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LionZero.3479

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Everything posted by LionZero.3479

  1. Working as intended seems to be in line with how Anet balances, rather make something useless then keep it playable the less options the easier the balance for them! Besides we can't have people contest the safety of numbers in this game even if they play out of position or already have the favour of numbers and organisation. Ironicly with lead the wind + one wolf pack your signet of the hunt will be gone in a single arrow nowadays so like many other skills before Anet simply killed an option for the players, which sadly is nothing new considering their thought of balance and voices they seem to listen to.
  2. If only the game was made with pvp in mind and not just numbers we wouldn't have people position manip or desync this easy huh
  3. Timing and position play is defenitly an aspect that seems to be on the backbone of this game. Game is build for numbers and not for consistency anyway with client sided position forwarding and evade to server, alas no fully server sided pvp like gw1 had. In spvp there is maybe less desync but in WvWvW you get desync pulled or other random out of sync kitten quite often. So yea for a playstyle like that the game sadly was never good to start with.
  4. Primetime is probably the worst time to play this game since the server is always trying to catchup #desyncwars!
  5. Since ranger has no real boon removal nor any proper unblockable anymore from range and with the damage nerfed by nearly 30-50% since feb patch i don't rly see how one can still die if prepared and aware on an inc ranger, sure you can still get caught out if you're spend but any other class would do the same to you at that point.
  6. You are correct, my mistake it doesn't work on barrage on enemies and siege behind a gate.
  7. You know someone doesn't play ranger when they say OWP works on barrage lol
  8. Pulls in general could use some sort of extra check with how often they desync pull over 2k range and thus punishing position play, since this game's syncing is rather horrible with client position forwarding to server. Then again we also got magical terrain obstructs on pulls and projectiles in general that don't make sense FeelsAnetMan.
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