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reddie.5861

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Posts posted by reddie.5861

  1. > @"Vombs.5917" said:

     

    >

    > -Reduce non-targeted mobility of thief reducing decapability & escapability.

    > ([infiltrator’s Arrow](https://wiki.guildwars2.com/wiki/Infiltrator%27s_Arrow) - Requires target. Range increased to 1200. Grants stealth on successful hit.)

     

     

    well that would be fucking amazing, that coming from a thief yes im aware we lose alot but imagine..

     

    s/d > port > signet port > short bow port

     

    dayum just went from 1 side to another side of map with 2 skills that require nothing to be in range :D could add another port but lets use that as deffensive one ;).

     

     

  2. > @"asterix.9614" said:

    > I have been roaming as a soulbeast for a month now, just to see why people were complaining about it so much. Jeebus, it's op, insane ranged damage, stealth field and stealth, really good condi cleanse and heal and able to traverse very long distances with gs and bird pet. I am not requesting a nerf for druid or core however no doubt if soulbeast was nerfed core would probably be affected as well. I think when it comes to utility skill the main problem is sic em, one wolf pack and entangle. The lb skill 2 is just stupidly op and smokescale smoke field and the soulbeast skill 2 is just stupid, it's like having a pocket rev/ thief. In terms of trait I found opressive superiority to be a tad op for something that weilds a long ranged high dps long bow. Anyway, yes most of the rangers in wvw are noobs, but ranger really needs a good looking at.

    > I know I will get hate and get good comments, I personally don't care. I have taken the time to actually play soulbeast for a whole month and I am just giving my "findings".

     

    the thing is, i cant disagree with u cus your right. but when i play different class and faced a soulbeast i didnt really have big problems dealing with em.

    yes i can understand picking off people at right spot and using terain in ur advantage etc will make ranger OP as fuck.

    but when facing one with a brain he will make ur life alot harder.

     

    tbh i think SLB isnt as bad as u mention here if u face people who know how to play only thing that is insane OP is one wolf pack. this whole skill need be changed or nerfed hard.

  3. ooh guys the drizzle wood pve players are coming free loot everywhere :D

     

    dunno what server ur on but pretty much every server on EU has fights going on during prime times, NA i dont know but from what i seen from streams its not half as active as EU

  4. > @"Inculpatus cedo.9234" said:

    > Free transfers are given to Play4Free players when they purchase the game because Play4Free players are not allowed to transfer to another server at any time before purchase.

    > Paid accounts can transfer at no cost if they delete all characters.

    >

    > https://wiki.guildwars2.com/wiki/Account#Characteristics

    > https://wiki.guildwars2.com/wiki/Account#Free_accounts

     

    so wait? are we allowed to transfer at any given time then?

    i mean i bought expansion not long ago on other account, if i wanted to transfer obviously i had to buy gems in order to do so.

     

    what is the difference exactly?

    f2p logins > choose server > plays

    core game bought > login > choose server > play

     

    so where is the difference beside that i (and others) bought the game not like we arent stuck on server :P

  5. > @"KrHome.1920" said:

    > > @"reddie.5861" said:

    > > ranger isnt a easy class to learn unless u mean huehue i use sic em, quickening zephyr, one wolf pack pew pew pew ye works great from tower wall outside tower

    > Ranger isn't easy to learn for a player, that does not know what its skills and traits do. Everyone else just notices, that ranger can have an answer to everything, that can go wrong in one build. The rest is basic game knowledge and muscle memory.

     

    ranger that is pure pew pew barely has cleanses

    ranger that has ton of cleanses doesnt have huge dmg

    ranger really doesnt have answer to everything but in WvW where majority of people think they can run in 1 straight line to their enemy, yes then ranger has answer to most people..

     

    tbh when u run into any given class it doesnt mean u have to fight on spot where u ran into each other. u could simply kite him to spot that favors u if he doesnt like it he will leave if not u can turn the fight into ur favor.

    i mean i have played s/d thief vs core necro in open i cant really do much i took the guy to hilek camp in ebg and just constantly ported tru the walls if he wanted to come to me he would have had to run all the way around giving me load of time to move away anyway and if i want to go to him all i had to do was shadow step on his ass and port back when i need to.

    same can be done with ranger use trees i dunno force him to leave you or come closer.

     

    ofcourse certain classes will not have what it takes to kill ranger.

    but if im on my thief and i force a ranger to come close to me his chance to win that fight is quite low and chance that he can run off ditching the fight is even lower

    i think same goes for mesmer with all projectile hate that class has and ones ur close to mesmer i doubt the ranger can just run off

     

     

  6. > @"Andy.5981" said:

    > > @"manu.7539" said:

    > > I guess the ultimate vacin vs the "thief virus" (ouch! :astonished: ) is to switch to ranger, an easy class to learn and maybe the best to kill thieves! Lets hunt thieves! That's what I will do!

    > > For Ascalon!

    >

    > Please come back in a few months once you have mastered this "easy class to learn" and let us know how you got on. Please let us know which classes killed you as a Ranger and also which classes you were unable to kill.

    >

    > I look forward to this with some popcorn :)

     

    hmm thief vs ranger xD

     

    u know there is more then just d/p thief right? it doesnt really matter to in open field ranger doesnt stand much of a chance vs thief but okay if u think so ;)

    ranger isnt a easy class to learn unless u mean huehue i use sic em, quickening zephyr, one wolf pack pew pew pew ye works great from tower wall outside tower

     

    i mean i know ranger sounds easy and it might be if ur such a fool to die to one constantly but when u face somewhat better player ull see ranger isnt all about pew pew longbow fun.

  7. > @"fuzzyp.6295" said:

    > > @"manu.7539" said:

    > > Didnt we all saw some thieves perma tap a keep and stall 5-10-20 and more guys trying and fail to kill them? Would u say 30 guys having a hard time to kill thief is normal?

    >

    > I mean, a glass thief can usually escape from large groups of 5 or more pretty easy. Throw on some toughness and vitality armor and yeah, I've seen single daredevils kite an entire zerg before. If a class builds itself to survive, they can survive quiet a lot. It sounds like the person you're referring too was running a build like this. Their whole point is to make sure the waypoint is contested for their server. Most classes can do it, honestly, even without the mobility and stealth.

     

    if u try chase a DrD who didnt attack any1 yet (meaning with no CDs yet) then ur whole blob is mentally not gucci.

    the DrD on other hand is kiting u all untill most turn around and will wreck every single person who falls behind cus no1 is build to deal with him.

     

    see he cant deal with blob

    blob players cant deal with roamers

    its simply a build issue..

     

    so u blame x class / build for being around alot in roaming scene while x class / build has no place in a blob

    u see all roaming people who have no place in blob fights could say

    well guardians and necro's have been in blob fights since day one wouldnt it be time to nerf them?

    i mean why not? cus they are obviously better then other classes at it so they should be nerfed so maybe a heal druid could take over Guardians role and deadeye/daredevil could do the boons/aoe dmg from necro

    sounds like a solid plan no?

    no? exactly why crying about thief/ranger in roaming scene is not a solid plan either.

  8. > @"Skada.1362" said:

    > > @"NuhDah.9812" said:

    > > Also you'll usually encounter fairly experienced people using thief, since it's not that easy of a profession to handle as a beginner. You can't expect to be able to beat experienced players after 2 weeks.

    >

    > For years i never understood why people always said this about Thief specifically, like it's some sort of "master" class. Thief is one of the most beginner friendly classes in the entire game, especielly if you pick Daredevil. It has no confusing mechanics or traits like say, Herald, no requirement to swap kits and attunements back and forth to perform well like Engi or Ele, you don't really need to swap weapons even or manage cooldowns at all even, thanks to how initiative works and most of your abilities are tab target. I always recommend new gw2 players to pick Thief since it's a selfish (in a good way) class with easy to understand and execute mechanics.

    >

    > But yeah, regarding experienced players, i get what you're saying but that goes for any class and any build really. Thief main btw.

     

    and these are the thiefs that triple dodge port away and think they have won the fight by leaving then when u wreck them they get very salty cus people like u said just dodge and port away when shit hits the fan :D.

     

    tbh i have pretty much all classes and they are all equally easy to play what u need is find a class u enjoy playing then just play it and u will get good u cant play a class cus its "easy" while u dont enjoy it..

    like guardian is quite good now but i freaking hate guardian dragonhunter firebrand i just cant stand playing these classes while its piss easy to dump ur symbols on node and just bunker it up but it gives no joy so i go do other shit that i shouldnt be doing then i get punished and i die like a tool. meaning the class is bad? yes in my hand but not in one hand who enjoys playing it. same with thief a guy who just doesnt enjoy class will never shine at it.

     

     

    as for guy in with screenshots i doubt u can hit for 15k the guy hits u for 1k rapid fire while rapid fire will down u as thief on full zerk and even then i dont do these crits and yes i do play with CS also

     

    seeing that the guy hits like a wet noodle and u hit like a truck he either had all his armor destructed or old screenshot or up scaled toon.

    backstab dmg is nerfed into the oblivion

  9. > @"ZeftheWicked.3076" said:

     

    > **5. Rune of Divinity** - like wow, this one takes the cake. It couldn't be more passive if it died... Pretty useless all stat bonus (weak) ending with 10% max hp gain...something a lot of other runes have as well...except they DO something while having it...

    >

     

    this "bad" rune is better then 3 of your "good" runes together nr 4 and 5 in good runes are bad and nr 2 or 3 also

     

    see not everything is around pve, i love divinity rune on certain classes in WvW, yes it doesnt do the big bad baller dmg but it gives me exactly what i want + the bonus HP so i can bang on some other gear parts without vitality :)

     

     

  10. not into pve but DA will out dps trickery incase of no skill spam (just 11111)

    but i have no idea if skill spam in longer fights can keep up with dps from DA..

     

    i mean DA gives +2% dmg on every condi dont know how much condi's go on a boss in a fight but 8 condi's give already dps advantage on simple 111 to DA and after 50% hp u gain ton of dps advantage..

    for open world DA isnt gonna out dps trickery.

    for raids ( as i never really done em ) in theory on long lasting fights and enough unique condi's i guess DA should out dps trickery.

     

  11. > @"MMOStein.3872" said:

    > > @"Kylden Ar.3724" said:

    > > You know you don't NEED Legendary anything, right? They have the same stats as Ascended, that you can make _fully in PvE._

    >

    > Well, I never said I was farming a legendary, And I am not here to argue about what I "need" or not. Not going down that rabbit hole.

    > I simply wanted to ask the WvW players, when is the best time/day to find zergs for WvW or how I can find one easier.

     

    8 clock server time = prime time, problem solved?

  12. thief is easy, dont stay near your allies (cus enemies like to throw shit at where biggest hub of people are)

    get behind or on side of enemy blob (if u like ganking around blob) pick on strugglers who are falling away from group.

    dont stomp anything near a group

     

    for roaming ur more or less the one who decide when to fight where to fight how to fight.

    the thing is u dont need start with full zerk ( i didnt read all ur gear) i know ur dmg goes down but u do get feel of the class and u can slowly pack more zerk or even marauder gear in there when u feel more comfy.

     

    anyway

    99% of ur deads is because of greed. thief is more of a patience game then anything else. i know sometimes u see some1 with low hp and ur like 1 hit and hes dead.

    tru but can u stomp him? or is he near bunch of allies? or w/e sometimes its better to just stealth and lurk around him waiting for next move even if that means he will heal him self up. (ye i know this is hard it happends to all thiefs, thiefs who say they dont make this mistakes are filthy liars ;) )

     

     

    anyway if u want to play solo i would just stick with thief/ranger <- ez classes

    if u want to play blob fights and be a part of the group

     

    play scourge or revenant none of these 2 are really hard..

  13. > @"Makuragee.3058" said:

    > > @"reddie.5861" said:

    > > > @"Makuragee.3058" said:

    > > > > @"Dawdler.8521" said:

    > > > > Oh the answer to how one get over it is easy - you never get into it. WvW is the true endgame of GW2 and there you can play <10m or >2h at your leasure, no silly exhausting PvE instances taking hours to complete. But of course, most people dont like that answer. In which case I have no answer.

    > > >

    > > > Lol WvW is just dead content XD

    > > > But for a real answer yeah the visual cancer of this game is way out of track. Therent really something you can do about it, its just to taxing on the brain.

    > >

    > > but hes actually right trolling or not :P

    > >

    > > sPvP and WvW should be the real endgame content.. cus fighting people with a brain is harder then fighting same hardcoded npc's 100 times am i right?

    >

    > Right or not the pvp is not less a visual cluster than the pve at this point.

     

    visual cluster is right but u dont know how one is gonna move around and when hes gonna dodge etc.

    killing that one guy is a real endgame boss.

     

  14. > @"Makuragee.3058" said:

    > > @"Dawdler.8521" said:

    > > Oh the answer to how one get over it is easy - you never get into it. WvW is the true endgame of GW2 and there you can play <10m or >2h at your leasure, no silly exhausting PvE instances taking hours to complete. But of course, most people dont like that answer. In which case I have no answer.

    >

    > Lol WvW is just dead content XD

    > But for a real answer yeah the visual cancer of this game is way out of track. Therent really something you can do about it, its just to taxing on the brain.

     

    but hes actually right trolling or not :P

     

    sPvP and WvW should be the real endgame content.. cus fighting people with a brain is harder then fighting same hardcoded npc's 100 times am i right?

  15. > @"Clyan.1593" said:

    > roamers among roamers can still fight on an even level. They can also scout. Right now lone roamers or very small groups of roamers are easy prey already for zergs, so in that regard i don't see a real problem with this.

    >

    >

    wait what? roamers are eating from zergs lol..

    good roamers are a pain in the ass for zergs cus they will just take out people 1 by 1 and if ur commander has to turn all the time to scare em off they are a pain in the ass..

     

    basically good roamers are like bunch of hyena's

     

  16. > @"RedCobra.7693" said:

    > > @"Clyan.1593" said:

    > > > @"RedCobra.7693" said:

    > > > > @"Clyan.1593" said:

    > > > > > @"RedCobra.7693" said:

    > > > > > This feels incredibly biased, im guessing you play in a squad of 20 within your guild right? just a hunch

    > > > >

    > > > > No i don't. Why biased, I don't understand.

    > > > >

    > > > > People complain about how WvW is not good and is abandoned by the devs.

    > > > > Time to give them suggestions. If mine is kitten then be it. I did my part.

    > > >

    > > > WvW has always been a loved gamemode by the players but diminished due to late development. GvG support, no rewards rewards, having to play other game modes to get gear...

    > > > the latest solution which could work is the alliance system however we've been waiting much too long for this as usual. the good thing about roaming is you can easily switch from taking camps to quickly joining a zerg for a keep and then back to roaming. theres already issues with the squad limit cap in the upper servers of wvw and makes people feel left out. you want less of that not more. zergs become an issue when matchups are not balanced once again we wait for alliances to "Hopefully" resolve this.

    > >

    > > Yes I want less Zergs because zergs are mindless skill spamming - except if youre the commander maybe.

    > > You can't tell me you actually have a clue what youre focusing on while navigating through 30 red aoe circles and unload dmg into a clump of enemy players.

    > > You are already not thinking too much while running after a tag wherever it goes. If the com stops in front of a door you unpack your rams and whatnot and hope the enemy zerg won't fall into your back. It's objectively not interesting.

    > >

    > > No offense, but I have to disagree: It's not a gamemode loved by the players, only the WvW players themselfs (supposedly) that at the same time are asking for more updates.

    > > You think a bunch new skins and an alliance system will repopulate this mode? I guarantee that's not gonna happen. This mode lacks depth in gameplay, and unless it becomes more entertaining and engaging, it's continuously going to suffer and fade away.

    >

    > its not a gamemode loved by the players only the wvw players? bit of an oxymoron, no one love cars only car lovers love cars.

    >

    > what I meant is that it was a gamemode loved by players as in there were devotees, not so much anymore. its a gamemode to have massive battles, you want smart pvp then conquest is for you. wvw is more about when to push and when to retreat.

     

    conquest and wvw are 2 different things u see i like "smart" pvp but i dont like conquest because i dont give a rats ass about capping nodes.

    plus conquest is predictable WvW isnt totally my thing also it would be even cooler if whole tyria would turn into a massive gank festival then i get a hard e-penis

    i like the fact that people gank me, cus i cant predict it i have to act at that moment i like the surprise effect i find it even more funny if i was grinding mobs for something and people came to gank me.

     

    in conquest u can read alot from the map it self, plus most of the time u know exactly which skills enemy has used and what he has left untill ucan blow off ur burst.

    WvW is whole different thing when bunch of gankers/roamers bang into each other.

     

    wvw needs nothing tbh maybe some rewinds i dont like the 1 up 1 down system

    i dont like the gliding

    i dont like the warclaw

    i dont like red border <-- like the new OS afk it up there.

     

    but things i dont like is something some1 else does enjoy we just have to suck it up and either quit or go with the flow no game will be perfect.

     

  17. > @"Arheundel.6451" said:

    > > @"UNOwen.7132" said:

    > > > @"Arheundel.6451" said:

    > > > > @"reddie.5861" said:

    > > > > > @"Strider.7849" said:

    > > > >

    > > > > > - Thief has more burst this isn't even debatable after the nerfs to ranger. There is still commander sniping builds in play.

    > > > > >

    > > > >

    > > > >

    > > > > hmm not sure about this..

    > > > > played thief for long time and ranger aswell (pretty much only 2 i play)

    > > > > ranger on more deffensive stats has far better burst then a thief.

    > > > > i mean people will say im crying but thief burst is so sad right now..

    > > > >

    > > > > mean while on my ranger who is using durability runes and some armor (dunno which but no zerk stats at all) is doing far better dmg wise.

    > > > > tbh i dont really mind the nerfs ill play thief till i quit but thief isnt as it used to be.

    > > > >

    > > > > they nerfed staff thief well nerfed not rly increased the ini use on staff 5 which was not really needed so that zerg build ur on about is not that good anymore u can do 2 vaults and ur out of ini. so thief is in same state as ranger useless and probably next nerf is inc again.

    > > > > cus thief is not useless in sPvP and since wvw takes alot of kitten from sPvP they probably get nerfed again for nothing rly.

    > > > >

    > > >

    > > > **I have a screenshot** of a thief dealing upward of 10k+ dmg between a backstab and a HS followed by around 8k+ more dmg soon after.

    > > >

    > >

    > > Do you mean 10k with a backstab + HS, or either backstab or HS? The former, sure, if youre low hp, possible. The latter, unless youre a glass and theyre playing a very bad build, is not possible.

    > >

    > > > In the screenshot I was using an experimental build, made for the sake of testing and I was using : **2.9k toughness = 4k armor**....why do thief players keep lying so blatantly? ..."thief burst is sad right now"....please stop it....there are dozens of videos out there proving you wrong

    > >

    > > Yeah ok with 4k armour there is absolutely no way the thief got 10k+ damage from a single backstab without shenanigans. Im not even sure its possible *with* shenanigans. And no, there are dozens of videos showing that thief burst is indeed sad. [Here](

    ) we have a frontstab on a squishy thief. 2k. A backstab would do 4k. So how exactly do you think a thief wouldve backstabbed for over 10k on a 4k armour guy? With 4k armour youd take *half* the damage, so unless the thief somehow miraculously got a 400% damage boost from somewhere, Im gonna call BS.

    >

    > ![](https://i.imgur.com/HSPmDfM.jpg "")

    >

    > I have clearly stated 10k dmg as a combination of a backstab and a Heartseeker while the target has 4k armor...**I was full HP**

    >

     

    5k backstab>? while your maul can hit easily for 8k? and then u do 5 and maul again? and u have beast abilities and go on thief is in a sad state, and i dont really care but if u think thief is what it used to be in core days then keep dreaming.

  18. > @"Strider.7849" said:

     

    > - Thief has more burst this isn't even debatable after the nerfs to ranger. There is still commander sniping builds in play.

    >

     

     

    hmm not sure about this..

    played thief for long time and ranger aswell (pretty much only 2 i play)

    ranger on more deffensive stats has far better burst then a thief.

    i mean people will say im crying but thief burst is so sad right now..

     

    mean while on my ranger who is using durability runes and some armor (dunno which but no zerk stats at all) is doing far better dmg wise.

    tbh i dont really mind the nerfs ill play thief till i quit but thief isnt as it used to be.

     

    they nerfed staff thief well nerfed not rly increased the ini use on staff 5 which was not really needed so that zerg build ur on about is not that good anymore u can do 2 vaults and ur out of ini. so thief is in same state as ranger useless and probably next nerf is inc again.

    cus thief is not useless in sPvP and since wvw takes alot of shit from sPvP they probably get nerfed again for nothing rly.

     

  19. > @"Eventine.8024" said:

    > Simple question: I want to play thief rifle in WvW, but when I battle with any other class, ranger for example, this happens:

    > Ranger has more mobility

    > Ranger has more stealth

    > Ranger has more healing

    > Ranger has more burst and damage over time

    > Longbow vs rifle (or short bot): rapid fire kills everything, while rifle and short bow do insignificant damage. Rapid fire keep hitting even if i'm in stealth

    > Ranger has invulnerable, ranger has pet, ranger has amazing down skill.

    > Ranger has stability

    > Thief has boon strip

    > .

    > How this is balanced? Why Dev has this amazing game and still manage to ruin it every patch? Where is WvW alliance system?

    > I play gw2 since betaweekend 1, and it's already 2 years I lost faith in you.

    >

    > Eventine

     

    ranger doesnt have more mobility, it depends where u are at. yes in 1 straight line forward he will most likely be faster then u but he cant dps in that time while u shouldnt have a hard time catching up.

     

    ranger has more stealth? how? a blast and longbow 3? and maybe if u play druid? or use trapper runes? basically not tru.

     

    ranger has more healing meh not sure i doubt that.

     

    ranger has more burst, ye kind of but easier to dodge. as for dmg over time as in condi? think thief is better at it ;).

     

    in general a good deadeye will eat a ranger. so rifle > longbow?

     

    yes ranger has invul 3s? and another 3 if u take tank pet and if ur a moron u have trait also. <- this is uncommon very uncommon. as for downskill what is the amazing one?

    the pet res? ur a thief interupt it and the skill turns out to be useless or u mean the other downskill that does 1 lighting strike kind of thing that interupts?

    ur down skill as thief > u port when they stomp > u stealth when they wanna stomp again > u might get res in meanwhile. think in case of ranger vs thief i rather have thief down state skills.

     

    thief has stability also not as much as ranger but dont need it.

     

    think balance between thief ranger is fine. im playing thief mainly and from time to time ranger the balance problem between these 2 classes isnt the above atleast

    also im fairly sure ur mixing up a shit ton of different ranger builds vs your one thief build.

    well in that case i can make list for every class :D

     

  20. > @"Menzo.2185" said:

    > WHY NOT? Show us who pull tactics last time. Let us avoid the trolls or at least know who they are.

    >

    > ![](https://cdn.discordapp.com/attachments/754040437706326056/756558879189500015/Tactic_Last_User.jpg "")

    >

     

    whats gonna change? if i pull tactics i couldnt give a damn what whole server thinks of me..

    yes i dont pull em for fun of it but still if i would then i still couldnt care.. aslong the system is public ull have this stuff.

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