Jump to content
  • Sign Up

deatine.2498

Members
  • Posts

    75
  • Joined

  • Last visited

deatine.2498's Achievements

Newbie

Newbie (1/14)

  1. I always wondered: Sylvari sometimes say about other dead Sylvari "they are with our mother again" or something like that. And we know memories and thoughts of Sylvari can be accessed through the dream by each other, or at least by the mother tree, even if just vaguely. If it is actually true that the afterlife for Sylvari (normally) means returning to the dream, can they simply be reborn into another body? The whole species is like what, 30 years old? Not that many Sylvari have actually died. Necromancer/resurrection lore from before the Sylvaris' existence might not apply to them.
  2. > @"Randulf.7614" said: > As she says, she Black Citdael - ie the Charr - would not feel this way if the table were turned so she doesn't expect or understand why humans have this emotional reaction. We are not talking about the _humans'_ reactions though, we're talking about _Ebonhawke_. Ebonhawke is comparatively tiny and stands alone in charr territory. It still had renegade charr attacking at the games for the last 10 years. Crecia belonged to the imperator who actually backed the renegades. Of course Ebonhawke is careful and stubborn. If Crecia were sitting in some hicktown between human and centaur territory, with human separatists attacking regularly because it's an easy target, she probably wouldn't welcome a human delegation with open arms, either.
  3. Well they are just not interesting to play for me, not sure why exactly. I don't enjoy doing them. The dialogue is tedious to listen to, the environments don't look that interesting. Make them funny. Make them have more exciting action or non-battle mechanics. Make them look awesome. Anything. And for being kinda boring and basic, the bar for most of the LFG groups is ridiculous (am on EU). No, I will not bring a META build or any kill proof to join a DRM thank you.
  4. In charr society, killing or simply defeating your superior in battle is a valid way to dispose of a leader, so the situation around Bangar is valid. He got defeated. He is not Imperator of the blood legion any longer. Crecia technically has no business being blood legion imperator, especially since she is originally flame legion of all things. But we have seen a few things so far that have not been done in any traditional way. Ruinbringer's name, for example, should've been something with "blood" in it. A lot of charr traditions are outdated by now, or have always been a ruse. The legion imperators claim to be descendants of the Khan-Ur, but it's not like they ever needed proof.
  5. I may be getting old and stupid but I didn't even understand what to do. How do you know that you have to slay ogres or whatever in the fields of ruin? I see the progress for the community event in the eye of the north, but no info on what to do for it.
  6. Rytlock has always been emotional and irrational from the get-go. He was very, very upset about the death of Snaff. He was so upset that he didn't talk to his chosen scapegoat (Logan) for like, seven years or so, I don't remember. That is a very emotionally driven and not stereotypically charr thing to do, since occasional deaths of warband members are/were expected for charr. I quite liked Rytlock when he was pretty irrelevant to how the story played out and was basically just there to guide the player, but find him really grating by now. Rytlock is also the reason why we had to chase after a rouge god of war (he freed Balthazar), and somehow the damage he cause with that is never addressed. I don't feel there is good writing around that character, he's used at any time when [event] needs [important character] to look good, but without any consequence. He was interesting as a character, but the way it is, I find him horrible as a lead. Another character with a similar fate is Taimi. Which is sad, because I also really, really liked her when she was introduced. If characters are made that important, their story should be made believable and hold weight, and the game lost me quite a while ago in that regard.
  7. I loved the guy because he was a perfect mirror to the underlying story (starting weak/from nothing, kinda being forced to become heroes, and having to defeat _the threat_ with combined efforts). It was the very point of him that he was a bad fighter, but had to get around that somehow. His existence also meant that in an MMORPG, I was not the _one_ heroest hero ever, but share that with other characters, which makes much more sense in this environment. For some reason, some people hate exactly all of that. I would guess that the people who hate Trahearne have a huge overlap with people who hate the base story for being lame. I also really liked his voice, but only know him after they completely reworked all his lines. I don't know the original version. If I remember correctly polls showed that it was definitely not the majority who hates Trahearne, but a very, very loud minority, and I guess Anet delivered to them.
×
×
  • Create New...