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Funky.4861

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Posts posted by Funky.4861

  1. Seeing as we have some dev attention on this thread; any chance of fixing the deldrimor infusion interaction with legendary armour/gear? It's really buggy.

     

    For example; i equip the infusion in an AR slot and nothing happens. I draw my weapons, the armour animates, still nothing. The armour 'stows' still nothing. If i swap equipment template with the infusion only in my lege set, i get the stone effect when i swap back to the lege set. If i draw my weapons now, the stone effect persists, but disappears when the armour 'stows'. If i put the infusion in something hideable (helmet, shoulders, gloves) i get the stone effect if i hide that item- the effect persists when i unhide the same item. If i go underwater, i get the stone effect but when i surface, it disappears. Also, the helmet seems frozen in a mid-animation frame when the infusion takes effect.

  2. I suggest two things:

     

    1) Make regen take account of all healing modifiers, incoming and outgoing.

    2) Make regen ticking on a char with max health grant barrier; this can be the same value as the regen, or a percentage of it.

     

    i'd be cautious of regen granting barrier as that could be OP in competitive modes.

  3. I do all the daily bonus karma tasks (that i can be bothered to do) on a char who doesn't have the 50% bonfire/booster buff and buy the 15 presents for donation drive and put them in shared inventory. Then i log to a char who has the bonfire/booster buff and do the race/time trial, because banner buffs are much easier to get than bonfire. That char will also typically have the karmic enrichment, guild hall buff, candy canes, wintersday blessing, food and utility buffs. I do donation drive on that char first, then open the daily karmic bonus chests. Each orphan gives me 4110 karma and the daily bonus chests give 13,700 karma each. Then i log out to keep the bonfire buff and just do the race when i relog the next day.

  4. Some racial skills are strong in certain circumstances, like the sylvari root, asura golem (nevermind some of the charr ones being quite fun on an ele :p). I don't think racial skills should be useable outside their intended race; they are more for flavour than utility usually. Also, revenants can't use any racial skills- it would be nice if they could, but i don't think their coding would allow it (as you can't choose heal, utility, or elite skills).

  5. Crafting per-character has always made sense to me; why should one character know max level crafting of a discipline they never studied or practised just because another character they will never meet knows it? Did they leave a note in shared inv or the bank? ^^

  6. Unrelenting assault is fine (it's actually a dps loss for rev's). How it's carried-over to mobs is different though and i can understand the frustration of a bounty using it on short cd, esp if you need to break its defiance first. On the other hand, some combinations of abilities on bounties should just be walked away from. Perhaps the issue is that your squad composition was lacking for the encounter, as there tends not to be much build diversity in pve (no need to tank or heal, generally speaking).

  7. I suppose if you strip the game to its bare bones, all content is repetitive. However, 2/3 of wvw maps are exactly the same; that can't be said of pvp or pve. Pvp is also made of repetition, but at least the maps change and there is more build variety. Pve is so different to either mode due to the sheer amount and variety of things to do, mainly because you don't get things handed to you for pushing a reward-track completion bar.

  8. I find wvw to be the most boring mode; there are no meta-events, the objectives never change, the maps never change, it's just go there, kill these npc's, stand in a circle until the timer runs down, kill some enemy players, maybe they kill you. The whole thing is made of dull repetition.

  9. Sort-of but not really? When lege armour was introduced with HoT, i wanted it and made it a long-term goal. I made my second set not so long ago because i wanted the flexibility; that goal was made at a similar time to my first set (light) but pve medium armour set is so ugly i will not make it. By the time i had finished my first set of lege armour, i already had 6 lege weapons; mainly because i liked their appearance and utility across my characters. However, the LA announcement has incentivised me to look into lege trinkets, something which i wasn't going to bother with past the backpack (which i have yet to complete). I don't deem the lege runes or sigils to be worth the time and material investment, so they are of no importance to me at the moment.

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