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Funky.4861

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Everything posted by Funky.4861

  1. Thanks for your post OP; you've saved me from spending gems on BL keys :) The goat-dog-dragon is as bad as the anime springer but not as bad as the stunted alicorn.
  2. Turn down the number of players visible under your graphics settings. You can also reduce the level of detail on player textures which strips away some of the pizzazz.
  3. Seeing as we have some dev attention on this thread; any chance of fixing the deldrimor infusion interaction with legendary armour/gear? It's really buggy. For example; i equip the infusion in an AR slot and nothing happens. I draw my weapons, the armour animates, still nothing. The armour 'stows' still nothing. If i swap equipment template with the infusion only in my lege set, i get the stone effect when i swap back to the lege set. If i draw my weapons now, the stone effect persists, but disappears when the armour 'stows'. If i put the infusion in something hideable (helmet, shoulders, gloves) i get the stone effect if i hide that item- the effect persists when i unhide the same item. If i go underwater, i get the stone effect but when i surface, it disappears. Also, the helmet seems frozen in a mid-animation frame when the infusion takes effect.
  4. I suggest two things: 1) Make regen take account of all healing modifiers, incoming and outgoing. 2) Make regen ticking on a char with max health grant barrier; this can be the same value as the regen, or a percentage of it. i'd be cautious of regen granting barrier as that could be OP in competitive modes.
  5. I do all the daily bonus karma tasks (that i can be bothered to do) on a char who doesn't have the 50% bonfire/booster buff and buy the 15 presents for donation drive and put them in shared inventory. Then i log to a char who has the bonfire/booster buff and do the race/time trial, because banner buffs are much easier to get than bonfire. That char will also typically have the karmic enrichment, guild hall buff, candy canes, wintersday blessing, food and utility buffs. I do donation drive on that char first, then open the daily karmic bonus chests. Each orphan gives me 4110 karma and the daily bonus chests give 13,700 karma each. Then i log out to keep the bonfire buff and just do the race when i relog the next day.
  6. I know they are themed around the aurora borealis, but i find them quite glaring and the trail is mismatched imo. It's the hard lines around the ribbons of light, i wish they were softer/more blurred and used as the trail instead of this out-of-nowhere starry effect.
  7. Some racial skills are strong in certain circumstances, like the sylvari root, asura golem (nevermind some of the charr ones being quite fun on an ele :p). I don't think racial skills should be useable outside their intended race; they are more for flavour than utility usually. Also, revenants can't use any racial skills- it would be nice if they could, but i don't think their coding would allow it (as you can't choose heal, utility, or elite skills).
  8. I'm not opposed to the idea, but i'm pretty sure they would just recycle hammer animations (or daredevil/revenant staff) so we wouldn't actually be getting anything new, other than skins.
  9. You realise that you will just get a reskinned hammer, right?
  10. Crafting per-character has always made sense to me; why should one character know max level crafting of a discipline they never studied or practised just because another character they will never meet knows it? Did they leave a note in shared inv or the bank? ^^
  11. If you're putting down 300g for a weapon skin you get what you pay for, not some broken functionality that needs workarounds -.-
  12. I wouldn't mind seeing polearms as a weapon type (halberds, spears, etc) but a hard NO to scythes. They are not weapons anymore than sickles, blacksmith's hammers, or any other early-industrial tool. Most things can be used as a weapon, but that doesn't make them 'weapons' (which are designed to inflict harm).
  13. Unrelenting assault is fine (it's actually a dps loss for rev's). How it's carried-over to mobs is different though and i can understand the frustration of a bounty using it on short cd, esp if you need to break its defiance first. On the other hand, some combinations of abilities on bounties should just be walked away from. Perhaps the issue is that your squad composition was lacking for the encounter, as there tends not to be much build diversity in pve (no need to tank or heal, generally speaking).
  14. I suppose if you strip the game to its bare bones, all content is repetitive. However, 2/3 of wvw maps are exactly the same; that can't be said of pvp or pve. Pvp is also made of repetition, but at least the maps change and there is more build variety. Pve is so different to either mode due to the sheer amount and variety of things to do, mainly because you don't get things handed to you for pushing a reward-track completion bar.
  15. I find wvw to be the most boring mode; there are no meta-events, the objectives never change, the maps never change, it's just go there, kill these npc's, stand in a circle until the timer runs down, kill some enemy players, maybe they kill you. The whole thing is made of dull repetition.
  16. Buy the home-instance nodes; 3 a day guaranteed from each type of node. Also, the nodes in maps suffer from diminishing returns if you park a character on the map, never leave it and only gather. There's a thought in the back of my head that there's a cap on how many you can gather in a day, but i'm not sure if that's acct-wide or char-bound.
  17. Is this the case for the one in lake doric?
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