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Posts posted by DragonSlayer.1087
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berserker teef.
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To make things a little more simple:
Guardian:
* Build Diversity: High - just like any other profession in the game, they have the most potential for build crafting because of how you can mix and match your healing, utilities, and elite.
* HP: Lowest - they have the lowest HP in the heavy armor class. You have to rely on blocks and multiple sources of healing to keep you alive. You have to be mindful on how you also pick your stats when gearing.
Revenant:
* Build Diversity: Limited - Revenant legends are "presets" that is based on the principle of the dynamic combat of GW2. When you pick you your legend, you're picking a "theme/playstyle" that represents either power, condition, healing, defense, profession specific mechanic, boons, support. Each set will have their own healing, stun break, crowd control, and elite skill.
* HP: Medium - they have a moderate amount of base HP, which gives you more leeway to spec more on aggressive stats. Revenant's sustain comes from making sure you have the enough energy to use your healing skill or support skills.
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Spawned in one of the HomeBL, went to the spawn camp and got PK'd. It took me 4 years to return after that.
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> @"Lan Deathrider.5910" said:
> Hammer and a pet bunny.
This.
Revive the Bunny Thumper!
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Just wait until they add a full underwater wvw map. GG.
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nice Vallun! big fan. :)
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> @"Kageseigi.2150" said:
> > How you kill thief?
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> Easy. You show him the Thief section of the latest patch notes, then walk away.
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> Trust me, he dies a little inside each time. Many a Thief are long dead from such a merciless attack.
Well said...
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I feel like TC isn't really a Major Server... A lot of the WvW players I see in pretty much any hour of the day are from the "minor servers" that we're linked to. Like Darkhaven and GoM.
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I literally was just about to make a thread about this.
Bound seems to not work with any smoke field or any field at the moment.
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The state of pvp is so depressing. Everyone under platinum is just running condi bunkers. Match ups are the worst. Bots everywhere. Devs dont seem to really care...
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Warclaw's Main Problem when introduced to this mode was it was the jack-of-all trade mount.
1. It can finish downed players
2. Speed
3. Immunity to CC
4. Extra Evades
5. Extra HP
6. Ability to help break down gates
I feel like they should've made trade offs for the Warclaw.
Have the CC Immunity and Evade the only thing it has.
Warclaw now only has 500hp (unless HP skill is toggled)
As you trait up, you have options on your 6,7,8 skills to toggle what kind of Warclaw you're running. Let's call them "Modes".
While you have one of these Modes toggled, you don't gain the benefits of the other ones.
**YOU CANNOT CHANGE MODES WHILE IN COMBAT**
**MODES**
6. Battle Mode - Increase HP and increase dismount damage by 50%.
7. Rally Mode - 33% speed buff to you and other while in territory.
8. Rush Mode - You gain 66% speed buff in any territory. You get dismounted if you're put in combat.
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This is such a bad move putting that shade mechanic back... SMH. They just want blob fights to end faster to avoid lag issues.
They might as well just revert back everything/everyclass back to one-shot instakills to really solve that lag spikes. :/
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It's still broken. Still can't search. Can't even use the sorting options. :anguished:
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Thank you for posting this.
Everything I try to search is messed up.
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You don't see thief notes because they are being deleted from the game finally.
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I feel like the upcoming "buffs" won't be enough to help the warriors and their unused weapons. They need more flexibility with mace/sword to make it more competitive. Warrior in competitive right now has trouble surviving all the condi mess that happens in team fight. And when fighting condi/bunker, they struggle cause they end up burning through their CDs to heal up without being able to give pressure. They lack the AOE condi that other classes have. Other classes like Burn Guard, Condi Thief, Condi Mirage, Condi SB can spam you with condi at range and ran away. Don't get me started on Longbow...
So if they're not going to do something about cleansing... then at least make a condi-bunker warrior competitive.
Trait: Dual Wielding - Increase the attack speed to 25%. Gain adrenaline when using a OH Axe, Sword, or Mace skill.
Sword MH and OH:
1. AA - No changes
2. Savage Leap - No changes
3. Final Thrust - add 10 stacks of vulnerability to below 50% health. add Unblockable.
4. Impale: Remove torment. Make this immobilize for 1 second instead and have the pulsing cripple. Rip: Implement stack of might.
5. Riposte: add transfer 1 condition when you block an attack.
Burst: Flurry - Idk why this still roots you, it's so weird. Unlike the Thief Sword 3 and Mesmer Sword 2, it doesn't give you evade. So you're just there vulnerable. And seems counter productive when you're trying to pin down your enemy.
Suggestion: Now able to use while moving. No longer gives immob, causes torment that stack with each adrenaline bar spent. Now hits 5 targets.
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Lock the racial skills to OPEN WORLD PVE ONLY.
And buff the cool downs.
But it's a no for me, to sharing these skills tho.
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"Nuker Ele" is stuck in 2012. This is not GW1 anymore.
Meteor Shower is harder to land that other classes' counterpart skills. I hate that they introduced this kitten damage reduction after the initial hit.
If they're going to keep the rooted-channeling, please revert this back to original damage and add some burning or something.
And pls reduce Fiery Greatsword CD in PvP and WvW.
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> @"DanAlcedo.3281" said:
> No.
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> The core problem was not the healing of CA.
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> Its literally everything but.
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> Trash Weapons.
> Trash Utility skills.
> Trash healing outside CA.
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> If Druid could be in CA permanent, then we could start a debate.
All of this.
I dunno why the Devs refuse to rework this spec. It's been garbage outside of raiding.
The -20% nerf to pets is the laziest way to implement a trade off. I would rather they give us 1 pet that only the druid can use. Like a plant.
OR: Make the grandmaster traits change the druid specific pet you get: One for boon stacking, One for Healing, One for Condi/Immobilize.
Staff is basically an escape weapon.
The glyphs are terrible. The elite glyph is so clunky I don't even use it in Open-World PvE. I've never seen it use in WvW or PvP.
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VIne Surge
- Instead of increasing immobilize. Please reduce casting time to 1/4 and give it some bleeding and poison.
- This skill is so clunky to use in its current state.
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> @"Inculpatus cedo.9234" said:
> From the Wiki:
> It is possible to buy more licenses than there are skins; if this occurs support must be contacted for a refund.
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> So, no need to worry. You will be refunded.
Thanks.
i’m still waiting for their reply. I updated my ticket to include screens and order number.
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I recently tried to purchase 15 Curious Creatures Adoption Licenses at the Gem Store. After getting the Gems, I thought I purchased it... Turns out I bought the Desert ones, which I already unlocked all of them. Now I have 15 of these things in my storage... That's $70 down the drain.
I submitted a ticket to ANET to see if I can exchange it. Waiting for their response.
EDIT: Looks like, there's no way to really even warn you if you already have at least a mount from that specific License Type.
:'(
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the matchmaking is terrible in this game mode.
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Symbol Guardians...
Prot Holosmoth...
Rangers...
Weavers...
Herald...
gg ANET.
Machined Hammer Handle Acquisition
in Players Helping Players
Posted
It says on decription: "Found in Noxious Pods and Mordremoth's Chest after the successful completion of the meta-event in Dragon's Stand."
Well I finished the Dragon Stand Meta a couple of times as a commander, then proceeded to open as much Noxious Pods as I can and still can't get this thing.
Is this extremely rare or is this a bug? I also didn't get it from the chest...
The Machined Hammer achievement is active too btw.