I also like the idea of actively controlling the phantasm, which only died when killed. Perhaps we can get Soulbeast-like "pet" skills, with F1 power based skill, F2 condi based skill, F3 CC based skill, and F4 for phantasm dodge. The clones are still shattered as ammos for these skills and the more clones shattered, the more powerful the phantasm skills become. Thematically, I think Warhorn weapon suits well (though frankly I don't like warhorn as weapon, in general).