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Zinchmwah.2067

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  1. > @"Bellatrixa.3546" said: > > @"Zinchmwah.2067" said: > > Now, before you decide to comment, please consider thinking as if any of the circumstances were to happen to you and that **every one has their own way of reacting and feeling about something.** > > **People should not be forced to play the game like you. They should enjoy the game how they want** so long as they are not breaking the rules. That is what the game was made for. To be played. No one on Anet is telling you how. So **you shouldn't listen to others on how to play the game**. > > > > If you desire and or are seeking guidance, answers a work around and would openly like to accept an idea if something isn't working for you, then that is fully up to you. If you think someone else's idea sounds appealing, don't be afraid to try it. Just remember that you're not being forced. I personally believe in the community and whole fondly believe that someone can help you. If not, there is always sources like YouTube and /wiki (name of object/objective) > > > > As for those with the counter opinion, calm your prides. Don't just say no. Provide an idea. Don't just say that "This is how the game is meant to be played and it makes me feel good because I struggled." > > So I read this first, then this... > > > @"Zinchmwah.2067" said: > >I tried Taco. All it did was show me vendor icons and a JP path. The icons were stupid small and the interface was pretty much garbage to work with. I don't think my new player friend will enjoy it to much **based on my experience.** > > Maybe TacO didn't work for you, but it might work for your new player friend? After all, you've said yourself that people experience the game in different ways and that you shouldn't tell others how to play it. You're willing to reject the experiences of other people because of your own perceptions, but don't seem to realise that what didn't work for you, might work for your new player friend? Also, TacO has a couple of different flavours when it comes to marker packs. [Tekkit's](http://tekkitsworkshop.net/index.php/gw2-taco/download) marker pack has pretty decent sized icons, as does the [ReActif](https://www.heinze.fr/taco/?lang=en) set up. As someone who's used TacO for a few years now, it sounds like your personal experiences of using TacO were because you didn't fully understand how to use it, or that custom markers/trails are available and can be toggled on and off to suit your own preferences. I suggest you let your new player friend find out for themselves what TacO can offer them and whether or not it suits their needs rather than deciding for them. > OK. Lets talk about taco and my friend, then. Since that seems to be the only thing people can come up with. I doubt how taco works on first use with zero instructions or a readme text file and being some crappy UI that I couldn't find an answer for to get properly working has nothing to do with how someone else experiences the game. And trust me. I clicked every thing and nothing happened. Plus I could have been doing something that I wouldn't know what the outcome of because again, zero instructions. A readme file was the first thing I looked for after extracting. Besides, I already told them to look into it and try to see if they like it. If its been out for yeas then why does it look so ugly? Why does it have to be inside the game? Why can't it just be some tool that runs outside the window while attached to the process? And if I wanted an event timer I'd look at the wiki because that display is just gross.
  2. > @"Linken.6345" said: > When you get to a vista on the map and its not on your level there is a green v down or a blue v pointing up on your mini map mate. > Maybe tinker around abit with Taco could get you something like what you want OP > > http://www.gw2taco.com/ I can see the game perfectly fine and am not having any set back issues at the moment. But is there an option for people who are, say, color blind? Maybe their vision isn't so good any more. Maybe seeing the color blue looks blurry to them. Little considerations like that could be added to possible future conveniences. I tried Taco. All it did was show me vendor icons and a JP path. The icons were stupid small and the interface was pretty much garbage to work with. I don't think my new player friend will enjoy it to much based on my experience.
  3. > @"Randulf.7614" said: > So you want to collaborate on ideas on how to improve the existing guide? Because I'm sure plenty of people will be happy to pitch ideas. Better content guides and UI improvements have been suggested for years. > > Like I said, I'm not being snarky, but your opening post was a bit... odd > > As for ideas, I for one want to see a better - perhaps even 3D - map for HoT. Especially Tangled depths Oh yeah, I know what you mean. But that only seems possible with Anets dev software atm. It's pretty cool how they get around compared to what it's like being a character. I once mentioned something like what Tomb Raider has. Where things glow and helps to look for things better rather than staring at the ground hoping some text pops up. Maybe overkill, though. Mean while we have all of these new games with Ansel and in game photo shooting that can view around the areas.
  4. > @"Randulf.7614" said: > Forgive me, I'm not trying to be snarky... but what actually is your idea? I see "better content guide" but I'm not really seeing any detail about the form that takes That's... why I'm here.
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