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Nightcore.5621

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Posts posted by Nightcore.5621

  1. > @"Maulclaw.4365" said:

    > No money in the world will find you a computer that is capable of running GW2 with a stable framerate at all times. For that amount you're better off getting a beast of a desktop rather than a laptop that will only last you a couple of years.

    >

    > If you mean in general? Anything that is recent and popular will do, really. GW2 is a CPU-heavy game just like a lot of other MMOs in the market. Although no harm in making sure your machine can handle other games because what's the point of mono-playing a MMO in a sea worth of possibilities?

     

    I said the same but than My post got removed lol

  2. > @"Shao.7236" said:

    > The whole mAT is a meme because of the reward exclusivity instead of having tiers, Gizmo's should have been available for the longest time to people that are actually decent at the game and reached the tops but don't want to lose sleep over it. Champions have the Title to flail around which is uniform unlike Gizmo's having a monthly definition. The logic behind it is so backwards.

    >

    > Pretty sure more people would care if there was a motive to play other than for winning exclusively when you know what the Fotm's will be, you have players with no identities at all other than their inflated ego's. What happened to Gold, Silver and Bronze rewards? Guess there's no such thing even though Anet biggest focus has always been to reward players no matter what, as said. Backwards.

    >

    > Finally, Best of the Best? Doesn't sound like a mAT champion, it's more like an edgy kid thing rather than implying you were the champion of anything like God of Conquest. Easier to meme on when you're definitely no different than everyone else too.

     

    You so right

  3. > @"Grimjack.8130" said:

    > i wanted a gizmo, and i grinded it out til i got one, now i have 4. why cant anyone else in this thread do the same? :)

     

    > @"tacoclaw.8251" said:

    > I would love to find a group of novice players to train with and try a tournament. But I can't imagine there are four other players left in all the GW2 community who would walk into that buzz saw with me. It's a closed and dying club from what I can tell.

     

    Just My words

  4. > @"Crackers.9628" said:

    > This might sound strange, but the main reason to play games is to have fun. My dog gets rewarded for doing something, I do it for the fun of it.

     

    But if the main reason to play is to have fun why cant we say the same for tourney and than remove the gizmos?

  5. > @"Filip.7463" said:

    > > @"Nightcore.5621" said:

    > > Players that dont do TOURNAMENTS and have spend thousands of hours in ranked need something to work forward to. I suggest that you add these Crowns / Gizmos to a vendor that sells them for maby 10000 Ascended Shards of Glory or whatever. I really enjoy the gamemode but the motivation to play it when there nothing long time goal to work forward to really makes it hard sometimes.

    >

    > Goal is to get the title

    >

     

    So many titles this game there titles for anything you do kinda boring.

  6. > @"Leonidrex.5649" said:

    > > @"Nightcore.5621" said:

    > > Players that dont do TOURNAMENTS and have spend thousands of hours in ranked need something to work forward to. I suggest that you add these Crowns / Gizmos to a vendor that sells them for maby 10000 Ascended Shards of Glory or whatever. I really enjoy the gamemode but the motivation to play it when there nothing long time goal to work forward to really makes it hard sometimes.

    >

    > if you dont wanna play pvp then dont play it. gizmos should remain for mat only.

    > pvp makes you plenty of gold and, dungeon skins, clovers ascended gear. there is no need for more.

     

    Why so aggressive? And the No hat on?

     

    Anyway something needs to change in pvp less and less play the gamemode. I got 9.3k haours in pvp and something Nice added to the players that have alot time invested can get something Nice for it i don't think that is to much to ask for.

  7. > @"Hypnowulf.7403" said:

    > The thing to consider... is that this isn't the only content that ArenaNet is working on right now. Indeed, they're also chipping away at the Canthan expansion. This was—quite unfortunate as it is—an executive mandate from NCSoft. ArenaNet wanted to continue with sagas from this point onward, which I believe might have been the right choice, but the bigwigs at NCSoft are all about their bottom-line as a publically traded corporation so an expansion was foisted upon ArenaNet without aught in the way of warning.

    >

    > Thus, they have limited resources at hand. It isn't their fault that they find themselves in this position. Just as it isn't their fault Apple made continuing development on Mac platforms impossible. There are just a number of undesirable factors in confluence right now and they've no power to decide elsewise.

    >

    > I'm not pleased about what's happened as I believe that the Cantha expansion could've happened at a much later date, I worry about crunch. I don't blame ArenaNet, though. I mean, this is what capitalism does for better and worse.

    >

    > I am impressed, however, by what they've managed to achieve as I quite enjoyed the DRMs. Then again, my drive is for story, I don't find ephemeral numericals or "cheevos" as compelling as I reailse many do, so perhaps the ward system requires tweaking as they say. I wouldn't know. I do, however, agree that the bosses are a touch spongy. As a narrative experience to be taken as part of the greater whole of this Saga? I enjoy them. It was nice to see Taimi again and—shameless Icebrood cheerleader and Jormie proselytiser that I am—I was very excited to romp around alongside Ry-Ry. I might just be easy to please, especially where this storyline is concerned.

    >

    > This, of course, brings us to the pricklier part of this assembly's proceedings: The obvious disenfranchisement of the hardcore.

    >

    > I have discussed this topic at length. Raiding is a dopamine addiction, there's no end-point. I mean, it isn't just the drive for more difficult content because if it were, then one would chase the inverse-meta. One could equip sub-par items and utilise a strange, suboptimal build. This is about rewards and how they must be earned—if a reward is earned, it results in the dopamine hit that raiders simply _need_. However, this increases their power potential which means that future content must be more difficult. It's a never-ending cycle of difficulty vs. reward, and the further you strive down that sordid path, the less accessible to casual players your product becomes.

    >

    > So here's the problem: Casuals are money, hardcore players are not. In the hardcore mindset, the need for reward dictates that ArenaNet should be doing all they can to sate that desire for the raider's "hard work." There is little concept of recompense that I have borne witness to in raid culture. What this means is that any product that isn't _that one_ (World of Warcraft, yes) is doomed to bankruptcy. See: WildStar.

    >

    > It's a matter of logistics. You have to consider the number of hardcore players (very few compared to other demographics), the cost of producing content entirely for them, and the profitability of that demographic. Unlike casuals, hardcore players are not money.

    >

    > This is especially true in Guild Wars 2 where you know as well as I do that you can convert gold to gems—and who has the most gold? Raiders, the hardcore players. If you can convert gold to gems, you have no need to buy gems, and in conversing with any of the raiders I've met? They don't buy gems! Why would they? They can convert their excess masses of gold so why bother? ArenaNet has actually created a scenario in which hardcore players are even less profitable than they would be in other scenarios.

    >

    > On the flipside? Casual players are money, as stated. We spend a lot of actual money on gems. ArenaNet needs _actual_ money, not gold. I don't mean to be especially sardonic and patronising here (only a little) but NCSoft isn't interested in an ephemeral numerical. They care naught for however much gold you might have, their concern is only for filthy lucre, real world money to sate the ravenous hunger of their shareholders. If you've chosen to not be a source of this lucre, your words have no weight.

    >

    > So this is a two-pronged issue: It's expensive to develop content for only one audience at the expense of all others, and that audience is the least profitable audience of all. That's why they've been throwing bones at best, it's why they're reusing content. You simply aren't profitable. You don't buy gems and what you want is unattainable.

    >

    > Look at it this way: When you get to the point where ArenaNet can no longer deliver unto you that juicy, delectable, cajunga dopamine hit that you so desperately need, you'll all leave Guild Wars 2 in droves. This is what raiders do. They'll turn up at some game's doorstep as a minuscule yet ceaselessly chirruping mob, and they'll have unreasonable demands. I've seen it before so many times. Yes, trying to force any developer down this path—a path to bankruptcy—is unreasonable.

    >

    > So you're not profitable and eventually you'll all leave anyway. NCSoft is a corporation interested in their bottom-line. Where's the profit to be made from appealing to you as a potential audience? Where's the money? The not-gold money?

    >

    > Raid culture is its own self-fulfilling prophecy of doom. The problem is is that like gambling, operant conditioning chambers are addictions. If you really want an MMO to appeal to you above all else? Here's what you have to do: First of all, learn to temper yourself so that your addiction doesn't rule and ruin you. In order for this to be in any way sustainable, you have to be willing to accept a decreased dopamine flow. Next, remind yourselves that you're customers partaking of a product. You have to be profitable. If you're not? You won't get anywhere.

    >

    > This is something I've explained countless times. The most profitable group is casual players who play in groups of 1-3, 3 as the upper-limit. 1-2 will be even more common an amount. This is why the content is focused around appealing to them, whereas other demographics get table scraps. Blame capitalism if you want, I mean that is fair. That's a good start as you could try to fashion your own product. If you do, though, be sure to teach these lessons to your customers or you'll end up just as bankrupt.

    >

    > You have to meter yourselves and you have to be profitable. It might make you angry but that's the reality we live in. This is why MMOs have failed so often. Only the original—World of Warcraft—stands as an appeal to the hardcore raider. Every other MMO that has managed to survive caters to a more casual audience.

    >

    > I mean, it makes sense. It's why outfits and mounts are sold rather than gated behind content one has to grind for—it's also why they're the best looking in the game. Casuals are money. If they weren't, content for other demographics would be the focus.

    >

    > > @"Tazer.2157" said:

    > > DRMs can be designed to be group content [...]

    >

    > This is a very bad idea. The core profitable demographic doesn't enjoy forced grouping, that's a raid thing. In doing this, ArenaNet would alienate their paying customers. I mean, you have to realise that. This is why they _don't_ do it.

    >

    > You could say that they could develop a system where players could replace NPCs, and certainly, they could do that! However, that costs development time and money (and time is also money!). The truth of the matter is, as I explained above, the raider demo isn't really a profitable one. In order for them to take their _very limited_ resources away from developing other content, it would have to be towards a profitable goal.

    >

    > They might do this in Cantha as it would be a less expensive way to keep their raider audience around. They can develop single-player content where AI characters hold the other roles, and then multiplayer content where players step into the bodies of other characters. That's something they might do, but you can't count on it.

    >

    > You always have to consider the looming monolith of NCSoft. If ArenaNet does anything that really displeases them, it could mean a reshuffle and lost jobs or even the closure of their studio and the sunsetting of Guild Wars 2.

    >

    > If you want that to change—as I've said—be profitable and be patient! If the data shows that your demographic is profitable, that's something ArenaNet can show. As it stands, there are only table scraps because there are voices at ArenaNet that do enjoy more hardcore content—just as you do—but it's a bad idea to make too much of it when it doesn't increase the value of ArenaNet or Guild Wars 2.

     

    Eveything you said is so true.

  8. Players that dont do TOURNAMENTS and have spend thousands of hours in ranked need something to work forward to. I suggest that you add these Crowns / Gizmos to a vendor that sells them for maby 10000 Ascended Shards of Glory or whatever. I really enjoy the gamemode but the motivation to play it when there nothing long time goal to work forward to really makes it hard sometimes.

  9. > @"TaurusZA.5493" said:

    > I only have one character that I know how to play properly - a warrior / bannerslave. I was getting really good and accumulated over 100KP in fractals, well on my way to Fractal Prodigy.

    >

    > Unfortunately Sunqua Peak has ruined this completely for me, to the extent that I now no longer want to play fractals. This boss requires condi DPS, and at best the condi berserker's DPS absolutely SUCKS. I have tried and tried and tried, and I can't do this fractal. No matter what. So it's either learn to play some new character from scratch or quit fractals altogether. Nowadays it's impossible to find a decent group for the other fractals, since most parties start including 100CM. I just can't do this fractal.

    >

    > Thank you, A-Net, for ruining my favourite part of the game.

     

    I Yes this fractal is the reason i don't do dailys when they in it. Just to long and boring and the reward not worth it for All that time spend

  10. > @"Strider Pj.2193" said:

    > > @"Nightcore.5621" said:

    > > > @"Strider Pj.2193" said:

    > > > Play WvW. I have over 4300 charges.

    > > >

    > > > There are effective ways to get the charges.

    > > >

    > > > Without gold or gems.

    > > >

    > > > ?

    > >

    > > just cuz u like wvw does not mean anyone else like that gamemode. i think is fair suggestion for a transmution pass eveytime i want to change my skins i dont want to do wvw for a haour first.

    >

    > Then sell me a Gift Of Exploration pass I can get for badges of honor. Then we can talk.

    >

    > But again, I never said you HAD to do WvW. I said it’s an option to get the items for free.

    >

    > And there are options to buy them from the gem store as well.

    >

    > Plus, you get them free each month from just logging in.

     

    And than u can play u dead game mode All by u self :)

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