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RedCobra.7693

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Posts posted by RedCobra.7693

  1. > @"blade eyes.2034" said:

    > > @"RedCobra.7693" said:

    > > I think a lot more people would like hearts if they actually gave better rewards.

    >

    > Nope, I don't care about the rewards, personally. They can give as much reward as they want, and I would still 100% hate Hearts. They're a boring Quest system that Guild Wars 2 should have never implemented. Instead, they should have focused more on events and event chains with actually good stories/lore to tell, they do have events like that, but not enough of them.

    >

    > They should remove Hearts as part of map completion and have events replace them, that's how I really feel, to be honest.

     

    well to be honest i didnt say everyone :P You should want map completion not to be tied behind and event chain, map completion is unique in that you can do it in your own time at your own pace. some of the hearts are quite a pain since they aren't clear in what you have to do or just dont complete as fast as others (looking at you wayfarer foothills where you have to go in the frozen cave for barrells lol)

     

    rewards not being good enough was something complained about by quite a lot of players at release myself included.

     

    Hearts on release were a major breakthrough for mmos since it removed backtracking however i understand where you're coming from with the lore perspective, ive long since thought having a map specific story chain of quests would be more interesting. theres things going on in the map that you dont connect with because youre too busy completing hearts/vistas.

  2. > @"crescentvn.4718" said:

    > My level 31 just there a few days ago, I completed the map gendarran and doing anomaly while being there because I dont want to teleport another character there. So I cant camp a low level character there just for anomaly event? This is new to me. I know I camp my 80-alt there at least half a year just doing anomaly everyday though.

    > > @"Linken.6345" said:

    > > Why you dident get your coin with your lvl80 the same day is you already did it with 31 and it counts as a daily kill even if you dont get said coin.

    > This is why I thought it's strange, I didnt get the coin when I participated in the event with my 80-alt later on.

    >

     

    Reward chests are not subject to diminishing returns, its been confirm long ago by anet diminishing returns affects loot rolls. you got your daily reward since you said you got the Crystallized Ley-Energy, when you went back to the same day with your 80 you would get nothing. I'll test this on my account with a lowbie in gendarren fields

  3. Go play black desert them come back to guild wars, youll find that anet are very generous with the amount of skins, not only that you can convert gold to gems if you want for the gem store ones. cloths in black desert cost more than my IRL cloths lmao and you get like 5 skins the entire game unless you pay. and then you have to pay monthly to dye your armour and you have to pay monthly to retain the dyes or it goes back to default. and the armour you purchase is only for that character.

     

    guild wars 2 without a doubt is by far the best game for fashion wars. theyre also incredibly generous with transmutation charges.

  4. > @"Cyninja.2954" said:

    > > @"RedCobra.7693" said:

    > > > @"Cyninja.2954" said:

    > > > > @"RedCobra.7693" said:

    > > > > > @"Cyninja.2954" said:

    > > > > > > @"RedCobra.7693" said:

    > > > > > > > @"Cyninja.2954" said:

    > > > > > > > > @"RedCobra.7693" said:

    > > > > > > > > > @"Cyninja.2954" said:

    > > > > > > > > > > @"RedCobra.7693" said:

    > > > > > > > > > > > @"Cyninja.2954" said:

    > > > > > > > > > > > > @"RedCobra.7693" said:

    > > > > > > > > > > > > I'd like to add my own little bit of advice here that some people may find a bit controversial :P NEVER SELL ANY MATERIAL on the TP that you loot

    > > > > > > > > > > > > if you plan on playing this game in the thousands of hours you will be almost guaranteed to need every single item you will ever pick up/ collect as loot. the moment you sell something you have immediately lost 15% of its value. its a hard rule to follow as the temptation is there to increase your gold in your wallet however this was made a lot easier for me when I started using https://gw2efficiency.com/ it allowed me to see my liquid gold and feel more attached to my material storage. this method also protects you against price spikes in times of high demand a good example of this is leather and silk, silk spiked high in price when ascended armour was released and many players become punished and subject to the hoarders that had kept all their silk to themselves. it happens time and time again.

    > > > > > > > > > > >

    > > > > > > > > > > > Sorry, but that is a hoarders mentality and not good advice, especially to a new player or in some cases even veteran. The inventory issue aside, which will be another obstacle for newer players:

    > > > > > > > > > > >

    > > > > > > > > > > > 1. even as a veteran player, it is useful to sell off unneeded materials regularly. Granted a veteran player will know far better which materials he will need in the near future and which he can sell off. Suffice to say, there is tons of stuff which you don't need to hoard for months.

    > > > > > > > > > > > 2. this is a new player. A lot of materials he will accumulate will be absolute useless to him for a long time, for example Mystic Coins from login rewards, unless he decides to credit card warrior up and start buying gold left and right. Converting materials you might need in hundreds or thousands of hours from now, in order to get gold for basic upgrades will yield far greater return in the short run and even more so in the long run. Say getting some living world episodes unlocked earlier to gain access to those resources, maps and trinkets/gear or simple things like Salvage-O-matics, Shared Inventory Slots or other QoL things.

    > > > > > > > > > > > 3. hoarding protects you against price spikes in the same way it hurts you in times when prices bottom out.

    > > > > > > > > > >

    > > > > > > > > > > If this was any other game I'd completely agree with you, but in gw2 its so easy to get gear and equipment there's no need, you couldn't have picked a worse example, do not under any circumstances sell your mystic coins for money directly to the TP, if you absolutely need gold from them and them alone at least craft one of the mystic forge weapons with them and convert some of your spirit shards at the same time. mystic coins are an unofficial currency for traders if you sell it will be more difficult to purchase them at buy price and since release these items have only gone up in value and a lot of players (hence it being an unofficial currency) believe this trend will continue. selling and losing 15% and then having to buy back at an even higher price is insanity. just save them you will need them at some point guaranteed.

    > > > > > > > > > >

    > > > > > > > > > > if you want to play the game getting hit hard every time you want to craft something then sell your mats if not then hoard. by all means sell any gear you pick up that you dont need just always slow sell never sell at the buy listings.

    > > > > > > > > >

    > > > > > > > > > Mystic Coins are only of value IF you ever craft anything with them. Even then, most of these items are hardly things new players will consider within the first 1k hours or later.

    > > > > > > > > >

    > > > > > > > > > Same as all resources. Resources in your bank are WORTHLESS until they are utilized. If a new player were to sell his Mystic Coins and get say a Copper-Fed-Salvage-O-Matic, which both would reduce his inventory management times as well as increase his game enjoyment, he would recuperate that potential "future loss", which is not even guaranteed given how prices fluctuate (so in essence even at similar value, the loss is 15%) within days of play.

    > > > > > > > > >

    > > > > > > > > > The same goes for Laurels. Yes, you might feel great having 1k of them stacked up, but they are useless to you unless utilized. Now there are some things which one should not get, say trinkets, simply because there are far better ways to get them. Yet if a new player were to convert laurels early to get some gold to get faster access to lucrative or time saving upgrades, that investment pays out (and I never mentioned gear, not once. There are enough upgrades a player can/should get which grant access to content or QoL upgrades which new players will be lacking, unless as mentioned they invest heavily in gems and convert those to gold).

    > > > > > > > > >

    > > > > > > > > > Stop hording, or keep hording, up to you, but at least be aware of the economic approach you are taking to the game and which benefits AND detriments it has.

    > > > > > > > >

    > > > > > > > > Like I said, this would be controversial people just dont have the willpower, liquid gold is still buying power, have all your gold in mats diversifies your gold and protects you against any spikes or drops. this is advice from some of the richest players in game. if you want to be one of the regular players always struggling for gold whenever you need something then dont take it. if you ever want more gold than the regular player then you need to set yourself apart from them.

    > > > > > > > >

    > > > > > > >

    > > > > > > > Having all your liquid gold in materials makes you subject to the value of those materials WHEN you use them, while liquid gold makes you subject to inflation. There is some value in diversifying, but at the same time, and this is where this is relevant to a new player: storing things which might be of value to one in the far far future, instead of utilizing those resources to gain benefits which are of use now, be it time, better daily rewards, convenience, etc. is just as economically unsound as selling everything immediately to highest buyer.

    > > > > > > >

    > > > > > > > > @"RedCobra.7693" said:

    > > > > > > > > you're right though hoard or not it depends entirely on what end goals the player is going for if this advice applies to them, if youre not interested in being rich with all legendaries in all slots etc and just want to play fractals/raids then convert your currencies until your heart's content.

    > > > > > > >

    > > > > > > > This has nothing to do with being rich. I could right now pick 5 commodities over the last year which made you lose if you had stored and kept them. If you want to talk about being wealthy, looking only at hording is the wrong way to go.

    > > > > > > >

    > > > > > > > What you are talking about is making educated and responsible use of resources, which players who gain a lot of wealth in-game do. That is not only related to hording. On the contrary. I guarantee you, there is a constant exchange happening here both on the TP as well as on trading platforms. No "rich" player hords materials for the sake of it. They do so because they have use of them. Use which a new player might not have for again thousands of hours and simply keeping the materials now just in case he might need them, and hoping they are not subject to change in value, is bad advice.

    > > > > > >

    > > > > > > nah, save your mats dude, you'll need them eventually

    > > > > >

    > > > > > This was fun, let's chat again when the game launches on Steam and there is a huge short term influx of new players and everything that goes along with that.

    > > > >

    > > > > mats relevent to them will drop as they will drop more sure and there will certainly be lots of money to be made, champ bag skins, exotics, t6, mystic coins, and many more items with slow supply high volume will rise in price whats your point

    > > >

    > > > Pretty much, and let's not forget the login rewards and vast amount of uses for Mystic Coins in those first 100 hours of play. Not sure I'd sign off o that T6 estimate you have. I don't recall needing any T6 materials for a loooong time when I hit 80. New players need gold, bags and gear, all of which is either far cheaper often from drops (named exotic berserker) or purchased off the TP.

    > > >

    > > > Just saying, you can hoard your materials and never be subject to any market deviation and be "safe". Or actually make gold.

    > > >

    > > > Again, only hoarding for the sake of hoarding is not sound financial advice. Let's wait and see shall we.

    > >

    > > this isnt real life, its a game hoarding materials that you aquire in bulk is almost always a good shout, anet have consitently addressed over abundance with high supply low demand bar one mat the t6 pile of putrid essence and its children. I made thousands of gold off silk and I made thousands of gold off leather. I have mats in guild banks in the 10's of thousands for when anet address another abundance. you can debate all you want however

    > >

    >

    > Yes, they address market issues. Which can affect you both ways when you are invested in materials and items. See 2 years ago the Wintersday drop rate change to Sigil of Concentration, or the rework of Runes and Sigils.

    >

    > Storing materials which you do not needed is just that: betting on them increasing in value, which can happen but is not guaranteed and it certainly can go both ways. The 15% tax is the only detriment a player faces, and that can easily be outperformed with some simple early game acquisitions. For example:

    > - getting 2-3 characters to lucrative jumping puzzles in living world episodes for daily Season 3 materials

    > - gaining access to lucrative or fast access of ascended trinkets living world maps

    > - gaining access to home nodes earlier which will then start to recuperate their value faster

    > - gaining QoL upgrades which reduce time spent on inventory management

    > - etc.

    >

    > All of those upgrades are well worth a conversion, especially early on, for a new player and will pay for themselves WITHOUT any risk to market changes.

    >

    > > If you're interested in only playing the content with optimal gear - sell all your mats and play the game.

    > > if youre interested in aqquiring all the long term goal items in game and wish to also go past that. hoard like there is no tomorrow.

    > >

    > > the only way to beat hoarders in this game is to exploit other players and take their skill shards that's it.

    >

    > I don't hoard, I don't exploit, and I still managed to accumulate 6 legendary armors, over 20 legendary weapons, all legendary back pieces and trinkets as well as over 70 ascended armors. I've made thousands of gold in cyclical value changes of materials and items on the TP without hoarding myself.

    >

    > I use my materials and resources as needed and that is the advice I pass on to new players.

     

    I still strongly disagree, this game is easier than ever in the past 8 years to get gold, maybe advice to convert currencies and sell mats at the start was a good idea however with how the amount of currencies have diluted they are slower to accrue and will cause some major headaches for certain at some point in the future.

     

    Gold is the easiest currency to get a hold of in 2020 few examples below bar fractals new players can quickly prepare for.

    daily 2g reward

    PvP league rewards

    Fractals trophies

    Auric basin bauble farm

    verdant brink bauble farm

     

    what I'm trying to avoid is spreading this mentality that you can just sell your mats for gold and then this mentality carrying on throughout the life cycle in to later hours of gameplay.

  5. > @"Cyninja.2954" said:

    > > @"RedCobra.7693" said:

    > > > @"Cyninja.2954" said:

    > > > > @"RedCobra.7693" said:

    > > > > > @"Cyninja.2954" said:

    > > > > > > @"RedCobra.7693" said:

    > > > > > > > @"Cyninja.2954" said:

    > > > > > > > > @"RedCobra.7693" said:

    > > > > > > > > > @"Cyninja.2954" said:

    > > > > > > > > > > @"RedCobra.7693" said:

    > > > > > > > > > > I'd like to add my own little bit of advice here that some people may find a bit controversial :P NEVER SELL ANY MATERIAL on the TP that you loot

    > > > > > > > > > > if you plan on playing this game in the thousands of hours you will be almost guaranteed to need every single item you will ever pick up/ collect as loot. the moment you sell something you have immediately lost 15% of its value. its a hard rule to follow as the temptation is there to increase your gold in your wallet however this was made a lot easier for me when I started using https://gw2efficiency.com/ it allowed me to see my liquid gold and feel more attached to my material storage. this method also protects you against price spikes in times of high demand a good example of this is leather and silk, silk spiked high in price when ascended armour was released and many players become punished and subject to the hoarders that had kept all their silk to themselves. it happens time and time again.

    > > > > > > > > >

    > > > > > > > > > Sorry, but that is a hoarders mentality and not good advice, especially to a new player or in some cases even veteran. The inventory issue aside, which will be another obstacle for newer players:

    > > > > > > > > >

    > > > > > > > > > 1. even as a veteran player, it is useful to sell off unneeded materials regularly. Granted a veteran player will know far better which materials he will need in the near future and which he can sell off. Suffice to say, there is tons of stuff which you don't need to hoard for months.

    > > > > > > > > > 2. this is a new player. A lot of materials he will accumulate will be absolute useless to him for a long time, for example Mystic Coins from login rewards, unless he decides to credit card warrior up and start buying gold left and right. Converting materials you might need in hundreds or thousands of hours from now, in order to get gold for basic upgrades will yield far greater return in the short run and even more so in the long run. Say getting some living world episodes unlocked earlier to gain access to those resources, maps and trinkets/gear or simple things like Salvage-O-matics, Shared Inventory Slots or other QoL things.

    > > > > > > > > > 3. hoarding protects you against price spikes in the same way it hurts you in times when prices bottom out.

    > > > > > > > >

    > > > > > > > > If this was any other game I'd completely agree with you, but in gw2 its so easy to get gear and equipment there's no need, you couldn't have picked a worse example, do not under any circumstances sell your mystic coins for money directly to the TP, if you absolutely need gold from them and them alone at least craft one of the mystic forge weapons with them and convert some of your spirit shards at the same time. mystic coins are an unofficial currency for traders if you sell it will be more difficult to purchase them at buy price and since release these items have only gone up in value and a lot of players (hence it being an unofficial currency) believe this trend will continue. selling and losing 15% and then having to buy back at an even higher price is insanity. just save them you will need them at some point guaranteed.

    > > > > > > > >

    > > > > > > > > if you want to play the game getting hit hard every time you want to craft something then sell your mats if not then hoard. by all means sell any gear you pick up that you dont need just always slow sell never sell at the buy listings.

    > > > > > > >

    > > > > > > > Mystic Coins are only of value IF you ever craft anything with them. Even then, most of these items are hardly things new players will consider within the first 1k hours or later.

    > > > > > > >

    > > > > > > > Same as all resources. Resources in your bank are WORTHLESS until they are utilized. If a new player were to sell his Mystic Coins and get say a Copper-Fed-Salvage-O-Matic, which both would reduce his inventory management times as well as increase his game enjoyment, he would recuperate that potential "future loss", which is not even guaranteed given how prices fluctuate (so in essence even at similar value, the loss is 15%) within days of play.

    > > > > > > >

    > > > > > > > The same goes for Laurels. Yes, you might feel great having 1k of them stacked up, but they are useless to you unless utilized. Now there are some things which one should not get, say trinkets, simply because there are far better ways to get them. Yet if a new player were to convert laurels early to get some gold to get faster access to lucrative or time saving upgrades, that investment pays out (and I never mentioned gear, not once. There are enough upgrades a player can/should get which grant access to content or QoL upgrades which new players will be lacking, unless as mentioned they invest heavily in gems and convert those to gold).

    > > > > > > >

    > > > > > > > Stop hording, or keep hording, up to you, but at least be aware of the economic approach you are taking to the game and which benefits AND detriments it has.

    > > > > > >

    > > > > > > Like I said, this would be controversial people just dont have the willpower, liquid gold is still buying power, have all your gold in mats diversifies your gold and protects you against any spikes or drops. this is advice from some of the richest players in game. if you want to be one of the regular players always struggling for gold whenever you need something then dont take it. if you ever want more gold than the regular player then you need to set yourself apart from them.

    > > > > > >

    > > > > >

    > > > > > Having all your liquid gold in materials makes you subject to the value of those materials WHEN you use them, while liquid gold makes you subject to inflation. There is some value in diversifying, but at the same time, and this is where this is relevant to a new player: storing things which might be of value to one in the far far future, instead of utilizing those resources to gain benefits which are of use now, be it time, better daily rewards, convenience, etc. is just as economically unsound as selling everything immediately to highest buyer.

    > > > > >

    > > > > > > @"RedCobra.7693" said:

    > > > > > > you're right though hoard or not it depends entirely on what end goals the player is going for if this advice applies to them, if youre not interested in being rich with all legendaries in all slots etc and just want to play fractals/raids then convert your currencies until your heart's content.

    > > > > >

    > > > > > This has nothing to do with being rich. I could right now pick 5 commodities over the last year which made you lose if you had stored and kept them. If you want to talk about being wealthy, looking only at hording is the wrong way to go.

    > > > > >

    > > > > > What you are talking about is making educated and responsible use of resources, which players who gain a lot of wealth in-game do. That is not only related to hording. On the contrary. I guarantee you, there is a constant exchange happening here both on the TP as well as on trading platforms. No "rich" player hords materials for the sake of it. They do so because they have use of them. Use which a new player might not have for again thousands of hours and simply keeping the materials now just in case he might need them, and hoping they are not subject to change in value, is bad advice.

    > > > >

    > > > > nah, save your mats dude, you'll need them eventually

    > > >

    > > > This was fun, let's chat again when the game launches on Steam and there is a huge short term influx of new players and everything that goes along with that.

    > >

    > > mats relevent to them will drop as they will drop more sure and there will certainly be lots of money to be made, champ bag skins, exotics, t6, mystic coins, and many more items with slow supply high volume will rise in price whats your point

    >

    > Pretty much, and let's not forget the login rewards and vast amount of uses for Mystic Coins in those first 100 hours of play. Not sure I'd sign off o that T6 estimate you have. I don't recall needing any T6 materials for a loooong time when I hit 80. New players need gold, bags and gear, all of which is either far cheaper often from drops (named exotic berserker) or purchased off the TP.

    >

    > Just saying, you can hoard your materials and never be subject to any market deviation and be "safe". Or actually make gold.

    >

    > Again, only hoarding for the sake of hoarding is not sound financial advice. Let's wait and see shall we.

     

    this isnt real life, its a game hoarding materials that you aquire in bulk is almost always a good shout, anet have consitently addressed over abundance with high supply low demand bar one mat the t6 pile of putrid essence and its children. I made thousands of gold off silk and I made thousands of gold off leather. I have mats in guild banks in the 10's of thousands for when anet address another abundance. you can debate all you want however

     

    If you're interested in only playing the content with optimal gear - sell all your mats and play the game.

    if youre interested in aqquiring all the long term goal items in game and wish to also go past that. hoard like there is no tomorrow.

     

    the only way to beat hoarders in this game is to exploit other players and take their skill shards that's it.

  6. If you go onto the skin colour selection and press the arrow all the way to the right until youre at the very end and then press left once you will have all the human skin colours at the bottom row for your preference excluding the very left one thats blue :pensive:

     

    although they are more yellow toned rather than peach. I'd personally reccomend a grayscale colour, at the very left of the choices top row 4th from the left you have a gentle grey colour.

     

  7. I feel its a bit unfair to dismiss tharan completely albeit he was a bit rude.

    changes to traits functionality will also need to be changed in pvp they are directly linked. only the numbers of traits can be played around with in pvp. so if you buff virtues in pve by making the functionality of the traits better you are also making an already terribly annoying build core guard bunker incredibly worse.

     

    this is why it takes so long for balance changes in terms of functionality, it is done by game developers and not solely by the balance team. the balance team are responsible for tweaking the numbers to make them fair for their relevant gamemode anet have quite a lot on their hands this way but its not their fault theyre working with an old in house engine.

  8. I'm all for people being able to sell their skills to make a profit, I have to agree with OP here, the LFG spam is obnoxious on some occasions ive seen more sell posts that actual pug groups. they should either add a seperate section for sell groups or outlaw advertisement on the LFG,

     

    The LFG is supposed to be a tool for finding other players to do the content with not a brochure.

  9. > @"Cyninja.2954" said:

    > > @"RedCobra.7693" said:

    > > > @"Cyninja.2954" said:

    > > > > @"RedCobra.7693" said:

    > > > > > @"Cyninja.2954" said:

    > > > > > > @"RedCobra.7693" said:

    > > > > > > > @"Cyninja.2954" said:

    > > > > > > > > @"RedCobra.7693" said:

    > > > > > > > > I'd like to add my own little bit of advice here that some people may find a bit controversial :P NEVER SELL ANY MATERIAL on the TP that you loot

    > > > > > > > > if you plan on playing this game in the thousands of hours you will be almost guaranteed to need every single item you will ever pick up/ collect as loot. the moment you sell something you have immediately lost 15% of its value. its a hard rule to follow as the temptation is there to increase your gold in your wallet however this was made a lot easier for me when I started using https://gw2efficiency.com/ it allowed me to see my liquid gold and feel more attached to my material storage. this method also protects you against price spikes in times of high demand a good example of this is leather and silk, silk spiked high in price when ascended armour was released and many players become punished and subject to the hoarders that had kept all their silk to themselves. it happens time and time again.

    > > > > > > >

    > > > > > > > Sorry, but that is a hoarders mentality and not good advice, especially to a new player or in some cases even veteran. The inventory issue aside, which will be another obstacle for newer players:

    > > > > > > >

    > > > > > > > 1. even as a veteran player, it is useful to sell off unneeded materials regularly. Granted a veteran player will know far better which materials he will need in the near future and which he can sell off. Suffice to say, there is tons of stuff which you don't need to hoard for months.

    > > > > > > > 2. this is a new player. A lot of materials he will accumulate will be absolute useless to him for a long time, for example Mystic Coins from login rewards, unless he decides to credit card warrior up and start buying gold left and right. Converting materials you might need in hundreds or thousands of hours from now, in order to get gold for basic upgrades will yield far greater return in the short run and even more so in the long run. Say getting some living world episodes unlocked earlier to gain access to those resources, maps and trinkets/gear or simple things like Salvage-O-matics, Shared Inventory Slots or other QoL things.

    > > > > > > > 3. hoarding protects you against price spikes in the same way it hurts you in times when prices bottom out.

    > > > > > >

    > > > > > > If this was any other game I'd completely agree with you, but in gw2 its so easy to get gear and equipment there's no need, you couldn't have picked a worse example, do not under any circumstances sell your mystic coins for money directly to the TP, if you absolutely need gold from them and them alone at least craft one of the mystic forge weapons with them and convert some of your spirit shards at the same time. mystic coins are an unofficial currency for traders if you sell it will be more difficult to purchase them at buy price and since release these items have only gone up in value and a lot of players (hence it being an unofficial currency) believe this trend will continue. selling and losing 15% and then having to buy back at an even higher price is insanity. just save them you will need them at some point guaranteed.

    > > > > > >

    > > > > > > if you want to play the game getting hit hard every time you want to craft something then sell your mats if not then hoard. by all means sell any gear you pick up that you dont need just always slow sell never sell at the buy listings.

    > > > > >

    > > > > > Mystic Coins are only of value IF you ever craft anything with them. Even then, most of these items are hardly things new players will consider within the first 1k hours or later.

    > > > > >

    > > > > > Same as all resources. Resources in your bank are WORTHLESS until they are utilized. If a new player were to sell his Mystic Coins and get say a Copper-Fed-Salvage-O-Matic, which both would reduce his inventory management times as well as increase his game enjoyment, he would recuperate that potential "future loss", which is not even guaranteed given how prices fluctuate (so in essence even at similar value, the loss is 15%) within days of play.

    > > > > >

    > > > > > The same goes for Laurels. Yes, you might feel great having 1k of them stacked up, but they are useless to you unless utilized. Now there are some things which one should not get, say trinkets, simply because there are far better ways to get them. Yet if a new player were to convert laurels early to get some gold to get faster access to lucrative or time saving upgrades, that investment pays out (and I never mentioned gear, not once. There are enough upgrades a player can/should get which grant access to content or QoL upgrades which new players will be lacking, unless as mentioned they invest heavily in gems and convert those to gold).

    > > > > >

    > > > > > Stop hording, or keep hording, up to you, but at least be aware of the economic approach you are taking to the game and which benefits AND detriments it has.

    > > > >

    > > > > Like I said, this would be controversial people just dont have the willpower, liquid gold is still buying power, have all your gold in mats diversifies your gold and protects you against any spikes or drops. this is advice from some of the richest players in game. if you want to be one of the regular players always struggling for gold whenever you need something then dont take it. if you ever want more gold than the regular player then you need to set yourself apart from them.

    > > > >

    > > >

    > > > Having all your liquid gold in materials makes you subject to the value of those materials WHEN you use them, while liquid gold makes you subject to inflation. There is some value in diversifying, but at the same time, and this is where this is relevant to a new player: storing things which might be of value to one in the far far future, instead of utilizing those resources to gain benefits which are of use now, be it time, better daily rewards, convenience, etc. is just as economically unsound as selling everything immediately to highest buyer.

    > > >

    > > > > @"RedCobra.7693" said:

    > > > > you're right though hoard or not it depends entirely on what end goals the player is going for if this advice applies to them, if youre not interested in being rich with all legendaries in all slots etc and just want to play fractals/raids then convert your currencies until your heart's content.

    > > >

    > > > This has nothing to do with being rich. I could right now pick 5 commodities over the last year which made you lose if you had stored and kept them. If you want to talk about being wealthy, looking only at hording is the wrong way to go.

    > > >

    > > > What you are talking about is making educated and responsible use of resources, which players who gain a lot of wealth in-game do. That is not only related to hording. On the contrary. I guarantee you, there is a constant exchange happening here both on the TP as well as on trading platforms. No "rich" player hords materials for the sake of it. They do so because they have use of them. Use which a new player might not have for again thousands of hours and simply keeping the materials now just in case he might need them, and hoping they are not subject to change in value, is bad advice.

    > >

    > > nah, save your mats dude, you'll need them eventually

    >

    > This was fun, let's chat again when the game launches on Steam and there is a huge short term influx of new players and everything that goes along with that.

     

    mats relevent to them will drop as they will drop more sure and there will certainly be lots of money to be made, champ bag skins, exotics, t6, mystic coins, and many more items with slow supply high volume will rise in price whats your point

  10. > @"Cyninja.2954" said:

    > > @"RedCobra.7693" said:

    > > > @"Cyninja.2954" said:

    > > > > @"RedCobra.7693" said:

    > > > > > @"Cyninja.2954" said:

    > > > > > > @"RedCobra.7693" said:

    > > > > > > I'd like to add my own little bit of advice here that some people may find a bit controversial :P NEVER SELL ANY MATERIAL on the TP that you loot

    > > > > > > if you plan on playing this game in the thousands of hours you will be almost guaranteed to need every single item you will ever pick up/ collect as loot. the moment you sell something you have immediately lost 15% of its value. its a hard rule to follow as the temptation is there to increase your gold in your wallet however this was made a lot easier for me when I started using https://gw2efficiency.com/ it allowed me to see my liquid gold and feel more attached to my material storage. this method also protects you against price spikes in times of high demand a good example of this is leather and silk, silk spiked high in price when ascended armour was released and many players become punished and subject to the hoarders that had kept all their silk to themselves. it happens time and time again.

    > > > > >

    > > > > > Sorry, but that is a hoarders mentality and not good advice, especially to a new player or in some cases even veteran. The inventory issue aside, which will be another obstacle for newer players:

    > > > > >

    > > > > > 1. even as a veteran player, it is useful to sell off unneeded materials regularly. Granted a veteran player will know far better which materials he will need in the near future and which he can sell off. Suffice to say, there is tons of stuff which you don't need to hoard for months.

    > > > > > 2. this is a new player. A lot of materials he will accumulate will be absolute useless to him for a long time, for example Mystic Coins from login rewards, unless he decides to credit card warrior up and start buying gold left and right. Converting materials you might need in hundreds or thousands of hours from now, in order to get gold for basic upgrades will yield far greater return in the short run and even more so in the long run. Say getting some living world episodes unlocked earlier to gain access to those resources, maps and trinkets/gear or simple things like Salvage-O-matics, Shared Inventory Slots or other QoL things.

    > > > > > 3. hoarding protects you against price spikes in the same way it hurts you in times when prices bottom out.

    > > > >

    > > > > If this was any other game I'd completely agree with you, but in gw2 its so easy to get gear and equipment there's no need, you couldn't have picked a worse example, do not under any circumstances sell your mystic coins for money directly to the TP, if you absolutely need gold from them and them alone at least craft one of the mystic forge weapons with them and convert some of your spirit shards at the same time. mystic coins are an unofficial currency for traders if you sell it will be more difficult to purchase them at buy price and since release these items have only gone up in value and a lot of players (hence it being an unofficial currency) believe this trend will continue. selling and losing 15% and then having to buy back at an even higher price is insanity. just save them you will need them at some point guaranteed.

    > > > >

    > > > > if you want to play the game getting hit hard every time you want to craft something then sell your mats if not then hoard. by all means sell any gear you pick up that you dont need just always slow sell never sell at the buy listings.

    > > >

    > > > Mystic Coins are only of value IF you ever craft anything with them. Even then, most of these items are hardly things new players will consider within the first 1k hours or later.

    > > >

    > > > Same as all resources. Resources in your bank are WORTHLESS until they are utilized. If a new player were to sell his Mystic Coins and get say a Copper-Fed-Salvage-O-Matic, which both would reduce his inventory management times as well as increase his game enjoyment, he would recuperate that potential "future loss", which is not even guaranteed given how prices fluctuate (so in essence even at similar value, the loss is 15%) within days of play.

    > > >

    > > > The same goes for Laurels. Yes, you might feel great having 1k of them stacked up, but they are useless to you unless utilized. Now there are some things which one should not get, say trinkets, simply because there are far better ways to get them. Yet if a new player were to convert laurels early to get some gold to get faster access to lucrative or time saving upgrades, that investment pays out (and I never mentioned gear, not once. There are enough upgrades a player can/should get which grant access to content or QoL upgrades which new players will be lacking, unless as mentioned they invest heavily in gems and convert those to gold).

    > > >

    > > > Stop hording, or keep hording, up to you, but at least be aware of the economic approach you are taking to the game and which benefits AND detriments it has.

    > >

    > > Like I said, this would be controversial people just dont have the willpower, liquid gold is still buying power, have all your gold in mats diversifies your gold and protects you against any spikes or drops. this is advice from some of the richest players in game. if you want to be one of the regular players always struggling for gold whenever you need something then dont take it. if you ever want more gold than the regular player then you need to set yourself apart from them.

    > >

    >

    > Having all your liquid gold in materials makes you subject to the value of those materials WHEN you use them, while liquid gold makes you subject to inflation. There is some value in diversifying, but at the same time, and this is where this is relevant to a new player: storing things which might be of value to one in the far far future, instead of utilizing those resources to gain benefits which are of use now, be it time, better daily rewards, convenience, etc. is just as economically unsound as selling everything immediately to highest buyer.

    >

    > > @"RedCobra.7693" said:

    > > you're right though hoard or not it depends entirely on what end goals the player is going for if this advice applies to them, if youre not interested in being rich with all legendaries in all slots etc and just want to play fractals/raids then convert your currencies until your heart's content.

    >

    > This has nothing to do with being rich. I could right now pick 5 commodities over the last year which made you lose if you had stored and kept them. If you want to talk about being wealthy, looking only at hording is the wrong way to go.

    >

    > What you are talking about is making educated and responsible use of resources, which players who gain a lot of wealth in-game do. That is not only related to hording. On the contrary. I guarantee you, there is a constant exchange happening here both on the TP as well as on trading platforms. No "rich" player hords materials for the sake of it. They do so because they have use of them. Use which a new player might not have for again thousands of hours and simply keeping the materials now just in case he might need them, and hoping they are not subject to change in value, is bad advice.

     

    nah, save your mats dude, you'll need them eventually

  11. If I recall correctly only the xp,karma and gold scale to your level.

    the mystic coin should come along with the Crystallized Ley-Energy as a daily reward. if you're getting the Crystallized Ley-Energy then you must be getting the daily reward so could be a bug.

     

    hope this helps but ive done this event more times than i can count and it has always been on a lvl 80 and have always recieved the mystic coin.

     

    one of the maps that the event could spawn on could have level scaling daily reward so just make sure you always do it on your 80's

     

     

  12. > @"Cyninja.2954" said:

    > > @"RedCobra.7693" said:

    > > > @"Cyninja.2954" said:

    > > > > @"RedCobra.7693" said:

    > > > > I'd like to add my own little bit of advice here that some people may find a bit controversial :P NEVER SELL ANY MATERIAL on the TP that you loot

    > > > > if you plan on playing this game in the thousands of hours you will be almost guaranteed to need every single item you will ever pick up/ collect as loot. the moment you sell something you have immediately lost 15% of its value. its a hard rule to follow as the temptation is there to increase your gold in your wallet however this was made a lot easier for me when I started using https://gw2efficiency.com/ it allowed me to see my liquid gold and feel more attached to my material storage. this method also protects you against price spikes in times of high demand a good example of this is leather and silk, silk spiked high in price when ascended armour was released and many players become punished and subject to the hoarders that had kept all their silk to themselves. it happens time and time again.

    > > >

    > > > Sorry, but that is a hoarders mentality and not good advice, especially to a new player or in some cases even veteran. The inventory issue aside, which will be another obstacle for newer players:

    > > >

    > > > 1. even as a veteran player, it is useful to sell off unneeded materials regularly. Granted a veteran player will know far better which materials he will need in the near future and which he can sell off. Suffice to say, there is tons of stuff which you don't need to hoard for months.

    > > > 2. this is a new player. A lot of materials he will accumulate will be absolute useless to him for a long time, for example Mystic Coins from login rewards, unless he decides to credit card warrior up and start buying gold left and right. Converting materials you might need in hundreds or thousands of hours from now, in order to get gold for basic upgrades will yield far greater return in the short run and even more so in the long run. Say getting some living world episodes unlocked earlier to gain access to those resources, maps and trinkets/gear or simple things like Salvage-O-matics, Shared Inventory Slots or other QoL things.

    > > > 3. hoarding protects you against price spikes in the same way it hurts you in times when prices bottom out.

    > >

    > > If this was any other game I'd completely agree with you, but in gw2 its so easy to get gear and equipment there's no need, you couldn't have picked a worse example, do not under any circumstances sell your mystic coins for money directly to the TP, if you absolutely need gold from them and them alone at least craft one of the mystic forge weapons with them and convert some of your spirit shards at the same time. mystic coins are an unofficial currency for traders if you sell it will be more difficult to purchase them at buy price and since release these items have only gone up in value and a lot of players (hence it being an unofficial currency) believe this trend will continue. selling and losing 15% and then having to buy back at an even higher price is insanity. just save them you will need them at some point guaranteed.

    > >

    > > if you want to play the game getting hit hard every time you want to craft something then sell your mats if not then hoard. by all means sell any gear you pick up that you dont need just always slow sell never sell at the buy listings.

    >

    > Mystic Coins are only of value IF you ever craft anything with them. Even then, most of these items are hardly things new players will consider within the first 1k hours or later.

    >

    > Same as all resources. Resources in your bank are WORTHLESS until they are utilized. If a new player were to sell his Mystic Coins and get say a Copper-Fed-Salvage-O-Matic, which both would reduce his inventory management times as well as increase his game enjoyment, he would recuperate that potential "future loss", which is not even guaranteed given how prices fluctuate (so in essence even at similar value, the loss is 15%) within days of play.

    >

    > The same goes for Laurels. Yes, you might feel great having 1k of them stacked up, but they are useless to you unless utilized. Now there are some things which one should not get, say trinkets, simply because there are far better ways to get them. Yet if a new player were to convert laurels early to get some gold to get faster access to lucrative or time saving upgrades, that investment pays out (and I never mentioned gear, not once. There are enough upgrades a player can/should get which grant access to content or QoL upgrades which new players will be lacking, unless as mentioned they invest heavily in gems and convert those to gold).

    >

    > Stop hording, or keep hording, up to you, but at least be aware of the economic approach you are taking to the game and which benefits AND detriments it has.

     

    Like I said, this would be controversial people just dont have the willpower, liquid gold is still buying power, have all your gold in mats diversifies your gold and protects you against any spikes or drops. this is advice from some of the richest players in game. if you want to be one of the regular players always struggling for gold whenever you need something then dont take it. if you ever want more gold than the regular player then you need to set yourself apart from them.

     

    you're right though hoard or not it depends entirely on what end goals the player is going for if this advice applies to them, if youre not interested in being rich with all legendaries in all slots etc and just want to play fractals/raids then convert your currencies until your heart's content.

     

  13. > @"Cyninja.2954" said:

    > > @"RedCobra.7693" said:

    > > I'd like to add my own little bit of advice here that some people may find a bit controversial :P NEVER SELL ANY MATERIAL on the TP that you loot

    > > if you plan on playing this game in the thousands of hours you will be almost guaranteed to need every single item you will ever pick up/ collect as loot. the moment you sell something you have immediately lost 15% of its value. its a hard rule to follow as the temptation is there to increase your gold in your wallet however this was made a lot easier for me when I started using https://gw2efficiency.com/ it allowed me to see my liquid gold and feel more attached to my material storage. this method also protects you against price spikes in times of high demand a good example of this is leather and silk, silk spiked high in price when ascended armour was released and many players become punished and subject to the hoarders that had kept all their silk to themselves. it happens time and time again.

    >

    > Sorry, but that is a hoarders mentality and not good advice, especially to a new player or in some cases even veteran. The inventory issue aside, which will be another obstacle for newer players:

    >

    > 1. even as a veteran player, it is useful to sell off unneeded materials regularly. Granted a veteran player will know far better which materials he will need in the near future and which he can sell off. Suffice to say, there is tons of stuff which you don't need to hoard for months.

    > 2. this is a new player. A lot of materials he will accumulate will be absolute useless to him for a long time, for example Mystic Coins from login rewards, unless he decides to credit card warrior up and start buying gold left and right. Converting materials you might need in hundreds or thousands of hours from now, in order to get gold for basic upgrades will yield far greater return in the short run and even more so in the long run. Say getting some living world episodes unlocked earlier to gain access to those resources, maps and trinkets/gear or simple things like Salvage-O-matics, Shared Inventory Slots or other QoL things.

    > 3. hoarding protects you against price spikes in the same way it hurts you in times when prices bottom out.

     

    If this was any other game I'd completely agree with you, but in gw2 its so easy to get gear and equipment there's no need, you couldn't have picked a worse example, do not under any circumstances sell your mystic coins for money directly to the TP, if you absolutely need gold from them and them alone at least craft one of the mystic forge weapons with them and convert some of your spirit shards at the same time. mystic coins are an unofficial currency for traders if you sell it will be more difficult to purchase them at buy price and since release these items have only gone up in value and a lot of players (hence it being an unofficial currency) believe this trend will continue. selling and losing 15% and then having to buy back at an even higher price is insanity. just save them you will need them at some point guaranteed.

     

    if you want to play the game getting hit hard every time you want to craft something then sell your mats if not then hoard. by all means sell any gear you pick up that you dont need just always slow sell never sell at the buy listings.

  14. > @"Zok.4956" said:

    > > @"RedCobra.7693" said:

    > > > @"Zok.4956" said:

    > > > > @"RedCobra.7693" said:

    > > > > > @"Zok.4956" said:

    > > > > > > @"Ayrilana.1396" said:

    > > > > > > > @"RedCobra.7693" said:

    > > > > > > > > @"Ayrilana.1396" said:

    > > > > > > > > > @"RedCobra.7693" said:

    > > > > > > > > > it has been clear for months that this is something that anet need to sort out

    > > > > > > > >

    > > > > > > > > Based on what?

    > > > > > > > >

    > > > > > > > >

    > > > > > > >

    > > > > > > > heres the response from anet long awaited.

    > > > > > > > https://en-forum.guildwars2.com/discussion/111982/an-update-on-game-performance-issues#latest

    > > > > > > >

    > > > > > >

    > > > > > > Nowhere in that post does Anet say that it’s on their end.

    > > > > >

    > > > > > Yeah, that post does not feel like a honest response to me, but more like typical corporate-speak.

    > > > > >

    > > > > >

    > > > > > > > heres some outcry from other players with multiple comments on people sharing their experience.

    > > > > > > > https://en-forum.guildwars2.com/discussion/93527/lags

    > > > > > > > https://en-forum.guildwars2.com/discussion/105725/lag-since-the-rollback

    > > > > > > > https://en-forum.guildwars2.com/discussion/107576/lag-spikes-and-disconnects

    > > > > > > > https://en-forum.guildwars2.com/discussion/108621/lag-lag-lag-anet-please-stop-ignoring-the-community-on-this-merged

    > > > > > > > https://en-forum.guildwars2.com/discussion/111322/lag-spike-and-skill-lags-during-meta-events

    > > > > > > > https://en-forum.guildwars2.com/discussion/comment/1325574#Comment_1325574

    > > > > > > > https://en-forum.guildwars2.com/discussion/106317/lag-spike-desert-highlands

    > > > > > > >

    > > > > > >

    > > > > > > And? None of those posts rule out it being the connection between them and the servers. It also doesn’t necessarily rule out the issue being on their end entirely either.

    > > > > > >

    > > > > > > Since that post, we’ve had a few players post that when they had reached out to Anet, their particular issue was determined to be due to their ISP. I think one may have been because of something on their end with their PC. I can’t remember.

    > > > > >

    > > > > > Two posts (from me) that show that there is a problem on Anets side (it is not the internet, it is not the customer, it is not the ISP of the costumer) that Anet has to fix:

    > > > > >

    > > > > > https://en-forum.guildwars2.com/discussion/comment/1328421/#Comment_1328421

    > > > > > https://en-forum.guildwars2.com/discussion/comment/1332422/#Comment_1332422

    > > > > >

    > > > > > Sure, there are probably players that have packet loss because of bad WLAN/cable/ISP/Internet, but this does not negate the fact that there are problems on Anets side.

    > > > > >

    > > > > > > > many players already found this issue is more prominent on the LS4 maps and some PoF maps the fact that people keep repeating the "Check your ISP" comment is a bit moot at this point.

    > > > > > >

    > > > > > > And yet others on the exact same map instance doing the exact same meta have no issues.

    > > > > >

    > > > > > Here is a good explanation: (from @"VoxShatterfall.5470").

    > > > > > https://en-forum.guildwars2.com/discussion/comment/1279563/#Comment_1279563

    > > > > > I do not know how close to the reality the explanation is, but from a technical point of view it seems consistent and could make sense.

    > > > > >

    > > > > >

    > > > >

    > > > > I dont think running pings and traces with IP's is going to help at all

    > > >

    > > > facts usually help more than speculation. I do not know if you have looked and read the second post. I did proove, that the lag spikes I experienced during my test in Thunderhead Peaks are in fact caused by Anets servers (server systems, software, ..).

    > > >

    > > >

    > > > > Maps can have the same IP at the same time, it isnt one IP per map. while these IP's change

    > > >

    > > > A specific map instance can only have one IP. If two players are in Thunderhead Peaks and have the same /ip, they are in the same map-instance. There are no two Thunderhead Peaks maps (instances) that will have the same IP at the same time. If players are in Thunderhead Peaks but have not the same /ip, they are in differente maps-instances.

    > > >

    > > >

    > >

    > > you should re-read what I said, jahai bluffs had the same IP address as Thunderhead peaks at the same time 18.196.234.184 i didnt say the same map had the same IP in two different instances, data will be NAT'd after that and map instances will be on private addresses.

    >

    > I did re-read it and still do not understand, what you wanted to say/correct with your response. Because I did not say, that there could only be one map behind an IP.

    >

    > > theres too much conflicting information with the diagnostics that has been posted.

    >

    > Do you mean that there is something wrong/confliction information in

    > https://en-forum.guildwars2.com/discussion/comment/1332422/#Comment_1332422

    > or is this a more general statement?

    >

    > > and first and foremost with large issues you should be identifying trends.

    >

    > Sure. That is often a good starting point.

    >

    > > so far the only trends that have been established by the community are

    > >

    > > - predominately on LS4 and PoF maps

    > > - Does not affect all players but a large enough majority to spark discussion.

    > > - this affects both EU and NA

    >

    > I do agree with that. I actually wrote the first two items myself some time ago. And for me (I do not work for Anet, but I often search and fix software/server/network issues as part of my work) it would be enough to take a closer look into the systems and to make internal tests and measurements before I would blame the customers. Because this trends point to Anets servers/systems/software.

    >

    > But for some this is not enough and they still believe that it is mostly the internets/players fault. So I tried to make some measurements to replace opinion with fact and my above post with the traces of the tcp-data-connection did show proof that in fact Anets servers/systems/server-game-software (and nothing else) caused skill-/lag-spikes during my test.

    >

    >

     

    yeah I agree there just wouldnt want you wasting too much time as we as players dont have the whole picture, even with stats we're somewhat forced to speculate. I've raised my own ticket with support and encouraged my guild and friends to do the same. all but one (out of 40) have experienced the same issues. all from different countries in EU, I also have friends from Australia and New York who have the exact same issue too, consistently, half of them only experiencing it with LS4 and the other half experiencing it with LS4 and PoF.

     

    If this was as simple as a network issue I imagine any freshman out college could have at least identified the source by now maybe not the cause but definitely the source. so it must be more complicated than we imagine. anet have a long history of keeping quiet unless they are 100% certain of something anyway so all we can do is raise tickets and generate those trends for anet to look at. thats our responsibility. however it would be nice to see people coming to the forums and raising awareness about these issues they are experiencing not shot down with "its your ISP/ its your fault" I expect this from support 1st line as they dont have the time to read at first every single support request with the size of the customer base they are dealing with. however another player reading the forum should be able to put two and two together rather quickly and deduce that they are referring to something not specific to themselves.

  15. > @"Zok.4956" said:

    > > @"RedCobra.7693" said:

    > > > @"Zok.4956" said:

    > > > > @"Ayrilana.1396" said:

    > > > > > @"RedCobra.7693" said:

    > > > > > > @"Ayrilana.1396" said:

    > > > > > > > @"RedCobra.7693" said:

    > > > > > > > it has been clear for months that this is something that anet need to sort out

    > > > > > >

    > > > > > > Based on what?

    > > > > > >

    > > > > > >

    > > > > >

    > > > > > heres the response from anet long awaited.

    > > > > > https://en-forum.guildwars2.com/discussion/111982/an-update-on-game-performance-issues#latest

    > > > > >

    > > > >

    > > > > Nowhere in that post does Anet say that it’s on their end.

    > > >

    > > > Yeah, that post does not feel like a honest response to me, but more like typical corporate-speak.

    > > >

    > > >

    > > > > > heres some outcry from other players with multiple comments on people sharing their experience.

    > > > > > https://en-forum.guildwars2.com/discussion/93527/lags

    > > > > > https://en-forum.guildwars2.com/discussion/105725/lag-since-the-rollback

    > > > > > https://en-forum.guildwars2.com/discussion/107576/lag-spikes-and-disconnects

    > > > > > https://en-forum.guildwars2.com/discussion/108621/lag-lag-lag-anet-please-stop-ignoring-the-community-on-this-merged

    > > > > > https://en-forum.guildwars2.com/discussion/111322/lag-spike-and-skill-lags-during-meta-events

    > > > > > https://en-forum.guildwars2.com/discussion/comment/1325574#Comment_1325574

    > > > > > https://en-forum.guildwars2.com/discussion/106317/lag-spike-desert-highlands

    > > > > >

    > > > >

    > > > > And? None of those posts rule out it being the connection between them and the servers. It also doesn’t necessarily rule out the issue being on their end entirely either.

    > > > >

    > > > > Since that post, we’ve had a few players post that when they had reached out to Anet, their particular issue was determined to be due to their ISP. I think one may have been because of something on their end with their PC. I can’t remember.

    > > >

    > > > Two posts (from me) that show that there is a problem on Anets side (it is not the internet, it is not the customer, it is not the ISP of the costumer) that Anet has to fix:

    > > >

    > > > https://en-forum.guildwars2.com/discussion/comment/1328421/#Comment_1328421

    > > > https://en-forum.guildwars2.com/discussion/comment/1332422/#Comment_1332422

    > > >

    > > > Sure, there are probably players that have packet loss because of bad WLAN/cable/ISP/Internet, but this does not negate the fact that there are problems on Anets side.

    > > >

    > > > > > many players already found this issue is more prominent on the LS4 maps and some PoF maps the fact that people keep repeating the "Check your ISP" comment is a bit moot at this point.

    > > > >

    > > > > And yet others on the exact same map instance doing the exact same meta have no issues.

    > > >

    > > > Here is a good explanation: (from @"VoxShatterfall.5470").

    > > > https://en-forum.guildwars2.com/discussion/comment/1279563/#Comment_1279563

    > > > I do not know how close to the reality the explanation is, but from a technical point of view it seems consistent and could make sense.

    > > >

    > > >

    > >

    > > I dont think running pings and traces with IP's is going to help at all

    >

    > facts usually help more than speculation. I do not know if you have looked and read the second post. I did proove, that the lag spikes I experienced during my test in Thunderhead Peaks are in fact caused by Anets servers (server systems, software, ..).

    >

    >

    > > Maps can have the same IP at the same time, it isnt one IP per map. while these IP's change

    >

    > A specific map instance can only have one IP. If two players are in Thunderhead Peaks and have the same /ip, they are in the same map-instance. There are no two Thunderhead Peaks maps (instances) that will have the same IP at the same time. If players are in Thunderhead Peaks but have not the same /ip, they are in differente maps-instances.

    >

    >

     

    you should re-read what I said, jahai bluffs had the same IP address as Thunderhead peaks at the same time 18.196.234.184 i didnt say the same map had the same IP in two different instances, data will be NAT'd after that and map instances will be on private addresses.

     

    theres too much conflicting information with the diagnostics that has been posted. and first and foremost with large issues you should be identifying trends. so far the only trends that have been established by the community are

     

    - predominately on LS4 and PoF maps

    - Does not affect all players but a large enough majority to spark discussion.

    - this affects both EU and NA

     

  16. > @"Ayrilana.1396" said:

    > > @"RedCobra.7693" said:

    > > > @"Ayrilana.1396" said:

    > > > > @"RedCobra.7693" said:

    > > > > > @"Ayrilana.1396" said:

    > > > > > > @"RedCobra.7693" said:

    > > > > > > been playing this game all week, no lag, decided to just try out thunderhead peaks, immediatly 200ms ping and huge lag spikes.

    > > > > > >

    > > > > > > I've added you ingame join my party come to thunderhead peaks and see for yourself. youre in complete denial for some reason, lag isnt just lag theres a massive variety of reasons that can cause it.

    > > > > > >

    > > > > > > for the record i'm ONLY getting this in season 4 maps and occasionally in PoF

    > > > > >

    > > > > > I average 120ish ping. I have gone onto the maps numerous times to see if I would be having the same issues which I have not. I’ve tested that map at least a dozen times over the past month or so. I’ve seen people complaining about lag when I’m standing right next to them and not having any issues.

    > > > > >

    > > > > > Lag is just lag. Just because there are various sources doesn’t change that. Also, since you specifically said “ theres a massive variety of reasons that can cause it” then I guess that means that you also understand that it can also not be due to the servers.

    > > > > >

    > > > > > As for it being only LS4 maps, this could be due to how those maps handle data sent back and forth between the client and servers versus other maps like Queensdale. It’s a theory that will likely never be “proved”. Despite all that, there are still players that do not experience any issues on those maps as well.

    > > > >

    > > > > I work for an ISP, I wish we had customers like you that shoot down other customers when they raise a complaint. Instead there is a large influx of people complaining about Map specific lag, not servers not isps not region. both coming from NA and EU about LS4 maps in particular. this means it is anets responsibility.

    > > > >

    > > >

    > > > There’s a difference between shooting down someone’s complaint versus saying their accusation to the cause of it is wrong. I’m not dismissing that they’re experiencing lag; just their claims that it’s the servers.

    > > >

    > > > If there’s is an issue with how a map was designed in regards to handling data then certainly it’s something Anet could work to resolve. I have no idea if that’s the case. You also need to take into account that not all players are affected so the primary source is likely somewhere other than on Anet’s end.

    > > >

    > > > > "As for it being only LS4 maps, this could be due to how those maps handle data sent back and forth between the client and servers versus other maps like Queensdale."

    > > > > youre finally getting it, it is suspected (since we dont work for anet) that there is something crucially different about these maps causing issues.

    > > > >

    > > > > Friends have already raised tickets and got the regular spiel about this issue.

    > > >

    > > > Then the issue for the players was then determined to not be on Anet’s end.

    > >

    > > when did I say it was the servers? I very much doubt its the servers, AWS are powerhouses. I'm calling it now that this is an application issue.

    > >

    >

    > You didn’t specifically state it was so I was going off what everyone else on the forums blame. Thank you for clarifying.

    >

    > > let me reiterate, I have NEVER recieved any lag spikes in the 8 years I have played this game in any map other than the LS4 maps.

    > >

    >

    >

    >

    > > youre plain wrong simple as, I've provided evidence that players are experiencing this issue with latency spikes from BOTH NA and EU (cant be network route related).

    > >

    >

    > What evidence? A handful of posts? A few screenshots of map chat?

    >

    > Everything that you have provided have not ruled out it being network related.

    >

    > > that fact you're so in denial that there is a larger issue at hand is laughable. anet (as I have shown) have shown that they are aware that a number of players are experiencing latency issues and are looking into it.

    > >

    >

    > I have not been denying that lag is an issue. Please refrain from making false accusations. Them working with players doesn’t necessarily mean the issue in on their end. This has been evident by posts some players have made who were in contact with support.

    >

    > > People are complaining that they had to wait long for anet to even acknowledge this and have now been waiting for over a month to get an update on something that is literally making the maps unplayable. like I said if I kept any of my clients waiting for information for over a month I would be fired. the lack of communication is unacceptable you can't deny that no matter how much denial you are in.

    >

    > They could certainly provide a summary of what the cause(s) we’re determined for the players that they have helped so far. Would that satisfy you? What if none of the causes were on Anet’s end?

     

    A handful of posts? they were just the first I found, the comments for this issue are in the thousands.

    also I have never said this issue is definitely with anets equipment, I said it is their responsibility to investigate and report back to their customers, I've paid for a service, this isn't a charity.

     

    also for the 4th time, players from both NA and EU are experiencing the same issue, and by same issue I specifically mean recieving latency spikes in maps such as Thunderhead peaks and not core or HoT. this rules out firewall issues in EU or network routes from NA, its specifically with the deployment i.e software/application.

     

    also another post popped up today, please comment on it telling them its there ISP should be funny

    https://en-forum.guildwars2.com/discussion/115175/any-fix-on-the-horizon-for-lag-in-pof-maps#latest

  17. > @"Zok.4956" said:

    > > @"Ayrilana.1396" said:

    > > > @"RedCobra.7693" said:

    > > > > @"Ayrilana.1396" said:

    > > > > > @"RedCobra.7693" said:

    > > > > > it has been clear for months that this is something that anet need to sort out

    > > > >

    > > > > Based on what?

    > > > >

    > > > >

    > > >

    > > > heres the response from anet long awaited.

    > > > https://en-forum.guildwars2.com/discussion/111982/an-update-on-game-performance-issues#latest

    > > >

    > >

    > > Nowhere in that post does Anet say that it’s on their end.

    >

    > Yeah, that post does not feel like a honest response to me, but more like typical corporate-speak.

    >

    >

    > > > heres some outcry from other players with multiple comments on people sharing their experience.

    > > > https://en-forum.guildwars2.com/discussion/93527/lags

    > > > https://en-forum.guildwars2.com/discussion/105725/lag-since-the-rollback

    > > > https://en-forum.guildwars2.com/discussion/107576/lag-spikes-and-disconnects

    > > > https://en-forum.guildwars2.com/discussion/108621/lag-lag-lag-anet-please-stop-ignoring-the-community-on-this-merged

    > > > https://en-forum.guildwars2.com/discussion/111322/lag-spike-and-skill-lags-during-meta-events

    > > > https://en-forum.guildwars2.com/discussion/comment/1325574#Comment_1325574

    > > > https://en-forum.guildwars2.com/discussion/106317/lag-spike-desert-highlands

    > > >

    > >

    > > And? None of those posts rule out it being the connection between them and the servers. It also doesn’t necessarily rule out the issue being on their end entirely either.

    > >

    > > Since that post, we’ve had a few players post that when they had reached out to Anet, their particular issue was determined to be due to their ISP. I think one may have been because of something on their end with their PC. I can’t remember.

    >

    > Two posts (from me) that show that there is a problem on Anets side (it is not the internet, it is not the customer, it is not the ISP of the costumer) that Anet has to fix:

    >

    > https://en-forum.guildwars2.com/discussion/comment/1328421/#Comment_1328421

    > https://en-forum.guildwars2.com/discussion/comment/1332422/#Comment_1332422

    >

    > Sure, there are probably players that have packet loss because of bad WLAN/cable/ISP/Internet, but this does not negate the fact that there are problems on Anets side.

    >

    > > > many players already found this issue is more prominent on the LS4 maps and some PoF maps the fact that people keep repeating the "Check your ISP" comment is a bit moot at this point.

    > >

    > > And yet others on the exact same map instance doing the exact same meta have no issues.

    >

    > Here is a good explanation: (from @"VoxShatterfall.5470").

    > https://en-forum.guildwars2.com/discussion/comment/1279563/#Comment_1279563

    > I do not know how close to the reality the explanation is, but from a technical point of view it seems consistent and could make sense.

    >

    >

     

    I dont think running pings and traces with IP's is going to help at all, its also not going to make a difference to Ayrilana

     

    Maps can have the same IP at the same time, it isnt one IP per map. while these IP's change

     

    I had this with a friend staying in jahai bluffs with IP 18.196.234.184 and I received the same IP address within thunderhead peaks and recieved latency spikes, he then proceeded to join me and recieved latency spikes also. considering EU and NA have this same exact issue I highly doubt its related to any route inbetween anets servers and end users and extremely likely this is a software/application issue with the maps themselves.

  18. > @"Ayrilana.1396" said:

    > > @"RedCobra.7693" said:

    > > > @"Ayrilana.1396" said:

    > > > > @"RedCobra.7693" said:

    > > > > been playing this game all week, no lag, decided to just try out thunderhead peaks, immediatly 200ms ping and huge lag spikes.

    > > > >

    > > > > I've added you ingame join my party come to thunderhead peaks and see for yourself. youre in complete denial for some reason, lag isnt just lag theres a massive variety of reasons that can cause it.

    > > > >

    > > > > for the record i'm ONLY getting this in season 4 maps and occasionally in PoF

    > > >

    > > > I average 120ish ping. I have gone onto the maps numerous times to see if I would be having the same issues which I have not. I’ve tested that map at least a dozen times over the past month or so. I’ve seen people complaining about lag when I’m standing right next to them and not having any issues.

    > > >

    > > > Lag is just lag. Just because there are various sources doesn’t change that. Also, since you specifically said “ theres a massive variety of reasons that can cause it” then I guess that means that you also understand that it can also not be due to the servers.

    > > >

    > > > As for it being only LS4 maps, this could be due to how those maps handle data sent back and forth between the client and servers versus other maps like Queensdale. It’s a theory that will likely never be “proved”. Despite all that, there are still players that do not experience any issues on those maps as well.

    > >

    > > I work for an ISP, I wish we had customers like you that shoot down other customers when they raise a complaint. Instead there is a large influx of people complaining about Map specific lag, not servers not isps not region. both coming from NA and EU about LS4 maps in particular. this means it is anets responsibility.

    > >

    >

    > There’s a difference between shooting down someone’s complaint versus saying their accusation to the cause of it is wrong. I’m not dismissing that they’re experiencing lag; just their claims that it’s the servers.

    >

    > If there’s is an issue with how a map was designed in regards to handling data then certainly it’s something Anet could work to resolve. I have no idea if that’s the case. You also need to take into account that not all players are affected so the primary source is likely somewhere other than on Anet’s end.

    >

    > > "As for it being only LS4 maps, this could be due to how those maps handle data sent back and forth between the client and servers versus other maps like Queensdale."

    > > youre finally getting it, it is suspected (since we dont work for anet) that there is something crucially different about these maps causing issues.

    > >

    > > Friends have already raised tickets and got the regular spiel about this issue.

    >

    > Then the issue for the players was then determined to not be on Anet’s end.

     

    when did I say it was the servers? I very much doubt its the servers, AWS are powerhouses. I'm calling it now that this is an application issue.

     

    let me reiterate, I have NEVER recieved any lag spikes in the 8 years I have played this game in any map other than the LS4 maps.

     

    youre plain wrong simple as, I've provided evidence that players are experiencing this issue with latency spikes from BOTH NA and EU (cant be network route related).

     

    that fact you're so in denial that there is a larger issue at hand is laughable. anet (as I have shown) have shown that they are aware that a number of players are experiencing latency issues and are looking into it.

     

    People are complaining that they had to wait long for anet to even acknowledge this and have now been waiting for over a month to get an update on something that is literally making the maps unplayable. like I said if I kept any of my clients waiting for information for over a month I would be fired. the lack of communication is unacceptable you can't deny that no matter how much denial you are in.

  19. > @"Ayrilana.1396" said:

    > > @"RedCobra.7693" said:

    > > been playing this game all week, no lag, decided to just try out thunderhead peaks, immediatly 200ms ping and huge lag spikes.

    > >

    > > I've added you ingame join my party come to thunderhead peaks and see for yourself. youre in complete denial for some reason, lag isnt just lag theres a massive variety of reasons that can cause it.

    > >

    > > for the record i'm ONLY getting this in season 4 maps and occasionally in PoF

    >

    > I average 120ish ping. I have gone onto the maps numerous times to see if I would be having the same issues which I have not. I’ve tested that map at least a dozen times over the past month or so. I’ve seen people complaining about lag when I’m standing right next to them and not having any issues.

    >

    > Lag is just lag. Just because there are various sources doesn’t change that. Also, since you specifically said “ theres a massive variety of reasons that can cause it” then I guess that means that you also understand that it can also not be due to the servers.

    >

    > As for it being only LS4 maps, this could be due to how those maps handle data sent back and forth between the client and servers versus other maps like Queensdale. It’s a theory that will likely never be “proved”. Despite all that, there are still players that do not experience any issues on those maps as well.

     

    I work for an ISP, I wish we had customers like you that shoot down other customers when they raise a complaint. Instead there is a large influx of people complaining about Map specific lag, not servers not isps not region. both coming from NA and EU about LS4 maps in particular. this means it is anets responsibility.

     

    "As for it being only LS4 maps, this could be due to how those maps handle data sent back and forth between the client and servers versus other maps like Queensdale."

    youre finally getting it, it is suspected (since we dont work for anet) that there is something crucially different about these maps causing issues.

     

    Friends have already raised tickets and got the regular spiel about this issue.

  20. been playing this game all week, no lag, decided to just try out thunderhead peaks, immediatly 200ms ping and huge lag spikes.

     

    I've added you ingame join my party come to thunderhead peaks and see for yourself. youre in complete denial for some reason, lag isnt just lag theres a massive variety of reasons that can cause it.

     

    for the record i'm ONLY getting this in season 4 maps and occasionally in PoF

  21. > @"Ayrilana.1396" said:

    > > @"RedCobra.7693" said:

    > > > @"Ayrilana.1396" said:

    > > > > @"RedCobra.7693" said:

    > > > > it has been clear for months that this is something that anet need to sort out

    > > >

    > > > Based on what?

    > > >

    > > >

    > >

    > > heres the response from anet long awaited.

    > > https://en-forum.guildwars2.com/discussion/111982/an-update-on-game-performance-issues#latest

    > >

    >

    > Nowhere in that post does Anet say that it’s on their end.

    >

    > > heres some outcry from other players with multiple comments on people sharing their experience.

    > > https://en-forum.guildwars2.com/discussion/93527/lags

    > > https://en-forum.guildwars2.com/discussion/105725/lag-since-the-rollback

    > > https://en-forum.guildwars2.com/discussion/107576/lag-spikes-and-disconnects

    > > https://en-forum.guildwars2.com/discussion/108621/lag-lag-lag-anet-please-stop-ignoring-the-community-on-this-merged

    > > https://en-forum.guildwars2.com/discussion/111322/lag-spike-and-skill-lags-during-meta-events

    > > https://en-forum.guildwars2.com/discussion/comment/1325574#Comment_1325574

    > > https://en-forum.guildwars2.com/discussion/106317/lag-spike-desert-highlands

    > >

    >

    > And? None of those posts rule out it being the connection between them and the servers. It also doesn’t necessarily rule out the issue being on their end entirely either.

    >

    > > many players already found this issue is more prominent on the LS4 maps and some PoF maps the fact that people keep repeating the "Check your ISP" comment is a bit moot at this point.

    >

    > And yet others on the exact same map instance doing the exact same meta have no issues.

     

    Youre absolutely right, a large majority of players experiencing the same issues in the same location is purely chance, theyre all having issues with their IP at the same time yet not having any other issues with any other product/game.

     

    and youre right again anet are well known for looking into issues and using "members of our Engineering, Infrastructure, Design, QA, and Production teams" for issues that they arent certain that they are responsible for.

     

    I'm sorry but if a large majority of the customer base is experiencing an issue it is their responsibility to do what they can to resolve it as the provider. not mine, not any other players, ANETs. game providers get away with all sorts because their customers are people who play games and just that. if this was any other company like talk talk or virgin media there would be an outrage.

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