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RedCobra.7693

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Posts posted by RedCobra.7693

  1. > @"kharmin.7683" said:

    > Please not yet another unique currency.

     

    I understand where you're coming from, but I feel like it only feels like a lot because there is no filter system in the wallet. many MMO's have significantly more currency items than GW2. say for example you have expandable sections for each currency it would look something more like this.

     

    Gems

    Gold

    Karma

    Spirit Shards

    Laurels

    Guild Commendations

    Transmutation Charges

    Competitive (Click to expand)

    Heart of Thorns (Click to expand)

    Path of Fire (Click to expand)

    Living Story Season 3 (Click to expand)

    Living Story Season 4 (Click to expand)

    Raid Currencies (Click to expand)

    Strike Currencies (Click to expand)

    Fractal Currencies (Click to expand)

    Dungeon Tokens (Click to expand)

     

    I feel like it would make more sense to have them catergorised too, newer players would immediatly see which currencies are relevant for them. it would look so much better and be easier not having to scroll down and just click to see which currency you want.

  2. I nearly died at the mesmer suggestions xD i was wondering what they would steal from engi. it sounds so ridiculous when you apply engi traits to other classes ive never really stopped to think how broken some of them are, excluding explosive entrance that thing is stacked to the moon

  3. > @"Taril.8619" said:

    > > @"RedCobra.7693" said:

    > > I think a lot more people would like hearts if they actually gave better rewards, other than a few heart vendors giving unique consumables theres no reason to actually do them, 1 silver and a bit of karma is a bit of a laugh, if its a one time completion the rewards should be much better.

    > >

    > > Hearts should have had their own unique currency from the start and not be tied with events and karma, this way you always feel like your progressing with something rather than only being rewarded with the map completion at the end

    >

    > Many hearts also give items that are used in Collections...

    >

    > But yeah, one of the issues of Hearts is that they're not very rewarding. Made worse by the fact that all non-max level hearts give trash leveling gear that's easily outleveled and replaced by level up/PS gear...

    >

    > Outside of that, they seem to fill the space of fluff content to pad out World Completion for Gift of Exploration especially in an age where mounts exist and trivialize obtaining Vistas/PoI's/Waypoints.

    >

    > But to be honest, the same can be said about a lot of pre-80 content and rewards... It's all useless these days. Which is a shame, since I originally liked GW2 **because** unlike other MMO's it had leveling content that actually mattered. Nowadays, though, it's devolved right back into the same "Only max level matters" as every other MMO with free leveling gear given out like candy, E-Specs for level 80's only and every expansion and LW chapter only adds to level 80 content (One of the things that was actually good about LW1 was that because it happened within zones that were not necessarily level 80 zones, it was playable by low level characters)

    >

     

    Unique currency for hearts, allows you to buy heirloom gear for this currency, instead the idea of WoW heirlooms has already been implemented as rare weapons for provisioner tokens. seems like a bad fit

     

    anet should allow exotic heirlooms, heck even ascended heirlooms to be purchased with heart vendor currencies even if they made a single piece of ascended heirloom cost 150 hearts id be all over that :P hire me anet

  4. > @"Vincible.1065" said:

    > Hey gays n gals,

    >

    > I got some really useful feedback / guidance from my last thread here, so I'm coming back with some more questions now I've learnt a bit more about the game.

    > I've got both HoT and PoF expansions, and am currently level 70 (levelling is really fast in GW2!).

    >

    > 1. Magic Find Max - is this a worthwhile goal?

    > I watched a vid re Salvaging Ectoplasm's and selling the Crysalline Dust for a very small loss. Currently up to 120% Magic find and climbing. This seems like it will pay off in the long run.

    >

    > 2. Home Instance

    > What are some quick ways to get a few nodes in here? I think I have it right that I can gather from my own, and from another's Instance daily, so aiming for some nodes seems sensible.

    >

    > 3. Laurels

    > I spent my first 15x Laurels getting some 'starter gold' to give myself some flexibility (via starter kits & material bags), but am now looking to save these. Whats worth going after? Home Instance nodes seem like a stable long term investment

    >

    > 4. Karma

    > Should I be trading these in for gold, or trying to save for a 'big ticket' type item? If gold is the answer, am I better off following https://gw2efficiency.com/ or going for the map completion fragments from the rotating vendors? If not gold - what should I be focused on instead here?

    >

    > 5. Time gated crafting

    > Is there much profit to be made from these items? Not sure how it compares to things like glyphs for investment vs payback, but it seems like crafting can be a big gold sink.

    >

    > 6. Dungeon currencies

    > I was lucky enough to get a group which ran every wing of Caudecus’s Manor and ended up with 321 Seals of Beetletun. As far as I can tell my best bet here would be to grab a mainhand weapon as an upgrade at 80. Is there a better idea here?

    >

    > Thanks for your time!

    >

     

    1. Magic find is extremely useful if you plan on farming mobs/events, if anything I'd say its mandatory. there's a misconception on how magic find basically works. if you would have recieved say a rare sword, higher magic find increases the chances of it being an exotic sword proportionately to the amount of magic find you have i,e 100% magic find means you have x2 the amount of chance of that drop being an exotic. magic find will not increase the chances of the drop itself just the rarity in tier. if you're not interested in farming however then your chances of drops are obviously going to be significantly lower so you could naturally level it up with salvaged gear (tip always identify your gear at lvl80 and salvage they have a chance of upgrading in tier).

     

    2. You cannot gather from the same node twice regardless of the home instance. some of the nodes are incredibly worth it though take a look at the site below, it will tell you how many days it will take to make a return on your investment.

    https://fast.farming-community.eu/instances/full-home

    as you can see some nodes like the enchanted treasure chest arent worth going for unless you are a collector as it would take 9 years to get your gold back. some like the sprocket node only take 120 days and can be bought with laurels.

     

    3. I feel like people are giving bad advice around currencies, try to save your currencies and never convert them for gold (exception being volatile magic) gold is much easier to come by than laurels. try to only buy things that you can only get with that currency, for example you can get your ascended trinkets from the living world currencies which are much easier to come by.

     

    4. same as above, if you're going to buy something with karma try and see if you can get it elsewhere easier and cheaper, karma becomes a lot more relevant in season 4 LS and icebrood saga many items begin to cost around 175k karma to purchase. for example one thing you may wish to purchase with karma is the obsidian shards, these can easily be obtained from bandit chests which can also be acquired as a home node rather easily.

     

    5. almost always timegated crafting is worth it and will make you a profit, you can easily use the material storage section of https://gw2efficiency.com/ to see the crafting price of items to see if its worth it. for example its almost always worth refining your materials.

     

    6. Another player above made a good suggestion, once you have done the story mode you will unlock that dungeon as a reward track for pvp AND wvw. this can be an easy way to aquire the dungeon currencies, I think you get about 240 for the reward track. however there could be better things you should be doing with your reward track. such as aiming for the tracks with Mystic clovers (they are valued at 7gold each) or getting the gift of battle in wvw (only way to get it).

     

    I'd like to add my own little bit of advice here that some people may find a bit controversial :P NEVER SELL ANY MATERIAL on the TP that you loot

    if you plan on playing this game in the thousands of hours you will be almost guaranteed to need every single item you will ever pick up/ collect as loot. the moment you sell something you have immediately lost 15% of its value. its a hard rule to follow as the temptation is there to increase your gold in your wallet however this was made a lot easier for me when I started using https://gw2efficiency.com/ it allowed me to see my liquid gold and feel more attached to my material storage. this method also protects you against price spikes in times of high demand a good example of this is leather and silk, silk spiked high in price when ascended armour was released and many players become punished and subject to the hoarders that had kept all their silk to themselves. it happens time and time again.

  5. I think a lot more people would like hearts if they actually gave better rewards, other than a few heart vendors giving unique consumables theres no reason to actually do them, 1 silver and a bit of karma is a bit of a laugh, if its a one time completion the rewards should be much better.

     

    Hearts should have had their own unique currency from the start and not be tied with events and karma, this way you always feel like your progressing with something rather than only being rewarded with the map completion at the end

  6. > @"Balthazzarr.1349" said:

    > As a vet in wvw I feel the OPs suggestion is so far from acceptable I can’t even comment on individual parts of it. On the other hand, if ANet ever wanted to put the final nail in the coffin for wvw this would definitely be the way to do it.

     

    No no he's onto something, join a squad and get level 80 and then proceed to roam stomping all the level 50's 500iq

  7. You'll only be mindlessly be bashing doors if the matchup is unbalanced. if all three servers are populated enough its zerg v zerg, which is undoubtably more fun that what you say. I can agree that what you mention is the current state for me as I'm on gandara a mid tier if we get paired with a high pop server we steamroll if we get paired with a low tier we get steamrolled. no fights just bashing doors.

     

    Alliances is what a lot of players are hoping will solve this issue. its been sort of an issue since the start of the game since you could always just transfer to gold tier and get decent fights. along with alliances they should bring in more features for guilds to have impact, theres no longevity within the mode, its repeat wxp until 10,000 and thats it.

  8. > @"Clyan.1593" said:

    > > @"RedCobra.7693" said:

    > > > @"Clyan.1593" said:

    > > > > @"RedCobra.7693" said:

    > > > > This feels incredibly biased, im guessing you play in a squad of 20 within your guild right? just a hunch

    > > >

    > > > No i don't. Why biased, I don't understand.

    > > >

    > > > People complain about how WvW is not good and is abandoned by the devs.

    > > > Time to give them suggestions. If mine is kitten then be it. I did my part.

    > >

    > > WvW has always been a loved gamemode by the players but diminished due to late development. GvG support, no rewards rewards, having to play other game modes to get gear...

    > > the latest solution which could work is the alliance system however we've been waiting much too long for this as usual. the good thing about roaming is you can easily switch from taking camps to quickly joining a zerg for a keep and then back to roaming. theres already issues with the squad limit cap in the upper servers of wvw and makes people feel left out. you want less of that not more. zergs become an issue when matchups are not balanced once again we wait for alliances to "Hopefully" resolve this.

    >

    > Yes I want less Zergs because zergs are mindless skill spamming - except if youre the commander maybe.

    > You can't tell me you actually have a clue what youre focusing on while navigating through 30 red aoe circles and unload dmg into a clump of enemy players.

    > You are already not thinking too much while running after a tag wherever it goes. If the com stops in front of a door you unpack your rams and whatnot and hope the enemy zerg won't fall into your back. It's objectively not interesting.

    >

    > No offense, but I have to disagree: It's not a gamemode loved by the players, only the WvW players themselfs (supposedly) that at the same time are asking for more updates.

    > You think a bunch new skins and an alliance system will repopulate this mode? I guarantee that's not gonna happen. This mode lacks depth in gameplay, and unless it becomes more entertaining and engaging, it's continuously going to suffer and fade away.

     

    its not a gamemode loved by the players only the wvw players? bit of an oxymoron, no one love cars only car lovers love cars.

     

    what I meant is that it was a gamemode loved by players as in there were devotees, not so much anymore. its a gamemode to have massive battles, you want smart pvp then conquest is for you. wvw is more about when to push and when to retreat.

  9. > @"Clyan.1593" said:

    > > @"RedCobra.7693" said:

    > > This feels incredibly biased, im guessing you play in a squad of 20 within your guild right? just a hunch

    >

    > No i don't. Why biased, I don't understand.

    >

    > People complain about how WvW is not good and is abandoned by the devs.

    > Time to give them suggestions. If mine is kitten then be it. I did my part.

     

    WvW has always been a loved gamemode by the players but diminished due to late development. GvG support, no rewards, having to play other game modes to get gear...

    the latest solution which could work is the alliance system however we've been waiting much too long for this as usual. the good thing about roaming is you can easily switch from taking camps to quickly joining a zerg for a keep and then back to roaming. theres already issues with the squad limit cap in the upper servers of wvw and makes people feel left out. you want less of that not more. zergs become an issue when matchups are not balanced once again we wait for alliances to "Hopefully" resolve this.

  10. > @"Bigpapasmurf.5623" said:

    > IF we make the fire dyable, then why not the color of the Springers fireball attack? Or the fish that the skyscale eats?

     

    Mystic reaper is probably only referring to the fire on the dark monarch skin, the thought was in my head as soon as I got it aswell, dyed it black with white flames on the skin only to get green flames on the ground for my white and blue character. seems kind silly.

  11. > @"Bigpapasmurf.5623" said:

    > > @"RedCobra.7693" said:

    > > problem is it will take a while for new steam players to get to that point before they complain on steam

    >

    > Wow someone was bored/busy in the forums lol

    >

    > Lag wise, it's sad when I lag less in WvW when there is a ZvZvZ fight involving about 90-100ish people in 1 concentrated area than in PvE

     

    just killing time haha, forums aren't as popular as they used to be.

  12. > @"sitarskee.5738" said:

    > > @"aspirine.6852" said:

    > > Perhaps they should add the maps JP to the completion, it's too easy now :P

    >

    > Holy kitten, that would be so good.

     

    actually putting the starting point of the JP on the map is actually a really good idea tbh, would be fun to do them with my gf but I cant remember were half of them are

  13. > @"Hannelore.8153" said:

    > > @"Trise.2865" said:

    > > ...or you could play Arah.

    > > https://wiki.guildwars2.com/wiki/The_Ruined_City_of_Arah

    >

    > Or ArenaNet could convert dungeons into Fractals so they'll become frequently-played content again. The current dungeon system is extremely outdated and abandoned, so much that few players even know it exists anymore.

     

    its why I suggest that they nerf dungeons to make them essentially tutorial content for newer players to 5 man instanced content. only people doing dungeons these days are people at the level in which dungeons are suggested to you. i.e. level 35 for AC. its another deterrent to level 80s

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