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Posts posted by Rysdude.3824
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HoT metas are awesomely fun.
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> @"Teon.5168" said:
> I'm a roamer or small havoc squad player. While I do zerg every once in awhile, I can only take about 2 hours of it before I want to go back to roaming. I don't look down on the Zergling.....if that's what they enjoy, then more power to them. It's just not my preferred way to play in wvw. :)
This, pretty much.
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I love it. Mistlock was getting overcrowded
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The working class
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If you already have some ability points tied to a wvw mastery, you can always just reset it and get your points back and reallocate it. First time is free. Second time costs a little bit of spirit shards.
Edit spelling
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I just want new elite specs and new armor stats.
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Ive always loved scrapper and now have a reason to dust him off! These changes sound so interesting. Mobile fields!? Heck yea!
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If they somehow revamped the LS4 maps to make it worthwhile, I would.
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The achievement point system has exclusive skins. Perhaps something similiar for this idea as well. As you spend more (to a certain amount) you unlock an exclusive skin
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Ive already spent thousands of dollars in the last year, no hesitation. But this gives me pause for any more future spending.
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Count me in this as well. Spent about 7 hours today in WvW...disconnected from server roughly about 32 times (I counted). ISP is fine, router is fine.
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Count me in. Multiple times in WvW...at least 25 and counting.
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Its not like anyone from BG knows how to solo roam anyway
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Can I have your stuff?
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Comfort? WTF lol just how triggered are you
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> @"Stand The Wall.6987" said:
> I for one ~~would like~~ demand some reassurance. this up coming balance patch has me up nights.
Yes m’lord we’ll see to it right away.
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TBH I’d probably subscribe. But I think the better solution would be an optional subscription that gave non-competitive perks. Cosmetics, QOL stuff mostly
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Its a great idea if implemented well with some of the considerations from MUDse. Might bring some personal/team pride back to WvWvW, maybe a little competitive spirit. Not to mention, it would also help guilds/players that actually want to improve or contribute.
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Really good ideas. What I'd like to see, personally for Staff:
Staff 1 - Add Cripple on the third tick
Staff 2 - Pulse Blind every 2 seconds
Staff 3 - Reduce recharge from 18 to 16
Staff 4 - Lessen the impacts by 2 but steal 1 boon (or health) per target. Sort of life roots siphoning nutrients.
Staff 5 - Dome
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Lol another quality post
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But its not snowing here in Seattle...
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> @"Dawdler.8521" said:
> > @"StrawHat.2639" said:__
> > You can always dream but you can't always get!
> I dream of the Tangled Depths Borderland every night.
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Wow..I never knew how much i wanted this.
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Excellent video man, as always. Recently picked up druid for roaming and always learning a thing or two from your vids. Thanks a bunch!
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> @"DaFishBob.6518" said:
> So I had a random thought about WvW. WvW needs people to log in on allied and enemy sides to really reach its full game mode potential. The reason is because allied and enemy forces are supposed to fight each other at times and these fights sometimes go to the death. That means one side will end up winning the battle and the other will end up losing the battle, a group of winners and a group of losers. And to the winners go the spoils: participation level, wxp, loot bags, and maybe a reason to celebrate. To the losers: fill in the blank because I don't know, I doubt the benefits of losing an encounter are all that well known or common. I know that the losers should really take the loss as a reason to get better, but they also have a choice to just not play WvW to its full game mode potential (or at all!). I just wonder if this ever occurred to anyone else as well? To people who complain of lack of fights or activity, or an abundance of people using mobility builds, or gank squads and blobs chasing solo people and small groups. No one really WANTS to lose but someone HAS to lose when someone else wins so these behaviors people complain about just naturally occur.
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> I just think WvW isn't going to be as fun as it could be when everyone has every reason to not lose at the forefront of their mind because the fact is, someone has to lose, or no one wins. It'd be like a show that can not go on because no one wants to play the character everyone loves to hate. Or the keep lord loading way beneath the map so that the keep cannot be captured. Or a side dominates the entire match to the point there's literally nothing to capture. Apparently that has happened before.
> @"Shadow Order.7258" said:
> Op is from BG
Lul enough said.
Ranger spirits
in World vs. World
Posted
Too bad the spirits couldnt be turned into an encasing around our body and be mobile with us