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Rysdude.3824

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Posts posted by Rysdude.3824

  1. > @"ezd.6359" said:

    > > @"Rysdude.3824" said:

    > > > @"Shagaliscious.6281" said:

    > > > I just wish they would fix the kitten bug where warriors look like they have perma-full counter. Super annoying to fight when they bug like that.

    > >

    > > This is about the only thing they should fix with it. Its SUCH an easy thing to avoid. If your AI is triggering FC, then you brought the wrong profession to the dance.

    >

    > And your advice is "leave the point" right?

     

    My advice is to get a team mate to kill the SB. Your clones will just ruin it.

  2. > @"Shagaliscious.6281" said:

    > I just wish they would fix the kitten bug where warriors look like they have perma-full counter. Super annoying to fight when they bug like that.

     

    This is about the only thing they should fix with it. Its SUCH an easy thing to avoid. If your AI is triggering FC, then you brought the wrong profession to the dance.

  3. > @"Amaranthe.3578" said:

    > > @"Devilman.1532" said:

    > > The have proven they can balance about as well as a monkey does brain surgery. One day I hope they understand that its ok to have Core and Hot Specs be as good as PoF ones. Oh and perhaps realize their favored class that they consider their signature class doesn't need to be preserved at all costs.

    >

    > Must have missed all those core guards/warrs/rangers/thieves running around

     

    I’ve been encountering core necro more and more as well.

  4. > @"mortrialus.3062" said:

    > > @"yoni.7015" said:

    > > It came out as a shoulder piece why should it be changed now?

    >

    > When it comes to Meta Human Female Fashion it's a hard choice between the Scarf Shoulder skin or Nightfury. Both are viable depending on the rest of your color scheme and your headpiece, which is the only item where you have some real options as the rest of your build is set in stone across all armor classes. Players are asking for a direct power creep in the Human Female Meta build (Which is already dominating) by wanting to run both the Scarf Skin and have Nightfury at the same time.

     

    I couldn't help but chuckle. I love the idea of a power creep in fashion wars XD

  5. > @"babazhook.6805" said:

    > > @"Rysdude.3824" said:

    > > > @"babazhook.6805" said:

    > > > I am testing shouts on a Berserker condition warrior with tempest Runes and Rousing resilience + Vigorous shouts. Stun breaks heal, shouts heal can toe to toe scourges and flush away conditions with ease (shake it off) and have multiple reveals for stealth counters (on my mark). For great justice easily loads max Might stacks for a heal boost and to peak up the Condition ticks which stacks on top the vuln add of On My mark. Toe to toe most melee classes are in trouble and tend to flee which exposes one downside , that being poor mobility and lack of chase down utility.

    > > >

    > > > Against the LB/GS ranger in particular many Rangers will in time just leave the scene as you can outfight them at melee and use heals to outheal damage from range. (settlers runes gives ~ 2300 condition damage steady + the vuln when might factored in along with ~ 1000 in heals with toughness just under 4k).

    > > >

    > > > I have been running this about a week now. It really shines in small scale as you can last forever while continously outputting heals to teamates in range via the shouts without any significant loss to damage out (s/t + LB)

    > >

    > > Sorry for the threadmancy, but was curious how you are liking this build since its been a few months now?

    > >

    >

    > I am STILL using the build. :) . It not great a taking opponents out quickly but has tremendous staying power.

    >

    > in on point fights such as when flipping a Lord in a tower The healing of the shouts dispersed to the team have been enough to turn the tide of battle in our favor even when we outnumbered. (the heal of a shout around 2100+ per). I do not use healing signet as in such a build I found either mending (7600+ heal with 3 conditions cleansed every 15 seconds ) or To the limit for a 13000+ heal with 100 END added every 24 seconds much more effective. Adremal ticks are high and supplemented nicely by the shouts more then making up for the per tick heal of the healing signet. Breaking a stun also gives a fat heal via the combo of tempest and rousing. This nice against Holos that like to chain stuns. (Rousing Resilience stun break is a 3000 heal added to the tempest kickin )

     

    > @"babazhook.6805" said:

    > > @"Rysdude.3824" said:

    > > > @"babazhook.6805" said:

    > > > I am testing shouts on a Berserker condition warrior with tempest Runes and Rousing resilience + Vigorous shouts. Stun breaks heal, shouts heal can toe to toe scourges and flush away conditions with ease (shake it off) and have multiple reveals for stealth counters (on my mark). For great justice easily loads max Might stacks for a heal boost and to peak up the Condition ticks which stacks on top the vuln add of On My mark. Toe to toe most melee classes are in trouble and tend to flee which exposes one downside , that being poor mobility and lack of chase down utility.

    > > >

    > > > Against the LB/GS ranger in particular many Rangers will in time just leave the scene as you can outfight them at melee and use heals to outheal damage from range. (settlers runes gives ~ 2300 condition damage steady + the vuln when might factored in along with ~ 1000 in heals with toughness just under 4k).

    > > >

    > > > I have been running this about a week now. It really shines in small scale as you can last forever while continously outputting heals to teamates in range via the shouts without any significant loss to damage out (s/t + LB)

    > >

    > > Sorry for the threadmancy, but was curious how you are liking this build since its been a few months now?

    > >

    >

    > I am STILL using the build. :) . It not great a taking opponents out quickly but has tremendous staying power.

    >

    > in on point fights such as when flipping a Lord in a tower The healing of the shouts dispersed to the team have been enough to turn the tide of battle in our favor even when we outnumbered. (the heal of a shout around 2100+ per). I do not use healing signet as in such a build I found either mending (7600+ heal with 3 conditions cleansed every 15 seconds ) or To the limit for a 13000+ heal with 100 END added every 24 seconds much more effective. Adremal ticks are high and supplemented nicely by the shouts more then making up for the per tick heal of the healing signet. Breaking a stun also gives a fat heal via the combo of tempest and rousing. This nice against Holos that like to chain stuns. (Rousing Resilience stun break is a 3000 heal added to the tempest kickin )

     

    It sounds like it has amazing sustain. Definately on the tankier side to slowly dwindle away at someone’s health. Are you using tactics, defense, berserker?

  6. > @"babazhook.6805" said:

    > I am testing shouts on a Berserker condition warrior with tempest Runes and Rousing resilience + Vigorous shouts. Stun breaks heal, shouts heal can toe to toe scourges and flush away conditions with ease (shake it off) and have multiple reveals for stealth counters (on my mark). For great justice easily loads max Might stacks for a heal boost and to peak up the Condition ticks which stacks on top the vuln add of On My mark. Toe to toe most melee classes are in trouble and tend to flee which exposes one downside , that being poor mobility and lack of chase down utility.

    >

    > Against the LB/GS ranger in particular many Rangers will in time just leave the scene as you can outfight them at melee and use heals to outheal damage from range. (settlers runes gives ~ 2300 condition damage steady + the vuln when might factored in along with ~ 1000 in heals with toughness just under 4k).

    >

    > I have been running this about a week now. It really shines in small scale as you can last forever while continously outputting heals to teamates in range via the shouts without any significant loss to damage out (s/t + LB)

     

    Sorry for the threadmancy, but was curious how you are liking this build since its been a few months now?

     

  7. > @"Burnfall.9573" said:

    > > @"Hitman.5829" said:

    > > Down state is handicapping for those who already have the advantage in numbers. It needs to be removed from WvW and PvP.

    > > I have never played a game in which handicapping played a major advantage for those who ALREADY have the advantage. Thus, giving them MORE advantage!

    > >

    > > handicapping games is fantastic in PvE so you can enjoy the game; and to some extent it should also be used in competitive matches to level the playing field, but NEVER should handicapping be used in favor of those who already have the advantage.

    >

    > Agree

     

    100% agreed. Though I doubt this will happen but at the very least, can one of the borderlands be permanent No Downstate?

     

  8. > @"Justine.6351" said:

    > Bless anyone who lands a disabler against a large group of enemies. I have about a 10% success rate myself...

     

    Lol same for me. If I happen to land one with a group of 5+ attackers or so, I go buy a lottery ticket.

     

    The disablers are fine as is for the many reasons given. Its so easy to prevent. I actually think they should lower the cooldown on it.

  9. > @"Turk.5460" said:

    > For roaming, with that build you would want to change Havoc Mastery to Brawler's Tenacity and Staff Master to Escapist's Absolution. This would change DrD to 3-2-3.

    > I'd personally have all Marauader, and change your runes to Durability. Elite skill is a toss up between Basilisk Venom and Dagger Storm. The stun in nice, but Dagger Storm can get you out of a lot of sticky situations.

     

    Thank you! Very helpful. Would you recommend keeping shortbow for the offhand as well?

     

     

  10. Hello,

    I've been encountering more Staff Daredevils lately while roaming in WvW which has peaked my interest in the spec. I've never played Thief before so it will be a learning process for me. I see this build from metabattle: https://metabattle.com/wiki/Build:Daredevil_-_Staff_Daredevil. While I understand it's more suited for GvG, I wanted to ask the experts if there is anything to modify (traits, armor, etc) for a roaming/havoc style of play?

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