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Rysdude.3824

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Posts posted by Rysdude.3824

  1. Hello everyone,

    I'm pursuing my legendary armor through WvW for my Holosmith (Sylvari male) but I'm having trouble matching the Triumphant armor skin with anything. Would anyone care to share their fashion wars looks if they are using this skin? Specifically, the coat piece as I would eventually like to make use of the tentacle effect. I've tried numerous combinations from the wardrobe but could have missed some particular combination.

     

    Any help would be greatly appreciated!

  2. > @"Zero.3871" said:

    > It is not just 1 invul, or 1 block or 1 invis the Problem, it is the Overall uptime for those skills. Just look to warrior, Mirage and holo...

    >

    >

    > **Warrior in 60 seconds:**

    >

    > 6 x fullcounter = 3 sec dmg negation

    > 3 x Shield blocks = 9 sec dmg negation

    > 2 x endure pains = 10 sec dmg negation

    > 6 x GS#3 = 4,5 sec dmg negation

    > with vigor and Food 10 dodges = 7,5 sec dmg Negation

    > __________

    > 34 sec dmg Negation in 60 seconds

    >

    > **57% Uptime**

    >

    > **Mirage in 60 seconds:**

    >

    > 1 x distortion = 3 sec dmg negation

    > 6x blurred frenzy = 6 sec dmg negation

    > with vigor and Food 10 dodges = 10 sec dmg Negation

    > 2 x the Prestige = 6 sec invis

    > __________

    > 25 sec dmg Negation or not visible(invul against every non aoe skill)

    >

    > **~42% Uptime**

    >

    > **Holosmith in 60 seconds:**

    >

    > 2 times Elixier s = 6 sec invul

    > 2 x Photon wall = 6 sec block

    > 2 x toss Elixier s = 12 sec invis

    > with vigor and Food 10 dodges = 7,5 sec dmg Negation

    > __________

    > 31,5 sec dmg Negation or invis

    >

    > **~50% Uptime**

    >

    >

    > Uptimes for invul/block/dodge/invis of 40-60% are beyond broken. where is this skillbased gameplay? if you are not attackable half of the time? you dont Need to predict attacks and Specials kills of your opponents. most People in game just spam this kitten. its way too much. classes should have maximum 20%-25 % uptime for that. the current invul/block/dodge/invis spam meta is annoying and i personally dont know any Player who like that. most People are leaving the game because of that, because it is boring and simply bad design and balance.

    >

    >

    >

    >

    >

    >

    >

    >

     

    I doubt most people leave the game because of this. Source?

     

    I disagree completely. Id say it makes combat even more interactive. You actually have to THINK during combat. Instead of mindlessly spamming your skills, you count their usage of skills and wait for opportune moments. It makes combat last longer than just a blink of an eye.

     

    Every profession has either damage mitigation, whether its invulns, aegis, stealth, etc. its the beauty of GW2 combat system. The variety is awesome.

  3. > @"Raizel.8175" said:

    > > @"Ardid.7203" said:

    > > What builds are you using, people? I love my Reaper but haven't played with him for a couple months, just because I was getting other classes elite specs. Is there a GS reaper viable build now?

    >

    > Spite 122, Soul Reaping 122 and Reaper 233 with GS and Axe/Warhorn though you can also still take focus as off-hand.

    >

    > ...and yes, it's more fun to play now, but I still would like to see changes to Gravedigger. That skill is pretty much stupid on a fundamental level.

     

    Every meta build I see uses warhorn or focus. As a new reaper player,can I ask, are those two chosen mostly because of LF generation?

     

    Edit: words

  4. > @"Nury.3062" said:

    > > @"CeNedro.7560" said:

    > > What's the point of having a glowing raptor/weapon/armour/infusion when no one is forced to look at it?

    > > It might be annoying and obtrusive, but that's the reason why ppl like to use it.

    > >

    > > The real problem is the skill-screen-clutter. F.e.: Depending on your group it's extremely difficult to see which direction Seamus(Caudecus P3) is facing(not even mentioning zerg fights)

    >

    > Why should I be forced to look at something I don't like and that bothers me,ruining my experience in the game,in what world does that make any sense? If you want to look like a christmas tree,you do you and run around the way you like but that doesn't mean everyone should have to see all that. Do you know how many people care that you have that new flashy infusion?Nobody aside from your friends probably...

     

    Someone is forcing you to play this game? You should call for help.

     

     

  5. > @"Stand The Wall.6987" said:

    > it may have been boring for some but at least there was balance.

     

    Bringing it back now, there would be no balance. Because of historical improvements with some core traitlines and not others, core warriors, core rangers core guardians, and core thieves would be all you encounter.

  6. > @"Ashen.2907" said:

    > > @"Rysdude.3824" said:

    > > > @"Blocki.4931" said:

    > > > > @"Rysdude.3824" said:

    > > > > > @"LaGranse.8652" said:

    > > > > > Anet has stated that eventeffects that affect coremechanics of some classes will never be implemented. Thus you will never see a no stealth week.

    > > > >

    > > > > So I guess No Downstate week’s effect on Scrapper’s core mechanic was Anet’s official shaft to the Scrapper lol

    > > >

    > > > No warrior Revenge either. No Ranger pet revive... It hit everybody equally. Scrapper is not a unique snowflake, but the 2 people impacted by this must have really been upset

    > >

    > > What you listed aren’t profession mechanics

    > >

    >

    > Pets, and the functionality they bring-including pet revive, are the Ranger profession mechanic.

     

    ...yes, I know. But don’r wanr to derail the thread any further.

     

  7. > @"LaGranse.8652" said:

    > > @"Rysdude.3824" said:

    > > > @"Blocki.4931" said:

    > > > > @"Rysdude.3824" said:

    > > > > > @"LaGranse.8652" said:

    > > > > > Anet has stated that eventeffects that affect coremechanics of some classes will never be implemented. Thus you will never see a no stealth week.

    > > > >

    > > > > So I guess No Downstate week’s effect on Scrapper’s core mechanic was Anet’s official shaft to the Scrapper lol

    > > >

    > > > No warrior Revenge either. No Ranger pet revive... It hit everybody equally. Scrapper is not a unique snowflake, but the 2 people impacted by this must have really been upset

    > >

    > > What you listed aren’t profession mechanics

    > >

    >

    > It would seem I misquoted Anet somewhat. I have looked for and found the post I based my message upon.

    >

    > > @"Ben Phongluangtham.1065" said:

    > > We certainly welcome any ideas for future WvW events!

    > >

    > > Here are some guidelines we've been using in our brainstorming.

    > >

    > > Change the way WvW is played in some way. Doesn't have to be a big change, but should be a change.

    > >

    > > Using events as test beds for permanent changes can be nice, but isn't necessary. There are many things we probably would be willing to do for the length of a matchup, but wouldn't want it to be forever.

    > >

    > > Events shouldn't require large art changes. We want to be able to implement these events quickly and not rely on getting a lot of art that may never be used again.

    > >

    > > Events shouldn't exclude large sections of the player base. No restricting events to specific classes, expansions, etc.

    > >

    > > Looking forward to hearing more ideas!

    >

    >

     

    Understood OP, thanks for clarifying.

     

  8. > @"Blocki.4931" said:

    > > @"Rysdude.3824" said:

    > > > @"LaGranse.8652" said:

    > > > Anet has stated that eventeffects that affect coremechanics of some classes will never be implemented. Thus you will never see a no stealth week.

    > >

    > > So I guess No Downstate week’s effect on Scrapper’s core mechanic was Anet’s official shaft to the Scrapper lol

    >

    > No warrior Revenge either. No Ranger pet revive... It hit everybody equally. Scrapper is not a unique snowflake, but the 2 people impacted by this must have really been upset

     

    What you listed aren’t profession mechanics

     

  9. > @"Oglaf.1074" said:

    > Sort of continuing this line of thinking, do you reckon Sylvari (especially those with the more flowery hairstyles) are exceedingly bothered and harassed by bees wherever they go during the spring and summer..?

     

    Also, I wonder if they have a fear of canines?

     

  10. > @"derd.6413" said:

    > > @"Rysdude.3824" said:

    > > > @"LaGranse.8652" said:

    > > > Anet has stated that eventeffects that affect coremechanics of some classes will never be implemented. Thus you will never see a no stealth week.

    > >

    > > So I guess No Downstate week’s effect on Scrapper’s core mechanic was Anet’s official shaft to the Scrapper lol

    >

    > what's a scrapper?

     

    That thing that lives under the stairs and not allowed into the public for them to see because its so hideous.

     

     

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