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Rysdude.3824

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Posts posted by Rysdude.3824

  1. > @"Chaith.8256" said:

    > > @"Rysdude.3824" said:

    > > > @"Arheundel.6451" said:

    > > > The sustain of holosmith in particular is outrageous : it's a bunker with burst dmg while having perma protection/stability etc plus:

    > > >

    > > > 1) stealth -check

    > > > 2) 2x invulnerability - check

    > > > 3) short cd uninterruptable heal - check

    > > > 4) 800+ range leap for mobility - check

    > > > 5) dmg reduction utilities -check

    > > >

    > > > Spellbreaker while not being as outrageous still sit in the same circle and it all comes down to **engage photon forge and full counter** , the CD on full counter should be doubled to 25s from 12s and photon forge should have a 20s CD, the game has become too trigger happy with no consequences...simple rotation and even the worst scrub becomes unkillable god...bad design

    > >

    > > Isn’t it more like this:

    > > 1) core engi skill

    > > 2) core engi skill and forced alchemy line

    > > 3) core engi skill

    > > 4) okay..so? Small leap with swiftness (with vigor if traited)

    > > 5) yes, when traited or using a skill slot with a 40 second cooldown.

    > >

    >

    > 4) Holo Leap is 450 travel distance 600 strike distance, he must be talking about Jump Shot/Rocket Boots, aka Core Engi

     

    Ah thanks for the correction. I misunderstood.

     

  2. > @"coro.3176" said:

    > > @"Arheundel.6451" said:

    > > > @"Mbelch.9028" said:

    > > > First, let me say as a Holosmith main, it is a strong class and spec. It has decent sustain, reasonable condition removal and good damage. But I still feel your points about Holosmith are heavyhanded and come without full understanding. Permanent protection and stability? What are you even talking about?? Please explain to me which Holo build has both of those permanent boons, does good burst damage and doesn't die quickly? I'd love to play it.

    > > >

    > > > Do you know how easily Holos succumb to pressure? Very, you must just not be pressuring them correctly. Rifle Holos are almost completely countered by revenants, and Sword/Shield holos succumb pretty easily to conditions.

    > > >

    > > > I have been suggesting a few nerfs for a while, as long as other classes also receive nerfs (such as Rev burst damage, Warrior sustain, Weaver evades, ect), but I see things mentioned here that would kick Holo out of the meta and out of use entirely.

    > > >

    > > > For example, the suggestion that forge should have a 20-second cooldown, that's insanity, and it means once per fight we'd be using our core mechanic, which defeats the purpose. Swapping to holoforge is what the build is based around, so how else would we remove conditions? Conditions alone would remove it from meta at that point.

    > > >

    > > > My thought is other classes need to be buffed to be more well-rounded like Holo. Don't call for blind nerfs just because you don't play the class.

    > > >

    > > > P.S. Just for historical reference, SBreaker was firmly in the meta a few patches ago (so maybe a year ago at this point?), until they upped the cooldown of FC to 15 seconds, and use of warrior dropped drastically. Changes that you're suggesting would do something similar.

    > > > P.P.S. Holo already received some significant nerfs. Shaving is all that's needed at this point in time.

    > >

    > > I see holo players jumping into any fight without second thought, **that feeling of invincibility is what's wrong**, nobody should feel like a god at every turn during all match, players tend to develop a rather unhealthy vision of gameplay.

    > >

    > > Currently there are too many safety nets around holosmith too many get of jail for free and all is accessible with min level of skill investment...that's why holosmith is meta and herald and weaver are not.

    > >

    > > You consider weaver sword something to be nerfed because...he dodges 2 more times than other builds and what after? Personally I simply bait Twist of faith ( their only stunbrak) than proceed to twoshot the ele easily : no double elixir S, no perma stability, no stealth, no dmg reduction...nothing that stops me from 2shot the ele. I dunno how an ele can give you troubles at all...almost everybody consider ele nothing more than an annoyance that can be easily dealt with when all other issues have been solved..but that's not the aim of this thread, feel free to make a thread and suggest to nerf weaver even further..but I doubt you'll find much audience

    > >

    > > Going back to holosmith, I would suggest not to make any claim about other class sustain...because engi has quite a huge roster of traits that allow bunker sustain under any circumstance : burst or not; I didn't mention any sustain issue here, the problem lies with skills like **holographic shockwave** which is vastly OP and I still feel inclined to leave as that but at the very least we must have reduced access directly or indirectly.

    > >

    > > We either increase its cd from 15s to 25s or increase CD of photon forge....and regardless of both **they must remove the absurd radius that goes through wall** , it's 100% absurd that a holosmith can hit while being on a completely different floor kitten really

    >

    > I think Holo Shockwave could use some tuning. It's a very powerful CC that feels slightly unfair for the reasons you mentioned.

    >

    > It looks like you ought to be able to avoid it by moving out of range, but you just can't. It's too fast to outrun, it goes on a LONG way, and it hits through walls and up/down cliffs. It's just a really frustrating skill.

     

    You can dodge this easily. The animation is very telegraphed.

     

     

  3. > @"Arheundel.6451" said:

    > The sustain of holosmith in particular is outrageous : it's a bunker with burst dmg while having perma protection/stability etc plus:

    >

    > 1) stealth -check

    > 2) 2x invulnerability - check

    > 3) short cd uninterruptable heal - check

    > 4) 800+ range leap for mobility - check

    > 5) dmg reduction utilities -check

    >

    > Spellbreaker while not being as outrageous still sit in the same circle and it all comes down to **engage photon forge and full counter** , the CD on full counter should be doubled to 25s from 12s and photon forge should have a 20s CD, the game has become too trigger happy with no consequences...simple rotation and even the worst scrub becomes unkillable god...bad design

     

    Isn’t it more like this:

    1) core engi skill

    2) core engi skill and forced alchemy line

    3) core engi skill

    4) okay..so? Small leap with swiftness (with vigor if traited)

    5) yes, when traited or using a skill slot with a 40 second cooldown.

     

  4. > @"Overlord RainyDay.2084" said:

    > > @"Dante.1763" said:

    > > > @"Rysdude.3824" said:

    > > > I still think there should be some special title or infusion (maybe of floating gold coins or money signs) for those that have spent a certain amount of money on this game. That’d be an easy way to find the whales.

    > >

    > > Im sure that would backfire somehow :/

    >

    > I know I certainly wouldn't spend any more money on the game if there was something that marked I had done so.

     

    Why?

     

  5. > @"OrbitalButt.5708" said:

    > > @"Rysdude.3824" said:

    > > I still think there should be some special title or infusion (maybe of floating gold coins or money signs) for those that have spent a certain amount of money on this game. That’d be an easy way to find the whales.

    >

    > Why do we need to know who's spending lots of money on the game? Why is this somehow important?

     

    We don’t

     

  6. > @"Ardid.7203" said:

    > The scrapper can be good. But the Function Gyro is not a real spec mechanic.

    >

    > The Function Gyro:

    > - Doesn't change the way you play. Its more like a not very well designed side function.

    > - Requires people to fail to be useful.

    > - Is barely visible, lacking any aesthetic impact on the profession.

    > - Is vestigial in the vast majority of the game.

    > - Is awkward to use.

    > - Other professions utility skills outshine it.

    > - Many ways of making it better have been proposed, and even the devs have addmited it needed a revision, but it has never happened.

    > - Some "fun events" make it completely disappear even in the only mode it sees habitual use.

    > - The devs are aware of all this and don't give a kitten about it.

    >

    > Pure. Disgusting. Kitten.

     

    I change my answer to this one.

     

     

  7. > @"Oglaf.1074" said:

    > It’s... not an easy thing to match. Kinda designed to stand out, innit?

     

    True but thats why Im here asking for ideas :)

     

     

    > @"Deeyra.1476" said:

    > It gives out a winter vibe to me. Could match it with Winter monarch outfit or something similar

     

    Very true. Maybe some lighter colors as well for the light blue and silver metallic. I really wish it was gold instead lol thanks!

     

     

  8. > @"Israel.7056" said:

    > > @"cobbah.3102" said:

    > > > @"Israel.7056" said:

    > > > > @"Rysdude.3824" said:

    > > > > > @"Israel.7056" said:

    > > > > > > @"Rysdude.3824" said:

    > > > > > > > @"Israel.7056" said:

    > > > > > > > > @"Strider Pj.2193" said:

    > > > > > > > > > @"Israel.7056" said:

    > > > > > > > > > > @"oOStaticOo.9467" said:

    > > > > > > > > > > I love this entitled, bully mentality of, "If you aren't big enough to defend it, you shouldn't have it!". Just like the school bully that walks down the hallway picking on whomever they feel like. "Hey kid, I'm gonna beat you up if you don't give me that jacket. You don't deserve it because you can't defend yourself against me.". Ever hear about the story of David vs. Goliath? Ever root for an underdog in a sports game? You are the problem if all you say is, "If you can't have enough people to play then you don't deserve to be where you are and maybe you should drop down to where you belong.". I'm sorry, but people worked hard to get where they are and to tell them they don't deserve it is belittling and demeaning. Get over yourself. There is more than one way to play this game, not just your way.

    > > > > > > > > >

    > > > > > > > > > They're not underdogs they're bad players abusing a broken tool to win fights they would otherwise lose. They don't deserve their stuff if they can't defend it legit and we will see who these people are more clearly if anet continues to tone down siege because they will not be able to abuse arrow carts to win fights anymore.

    > > > > > > > >

    > > > > > > > > I can fully agree with you on this. Especially as it relates to SMC gates.

    > > > > > > > >

    > > > > > > > > Here is my biggest issue with nerfing AC damage vs seige (which is my ONLY issue with it)

    > > > > > > > >

    > > > > > > > > I have yet been able to find a tower that I can't hit with a cata that I can't hit it from out of range of both ballistas and ACs.

    > > > > > > > >

    > > > > > > > > And the wall will drop just as fast.

    > > > > > > > >

    > > > > > > > > With the exception of Counter trebs or catas and/or mortars, the opposing team has to come out to either disable or fight on My catas.

    > > > > > > > >

    > > > > > > > > I wish they had made iron hide more effective vs ACs rather than hit the ACs this hard.

    > > > > > > > >

    > > > > > > > > Placing catas against the wall is NOW good strategy, but was, prior to the change, a dumb masses idea...

    > > > > > > >

    > > > > > > > True it's always an option to use trebs to open walls. It takes a lot of supply and a lot of time but it can be done, no doubt about it. As you said they're vulnerable to mortars and counter trebs but yeah it's doable. At some point you gotta actually push into the objective though and then you're in AC range. In some objectives, such at Hills you're basically in AC range everywhere you can stand and in all others you're in AC range once you start fighting over the lord.

    > > > > > >

    > > > > > > What? Lol do they not clear siege once outer is broken and then again once inner is broken, in NA? Just straight to the lord John Rambo style?

    > > > > > >

    > > > > >

    > > > > > There are build spots that can be flash built in 15 seconds so even if you clear all the siege going in it's pretty easy to rebuild it once the attackers are in lords room. In Bay for instance it's possible to flash build arrow carts on the outside landing that hit the lords room.

    > > > >

    > > > > I understand that but there should be part of the squad securing the perimeter and backline while another portion takes down the lord.

    > > > >

    > > >

    > > > That's a different problem you asked me if we clear siege on NA.

    > >

    > > Hmm dang you just gave him a clue to something they never thought about.

    >

    > He's just trying move the goalposts to win an internet argument. He asked me one question and then asked me a completely different question when he didn't get the answer he wanted to the first question.

     

    Actually, no I wasn't. It's surprising though tbh I thought it was just a common thing to do. Your answers says alot though.

  9. > @"Israel.7056" said:

    > > @"Rysdude.3824" said:

    > > > @"Israel.7056" said:

    > > > > @"Strider Pj.2193" said:

    > > > > > @"Israel.7056" said:

    > > > > > > @"oOStaticOo.9467" said:

    > > > > > > I love this entitled, bully mentality of, "If you aren't big enough to defend it, you shouldn't have it!". Just like the school bully that walks down the hallway picking on whomever they feel like. "Hey kid, I'm gonna beat you up if you don't give me that jacket. You don't deserve it because you can't defend yourself against me.". Ever hear about the story of David vs. Goliath? Ever root for an underdog in a sports game? You are the problem if all you say is, "If you can't have enough people to play then you don't deserve to be where you are and maybe you should drop down to where you belong.". I'm sorry, but people worked hard to get where they are and to tell them they don't deserve it is belittling and demeaning. Get over yourself. There is more than one way to play this game, not just your way.

    > > > > >

    > > > > > They're not underdogs they're bad players abusing a broken tool to win fights they would otherwise lose. They don't deserve their stuff if they can't defend it legit and we will see who these people are more clearly if anet continues to tone down siege because they will not be able to abuse arrow carts to win fights anymore.

    > > > >

    > > > > I can fully agree with you on this. Especially as it relates to SMC gates.

    > > > >

    > > > > Here is my biggest issue with nerfing AC damage vs seige (which is my ONLY issue with it)

    > > > >

    > > > > I have yet been able to find a tower that I can't hit with a cata that I can't hit it from out of range of both ballistas and ACs.

    > > > >

    > > > > And the wall will drop just as fast.

    > > > >

    > > > > With the exception of Counter trebs or catas and/or mortars, the opposing team has to come out to either disable or fight on My catas.

    > > > >

    > > > > I wish they had made iron hide more effective vs ACs rather than hit the ACs this hard.

    > > > >

    > > > > Placing catas against the wall is NOW good strategy, but was, prior to the change, a dumb masses idea...

    > > >

    > > > True it's always an option to use trebs to open walls. It takes a lot of supply and a lot of time but it can be done, no doubt about it. As you said they're vulnerable to mortars and counter trebs but yeah it's doable. At some point you gotta actually push into the objective though and then you're in AC range. In some objectives, such at Hills you're basically in AC range everywhere you can stand and in all others you're in AC range once you start fighting over the lord.

    > >

    > > What? Lol do they not clear siege once outer is broken and then again once inner is broken, in NA? Just straight to the lord John Rambo style?

    > >

    >

    > There are build spots that can be flash built in 15 seconds so even if you clear all the siege going in it's pretty easy to rebuild it once the attackers are in lords room. In Bay for instance it's possible to flash build arrow carts on the outside landing that hit the lords room.

     

    I understand that but there should be part of the squad securing the perimeter and backline while another portion takes down the lord.

     

  10. > @"Israel.7056" said:

    > > @"Strider Pj.2193" said:

    > > > @"Israel.7056" said:

    > > > > @"oOStaticOo.9467" said:

    > > > > I love this entitled, bully mentality of, "If you aren't big enough to defend it, you shouldn't have it!". Just like the school bully that walks down the hallway picking on whomever they feel like. "Hey kid, I'm gonna beat you up if you don't give me that jacket. You don't deserve it because you can't defend yourself against me.". Ever hear about the story of David vs. Goliath? Ever root for an underdog in a sports game? You are the problem if all you say is, "If you can't have enough people to play then you don't deserve to be where you are and maybe you should drop down to where you belong.". I'm sorry, but people worked hard to get where they are and to tell them they don't deserve it is belittling and demeaning. Get over yourself. There is more than one way to play this game, not just your way.

    > > >

    > > > They're not underdogs they're bad players abusing a broken tool to win fights they would otherwise lose. They don't deserve their stuff if they can't defend it legit and we will see who these people are more clearly if anet continues to tone down siege because they will not be able to abuse arrow carts to win fights anymore.

    > >

    > > I can fully agree with you on this. Especially as it relates to SMC gates.

    > >

    > > Here is my biggest issue with nerfing AC damage vs seige (which is my ONLY issue with it)

    > >

    > > I have yet been able to find a tower that I can't hit with a cata that I can't hit it from out of range of both ballistas and ACs.

    > >

    > > And the wall will drop just as fast.

    > >

    > > With the exception of Counter trebs or catas and/or mortars, the opposing team has to come out to either disable or fight on My catas.

    > >

    > > I wish they had made iron hide more effective vs ACs rather than hit the ACs this hard.

    > >

    > > Placing catas against the wall is NOW good strategy, but was, prior to the change, a dumb masses idea...

    >

    > True it's always an option to use trebs to open walls. It takes a lot of supply and a lot of time but it can be done, no doubt about it. As you said they're vulnerable to mortars and counter trebs but yeah it's doable. At some point you gotta actually push into the objective though and then you're in AC range. In some objectives, such at Hills you're basically in AC range everywhere you can stand and in all others you're in AC range once you start fighting over the lord.

     

    What? Lol do they not clear siege once outer is broken and then again once inner is broken, in NA? Just straight to the lord John Rambo style?

     

  11. > @"cyberzombie.7348" said:

    > > @"Rysdude.3824" said:

    > > > @"cobbah.3102" said:

    > > > > @"Israel.7056" said:

    > > > > > @"Karnasis.6892" said:

    > > > > > > @"Israel.7056" said:

    > > > > >

    > > > > > > You can still sit on your siege all day no one's going to stop you from doing that.

    > > > > >

    > > > > > Your right, we could, if that was what was actually happening (it's not, but you stick to your blobs so you wouldn't know). Instead what he's bringing up is the fact that blobs run from fights they can't win and then those same blob minded people are complaining that people hide from them when they outnumber other smaller blobs 2-1, or 3-1, like it's their right to kill you for bags/war score. Siege gives a player a chance when they are outnumbered, but that's just it. A Chance.

    > > > >

    > > > > Yeah I get it everyone's a hypocrite except for the noble siege users who just want to have a chance against the big bad blobs.

    > > > >

    > > > > No one's going to stop all you noble siege users from being super dignified and sitting on arrow carts all day so you can have a chance of winning a fight you just might have a smaller chance of being successful in your noble endeavor now. I gotta say acs still seem plenty strong to me I don't think this change goes far enough.

    > > >

    > > > Change your build if your dumb enough to stand under ac fire duhh I mean who does that?? oh wait zerglings thats who

    > >

    > > Agreed. If fight commanders and 111111 zerg roaches are dumb enough, still after all this time, to build siege where red circles can reach them then they deserve to die.

    > >

    > Mostly being in zergs and I agree with you. One trend I barely understand the logic of is placing sieges like catapults point-blank at walls knowing well being within range of ac fire and at risk of instant bombardment from both siege and reinforcements.

     

    I'm with you. When I see this I think the com is either new, or overly confident. Unfortunately when that doesn't work they come to the forums and complain siege is too tough.

  12. > @"Trajan.4953" said:

    > I truly love that we have reached a point in the game where Siege monkeys not only have a voice but a loud one on a PVP forum. Given the chance i would roll this game back to pre-HOT so that all these new faces would go away.

    >

    > Infraction incoming.

     

    This is a game. Not a civil rights movement in the 60s. Get over yourself

  13. > @"ArchonWing.9480" said:

    > > @"Rysdude.3824" said:

    > > > @"ArchonWing.9480" said:

    > > > > @"Chaba.5410" said:

    > > > > > @"ArchonWing.9480" said:

    > > > > > > @"Israel.7056" said:

    > > > > > > A hypothetical to hopefully illustrate the problem: Imagine there were a class (Class iWin) with a kit so powerful that it could, with some regularity, win or at least tie in a 10v1 against even similarly skilled players on any other class in the game. In 5v50s this class would be called "the great equalizer" **at first** and it would sound like a good thing because it would give outnumbered people a better chance of winning **at first**. But then what would happen? After a few days of this every guild in the game would simply start running 50 of class iWin because it would be the obviously superior strategy. There would no reason to use anything else.

    > > > >

    > > > > > > The only equalizers that should exist in any competitive game are similar numbers and/or superior organization. If you cannot manage either or both of those you should always always always always lose and allow matchmaking to do its job.

    > > > > >

    > > > > > This. Basically Arrow Carts break things when things are equal, while unequal situations like 1:10 are broken anyways. For the sake of balance, we need to balance things over the situations we can control. If a system fails under ideal circumstances (everything is even) then it is inherently broken and will fail everywhere one way or another.

    > > > >

    > > > > Just to add to this, people don't seem to remember when ACs originally had their damage buffed. The response was to bring larger zergs with Omega golem rushes to take things. We started using the term blob in place of zerg about then. Then everyone cried that defense needed buffing so HoT came out with the tactivators, shield gens, and other things that nerfed the omega golems. Basically this chased a large amount of players away from the game. Counterintuitively, you have to nerf defense if you want smaller numbers of attackers to defend against and give a greater chance to small havoc groups to be able to play again (that variety to WvW that all but disappeared.)

    > > > >

    > > > > TLDR: Buffing defense means offense has to be bigger as a counter.

    > > > >

    > > >

    > > > Man, HoT was such a terrible expansion. I think it did the most damage out of anything.

    > > >

    > > > Thanks for elaborating on these points though. Not everyone that wants arrow carts nerfed wants to karma train all the time. Blobs happen because of defense being too strong.

    > >

    > > Blobs happen for easy loot bags.

    >

    > I mean sure, but that doesn't make any sense to me. If you just want items, then PvE would have 10x the loot in the same amount of time.

     

    Its because PvE doesn’t give that weird superiority factor satisfaction that killing another player does.

     

  14. > @"ArchonWing.9480" said:

    > > @"Chaba.5410" said:

    > > > @"ArchonWing.9480" said:

    > > > > @"Israel.7056" said:

    > > > > A hypothetical to hopefully illustrate the problem: Imagine there were a class (Class iWin) with a kit so powerful that it could, with some regularity, win or at least tie in a 10v1 against even similarly skilled players on any other class in the game. In 5v50s this class would be called "the great equalizer" **at first** and it would sound like a good thing because it would give outnumbered people a better chance of winning **at first**. But then what would happen? After a few days of this every guild in the game would simply start running 50 of class iWin because it would be the obviously superior strategy. There would no reason to use anything else.

    > >

    > > > > The only equalizers that should exist in any competitive game are similar numbers and/or superior organization. If you cannot manage either or both of those you should always always always always lose and allow matchmaking to do its job.

    > > >

    > > > This. Basically Arrow Carts break things when things are equal, while unequal situations like 1:10 are broken anyways. For the sake of balance, we need to balance things over the situations we can control. If a system fails under ideal circumstances (everything is even) then it is inherently broken and will fail everywhere one way or another.

    > >

    > > Just to add to this, people don't seem to remember when ACs originally had their damage buffed. The response was to bring larger zergs with Omega golem rushes to take things. We started using the term blob in place of zerg about then. Then everyone cried that defense needed buffing so HoT came out with the tactivators, shield gens, and other things that nerfed the omega golems. Basically this chased a large amount of players away from the game. Counterintuitively, you have to nerf defense if you want smaller numbers of attackers to defend against and give a greater chance to small havoc groups to be able to play again (that variety to WvW that all but disappeared.)

    > >

    > > TLDR: Buffing defense means offense has to be bigger as a counter.

    > >

    >

    > Man, HoT was such a terrible expansion. I think it did the most damage out of anything.

    >

    > Thanks for elaborating on these points though. Not everyone that wants arrow carts nerfed wants to karma train all the time. Blobs happen because of defense being too strong.

     

    Blobs happen for easy loot bags.

  15. > @"Tommo Chocolate.5870" said:

    > > @"Rysdude.3824" said:

    > > A good post. Was just about to ask the same question. I currently have an asura engineer, and while cool looking, it doesn't really showcase the fashion war side due to it's size. Was thinking of creating a Sylvari holo. Don't see much of those around though. Concept issues maybe?

    >

    > I don't see any concept issues with a Sylvari Holosmith. Holosmiths harness the power of the Sun, plants harness the power of the Sun - it seems like a good match if you rationalise it like that.

     

    I went ahead and created a Sylvari holo. Ill post a pic next time im online but I’m really pleased with how his fashion war turned out. I went for a sort of cybernetic plant theme lol. Using sword and board, its very cool looking (imo)

  16. > @"Israel.7056" said:

    > T3 stuff does pop out of thin air so to speak if the objectives are left alone long enough. Don't expect to be able to defend stuff if you don't know how to PvP this is supposed to be a PvP oriented game mode after all. If you're as tactically gifted as you think you are apply that to actual fighting instead of building siege and using it as a crutch.

     

    If you're as tactically gifted as you think you are then apply that to smart siege usage rather than using it as a crutch. See how that works?

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