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Macnor.4832

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  1. > @"Inculpatus cedo.9234" said: > I still don't understand the concept, except it seems you are suggesting a third (neither Guild Wars nor Guild Wars 2) game. YES! You have a firm grasp on the concept! A third game that links the 2 communities together. The people in the GW1 alliance I belong to are wonderful. Helpful. Constantly forming groups to do things. They surpass any sense of community I have experienced in GW2. It is so much more a random encounter of fate to play with others in GW2. I felt that as much as I truly enjoy GW2 it is truly deficient with a ingame community identity. And so I constructed the premise of a third game that would emphasize a group identity. Build a true guild hall together. Build a true alliance hall together. Build a reputation for your achievements so outstanding that a guild from either game could claim one of only 11 guild chairs! Be the only alliance with a reputation based on your achievements so great that you can claim that chair. Shades of Highlander there can be only one! > Something built from the ground up. I don't think that's in the cards; at least not a Guild Wars/Guild Wars2 mash-up. Yup! And while I can't disagree with your cards I can hope and am here voicing that hope! /wavehi
  2. > @"Randulf.7614" said: > > @"Macnor.4832" said: > > > @"Ayrilana.1396" said: > > > > > You’re not understanding what they’re saying. > > Yes I do. To simplify it into a statement > > This how and what it is; the future is predetermined. > > > > So not understanding what we were saying then Please correct me if I am wrong! Please! I posted a suggestion. You dislike my post giving many reasons and provided value statements to substantiate those reasons. I provided a rebuttal stating my belief that in a virtual reality the future can take a sharp left turn. My rebuttal was based on premise that the game would benefit from the inclusion of a sharp left turn. Please note nowhere have I stated my original post is "the" left turn to be taken. I want Guild Wars to continue. If there is a cost to the next content release, not knowing what it will be, I would buy it now. I still play GW1 and have spent money there recently supporting that game and Anet even though they have publicly stated that GW1 is what it is and will remain so. GW1 support is limited to account issues only. It is what it is. I play it. Hmmm... I believe I just took a sharp left turn myself. Listening to the impeachment trail has fried my brain! My apologies. Now. Is that it or am I truly clueless? And I admit that is entirely possible. If that is so if you would indulge me with the necessary clues to relieve my condition I would be most grateful! /wavehi
  3. > @"Oxstar.7643" said: > It's all good, competition is not necessary. The entirety of both games (which I play) is competition. The first time in HoT those irritating little raptors pulled a surprise swarm on me handing me a dirt nap was competition. But they were good about it. They didn't take turns lifting a leg peeing on my corpse. They just walked away.
  4. > @"Ayrilana.1396" said: > You’re not understanding what they’re saying. Yes I do. To simplify it into a statement This how and what it is; the future is predetermined.
  5. > @"maddoctor.2738" said: > > @"Macnor.4832" said: > > "Is this all a very well hidden/disguised nod towards GW2 alliances?" > > Nothing hidden or disguised! More like a blatant declaration of... > > The point is there are no alliances in Guild Wars 2. And even if there were AND there was something like the GW1 faction for an alliance, it wouldn't be "compatible" with Guild Wars 1 faction. After all the ways you earn faction in one game cannot be compatible with the other, so having a "competition" between two vastly different games is pointless. I never used the word faction. The reputation I spoke of is specific to GW1/2 to bridge the 2 systems. /wavehi
  6. > @"Randulf.7614" said: > Fighting games no longer generate quite that level of global revenue anymore. Agreed! > The engine and combat system isn't compatible with that style of game either. Are you stating that Anet has no plans to improve their game engine? If so Anet is a doomed enterprise unable to complete with future game releases by other companies. > Lots of misconceptions in your post there I'm afraid. I've seen a lot of comparisons, but suggesting ANet/GW2 take a page out of Street Fighter is a new one... Not really! I am not suggesting a page from Street Fighter. That was an example of financial gain. I am suggesting Anet continue to create it's own identity. You have already determined that Bookah combat cannot embrace arena based combat and that is a misconception. How and why Anet would incorporate "Bookah" gaming to expand their player base is up to them. What future directions "Bookah" combat would take to continue to expand their player base is up to them. But, across the industry, games that do not provide "new" features in favor of just more of the same have seen declining populations. The mastery system was Anet's willingness to create new features in future releases. I am simply suggesting an expansion of game features into another area of the gaming industry, > I'm struggling to try and decipher what this GW 1/2 actually is, but as far as I can tell, it's a middle ground between the two games. Yes you are correct! A middle ground. As previously stated... The link that combines the two communities into one. > That alone would be years in the making. A simple review of the development time of GW1 and 2 verifies this. Irregardless, tomorrow is coming whether any of us want it to or not. But my suggestion does take development time into consideration with the statement... No new weapons, armor, skills and spells. My suggestion is focus entirely and precisely on the content to be created while leaving open unanswered statements such as... The Skritt disappeared into their tunnels to where? Yes, to where? The asura and dwarves have determined that the Great River is the largest of many. I have to ask how did they determine that. An immeasurable power. A race capable of keeping it asleep. I have to ask who are they? > I think people would either see a full remaster of GW1 as a separate entity or just continue to see GW2 moved forwards rather than... I understand this is your personal opinion as are mine. I know this because no poll exists of 51% (a majority) of the entire player base of GW1 and 2 about the future! /wavehi
  7. > @"Inculpatus cedo.9234" said: > One can't take characters from Guild Wars 2 to Guild Wars without rewriting Guild Wars completely; which would be another whole game. > If PvP (fight games) were that popular in Guild Wars 2, then there would not be so many laments about the game mode's scarce population, and the studio would not have given up on esports. > You are correct that characters from Guild Wars 2 can't be taken to Guild Wars. Guild Wars 1/2 does NOT provide that option. The version of the game you are playing when you enter the scrying pool to yesterday is the version your characters return to. As I previously stated... GW1/2 is the link between those two engines. The link that combines the two communities into one. Guild Wars 2 has never had a "fight game". Guild Wars 2 has never incorporated features like Street Fighter (which generated 12.2 billion) into it. And this is the reason that game mode has such a scare population.
  8. "Guild Wars 1+2 Remastered?" alliance and mercenaries features added to GW2 the addition of possible gameplay "benefits" for both games minor adjustments to the Hall of Monuments to the display community achievements No. Other than the above they remain unchanged. "Is this all a very well hidden/disguised nod towards GW2 alliances?" Nothing hidden or disguised! More like a blatant declaration of... "So....a whole separate 3rd game?" Separate no. The characters used by Guild Wars 1/2 are drawn from the characters you created and played, are playing, from either or both games.The scrying pool in both games is the access to GW1/2 from and back to both those games. Just as you viewed your first "vision" there a new vision is added and once viewed the option to transport you to yesterday (GW1/2) is provided. "Because Guild Wars and Guild Wars 2 are 2 different kinds of games, and not compatible." Not compatible in the sense two different engines are used. GW1/2 is the link between those two engines. The link that combines the two communities into one. "Not sure what 'fight gamepad use' is...are you suggesting a console game?" 1989 a PC game called Street Fighter was released. One vrs one fighting game. I played it with a fight gamepad. Simply a gamepad designed for fighting games. Why would I suggest adding "Bookah" one on one fighting to GW1 and 2? Copied from the Street Fighter Wiki... It is also the highest-grossing media franchise of all time based on a fighting game at $12.2 billion. I think Arenanet wouldn't mind earning 12.6 BILLION with their own version of a fighting game. /wavehi
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