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scerevisiae.1972

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  1. It's blatant market manipulation. High wealth individuals are propping up the market price of MCs to fuel RMT trading with gold sellers. I'm frankly amazed Anet are not doing anything. I've heard multiple rumours of people who do nothing but flip items and sell stacks of MC to RMTs for real world $$.
  2. I'm pretty sure this is just about maximising server transfer income now. When was the last substantive improvement to WVW? When was the last substantive balance patch?
  3. I think you hit the 2 main reasons it hasn't found (any) traction (at all): * staff is crap at healing - staff #1 needs to chain to additional targets or heal in an area around the target, something like that. * seed AOE is too small - should be 240 or 360 - even if the healing/cleanse amount downscaled with increasing AOE size (ie: 180 radius - 3 condis, 360 radius - 1 condi). too many times the seed bloom is too slow and small to heal anyone and is just wasted. * the other big weakness is druid can't give stab except through the elite spirit, but (killable) spirits are total garbage. bad design and lack of care/attention basically.
  4. > @"kybraga.7103" said: > Honestly you'd think it wouldn't be hard to reduce the after-cast on Phantasm skills. I'm pretty sure that's what the issue is, with aftercast. > > Then again, I've seen Phantasmal Swordsman take ~instant to 2s to despawn lol. Not to mention the Swordsman often gets stuck on all kids of world geometry so often doesn't even make it to the target to execute its attack.
  5. > @"Stand The Wall.6987" said: > i can't figure this thing out. there are no heals (the heal well doesn't count), barely any cleanses, and yet its labeled as a support. why even go minstrel if you can't support lol? might as well go damage and at least contribute a little instead of being a complete dead zone of heal/ damage contribution. now if you grab mantra heal spammer, thats something i can understand. It's because metabattle sucks. Builds are made by people with poor game knowledge and/or maths, and admins rabidly delete negative comments and ratings they don't agree with. It's not a true representation of the true meta or community sentiment. You're completely correct that MB's "support chrono meta build" is total garbage, but hey, some people can't think for themselves so it gives these kinds of people something to copy.
  6. > @"Leonidrex.5649" said: > > @"Mintyfreshsmell.1568" said: > > I haven't played GW2 in about a year and I was wondering if the game is worth coming back to. I've only ever played WvW and a little Pvp, because PvE is juswt boring to me. I've always loved the story to GW2 but it seems to have taken a dive last time I've played. So my question to the active players is "Is it worth coming to back to play Mesmer in WvW again?" I don't really want to get back into the game where the developer mentality is to just kitten over classes that are OP instead of bringing them into balance. > > no, mesmer sucks in both wvw and pvp > moreover developers seem to be trying really hard to make mesmer unenjoyable on top of being really bad > but some people like a challenge, up to you. > tldr mesmer sucks for a while and devs dont care. yep basically this. mirage still ok in PVE and chrono can work ok as a boonstrip class in WVW, just don't expect to do competitive DPS or not to get asked to switch to a necro pretty often. mirage way overnerfed in WVW/PVP, it's total garbage.
  7. i'm actually glad. wells were used by basically everyone, because nothing else came close. i still think wells are a bit too strong, corruptions a little too weak.
  8. > @"nomak.8693" said: > I’d suggest support scrapper. Also would suggest gw2mists website over metabattle for builds. This. Metabattle builds are sometimes terrible and they routinely delete comments and ratings.
  9. Boonstrip version is dom/illusions, with shatter GM and double F1 shatter plus null field. It's nearly 2x the strip potential of metanoob version.
  10. Agree the metabattle support chrono is terrible for wvw. Power boonstrip chrono brings much more
  11. > @"Junkpile.7439" said: > Mirages seems to survive ok with one dodge. Not in wvw it doesn't...
  12. > @"mindcircus.1506" said: > Sharur was the first legendary I made and kept. I like the weapon very much as is. > I would be very unhappy to see it changed in the ways you are asking for. Agree the suggested changed in the OP are a bit much, but making the teal aura persistent or part of the weapon trail when swung would be nice.
  13. Can't comment on sPVP side cause i don't play it but from WVW perspective, 1 dodge mirage is just terrible, really terrible. Feels bad and damage/survivability is well below other classes that are far easier to play, eg: flamethrower scrapper - top DPS in zerg fights, just needs to press w and autoattack and scrapper gyro on spikes. Probably the worst/least justified nerf/balancing decision i've seen in 20+ years of playin MMOs.
  14. In WVW it was weak with 2 dodges. But then sweeping 1-dodge nerf came in (noone is sure why) which made it pretty much the weakest class/spec in that game mode. It's fine in PVE cause 2 dodges.
  15. No. There is a huge tell, visual and audible before the pull occurs. Sounds like a "you" problem. I think the projectile pulls from the other side of the map from dragonhunter/thief/engineer is way more obnoxious because the projectile is very hard to see unless in a solo situation and there's no audio cue, and no delay. Also, mesmer is very weak/unpopular in WVW, mirage is basically non-existant. They need a niche.
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