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Huskyboy.1053

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Posts posted by Huskyboy.1053

  1. > @"Tharan.9085" said:

    > > @"Huskyboy.1053" said:

    > > > @"Tharan.9085" said:

    > > > > @"Huskyboy.1053" said:

    > > > > > @"Dawdler.8521" said:

    > > > > > > @"Huskyboy.1053" said:

    > > > > > > To be clear, **this should only apply to the top-rated player on each team**.

    > > > > > So together with the enemy, others on the team can deliberately stack kills in order to get a specific player banned for 24h?

    > > > > >

    > > > > > Cant we just have a vote per match to ban players? It skips the unecessarily complex extra steps.

    > > > >

    > > > > This is pretty smart tbh. Better than my idea. Most people on here are just criticizing that I included damage in here, not actually discussing it substantively, so I appreciate the response.

    > > >

    > > > How is that smart, allowing players to vote who to ban is even more stupid

    > >

    > > How so? You are a very antagonistic person, yet don't actually have anything of substance to say. Unranked is a fine place for people to learn how to play. If we were going to use Dawdler's idea then it would simply keep people so bad their teammates hate them out of Ranked. Then when they get good enough that people aren't going to want to ban them from games, they can play Ranked, no problem.

    >

    > How do you not see how that could easily get abused at any level to ban better players?

     

    Because I'm assuming that there would be some safeguards against it. It's not reasonable to assume that, when a system is implemented, the developers will do literally nothing to prevent any problems. This is what I mean when I say you're being antagonistic, you hear a good idea and you think "How can I make this situation as negative as possible and have no faith in anybody?" It's not productive, and it's not nice.

  2. > @"Tharan.9085" said:

    > > @"Huskyboy.1053" said:

    > > > @"Dawdler.8521" said:

    > > > > @"Huskyboy.1053" said:

    > > > > To be clear, **this should only apply to the top-rated player on each team**.

    > > > So together with the enemy, others on the team can deliberately stack kills in order to get a specific player banned for 24h?

    > > >

    > > > Cant we just have a vote per match to ban players? It skips the unecessarily complex extra steps.

    > >

    > > This is pretty smart tbh. Better than my idea. Most people on here are just criticizing that I included damage in here, not actually discussing it substantively, so I appreciate the response.

    >

    > How is that smart, allowing players to vote who to ban is even more stupid

     

    How so? You are a very antagonistic person, yet don't actually have anything of substance to say. Unranked is a fine place for people to learn how to play. If we were going to use Dawdler's idea then it would simply keep people so bad their teammates hate them out of Ranked. Then when they get good enough that people aren't going to want to ban them from games, they can play Ranked, no problem.

  3. > @"Dawdler.8521" said:

    > > @"Huskyboy.1053" said:

    > > To be clear, **this should only apply to the top-rated player on each team**.

    > So together with the enemy, others on the team can deliberately stack kills in order to get a specific player banned for 24h?

    >

    > Cant we just have a vote per match to ban players? It skips the unecessarily complex extra steps.

     

    This is pretty smart tbh. Better than my idea. Most people on here are just criticizing that I included damage in here, not actually discussing it substantively, so I appreciate the response.

  4. Here's an automateable idea for the dev team: Amulet-based performance floors, but only for top-rated players. Ban for 24 hours if top-rated players don't meet the floor.

     

    Let's say I'm the top-rated player on my team, i.e. highest MMR rating. If I'm playing Berserker amulet, but I get 20% or less of my team's damage and kills... did I really try my best? I'm the best player on my team, I should be relatively outperforming my teammates. In my humble opinion, if you're the best player on your team and you're using Mender's amulet (even on sword Weaver), you should get at least 30% of team healing. If you don't, your rating is improper or you're throwing. So here's some ideas based on popular amulets, the percentages are just general ideas:

     

    Sage: 25%+ kills and damage, 25% healing.

    Carrion: 28%+ kills and damage.

    Berserker: 28%+ kills and damage.

    Demolisher/Marauder: 25%+ kills and damage.

    Mender's: 30%+ healing, 28% defense.

     

    To be clear, **this should only apply to the top-rated player on each team**. This is to penalize players deliberately throwing games, or for being generally unfit to play (drunk/need to sleep/very distracted). **I don't think increasing MMR penalty is a good idea**, it wouldn't really do all that much to really good players since they'll just rise back up quickly. But bans prevent them from throwing frequently and from annoying people with their unexpectedly bad play.

  5. I don't know if there are all that many bots, a lot of them are just PvE players. I always ask people if they are a bot before I report them no matter how bad they're playing, and I almost always get a sarcastic or sincere response. So frankly I think the issue might be more that PvP is pulling in a boatload of really bad players who are only there for the rewards. The nice thing would be for Anet to nerf rewards for people who lose.

  6. > @"Dadnir.5038" said:

    > To be fair, every single weapon power damage is "bad" in sPvP if you don't heavily invest into power damage since the feb 2020 patch. It's not just necromancer's dagger.

    >

    > More accurately, dagger main hand never had "strong damage", ANet simply nerfed both damage and healing source by 30% like they did for every professions of the game. The loss of stunbreak+stability might be harsh but ANet specifically said that they wanted the necromancer to be weak against CC.

    >

    > The truth is that, within sPvP environment, the necromancer gained a lot of survivability thanks to this patch because ANet kept the LF pool at 67% of the necromancer's health pool instead of nerfing it to 46% and since LF is gained in %, it mean that the sustain through LF didn't get the 30% nerf that almost every other source of sustain in the game suffered.

    >

    > It might seem irrelevant but in truth the current necromancer is like a pre 2020 feb patch necromancer that would have it's LF pool to health rate at 100% instead of 67% with foes having a 30% decrease in damage. Basically, the shroud can take 60% to 70% more hits than it could pre patch.

    >

    > NB.: To be clear, I do not like the feb 2020 patch but, objectively, it wasn't a "loss" for the necromancer (whatever builds used). In any way, the necromancer gained more survivability out of this patch than any other profession ot the game. And it's true whether you play a glass build, a bruiser build or a support build.

     

    I appreciate the thoughtful response. I can't say I agree that getting around 4k extra shroud was a big win, as most bursts (ex. core Greataxe) burst for more than 4k per hit. Considering you're losing both a stunbreak and a stack of stab, you will eat far more than that 4k shroud as a result of not being able to avoid that damage.

     

    That being said, my point was that dagger used to be able to finish people very quickly, which is important to power necro given its bad sustain. But you might be correct that the overall decline in damage has been an advantage for core necro.

  7. I was running a core power build a while back that looked like this: [&DQg1KRM9MheiAJsAvQFwATAB5AAuAXYAegEAAAAAAAAAAAAAAAAAAAAAAAA=]

    Equipment: [&DQg1KRM9MheiAJsAvQFwATAB5AAuAXYAegEAAAAAAAAAAAAAAAAAAAAAAAA=]

     

    Strong damage, a bit of team support via [Transfusion](https://wiki.guildwars2.com/wiki/Transfusion), very fun but still vulnerable. Yet having tried it post Feb 2020 nerfs, not only does the lack of stunbreak + stability from [Foot in the Grave](https://wiki.guildwars2.com/wiki/Foot_in_the_Grave) make it much glassier, the dagger damage is bad! There was no call for this, MH dagger on necro is already a tough choice given that necros do very poorly in melee, so what gives? And why was [dagger 2](https://wiki.guildwars2.com/wiki/Life_Siphon) nerfed in healing, damage, and the ability to use it with your back turned? **This was a terrible decision, I can't put it any other way.** It's killing build diversity and for what purpose?

  8. > @"Sigmoid.7082" said:

    > It doesn't need more range just a slightly faster cast time. Compensate by lowering the damage slightly.

    >

    > Removing the need to face your target would be huge QOL but it's something that never will happen.

     

    I like that idea, I hadn't thought about that. I think that reducing the casting time would make it too abuseable tbh but that's just me. The skill isn't as bad as some people are saying in regard to power builds, but it's *just* UP enough that core power is clearly not viable.

  9. Call me crazy, but it seems like [Life Blast](https://wiki.guildwars2.com/wiki/Life_Blast "Life Blast") is one of the least useful skills in the core necro kit. Condi necro doesn't get value out of it and power necro can't afford to just sit in shroud and spam it, as you have no utilities in shroud and as necro you get focused.

     

    Since core power necro is fun but relatively unviable, one nice thing to do would be to extend the range to 1500. This is *hardly* a game-breaking change, but it would allow power necro to snipe from a safe position. As the skill does upward of 4k damage per hit with high levels of might, it's a good option for damage, but right now the fact that you're vulnerable precludes any realistic chance of using it. Increasing the base power damage and scaling of [Dark Path](https://wiki.guildwars2.com/wiki/Dark_Path "Dark Path") would also be helpful.

  10. > @"shadowpass.4236" said:

    > > @"Ben Phongluangtham.1065" said:

    > > For you folks having fps issues, what graphic settings are you running at?

    >

    > Everything low. It's the foliage causing the FPS issues I believe. If you compare them to the trees in the HotM, I see so many more individual leaves rendering even on min settings.

    >

    > Also, the map looks very nice but the side nodes are very cramped and camera angles are very awkward due to the high buildings. I think people would have an easier time if a few things were changed:

    >

    > 1. Less foliage/less detailed textures when at lowest settings

    > 2. Building height reduced/more spread out

    > 3. Hallways need to be widened

    >

    > Lastly, trees that hang over points is a big NO-NO. It makes it impossible for people to play with their camera in the air because we're constantly seeing a ton of leaves in the way. The left point on the map suffers from this issue I believe. And, this point also feels extremely cramped.

     

    Yeah this is a problem at some areas on Foefire, very annoying.

  11. > @"MikeL.8260" said:

    > I'm using a Ryzen 5 2600 and I don't have any issues with the map.

     

    It's definitely not everyone, but also not just me. They probably need to do with this map what they should've done with the old HoT maps like Verdant Brink, just remove some ambient animations to reduce the load on GPUs.

  12. > @"EnderzShadow.2506" said:

    > > @"Huskyboy.1053" said:

    > > > @"EUmad.7645" said:

    > > > > @"Huskyboy.1053" said:

    > > > > **This is a sPvP-only thread, please refrain from comparing, analyzing, or generally derailing the thread by commenting about WvW or PvE.**

    > > > >

    > > > > I have a secret to tell: Core condi engi is very viable in high-level ranked queues. I have been playing it in NA in Plat 2 games and have been quite successful. I know that diehard engi players have been struggling to find a strong core engi build, and the [core power build](https://metabattle.com/wiki/Build:Engineer_-_Bursty_Boi "core power build") that @"Chaith.8256" made served me well for a while. That being said, after the most recent buffs to pistol condi durations, I'm finding my build works better overall. [Here's the link](https://metabattle.com/wiki/Build:Engineer_-_Hybrid_Pistols "Here's the link"), please try it out and let me know what you think.

    > > > >

    > > > > Also I can record and post some videos of gameplay footage if anyone wants.

    > > >

    > > > why not eg instead of ram ? If you record please post the link .

    > >

    > > Sorry about the wait, finally got around to posting this. The first match is Plat 2-level ranked, the remaining 2 matches are unranked. I edited out the commercials (sorry I don't pay for Spotify premium) and some R-rated language, so that's why the audio cuts out sometimes.

    >

    > I dont play engi, and I talk a lot of shi about holo.

    >

    > But, watching your video, man you are soft aye eff.

    > As soon as someone looks at you, you have to run away.

    > Its cool watching you with all those leaps, you can really move around the map. Looks fun.

    >

    > But in the beginning of that match you did nothing to help mid.

    > You went far, you couldn't finish the Soulbeast--

    > you didn't decap far

    > and if you thought you were buying time because a revenant messed with you also, I think you are mistaken.

    > They had far when you came, they kept far until your team showed up.

    > And at this point of the video, your team is winning and other than taking a brief 7 seconds of the Revs time, you didn't

    > contribute to that.

    >

    > Your damage seems a little bursty, but not enough to finish anyone.

    > its like you burst, they are at 50-65 percent health, then they get their feet under them, burst you

    > you and you drop to 20percent hp and run away.

    > The only time I saw you actually kill, was when you had other team mates doing the heavy lifting.

    >

    > You're good, no doubt about that, I just don't see how you contribute to winning games.

    > Maybe those small team fights, like you talked about, the 2v2's are what you're talking about. /shrug

    > Just my 2 cends for whatever it's worth.

     

    That's pretty helpful stuff, thanks for the comment. I agree that the "burst" isn't much of a burst per se, though that's true of basically all condi builds, they don't kill people in 5 seconds like one-shot zerk builds do. I will say that any class in the lowest health pool (guard, ele, thief) can be killed solely with Pistol 2 and 4, assuming no condi clears. Of course that's unrealistic, but that should give you some understanding of how much damage there is just from condis.

     

    If you really want to kill someone without them being able to respond, you have to use the combos listed on the Metabattle page. Landing Launch Personal Battering Ram when they try to use a condi clear with a casting time (such as Consume Conditions) is what allows quick kills. Otherwise yes this build does require more poking than "bursts" in teamfights. I might upload more vids if I have time.

  13. > @"Tyga.7056" said:

    > Hey all New PvP Players, Veterans, Casuals, PvP Content Creators and Pro's,

    > The last days I dedicated my time to a new project I wanted to push forward for a long time. As you can see in the title, it's called "Welcome to PvP".

    > In addition to that I created a Discord Server that has several things featured for you to advance in PvP.

    > We have PvP guides, Twitch & Youtube content, class discussion channels, a Players finding Players category and experienced PvP players that are able to answer class-related questions anytime. The primary thought behind this Discord is that players don't need to search long for answers, it's all one click away, compact & ready to go.

    > Feel free to invite anyone and don't hesitate to join, you can only gain from it!

    >

    > The Discord: https://discord.gg/yt5GpeV.

    >

    > If you are a PvP content creator, DM me on Discord to get featured!

     

    This is a great idea, I wish it had come about sooner. I'll be joining for sure.

  14. > @"plushiesoda.8150" said:

    > > @"calebswag.8265" said:

    > > How do you get put on this anyways?

    >

    > Streaming. More often than not, these so called power "ranking" treads are based on popularity rather than actual gameplay

     

    Completely true. Giving Naru anywhere near a 10 in mechanics is laughable, though he is top-tier in tactics.

  15. > @"Staynair.8073" said:

    > So this may seem stupid, but I was thinking "What is the purpose of gender in a computer game?" There is no difference in what the avatar can do based on its gender so why have it? You can still personalize the way the avatar looks without having to choose a gender.

     

    The ERP community takes this as a AFFRONT to our HUMANITY

  16. > @"CallousEye.5018" said:

    > > @"Peutrifectus.4830" said:

    > > > @"coro.3176" said:

    > > > * If you're not going to take Explosives for the bleed procs, you might as well use Scrapper instead for stealth/survivability. It'll do more for you than Alchemy with that build.

    > > > * If you're taking Tools but not Inventions, you might as well equip a kit and get perma-swiftness with Streamlined Kits. Elixir Gun, Tool Kit, Grenades, or even (ugh) Flamethrower are all good options with condi.

    > > > * As with all condi builds, you have to work WAY harder than a power holo of equal skill. It takes longer to kill people. They have more chances to cleanse / heal. Support classes ruin your day. Etc. I prefer condi, but you have to admit you're putting yourself at a HUGE disadvantage by choosing it over meta holo.

    > > >

    > > >

    > >

    > > Like this? I have videos if anyone is interested. http://gw2skills.net/editor/?vdAQJAqanUUBdehlcB+dBEqiF2iC8D3gAgO4H+kfsNGjaD-jJxXABKeCAAY/ByLDk8DAAA

    > **@"Peutrifectus.4830"**

    >

    > I'm interested in the videos, but I'm curious, what is the purpose of the power in your build, there doesn't seem to be much that uses it. Which is generally something I find to be an issue with any pistol related build, OP's has PBR and Take-down Round which will add up for power based damage I'm sure.

    >

    >

     

    The main reason in my build for Grieving and the trait No Scope is for Elixir X. You'll still get unlucky sometimes and deal flat damage, but when you get crits (especially with Rampage) it can turn a fight or result in a quick kill. Like I said in the video, Tornado is actually preferable because you can just rip through a teamfight and poop on everyone in it.

  17. > @"EUmad.7645" said:

    > > @"Huskyboy.1053" said:

    > > **This is a sPvP-only thread, please refrain from comparing, analyzing, or generally derailing the thread by commenting about WvW or PvE.**

    > >

    > > I have a secret to tell: Core condi engi is very viable in high-level ranked queues. I have been playing it in NA in Plat 2 games and have been quite successful. I know that diehard engi players have been struggling to find a strong core engi build, and the [core power build](https://metabattle.com/wiki/Build:Engineer_-_Bursty_Boi "core power build") that @"Chaith.8256" made served me well for a while. That being said, after the most recent buffs to pistol condi durations, I'm finding my build works better overall. [Here's the link](https://metabattle.com/wiki/Build:Engineer_-_Hybrid_Pistols "Here's the link"), please try it out and let me know what you think.

    > >

    > > Also I can record and post some videos of gameplay footage if anyone wants.

    >

    > why not eg instead of ram ? If you record please post the link .

     

    Sorry about the wait, finally got around to posting this. The first match is Plat 2-level ranked, the remaining 2 matches are unranked. I edited out the commercials (sorry I don't pay for Spotify premium) and some R-rated language, so that's why the audio cuts out sometimes.

  18. > @"Farkon.2170" said:

    > Reaper is the worst spvp class I've ever played. Went 0-16 today, felt great.

    >

    >

    > "An inexorable force on the battlefield, the reaper empowers itself enough to wield a cleaving greatsword to harvest its foes."

    > **Yet I'm the one being harvested.**

    > Everyone kites me despite taking every anti kiting talent

    > Everyone Blocks/Evades/Teleports away from me.

    > Everyone hunts me down when I go into reaper form.

    > Everyone that has decent range utter owns me completely.

    > Can't even go toe to toe with most other melee.

    > Shouts don't work sometimes, including elites.

    >

    > I mean seriously? I tried every build imaginable, even this weird max hp build that still does decent damage when the opponent is finally out of guards/evades/invulns/etc., but it's still not enough.

    > [

    "https://youtube.com/watch?v=7eYC937sHME&feature=youtu.be")

    >

    > What is this class that has the coolest concept ever and it's utter trash in spvp? Why?

    > I can't possibly be that bad. I've never been so frustrated in my life trying to make this work.

    >

     

    Getting caught in a 1v1 with a SB was a mistake. Mechanically you did quite well, including getting him to drop off the ledge then Walking back up, but at that point you should've tried to get back to the teamfight. In terms of your positioning, you went away from your team in an attempt to win a losing 1v1 situation. If you had been back near the FB then you would've been able to focus him and maybe your team would've stomped before you got stomped.

  19. > @"Devilman.1532" said:

    > > @"Ben Phongluangtham.1065" said:

    > > > @"sephiroth.4217" said:

    > > > > @"Rodzynald.5897" said:

    > > > > New pvp team, eh? I find if bizzare for Anet still trying to poke a rock with a new stick. I wonder where that will lead us. I just hope the new lads and gals actually play the mode to in fact experience what is wrong with it, instead of just "monitoring the data", as the old team did.

    > > >

    > > > I just hope swiss and alliances are still on the table ?

    > >

    > > Our priorities haven't changed in regards to swiss and alliance changes.

    >

    > no enforcement on bad behavior

    I was actually banned recently for using an uncouth word. While I did nothing wrong, this is evidence that at least something is being done about *perceived* bad behavior.

    > win trading

    They have banned quite a few of the high-tier players for this.

    > lack of game modes other than conquest for sPvP

    They tried Stronghold. We didn't like it that much. Deathmatch is a bad idea based on how this game works mechanically.

    > The population is in the toilet and ATs aren't going to change that.

    The population is fine. It's nothing compared to MOBAs it's true, but that's not the competition, it's other MMOs. And GW2 only loses to WOW and that is only due to their first-mover advantage, as GW2 is clearly superior technology.

    > It'll just feed more loot to the same 5 streamer favored sons that always seem to win.

    I assume you're talking about Team USA, who have lost quite a few times. I play on Plat 2 teams all the time, we've come quite close to beating them. And the teams who have beat them are generally composed of players of similar skill levels to my teams, they're just preorganized (rather than my teams, which are generally friends who PM me 5 minutes before it starts).

  20. > @"Allarius.5670" said:

    > Where is the "I don't care" option? Also, "No - I like to play for no reward" comes across as misleading considering there are rewards for playing and someone may consider play reward in itself. Maybe it should have been more neutral and matter of fact like the positive option, something like "No - Please do not bring back PvP titles".

     

    The "I don't care" option is not voting.

  21. > @"Peutrifectus.4830" said:

    > > @"coro.3176" said:

    > > * If you're not going to take Explosives for the bleed procs, you might as well use Scrapper instead for stealth/survivability. It'll do more for you than Alchemy with that build.

    > > * If you're taking Tools but not Inventions, you might as well equip a kit and get perma-swiftness with Streamlined Kits. Elixir Gun, Tool Kit, Grenades, or even (ugh) Flamethrower are all good options with condi.

    > > * As with all condi builds, you have to work WAY harder than a power holo of equal skill. It takes longer to kill people. They have more chances to cleanse / heal. Support classes ruin your day. Etc. I prefer condi, but you have to admit you're putting yourself at a HUGE disadvantage by choosing it over meta holo.

    > >

    > >

    >

    > Like this? I have videos if anyone is interested. http://gw2skills.net/editor/?vdAQJAqanUUBdehlcB+dBEqiF2iC8D3gAgO4H+kfsNGjaD-jJxXABKeCAAY/ByLDk8DAAA

     

    Scrapper is superior as a condi duelist but inferior for Conquest. You can survive longer via Stealth Gyro but you get kills more slowly by fighting that way, which is a problem. It's preferable to simply have more condi clear or Protection so that you can keep pressuring under fire. Stealth Gyro is useful for Scrapper support builds but not so much damage builds.

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