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Huskyboy.1053

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Posts posted by Huskyboy.1053

  1. > @"Healix.5819" said:

    > Ultra settings? You're not going to see a high FPS when you have a hundred people on screen with maximum model limit/quality, ultra shadows and supersampling. If not that, check the bus speed of the GPU, using GPU-Z for example. Although it won't affect a lot of other games, if it's being limited to 1x, it'll more than half your FPS here.

     

    A lot of this is just the fact that there's tons of people. I have the same pro in Heart of the Mists.

  2. > @"Bakeneko.5826" said:

    > > @"Mortymes.7139" said:

    > > So Ion said we wouldn't get HIgh Elves in WoW, so how about High Elves introduced in Guild Wars? Most games have elves in their fantasy, but GW has no elves at all.

    >

    > Lives in a forest, loves nature, one with the trees, speaks with british accent. Sylvari much?

     

    Sounds like a Bosmer from Elder Scrolls more than a High Elf. Depends on your lore I guess.

  3. > @"Lahmia.2193" said:

    > > @"Nimon.7840" said:

    > > > @"TheAgedGnome.7520" said:

    > > > Life Siphon is good.

    > >

    > > From pve perspective maybe. But it should share the heal with allies. In PvP it's horrible. Basically asking to get interrupted

    > >

    > >

    >

    > That said you can turn away (once you get the first hit off) and it will still do damage and healing, unlike other channeled attacks.

     

    Yeah I use this sometimes. Still it needs like 1200 range to allow for this approach to work. Kiting away with only 600 range isn't really that great unless you're doing a bad job of putting distance in between you and your target.

  4. > @"SlippyCheeze.5483" said:

    > > @"Poelala.2830" said:

    > > > @"SlippyCheeze.5483" said:

    > > > > @"Poelala.2830" said:

    > > > > > @"SlippyCheeze.5483" said:

    > > > > > > @"Huskyboy.1053" said:

    > > > > > > > @"Poelala.2830" said:

    > > > > > > > A ‘both’ option was ignored with intention and not by accident. A combination of buffs and nerfs is balance by definition. Why would I ask “Do you want everything balanced?” Of course you do. The core of the question was how do you think balance would be achieved in pvp’s current state? Generally by seeing a bunch of nerfs or by generally seeing a bunch of buffs? Most people agreed with me in thinking that classes need nerfs at the moment, not buffs. And through these nerfs would we find balance.

    > > > > > >

    > > > > > > According to the poll, the **VAST** majority of people agree with you. People saying it needs to be both are being too literal, I understand that you meant that the balanced team needs to change their perspective on balancing to be more focused on nerfing.

    > > > > >

    > > > > > FWIW, I think it is entirely possible to hold the "both" opinion, and that the way @"Poelala.2830" puts it isn't actually the right way to think about this, without being over-literal in reading the question. (Though, of course, it is their post, and I accept that they are empowered to judge my comments any way they want.)

    > > > > >

    > > > > > I think that, right now, most classes sit in a reasonable position in GW2. If you drew a graph of their DPS over time, *most* would be clustered fairly closely in the center, with a few distinct outliers above and below that single line, across the population.

    > > > > >

    > > > > > When I say both are needed, I mean that center line is actually, IMO, a reasonable position: not too strong, and not too weak, but rather, pretty good. So, bringing those outliers closer to the center is the best way to deliver overall a good result. If you just focus on bringing everything down to the lowest line, or raising them up to the highest line, you end up with a game where damage etc are either too low (and slow, and feel bad) or too high (and fast, and feel bad, because really it isn't much fun after the first time you one-shot everyone else.)

    > > > > >

    > > > > > I completely agree that most of what needs to happen is probably power reductions on a few specs. The number that are low seem, subjectively, to be smaller than the number that are high right now. I just don't think a good result is either "everyone is now at the level of the lowest", or "everyone is at the center, except the ones at the lowest".

    > > > >

    > > > > It was an either or question. Which is better, buffing or nerfing? You don’t respond with caramel when I ask if you like vanilla or chocolate more.

    > > >

    > > > OK, I'm sorry. Here is a response that matches the question asked: Your question is impossible to answer, because the real world is more complicated than that, and I can't reduce it to a simple "A or B" when the real answer is neither of them.

    > > >

    > > > I added the rest -- the "caramel" recommendation -- because I felt that simply saying "your question is incomplete and so unanswerable" and not adding anything more is unhelpful.

    > > >

    > > > I appreciate you can ask any question you like, in any framing you like, with any arbitrary restrictions you like, but ... I don't believe you get to have, how to put it... consequence-free speech here. Your post is public, and open to public comment, which means that you are subject to people who don't believe it is answerable telling you so.

    > >

    > > But you did answer it, and your answer was nerfing. Your same logic in that answer is the same logic everyone else who answered that way thought about it.

    >

    > Huh. I definitely don't see it that way, but I do appreciate your explanation. I certainly agree that "bring everyone up to the current top end" is not the right answer, with those posters. Anyway, it is very useful to me to have this feedback on how my discussion was heard, which can be very hard to know in a forum like this.

    >

    > Thank you very much.

     

    I think we both agree that Poe could've worded this in a way that allowed for **all** possible answers, including some that aren't completely one way or the other; he simply chose not to, in the same way that [the poll on whether or not Anet's changing of their social media logo was positive or negative](https://en-forum.guildwars2.com/discussion/comment/553697/#Comment_553697 "the poll on whether or not Anet's changing of their social media logo") deliberately did not include an "I don't care" option. If I'm understanding correctly, the point was to guide the discussion towards understanding which extreme the community prefers more.

  5. > @"Bandlero.6312" said:

    > > @"Huskyboy.1053" said:

    > > > @"Bandlero.6312" said:

    > > > You're reacting as if you're threatened (have you done wrong?) because someone made a serious, legitimate post about names that violate ArenaNet's rules.

    > >

    > > I don't understand what you mean by legitimate; the "legitimate" way to deal with naming violations is a report, not a post on the PvP forum. My ability to enjoy this game is threatened by overzealous, anti-humor attitudes such as the one you're parading around. I certainly have my limits in terms of what I consider acceptable for speech in online games, but I err on the side of leniency. If I have a personal problem with a particular name, I'll let the person know in a PM. I do not want Anet's naming rules to be **generally** applied because they are far too expansive; if I want to make an Indian-looking character with long yellow hair, and walk around Divinity's Reach saying "Peace be upon you," then I should be allowed to name that toon Blondie Gandhi. If I want to make a voluptuous female character wearing a suit and a top hat, I should be able to name that toon Baberham Lincoln. But according to Anet's stated rules, those would be prohibited names for lord knows what reason.

    > >

    > > > common sense (something we all have right?) dictates that "drug names" under the title "Offensive" does not include legal, recreational substances.

    > >

    > > Common sense does not at all leave out legal, recreational substances. I don't know what country you're from, but in the US (Anet's country) there is constant debate over the legality of marijuana. You yourself mentioned that it's not legal in many states. Prior to you stating your views clearly, it was not clear where you stood on the issue of alcohol or marijuana use.

    > >

    > > As for your denial that this post is about you personally being offended, there's really 2 types of person that makes this post:

    > >

    > > 1. Person who is offended by some people's conduct.

    > > 2. Person who is not offended by certain rule-breaking conduct, but regardless wants to see rules to be enforced, even though they don't find it offensive.

    > >

    > > If you were type #1, which I assumed you were, then I could sort of understand. If that were the case, you and I would just have different understandings of the negative impact of certain behaviors.

    > >

    > > > I never once wrote "offensive to me." Again, you are the one implying, inferring, or assuming. Offensive could apply towards others. I didn't write "Names that offend me."

    > >

    > > But since you are now denying that these names in question are offensive to you personally, that makes you person #2, the equivalent of [Randall from Recess](https://memegenerator.net/img/images/9954333/recess-randall.jpg "Randall from Recess"). If people are breaking rules in a way that you don't even personally find offensive, just let it go. People want to have fun. It's a game, it's a place to have fun.

    >

    > You still are trying to ascribe values and traits based upon assumptions you are making. Honestly, that's a very polar, partisan way of looking at things; perhaps I'm type #3 or #50. But you've demonstrated through your writing that you really have no interest in what people actually have to say - instead of hearing people's words you are hearing only what you think or want to hear. You're reading between lines when there's nothing written between the lines.

    >

    > It's very clear to me that your intent is to derail this thread in hopes the moderators will lock it and it will receive no attention. I chuckle - your attempts to belittle and demean what you perceive to be my viewpoint or opinion. You bemoan "attacks" on your beliefs and values or lifestyle - and yet you've been directing attacks at me for what you perceive to be my beliefs and values.; and, you've been demonstrating bigotry and intolerance towards Christians. Ascribing perceived values and to them and deeming those values and people to be negative. "Puritanical/Evangelical." Hypocrisy. And no, that's not my religion or beliefs; but my religion doesn't matter here.

    >

    > Again, neither yours, mine, or anyone's opinion about what is "offensive" matters. Only ArenaNet's opinion on "offensive" matters.

    >

    > I understand, you like to argue and argue for the sake of arguing. Shalom and may you find your inner peace some day.

     

    My only bigotry is towards bigoted attitudes. I am intolerant towards intolerance; we cannot have a tolerant society without pushing back against those who lean towards censorship of speech or behavior. It's called the [Paradox of Tolerance](https://www.goodreads.com/work/quotes/6492090-the-open-society-and-its-enemies "Paradox of Intolerance"). Anet's naming policy has multiple rules that are intolerant and I do not support them.

     

    It's telling that you refuse to name reasons why you think these rules should be enforced despite the lack of logical reasoning behind them. If you were proud of your beliefs as to why you think certain speech should be censored, you would've openly shared those beliefs (e.g. why you think any name containing "Oxy" should be banned). Instead you hide behind Anet's poorly-reasoned rules. Implying as you did that there are 50 possible reasons why you might make a post on the forum about offensive character names is absurd and yet another diversion from a well-reasoned discussion.

     

    Shalom to you as well, and may you find your inner logic some day.

  6. > @"Bandlero.6312" said:

    > You're reacting as if you're threatened (have you done wrong?) because someone made a serious, legitimate post about names that violate ArenaNet's rules.

     

    I don't understand what you mean by legitimate; the "legitimate" way to deal with naming violations is a report, not a post on the PvP forum. My ability to enjoy this game is threatened by overzealous, anti-humor attitudes such as the one you're parading around. I certainly have my limits in terms of what I consider acceptable for speech in online games, but I err on the side of leniency. If I have a personal problem with a particular name, I'll let the person know in a PM. I do not want Anet's naming rules to be **generally** applied because they are far too expansive; if I want to make an Indian-looking character with long yellow hair, and walk around Divinity's Reach saying "Peace be upon you," then I should be allowed to name that toon Blondie Gandhi. If I want to make a voluptuous female character wearing a suit and a top hat, I should be able to name that toon Baberham Lincoln. But according to Anet's stated rules, those would be prohibited names for lord knows what reason.

     

    > common sense (something we all have right?) dictates that "drug names" under the title "Offensive" does not include legal, recreational substances.

     

    Common sense does not at all leave out legal, recreational substances. I don't know what country you're from, but in the US (Anet's country) there is constant debate over the legality of marijuana. You yourself mentioned that it's not legal in many states. Prior to you stating your views clearly, it was not clear where you stood on the issue of alcohol or marijuana use.

     

    As for your denial that this post is about you personally being offended, there's really 2 types of person that makes this post:

     

    1. Person who is offended by some people's conduct.

    2. Person who is not offended by certain rule-breaking conduct, but regardless wants to see rules to be enforced, even though they don't find it offensive.

     

    If you were type #1, which I assumed you were, then I could sort of understand. If that were the case, you and I would just have different understandings of the negative impact of certain behaviors.

     

    > I never once wrote "offensive to me." Again, you are the one implying, inferring, or assuming. Offensive could apply towards others. I didn't write "Names that offend me."

     

    But since you are now denying that these names in question are offensive to you personally, that makes you person #2, the equivalent of [Randall from Recess](https://memegenerator.net/img/images/9954333/recess-randall.jpg "Randall from Recess"). If people are breaking rules in a way that you don't even personally find offensive, just let it go. People want to have fun. It's a game, it's a place to have fun.

  7. > @"Bandlero.6312" said:

    > If you aren't trolling, then I guess you are just wanting to initiate a debate on Alcohol and Marijuana. Fine - I'll take the bait. I don't have a personal opinion about either when it comes to what other people do with their lives. Live and let live; what you do behind closed doors in your own home is your own private business. That is hardly a "Puritanical" or "Evangelical" value - Pragmatic is the word you might be looking for.

    >

    > As to other drug references; I've personally witnessed at least 5 names (the names on leaderboards can change if a person runs a different character and logs out; so names can appear and disappear) in the last week referencing Opium, Oxy, or Heroin. There is also one highly questionable name using a very antiquated (and most consider offensive) term referencing African-Americans. There have been several names that most people consider to be offensive, vulgar, and sexually-oriented; if not sexist directed towards women. Of course, I will not get into specific names or name-shame because that is against the rules.

    >

     

    If you would prefer for me not to refer to your views using a certain adjective, that's fair. However it is misleading for you to complain about, using your own words, "offensive names," and then pretend this is all about Anet's rules. Your post is not about whether or not people are following certain rules, it's about you being personally offended by other people's humor. If Anet were to ban people for using racist language, that would be pragmatic on their part as it could lead to them losing business from people like yourself. But for your part, there's nothing pragmatic about complaining about these issues, unless you are secretly the owner of Anet and stand to lose money if Anet doesn't ban this type of language. This post is an emotional reaction to other people's choices, and your knee-jerk reaction is to try to control their behavior.

     

    Again I agree that the racist and sexist language does not belong in the game. As for references to opioids, I believe those should stay, partly because they are legal in medical applications, partly because _out-of-sight-out-of-mind_ does nothing to bring attention to the opioid epidemic or help solve it, and partly because people find it funny and there's nothing inherently offensive about a particular substance. Opium never called me a slur.

  8. > @"Bandlero.6312" said:

    > > @"Huskyboy.1053" said:

    > > > @"Bandlero.6312" said:

    > > > > @"Huskyboy.1053" said:

    > > > >

    > > > > What qualifies as offensive? "etc." is pretty open-ended. Do you mean discriminatory towards a group of people, or simple bathroom humor? GW2 is not an E-rated game, it does have an age advisory. Personally I appreciate simple bathroom humor and other harmless jokes, and I think the vast majority of the GW2 community does too. When I log on I like to relax and sometimes make meme characters with meme names occasionally. "Drug reference names" is a ridiculous thing to complain about, GW2 has plenty of alcohol references as it is, I'm not sure why you think jokes about certain substances are completely acceptable but jokes about other substances are not. This is an online, T-rated game, it's not going to be a perfect haven from the real world.

    > > > >

    > > > > However I do draw the line at names which mock a person or a group of people for something they can't reasonably change about themselves. I agree that players should be forced to change racist names.

    > > >

    > > > Offensive as defined in the Terms of Service/EULA.

    > > >

    > >

    > > [Here is the ESRB rating for GW2](http://www.esrb.org/ratings/Synopsis.aspx?Certificate=32125&Title=Guild+Wars+2 "Here is the ESRB rating for GW2"). Note that it explicitly mentions alcohol, which any reasonable person understands is a recreational drug. So again specifically in regards to your mention of drug-related humor I don't understand what's your objection, if you didn't expect this kind of behavior then it's your fault for not reading the game's ESRB rating.

    > >

    > > As for your mention of the TOS/EULA, I think you meant their [Naming Policy](https://www.guildwars2.com/en/legal/guild-wars-2-naming-policy/ "Naming Policy"). To be honest, this is the most un-fun policy I've seen in a long time and I can't believe that you would want people to abide by it. Why on earth can I not name my character after Gandhi? I understand that there are some unsavory characters in the real world about whom we might not want to think when playing a videogame, but a blanket ban on naming your character after people is absurd. That means I can't name my toon "Kim Karsmashian." Also it explicitly references **illegal** drugs; marijuana is by far the most commonly referenced drug and is legal in certain states, including Washington state, which is where Anet is located. So I suppose if you saw a opiod-related name then that would be a violation of the policy.

    >

    > You're making it clear that YOU consider alcohol to be a recreational drug, but when I wrote "racist names, drug reference names, sexually offensive names, etc. " I did not write alcohol. Honestly, you're coming across like you're trying to troll a legitimate, serious topic.

     

    Are you implying that alcoholic beverages are anything other than recreational drugs? They haven't been used for medical purposes since opioids and purified alcohol became more popular... so like the early 1900s. When your character drinks alcoholic beverages in GW2, it's not to heal a wound or disease. Alcoholic beverages have no use other than recreational use in 2018. And in fact [it is defined as a drug by the National Institute on Drug Abuse](https://www.drugabuse.gov/drugs-abuse/alcohol "it is defined as a drug by the National Institute on Drug Abuse"). I understand that you personally did not write "alcohol," but if you are referencing drugs in general, you are including alcohol.

     

    > As for the "pot" argument; it is still illegal in most US States and most Jurisdictions on the planet Earth. Whether marijuana references are actionable or not is up to ArenaNet and none of our opinions on the subject matter.

     

    The reason I brought up marijuana is because I have seen quite a few character names referencing it; I have yet to see any character names that reference something other than marijuana or alcohol. I won't be upset or offended if you post a name that you've seen that references another substance; I'd like to see what you are talking about.

     

    I'm not trolling you by stating a different opinion, I simply don't share your Puritanical/Evangelical values on what speech should be allowed. I prefer fun over restrictions, apparently you feel the opposite for reasons of your own. GW2 is a game and people should be allowed to have fun within reasonable restrictions, and it looks like you are trying to enforce some decidedly unreasonable ones. While you are technically correct that Anet has the **power** to change names and punish people for their names of choice, you are wrong to say that "Whether marijuana references are actionable or not is up to ArenaNet and none of our opinions on the subject matter." I don't have any special love for marijuana references over other humorous naming choices, but we absolutely have a voice in determining what we think is acceptable, fun, or offensive about the speech allowed in the game.

     

    I'd like you to stop hiding behind Anet's policies, which are restrictive to the point of being absurd. Just come out and say why it is that certain drug references are acceptable but other aren't. I'd like to hear your opinion, not the strictures put down by Anet's legal team to avoid lawsuits. You are obviously not making this post because you're worried that Anet will get sued, you're making this post because you have an emotional problem with how some people speak and make jokes. Make your thoughts clear so that people can have a reasonable, logical discussion about what speech is a problem and what is not.

  9. > @"Bandlero.6312" said:

    > > @"Huskyboy.1053" said:

    > >

    > > What qualifies as offensive? "etc." is pretty open-ended. Do you mean discriminatory towards a group of people, or simple bathroom humor? GW2 is not an E-rated game, it does have an age advisory. Personally I appreciate simple bathroom humor and other harmless jokes, and I think the vast majority of the GW2 community does too. When I log on I like to relax and sometimes make meme characters with meme names occasionally. "Drug reference names" is a ridiculous thing to complain about, GW2 has plenty of alcohol references as it is, I'm not sure why you think jokes about certain substances are completely acceptable but jokes about other substances are not. This is an online, T-rated game, it's not going to be a perfect haven from the real world.

    > >

    > > However I do draw the line at names which mock a person or a group of people for something they can't reasonably change about themselves. I agree that players should be forced to change racist names.

    >

    > Offensive as defined in the Terms of Service/EULA.

    >

     

    [Here is the ESRB rating for GW2](http://www.esrb.org/ratings/Synopsis.aspx?Certificate=32125&Title=Guild+Wars+2 "Here is the ESRB rating for GW2"). Note that it explicitly mentions alcohol, which any reasonable person understands is a recreational drug. So again specifically in regards to your mention of drug-related humor I don't understand what's your objection, if you didn't expect this kind of behavior then it's your fault for not reading the game's ESRB rating.

     

    As for your mention of the TOS/EULA, I think you meant their [Naming Policy](https://www.guildwars2.com/en/legal/guild-wars-2-naming-policy/ "Naming Policy"). To be honest, this is the most un-fun policy I've seen in a long time and I can't believe that you would want people to abide by it. Why on earth can I not name my character after Gandhi? I understand that there are some unsavory characters in the real world about whom we might not want to think when playing a videogame, but a blanket ban on naming your character after people is absurd. That means I can't name my toon "Kim Karsmashian." Also it explicitly references **illegal** drugs; marijuana is by far the most commonly referenced drug and is legal in certain states, including Washington state, which is where Anet is located. So I suppose if you saw a opiod-related name then that would be a violation of the policy.

  10. > @"Poelala.2830" said:

    > A ‘both’ option was ignored with intention and not by accident. A combination of buffs and nerfs is balance by definition. Why would I ask “Do you want everything balanced?” Of course you do. The core of the question was how do you think balance would be achieved in pvp’s current state? Generally by seeing a bunch of nerfs or by generally seeing a bunch of buffs? Most people agreed with me in thinking that classes need nerfs at the moment, not buffs. And through these nerfs would we find balance.

     

    According to the poll, the **VAST** majority of people agree with you. People saying it needs to be both are being too literal, I understand that you meant that the balanced team needs to change their perspective on balancing to be more focused on nerfing.

  11. > @"UfoCoffee.2084" said:

    > This class is a raid boss, unkillable 1v1, Crazy survivability, decent mobility and good damage. If anything needs a nerf it's spellbreaker.

    >

    > Btw if you're dying to condi thief, scourge, or condi mesmer just play spellbreaker and you'll never have to worry again.

     

    It's not unkillable 1v1 at all. Blood scourge can kill it. Holo can kill it. Even core power ranger can kill it.

  12. > @"Bandlero.6312" said:

    > This season seems to be worse than other seasons. Players making accounts and characters with offensive names and then managing to get themselves up on the leaderboards for everyone to see the offensive name for an entire season. How long is Arenanet going to tolerate this behavior @"Gaile Gray.6029" and @"Ben Phongluangtham.1065" ? There are plenty of racist names, drug reference names, sexually offensive names, etc. We've been staring at a name that clearly violates Anet's rules in the #1 spot for a week now. If you scroll through the top 250 you can easily spot at least 15-20 names. Perhaps give us the ability to right-click and report offensive names in the leaderboards?

    >

    > If you allow naming rules to be flaunted without real repercussion - it adds further to the toxicity that is slowly damaging GW2s reputation and encourages people to flaunt the rules more. Dishonor and forced name changes is NOT fixing PvP's problems.

     

    What qualifies as offensive? "etc." is pretty open-ended. Do you mean discriminatory towards a group of people, or simple bathroom humor? GW2 is not an E-rated game, it does have an age advisory. Personally I appreciate simple bathroom humor and other harmless jokes, and I think the vast majority of the GW2 community does too. When I log on I like to relax and sometimes make meme characters with meme names occasionally. "Drug reference names" is a ridiculous thing to complain about, GW2 has plenty of alcohol references as it is, I'm not sure why you think jokes about certain substances are completely acceptable but jokes about other substances are not. This is an online, T-rated game, it's not going to be a perfect haven from the real world.

     

    However I do draw the line at names which mock a person or a group of people for something they can't reasonably change about themselves. I agree that players should be forced to change racist names.

  13. > @"pah.4931" said:

    > Unranked is far more fun. Not only do you see a lot more build diversity, you see way less toxicity and much better fights. No one rage quits or afks. It's glorious.

    >

    > If anet removed pips and chests from ranked ... I guarantee you unranked would have WAY more players in it. Anet has to force you into their awful solo-q ranked system with goodies because they know its a terrible experience. Sad, really.

     

    How on earth are you seeing better fights in unranked?

  14. If this new GvG were 8v8, it could either force two groups of 4, or perhaps one group of 4 and two pairs. Could make for some interesting combat dynamics.

     

    Conquest is often decided by which team has the better roamer, would be interesting to instead have a mode where teams are forced to split into squads and achieve objectives relatively independently of the other squads, but still rely on all squads succeeding in order to ultimately win.

  15. > @"Lincolnbeard.1735" said:

    > > @"Huskyboy.1053" said:

    > > > @"Lincolnbeard.1735" said:

    > > > > @"Huskyboy.1053" said:

    > > > > > @"Lincolnbeard.1735" said:

    > > > > > Voted no, not because I won't like it but because I can't see how it would work.

    > > > > > If the reason you're interested in GvG is to be similar to GW1: long fights at flag stand trying to push each others, splitting to gank enemy base or to defend your base, flag runner running flags, it simply won't be there, GW2 combat system won't allow that.

    > > > > > Like Abazigal said, ANet tried it with Stronghold, it didn't work.

    > > > >

    > > > > No, they tried a PvE gamemode where you barely interact with the other team and pretended it's sPvP. GvG in GW1 had plenty of interaction between enemy teams, as did Alliance Battles. FA/JQ are blurrier since there's a lot more fighting NPCs I'll give you that.

    > > >

    > > > Actually there was a time on GW1 when teams just rushed lord without any interaction whatsoever.

    > > >

    > > > My point stands: GW2 combat system won't allow any GW1 GvG like match.

    > > >

    > >

    > > Your point doesn't "stand" at all because you haven't put forward any evidence to prove it. Also if you review recent footage of GvGs in GW1 (some guilds still do it to this day) they absolutely do engage in teamfights, not just lord rushes. And you're only referring to GvG, you didn't address my mention of Alliance Battles.

    > >

    > > It's certainly possible to integrate NPCs into games and still encourage player fighting, as we do with Legacy of the Foefire; on that map many games end with a lord kill but many don't because you don't have to. The most important point is to make sure that killing NPCs **isn't the main objective** of the game mode, as it is in Stronghold; so long as people are significantly rewarded for killing enemy players, or the game mode forces them to fight over certain resources/objectives, we'll be fine.

    >

    > I said there was a time - past.

    > Which means even in a superior game combat and tactical wise, there was a time in which people rushed lord.

    >

    > Compare GW1 damage to GW2 damage, and do the same with hp, now do the same to aoe and cleave skills.

    > And that's why GVG won't work.

    > As for AB's they weren't referred by OP, hence why I didn't comment on that. AB's could work, but I doubt them won't be another wvw like zergfest, even in GW1 there were some matches like that.

    >

    > That's the difference - in Foefire you don't have to kill lord, in GVG you have to either do that or to get the other team to 60dp.

    > Remove both far and close circles from foefire, turn the mid circle into a flag stand that awards a buff and figure out how people would react.

     

    That's a fair point about GvG; I agree that a singular point which could become overloaded by AoE would certainly be bad design; Skyhammer is already bad enough with all 3 nodes being AoE-friendly. That being said, I don't think this is an issue with the damage values or skills available, a new GvG can be created (perhaps with more varied objectives) that requires teams to spread out into smaller units. GvG would certainly need to be modified to work well with the GW2 environment.

  16. > @"Lincolnbeard.1735" said:

    > > @"Huskyboy.1053" said:

    > > > @"Lincolnbeard.1735" said:

    > > > Voted no, not because I won't like it but because I can't see how it would work.

    > > > If the reason you're interested in GvG is to be similar to GW1: long fights at flag stand trying to push each others, splitting to gank enemy base or to defend your base, flag runner running flags, it simply won't be there, GW2 combat system won't allow that.

    > > > Like Abazigal said, ANet tried it with Stronghold, it didn't work.

    > >

    > > No, they tried a PvE gamemode where you barely interact with the other team and pretended it's sPvP. GvG in GW1 had plenty of interaction between enemy teams, as did Alliance Battles. FA/JQ are blurrier since there's a lot more fighting NPCs I'll give you that.

    >

    > Actually there was a time on GW1 when teams just rushed lord without any interaction whatsoever.

    >

    > My point stands: GW2 combat system won't allow any GW1 GvG like match.

    >

     

    Your point doesn't "stand" at all because you haven't put forward any evidence to prove it. Also if you review recent footage of GvGs in GW1 (some guilds still do it to this day) they absolutely do engage in teamfights, not just lord rushes. And you're only referring to GvG, you didn't address my mention of Alliance Battles.

     

    It's certainly possible to integrate NPCs into games and still encourage player fighting, as we do with Legacy of the Foefire; on that map many games end with a lord kill but many don't because you don't have to. The most important point is to make sure that killing NPCs **isn't the main objective** of the game mode, as it is in Stronghold; so long as people are significantly rewarded for killing enemy players, or the game mode forces them to fight over certain resources/objectives, we'll be fine.

  17. > @"shadowpass.4236" said:

    > > @"Vieux P.1238" said:

    > > > @"Turk.5460" said:

    > > > > @"Vieux P.1238" said:

    > > > > > @"AngelLovesFredrik.6741" said:

    > > > > > > @"Vieux P.1238" said:

    > > > > > > > @"Huskyboy.1053" said:

    > > > > > > > > @"Meteor.3720" said:

    > > > > > > > > > @"skeletonman.5348" said:

    > > > > > > > > > > @"Turk.5460" said:

    > > > > > > > > > > Removing Sigil of Energy would be a step in the right direction.

    > > > > > > > > >

    > > > > > > > > > that would nerf other classes as well...

    > > > > > > > >

    > > > > > > > > Put it on 18 sec cooldown as not many classes run dual energy sig whereas mirage does.

    > > > > > > >

    > > > > > > > I don't like this because it's a nerf to Discipline warriors. Though I respect your point. The best solution is to remove skill use on dodge for Mirage, it has no place in a competitive game. They already have Distortion, that's bad enough.

    > > > > > >

    > > > > > > If you gonna do that, do it to All the Classes that has on dodge skills. Since your using the no place competitive excuse will see how you feel about it if everybody shares the same fate. Only fare!

    > > > > >

    > > > > > No other class has Ambush skills on dodge. **Not all other classes even has offensive abilities tied to evade frames.** Necromancer and guardian doesn't, and that is just at the top of my head.

    > > > > d traits

    > > > > Guardian Selfless Daring Selfless Daring — The end of your dodge roll heals nearby allies.

    > > > > Revenant Unwavering Avoidance Unwavering Avoidance — Gain stability when successfully evading an attack.

    > > > > Revenant Retaliatory Evasion Retaliatory Evasion — Gain retaliation after you dodge.

    > > > > Revenant Eluding Nullification Eluding Nullification — Dodge rolling removes a condition from nearby allies.

    > > > > Warrior Reckless Dodge Reckless Dodge — Damage foes at the end of a dodge roll.

    > > > > Engineer Evasive Powder Keg Evasive Powder Keg — Creates a bomb when you dodge.

    > > > > Ranger Companion's Defense Companion's Defense — You and your pet gain protection when you dodge roll.

    > > > > Ranger Evasive Purity Evasive Purity — Dodging removes a damaging condition and a non-damaging condition from you.

    > > > > Thief Expeditious Dodger Expeditious Dodger — Gain swiftness upon dodging.

    > > > > Thief Uncatchable Uncatchable — Leave behind Caltrops when you dodge.

    > > > > Daredevil Lotus Training Lotus Training — Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time after dodging.

    > > > > Daredevil Unhindered Combatant Unhindered Combatant — Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain.

    > > > > Daredevil Bounding Dodger Bounding Dodger — Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.

    > > > > Elementalist Evasive Arcana Evasive Arcana — Create an attunement-based spell after dodging.

    > > > > Elementalist Stop, Drop, and Roll Stop, Drop, and Roll — Dodge-rolling removes burning and chilled conditions from you and nearby allies.

    > > > > Mesmer Deceptive Evasion Deceptive Evasion — Create a clone at your current position when you dodge.

    > > > > Necromancer Mark of Evasion Mark of Evasion

    > > > >

    > > > >

    > > >

    > > > None of these are even remotely close to the functionality of Mirage Cloak.

    > >

    > > Oh now it's mirage cloak the problem..i thought it was elusive minds.. I would take the time to read each on dodge traits before making this statement. **Cuz some of them are even better then Elusive minds.**

    >

    > At what point does the keyboard lag get so bad that you actually quit?

    >

    > An ETA on you uninstalling would be much appreciated. 8^)

     

    I would really like to see which traits he thinks are better than EM. Certainly not [selfless Daring](https://wiki.guildwars2.com/wiki/Selfless_Daring "Selfless Daring") so that eliminates one. What else?

  18. > @"Whitworth.7259" said:

    > I remember when winning Halls granted favor and only doing so would allow access to UW and FoW for end game PvE. Imagine that in GW2. Server based tournaments that granted access to raids depending on who won, with an announcement in chat. All the PvE players would be super interested in the best PvP players and give them kudos for actually being good and giving them extra content.

    >

    > It's crazy cancerous but would be quite interesting.

     

    It's best to keep the content open regardless of what happens in sPvP, but bringing back "Favor of the Gods" would be great and increase interest in sPvP if people actually knew what it meant from a technical perspective. Aside from greater drop rates it's not really clear what it does in GW1 and whether it really matters.

  19. > @"Lincolnbeard.1735" said:

    > Voted no, not because I won't like it but because I can't see how it would work.

    > If the reason you're interested in GvG is to be similar to GW1: long fights at flag stand trying to push each others, splitting to gank enemy base or to defend your base, flag runner running flags, it simply won't be there, GW2 combat system won't allow that.

    > Like Abazigal said, ANet tried it with Stronghold, it didn't work.

     

    No, they tried a PvE gamemode where you barely interact with the other team and pretended it's sPvP. GvG in GW1 had plenty of interaction between enemy teams, as did Alliance Battles. FA/JQ are blurrier since there's a lot more fighting NPCs I'll give you that.

  20. > @"Moco.6479" said:

    > **Original Link with pics: http://moco.net/index.php/2018/06/02/entering-guild-wars-2-impressions-tragedy-bless-online/**

    >

    > Guild Wars 2 was a game I tried to like, quite a few times but it just didn’t grab me. Up until now that is.

    >

    > I’ve been on an MMO phase recently, getting back to WoW even leveling a new pally to 64, but alas I got bored of it. Then I tried Rift, which I liked but the community wasn’t there. Along came Bless Online and it was supposed to be the next big thing. Supposed to be, being the keywords here. I tried it and to be honest I liked what I played but in between constant bugs and paying 40 dollars for something I could not play (9 hours game time, with about 2 being actual playing) I decided to get a refund and look elsewhere. Then somehow Guild Wars 2 comes along onto my plate and I gave it a shot. GW2 never gelled with me, I don’t know what it was, but it just didn’t seem like my kind of game. I decided to try it out anyways.

    >

    > That brings me to right now, and I’m enjoying the hell out of it, I’ve kind of accepted the fact that most MMO’s now are full of single players just going about their business. This however does not remain true with GW2 for the most part, people are just going about their business doing their own quests, BUT now other people are doing it with them, and the need to ask to join up isn’t there. Again you still are helping each other though. Interesting enough the way GW2’s quests work aren’t quite like any other MMO I’ve played. Quests are usually kill X amount of this, or grab X, escort that. That remains the same way here, BUT those 3 objectives can be mashed into a single one. Quests here are represented by hearts on the map, telling you where to go. This is unique because people group up and are doing the same thing you are, and you can gain credit by helping others around you, making grouping up kind of a must, kind of forcing you to play with others.

    >

    > You can join more than one guild at a time too, hopping/representing one to another to join in on the discussions. I’ve met some good people so far this way and by the way of main chat. There are also jumping puzzles here too, tricky platforming to get a good piece of loot. I met someone that stood by me as I failed a jump over and over again but with immense satisfaction as I finally completed it and was awarded with a nice chest of items. I’m in over my head when it comes to customizing my character, I blame WoW for that. There’s a bevy of different skills to choose from, and this is a GREAT thing to have. I haven’t played a game with this much customization since Warcraft initial launched.

    >

    > The maps in this game are pretty big and varied with TONS of stuff to do in them. For example, maps can have 12 Hearts (quests) 6 Vistas, the camera spins around and shows you an interesting sight. 8 mini boxs (point of interest) 12 checkpoints that you can jump between all of them for a low cost. Finally we have 5 or 6 Hero Point nodes, which usually has you fighting something/one to earn your point. The developers really took the time to make this game shine. Not to forget Jumping Puzzles, they usually go hand in hand with Vistas, an MMO with carefully, sometimes aggravating, timed jumps to get you the reward. Cool Stuff!

    >

    > I go through spurts of gaming look for the next one that will put me in the zone and overlook anything else that happens to release for months. With Guild Wars 2 I think I’ve finally found that game. I urge everyone to try it. Thank You Bless, you turned me to a forgotten gem that I still have the Heroic version to the left of me in my stand. Here’s hoping I continue to play it.

     

    Let me know if you wanna do dungeons, you don't even need to be level 80 for most of them. I used to run them all the time and I still enjoy doing them from time to time. Add me!

  21. > @"Vieux P.1238" said:

    > > @"Ali.9250" said:

    > > > @"Ali.9250" said:

    > > > > @"Vieux P.1238" said:

    > > > > > @"Ali.9250" said:

    > > > > > > @"Vieux P.1238" said:

    > > > > > > > @"Turk.5460" said:

    > > > > > > > > @"Vieux P.1238" said:

    > > > > > > > > > @"AngelLovesFredrik.6741" said:

    > > > > > > > > > > @"Vieux P.1238" said:

    > > > > > > > > > > > @"Huskyboy.1053" said:

    > > > > > > > > > > > > @"Meteor.3720" said:

    > > > > > > > > > > > > > @"skeletonman.5348" said:

    > > > > > > > > > > > > > > @"Turk.5460" said:

    > > > > > > > > > > > > > > Removing Sigil of Energy would be a step in the right direction.

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > that would nerf other classes as well...

    > > > > > > > > > > > >

    > > > > > > > > > > > > Put it on 18 sec cooldown as not many classes run dual energy sig whereas mirage does.

    > > > > > > > > > > >

    > > > > > > > > > > > I don't like this because it's a nerf to Discipline warriors. Though I respect your point. The best solution is to remove skill use on dodge for Mirage, it has no place in a competitive game. They already have Distortion, that's bad enough.

    > > > > > > > > > >

    > > > > > > > > > > If you gonna do that, do it to All the Classes that has on dodge skills. Since your using the no place competitive excuse will see how you feel about it if everybody shares the same fate. Only fare!

    > > > > > > > > >

    > > > > > > > > > No other class has Ambush skills on dodge. **Not all other classes even has offensive abilities tied to evade frames.** Necromancer and guardian doesn't, and that is just at the top of my head.

    > > > > > > > > d traits

    > > > > > > > > Guardian Selfless Daring Selfless Daring — The end of your dodge roll heals nearby allies.

    > > > > > > > > Revenant Unwavering Avoidance Unwavering Avoidance — Gain stability when successfully evading an attack.

    > > > > > > > > Revenant Retaliatory Evasion Retaliatory Evasion — Gain retaliation after you dodge.

    > > > > > > > > Revenant Eluding Nullification Eluding Nullification — Dodge rolling removes a condition from nearby allies.

    > > > > > > > > Warrior Reckless Dodge Reckless Dodge — Damage foes at the end of a dodge roll.

    > > > > > > > > Engineer Evasive Powder Keg Evasive Powder Keg — Creates a bomb when you dodge.

    > > > > > > > > Ranger Companion's Defense Companion's Defense — You and your pet gain protection when you dodge roll.

    > > > > > > > > Ranger Evasive Purity Evasive Purity — Dodging removes a damaging condition and a non-damaging condition from you.

    > > > > > > > > Thief Expeditious Dodger Expeditious Dodger — Gain swiftness upon dodging.

    > > > > > > > > Thief Uncatchable Uncatchable — Leave behind Caltrops when you dodge.

    > > > > > > > > Daredevil Lotus Training Lotus Training — Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time after dodging.

    > > > > > > > > Daredevil Unhindered Combatant Unhindered Combatant — Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain.

    > > > > > > > > Daredevil Bounding Dodger Bounding Dodger — Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.

    > > > > > > > > Elementalist Evasive Arcana Evasive Arcana — Create an attunement-based spell after dodging.

    > > > > > > > > Elementalist Stop, Drop, and Roll Stop, Drop, and Roll — Dodge-rolling removes burning and chilled conditions from you and nearby allies.

    > > > > > > > > Mesmer Deceptive Evasion Deceptive Evasion — Create a clone at your current position when you dodge.

    > > > > > > > > Necromancer Mark of Evasion Mark of Evasion

    > > > > > > > >

    > > > > > > > >

    > > > > > > >

    > > > > > > > None of these are even remotely close to the functionality of Mirage Cloak.

    > > > > > >

    > > > > > > Oh now it's mirage cloak the problem..i thought it was elusive minds.. I would take the time to read each on dodge traits before making this statement. Cuz some of them are even better then Elusive minds.

    > > > > >

    > > > > > Dude ur such a mesmer fan boy xD plz let them nerf it so u will be one of the low amount of mesmer‘s in pvp

    > > > >

    > > > > Dude, what's good for the goose is good for the gander. Nerf that on dodge trait nerf em all i say. You got a problem with fairness?

    > > >

    > > > Well i don‘t play any of that meta classes so yea fairness would be rly good at last. Lets see FA weaver can 1 shot/ mirage can one shot, FA weaver can teleport once mirage can teleport idk how often i don‘t wannt to lie 3-4 times ? Booth can dodge 2 times nice but one can stun break with it one can not. FA weaver got lowest base health mirage gor mid base health. FA weaver got 0 stealth mirage got at last one that any of them use. I could go on but ppl did understand it i think :)

    > >

    > > No response on that ? I would like too see how u defend mirage agianst that plz

    >

    > Defend what? Respond to this? Why? It's completely off the track & unrelated to the initial point. We where talking about dodging & EM & nerfing it. This has nothing to do with it.

     

    Because, again, balance is about nerfing overpowered specs. He was comparing FA ele's ability to fill the roamer role as opposed to power shatter mirage. By his (limited) comparison, FA ele is far worse.

  22. > @"Vieux P.1238" said:

    > > @"Huskyboy.1053" said:

    > > > @"Vieux P.1238" said:

    > > > > @"Huskyboy.1053" said:

    > > > > > @"Vieux P.1238" said:

    > > > > > > @"Ali.9250" said:

    > > > > > > > @"Vieux P.1238" said:

    > > > > > > > > @"Turk.5460" said:

    > > > > > > > > > @"Vieux P.1238" said:

    > > > > > > > > > > @"AngelLovesFredrik.6741" said:

    > > > > > > > > > > > @"Vieux P.1238" said:

    > > > > > > > > > > > > @"Huskyboy.1053" said:

    > > > > > > > > > > > > > @"Meteor.3720" said:

    > > > > > > > > > > > > > > @"skeletonman.5348" said:

    > > > > > > > > > > > > > > > @"Turk.5460" said:

    > > > > > > > > > > > > > > > Removing Sigil of Energy would be a step in the right direction.

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > that would nerf other classes as well...

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > Put it on 18 sec cooldown as not many classes run dual energy sig whereas mirage does.

    > > > > > > > > > > > >

    > > > > > > > > > > > > I don't like this because it's a nerf to Discipline warriors. Though I respect your point. The best solution is to remove skill use on dodge for Mirage, it has no place in a competitive game. They already have Distortion, that's bad enough.

    > > > > > > > > > > >

    > > > > > > > > > > > If you gonna do that, do it to All the Classes that has on dodge skills. Since your using the no place competitive excuse will see how you feel about it if everybody shares the same fate. Only fare!

    > > > > > > > > > >

    > > > > > > > > > > No other class has Ambush skills on dodge. **Not all other classes even has offensive abilities tied to evade frames.** Necromancer and guardian doesn't, and that is just at the top of my head.

    > > > > > > > > > d traits

    > > > > > > > > > Guardian Selfless Daring Selfless Daring — The end of your dodge roll heals nearby allies.

    > > > > > > > > > Revenant Unwavering Avoidance Unwavering Avoidance — Gain stability when successfully evading an attack.

    > > > > > > > > > Revenant Retaliatory Evasion Retaliatory Evasion — Gain retaliation after you dodge.

    > > > > > > > > > Revenant Eluding Nullification Eluding Nullification — Dodge rolling removes a condition from nearby allies.

    > > > > > > > > > Warrior Reckless Dodge Reckless Dodge — Damage foes at the end of a dodge roll.

    > > > > > > > > > Engineer Evasive Powder Keg Evasive Powder Keg — Creates a bomb when you dodge.

    > > > > > > > > > Ranger Companion's Defense Companion's Defense — You and your pet gain protection when you dodge roll.

    > > > > > > > > > Ranger Evasive Purity Evasive Purity — Dodging removes a damaging condition and a non-damaging condition from you.

    > > > > > > > > > Thief Expeditious Dodger Expeditious Dodger — Gain swiftness upon dodging.

    > > > > > > > > > Thief Uncatchable Uncatchable — Leave behind Caltrops when you dodge.

    > > > > > > > > > Daredevil Lotus Training Lotus Training — Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time after dodging.

    > > > > > > > > > Daredevil Unhindered Combatant Unhindered Combatant — Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain.

    > > > > > > > > > Daredevil Bounding Dodger Bounding Dodger — Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.

    > > > > > > > > > Elementalist Evasive Arcana Evasive Arcana — Create an attunement-based spell after dodging.

    > > > > > > > > > Elementalist Stop, Drop, and Roll Stop, Drop, and Roll — Dodge-rolling removes burning and chilled conditions from you and nearby allies.

    > > > > > > > > > Mesmer Deceptive Evasion Deceptive Evasion — Create a clone at your current position when you dodge.

    > > > > > > > > > Necromancer Mark of Evasion Mark of Evasion

    > > > > > > > > >

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > None of these are even remotely close to the functionality of Mirage Cloak.

    > > > > > > >

    > > > > > > > Oh now it's mirage cloak the problem..i thought it was elusive minds.. I would take the time to read each on dodge traits before making this statement. Cuz some of them are even better then Elusive minds.

    > > > > > >

    > > > > > > Dude ur such a mesmer fan boy xD plz let them nerf it so u will be one of the low amount of mesmer‘s in pvp

    > > > > >

    > > > > > Dude, what's good for the goose is good for the gander. Nerf that on dodge trait nerf em all i say. You got a problem with fairness?

    > > > >

    > > > > Your idea of fairness is like increasing everybody's annual income tax by exactly $10,000. People who make $20k per year will be devastated, Bill Gates will laugh all the way to the bank. Balance is about nerfing overperforming specs and occasionally buffing underperforming ones, not just nerfing everything.

    > > >

    > > > Sorry but your metaphor is completely flawed & has no relevance to balancing this game. & if dev would use your kind of math to balance Gw2 pvp, then there's no chance in hell it will happen. My point stands & you and all the other complainers just want to nerf the on Dodge EM with out the risk of losing your own dodging advantage. & that's the truth.

    > >

    > > That's your opinion and you have no way of proving it... unless you'd like to show some screencaps of me playing where I display my build and show that I'm using one of these traits?

    >

    > I don't need to. I only need that the nerf on dodge be done all across the board. Not just Mirage EM trait.

     

    @Anet This man **NEEDS** "on dodge skill" nerfs STAT. dO iT bEfOrE iT's ToO lAtE

  23. > @"Vieux P.1238" said:

    > > @"Huskyboy.1053" said:

    > > > @"Vieux P.1238" said:

    > > > > @"Ali.9250" said:

    > > > > > @"Vieux P.1238" said:

    > > > > > > @"Turk.5460" said:

    > > > > > > > @"Vieux P.1238" said:

    > > > > > > > > @"AngelLovesFredrik.6741" said:

    > > > > > > > > > @"Vieux P.1238" said:

    > > > > > > > > > > @"Huskyboy.1053" said:

    > > > > > > > > > > > @"Meteor.3720" said:

    > > > > > > > > > > > > @"skeletonman.5348" said:

    > > > > > > > > > > > > > @"Turk.5460" said:

    > > > > > > > > > > > > > Removing Sigil of Energy would be a step in the right direction.

    > > > > > > > > > > > >

    > > > > > > > > > > > > that would nerf other classes as well...

    > > > > > > > > > > >

    > > > > > > > > > > > Put it on 18 sec cooldown as not many classes run dual energy sig whereas mirage does.

    > > > > > > > > > >

    > > > > > > > > > > I don't like this because it's a nerf to Discipline warriors. Though I respect your point. The best solution is to remove skill use on dodge for Mirage, it has no place in a competitive game. They already have Distortion, that's bad enough.

    > > > > > > > > >

    > > > > > > > > > If you gonna do that, do it to All the Classes that has on dodge skills. Since your using the no place competitive excuse will see how you feel about it if everybody shares the same fate. Only fare!

    > > > > > > > >

    > > > > > > > > No other class has Ambush skills on dodge. **Not all other classes even has offensive abilities tied to evade frames.** Necromancer and guardian doesn't, and that is just at the top of my head.

    > > > > > > > d traits

    > > > > > > > Guardian Selfless Daring Selfless Daring — The end of your dodge roll heals nearby allies.

    > > > > > > > Revenant Unwavering Avoidance Unwavering Avoidance — Gain stability when successfully evading an attack.

    > > > > > > > Revenant Retaliatory Evasion Retaliatory Evasion — Gain retaliation after you dodge.

    > > > > > > > Revenant Eluding Nullification Eluding Nullification — Dodge rolling removes a condition from nearby allies.

    > > > > > > > Warrior Reckless Dodge Reckless Dodge — Damage foes at the end of a dodge roll.

    > > > > > > > Engineer Evasive Powder Keg Evasive Powder Keg — Creates a bomb when you dodge.

    > > > > > > > Ranger Companion's Defense Companion's Defense — You and your pet gain protection when you dodge roll.

    > > > > > > > Ranger Evasive Purity Evasive Purity — Dodging removes a damaging condition and a non-damaging condition from you.

    > > > > > > > Thief Expeditious Dodger Expeditious Dodger — Gain swiftness upon dodging.

    > > > > > > > Thief Uncatchable Uncatchable — Leave behind Caltrops when you dodge.

    > > > > > > > Daredevil Lotus Training Lotus Training — Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time after dodging.

    > > > > > > > Daredevil Unhindered Combatant Unhindered Combatant — Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain.

    > > > > > > > Daredevil Bounding Dodger Bounding Dodger — Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.

    > > > > > > > Elementalist Evasive Arcana Evasive Arcana — Create an attunement-based spell after dodging.

    > > > > > > > Elementalist Stop, Drop, and Roll Stop, Drop, and Roll — Dodge-rolling removes burning and chilled conditions from you and nearby allies.

    > > > > > > > Mesmer Deceptive Evasion Deceptive Evasion — Create a clone at your current position when you dodge.

    > > > > > > > Necromancer Mark of Evasion Mark of Evasion

    > > > > > > >

    > > > > > > >

    > > > > > >

    > > > > > > None of these are even remotely close to the functionality of Mirage Cloak.

    > > > > >

    > > > > > Oh now it's mirage cloak the problem..i thought it was elusive minds.. I would take the time to read each on dodge traits before making this statement. Cuz some of them are even better then Elusive minds.

    > > > >

    > > > > Dude ur such a mesmer fan boy xD plz let them nerf it so u will be one of the low amount of mesmer‘s in pvp

    > > >

    > > > Dude, what's good for the goose is good for the gander. Nerf that on dodge trait nerf em all i say. You got a problem with fairness?

    > >

    > > Your idea of fairness is like increasing everybody's annual income tax by exactly $10,000. People who make $20k per year will be devastated, Bill Gates will laugh all the way to the bank. Balance is about nerfing overperforming specs and occasionally buffing underperforming ones, not just nerfing everything.

    >

    > Sorry but your metaphor is completely flawed & has no relevance to balancing this game. & if dev would use your kind of math to balance Gw2 pvp, then there's no chance in hell it will happen. My point stands & you and all the other complainers just want to nerf the on Dodge EM with out the risk of losing your own dodging advantage. & that's the truth.

     

    That's your opinion and you have no way of proving it... unless you'd like to show some screencaps of me playing where I display my build and show that I'm using one of these traits?

  24. > @"Vieux P.1238" said:

    > > @"Ali.9250" said:

    > > > @"Vieux P.1238" said:

    > > > > @"Turk.5460" said:

    > > > > > @"Vieux P.1238" said:

    > > > > > > @"AngelLovesFredrik.6741" said:

    > > > > > > > @"Vieux P.1238" said:

    > > > > > > > > @"Huskyboy.1053" said:

    > > > > > > > > > @"Meteor.3720" said:

    > > > > > > > > > > @"skeletonman.5348" said:

    > > > > > > > > > > > @"Turk.5460" said:

    > > > > > > > > > > > Removing Sigil of Energy would be a step in the right direction.

    > > > > > > > > > >

    > > > > > > > > > > that would nerf other classes as well...

    > > > > > > > > >

    > > > > > > > > > Put it on 18 sec cooldown as not many classes run dual energy sig whereas mirage does.

    > > > > > > > >

    > > > > > > > > I don't like this because it's a nerf to Discipline warriors. Though I respect your point. The best solution is to remove skill use on dodge for Mirage, it has no place in a competitive game. They already have Distortion, that's bad enough.

    > > > > > > >

    > > > > > > > If you gonna do that, do it to All the Classes that has on dodge skills. Since your using the no place competitive excuse will see how you feel about it if everybody shares the same fate. Only fare!

    > > > > > >

    > > > > > > No other class has Ambush skills on dodge. **Not all other classes even has offensive abilities tied to evade frames.** Necromancer and guardian doesn't, and that is just at the top of my head.

    > > > > > d traits

    > > > > > Guardian Selfless Daring Selfless Daring — The end of your dodge roll heals nearby allies.

    > > > > > Revenant Unwavering Avoidance Unwavering Avoidance — Gain stability when successfully evading an attack.

    > > > > > Revenant Retaliatory Evasion Retaliatory Evasion — Gain retaliation after you dodge.

    > > > > > Revenant Eluding Nullification Eluding Nullification — Dodge rolling removes a condition from nearby allies.

    > > > > > Warrior Reckless Dodge Reckless Dodge — Damage foes at the end of a dodge roll.

    > > > > > Engineer Evasive Powder Keg Evasive Powder Keg — Creates a bomb when you dodge.

    > > > > > Ranger Companion's Defense Companion's Defense — You and your pet gain protection when you dodge roll.

    > > > > > Ranger Evasive Purity Evasive Purity — Dodging removes a damaging condition and a non-damaging condition from you.

    > > > > > Thief Expeditious Dodger Expeditious Dodger — Gain swiftness upon dodging.

    > > > > > Thief Uncatchable Uncatchable — Leave behind Caltrops when you dodge.

    > > > > > Daredevil Lotus Training Lotus Training — Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time after dodging.

    > > > > > Daredevil Unhindered Combatant Unhindered Combatant — Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain.

    > > > > > Daredevil Bounding Dodger Bounding Dodger — Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.

    > > > > > Elementalist Evasive Arcana Evasive Arcana — Create an attunement-based spell after dodging.

    > > > > > Elementalist Stop, Drop, and Roll Stop, Drop, and Roll — Dodge-rolling removes burning and chilled conditions from you and nearby allies.

    > > > > > Mesmer Deceptive Evasion Deceptive Evasion — Create a clone at your current position when you dodge.

    > > > > > Necromancer Mark of Evasion Mark of Evasion

    > > > > >

    > > > > >

    > > > >

    > > > > None of these are even remotely close to the functionality of Mirage Cloak.

    > > >

    > > > Oh now it's mirage cloak the problem..i thought it was elusive minds.. I would take the time to read each on dodge traits before making this statement. Cuz some of them are even better then Elusive minds.

    > >

    > > Dude ur such a mesmer fan boy xD plz let them nerf it so u will be one of the low amount of mesmer‘s in pvp

    >

    > Dude, what's good for the goose is good for the gander. Nerf that on dodge trait nerf em all i say. You got a problem with fairness?

     

    Your idea of fairness is like increasing everybody's annual income tax by exactly $10,000. People who make $20k per year will be devastated, Bill Gates will laugh all the way to the bank. Balance is about nerfing overperforming specs and occasionally buffing underperforming ones, not just nerfing everything.

  25. > @"Vieux P.1238" said:

    > > @"AngelLovesFredrik.6741" said:

    > > > @"Vieux P.1238" said:

    > > > > @"Huskyboy.1053" said:

    > > > > > @"Meteor.3720" said:

    > > > > > > @"skeletonman.5348" said:

    > > > > > > > @"Turk.5460" said:

    > > > > > > > Removing Sigil of Energy would be a step in the right direction.

    > > > > > >

    > > > > > > that would nerf other classes as well...

    > > > > >

    > > > > > Put it on 18 sec cooldown as not many classes run dual energy sig whereas mirage does.

    > > > >

    > > > > I don't like this because it's a nerf to Discipline warriors. Though I respect your point. The best solution is to remove skill use on dodge for Mirage, it has no place in a competitive game. They already have Distortion, that's bad enough.

    > > >

    > > > If you gonna do that, do it to All the Classes that has on dodge skills. Since your using the no place competitive excuse will see how you feel about it if everybody shares the same fate. Only fare!

    > >

    > > No other class has Ambush skills on dodge. **Not all other classes even has offensive abilities tied to evade frames.** Necromancer and guardian doesn't, and that is just at the top of my head.

    > d traits

    > Guardian Selfless Daring Selfless Daring — The end of your dodge roll heals nearby allies.

    > Revenant Unwavering Avoidance Unwavering Avoidance — Gain stability when successfully evading an attack.

    > Revenant Retaliatory Evasion Retaliatory Evasion — Gain retaliation after you dodge.

    > Revenant Eluding Nullification Eluding Nullification — Dodge rolling removes a condition from nearby allies.

    > Warrior Reckless Dodge Reckless Dodge — Damage foes at the end of a dodge roll.

    > Engineer Evasive Powder Keg Evasive Powder Keg — Creates a bomb when you dodge.

    > Ranger Companion's Defense Companion's Defense — You and your pet gain protection when you dodge roll.

    > Ranger Evasive Purity Evasive Purity — Dodging removes a damaging condition and a non-damaging condition from you.

    > Thief Expeditious Dodger Expeditious Dodger — Gain swiftness upon dodging.

    > Thief Uncatchable Uncatchable — Leave behind Caltrops when you dodge.

    > Daredevil Lotus Training Lotus Training — Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time after dodging.

    > Daredevil Unhindered Combatant Unhindered Combatant — Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain.

    > Daredevil Bounding Dodger Bounding Dodger — Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.

    > Elementalist Evasive Arcana Evasive Arcana — Create an attunement-based spell after dodging.

    > Elementalist Stop, Drop, and Roll Stop, Drop, and Roll — Dodge-rolling removes burning and chilled conditions from you and nearby allies.

    > Mesmer Deceptive Evasion Deceptive Evasion — Create a clone at your current position when you dodge.

    > Necromancer Mark of Evasion Mark of Evasion

    >

    >

     

    So you mentioned some skills which have effects when people dodge. None of these allow people to use skills that they normally wouldn't be able to use. The only link between, for example, Expeditious Dodger and Elusive Mind is a dodge. If we replaced Elusive Mind's ability to use skills with, for example, Fury, it would be fine.

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