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felix.2386

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Posts posted by felix.2386

  1. thief beat warrior all the time, because warrior can't catch thief at all, either its draw or you lose as warrior.

    since 2012

    and if you using a slow hitting weapon, dp thief can blind spam you to death

    d/p thief used to beat hambow, even tho hambow was one of the most op build at the time, rather funny.

     

    the entire warrior kit loses to thief

    only tether beats thief.

  2. > @"Ragnar.4257" said:

    > Guardian beats mesmer, engi, thief

    > Guardian is 50/50 with necro, warrior, these matchups really come down to skill or 1 lucky hit turning everything around.

    > Guardian loses to rev/ren, ranger, weaver

    >

    > So, no, guardian is not "the strongest". If you're a mesmer or thief I can imagine you'd think that. But if you're a renegade guardians are free food. Guardian actually has a fairly balanced mix of matchups, with some being easy and some being very hard.

    >

    > I'm assuming this is a troll post; the above is just an FYI for anyone else reading this. If it isn't a troll post...... yikes. Just try asking anyone in the top 100 what the strongest 1v1 class is. It'll be a looooong time before anyone says "guardian".

     

    theres no way burn guard is 50/50 with power war lol.

    power war isnt viable even 1v1 on point at this very moment

  3. > @"Kuma.1503" said:

    > "Because it didn't happen in 3 years, it would never happen in 8 years" isn't a valid argument.

    >

    >

    >

     

    stop defending your busted especs, i never said it will never happen, but HoT sure speed that up by immediately happening on release and more times in equal time span

     

  4. > @"Kuma.1503" said:

    > > @"felix.2386" said:

    > > > @"Kuma.1503" said:

    > > > Did that really happen? If so I don't know whether I should be disgusted or laugh

    > > >

    > > > Feb 2020 was a mistake :^)

    > >

    > > u mean HoT was a mistake, core gw2 with low damage was completely fine and meta like these would never happen.

    > >

    > > mechanically wise, every single espec are busted with exception of berserker after removing core burst skill, mechanically wise, berserker is lesser then core war.

    > >

    >

    > You're looking at a snapshot of an old meta, frozen in time. We can't turn back the clock and see what would have happened to a [pre- HoT meta](

    ) after years of balancing.

    > It may very well have been the case that after years of Forum QQ, power dip may have put us in a similar spot we're in now.

    >

    > What we can say with certainty is that the Feb 2020 patch represents a drastic swing in tempo for pvp. This patch was directly responsible for slowing down fights, lowering dps, legnthening cooldowns, and removing tools players had at their disposal for countering tactics like this (e.g. hard nerfing many sources of might and quickness).

    >

    > Meanwhile I've been crying since before the patch hit

    >

    > "Stop! Think of the long term consequences!" I've seen this all happen before. Ah well, the forums got what they asked for.

    >

     

    3 years of vanilla gw2, never had a single meta is close to this, or the meta HoT had on release.

  5. > @"Azure The Heartless.3261" said:

    > > @"Filip.7463" said:

    > > I dont play thief, i just more liked thief meta than rev. And i think im not the only one who wants traditional thief back...

    >

    > Pretty sure you're alone on this front. People like classes they can see, and rev has no stealth, so-

    >

    >

     

    nah, thief is better. can't stand on point or keep point, rev can basically do both

    core thief is the best thief.

    daredevil in the other hand, no.

    and rev is just busted mechanically in so many ways, even in open world, rev can facetank basically anything over warrior and in both power/condi and both herald/renegade can facetank a ton, while warrior without spellbreaker is basically dead in open world.

    rev kit is so pact its insane.

    i didn't think so until i mained rev for 1 year now in all modes.

    now i truly believe they made so to sell exp.

  6. it does 66 damage because they cant give warrior damaging utility, they want to lock warrior dps behind weapon picking or else what can they do with all those weapons other than cannibalizing each other, tho its already cannibalizing..

    they are really dumbing down war utilities tho in result.

     

    the irony when having access to the most weapon type is actually useless because you can only wear 2 sets and also having the least viable weapon..

  7. > @"mes.4607" said:

    > They did not keep their promise regarding balance. There are some things so blatantly overturned that I don't know how they weren't nerfed already. Useless traits that were never reworked. HOW

     

    because they midway shifted all the fundings to EoD.

    feb patch with small patches was going to a good direction till november 2020

  8. > @"Kuma.1503" said:

    > Did that really happen? If so I don't know whether I should be disgusted or laugh

    >

    > Feb 2020 was a mistake :^)

     

    u mean HoT was a mistake, core gw2 with low damage was completely fine and meta like these would never happen.

     

    mechanically wise, every single espec are busted with exception of berserker after removing core burst skill, mechanically wise, berserker is lesser then core war.

     

  9. so basically if you play for example, necro, your chance of having another necro in your team will be decrease, unless there's a tons of necros Qing.

    what's the point?

    so if i want to play power warrior, my chance of getting a healbreaker will be drastically decreased and the enemy will have a high chance of getting one.

    so i either play healbreaker myself or i play another class...

    like what's the fun in this? and if ranger is trash, i just q as ranger and swap so i have lesser chance of getting ranger, it is just cheating the system in a way..

     

    not like you are enforcing class lock anyway, like if necro is overpopulating you still get 4 per game.

  10. > @"FrownyClown.8402" said:

    > Sounds like someone is mad that they blew all their cd's and had nothing left to defend vs thief. Honestly, if you knew how to use terrain thief wouldnt be an issue. Try learning the game before complaining about something within your control

     

    i've literally finished every single season at plat 2 + on thief/rev.

    you sound like another one trick who have no idea how to press 1 and f1 together.

     

    > @"Bazsi.2734" said:

    > I agree, nerf teleports, buff stealth!

     

    exactly, without such high mobility, stealth can be easier dealt with.

  11. > @"Ragnar.4257" said:

    > If a "gank" is both predictable and counterplayable, and doesn't rely on mechanics like teleporting or 1-shotting out of stealth....... in what sense is it a "gank" and not just...... a regular build?

     

    personally, i think as teleporting and 1 shotting out of stealth is lessened, overall brawler sustain will also be brought down which resulting in easier plusing.

    and mobility like greatsword rush (adding animation to mobility) can be replaced as gank tool, still ganking.

    making the engagement more interactive instead of just, you know.

     

    actually not predicatable, counterplayable, but more reactable and outplayable if you outskill.

  12. First of all, teleports being the main gank tool, completely braindead, no skill which has carried some classes forever and ever

    only time thief isn't playable is either 1. gank overall isn't playable 2. melee isn't playable

    teleport gives 0 risk for engaging or disengaging and ignores terrain.

    i would've played thief/rev for so long, but i find thief completely braindead and boring with how teleport works in this game.

     

    then it leads to the second point,

    game is braindead without gank, game meta that involves without ganking is boring and unfun.

     

    and having teleport forcing anet to buff non teleport classes sustain to braindead level in order to combat teleport abuse, which completely destroy the game.

     

    so basically, thief/rev/power mes(when playable)/sword guard existing as ganks will kill your game, i'm sure you can find huge population dip when these classes are dominating, because it's healthy game play of just pressing teleport and damage at the same time and kit till teleport is up again.

     

    but non existing gank will also kill your game as it becomes too stall and unexciting, i'm sure you can also find huge population dip when game is just stalling with no gank.

     

    so the healthy gameplay would be having ganks that's actually preditable and counterplayable and have ganks that actually take skill instead of just pressing teleport and damage at the same time, with proper cast time and tell.

     

    else EoD won't save it.

  13. > @"Brimstone Jack.3462" said:

    > > @"felix.2386" said:

    > > remove 25% speed runes, so people actually need to build for mobility

    > > and decrease aoe damage, so melee actually matter

    >

    > Or you could spec for mobility so you don't have to rely on nerfs and removing items to kneecap already crippled, low-mobility builds like necros. Or stop chasing down targets you can see move faster than you. Or stop thinking melee means you're supposed to be able to just stand and bang with every other class and win. Or use a speed rune yourself.

     

    Yea, that's exactly what meta builds are doing right now and literally killing everything that's not speed based and melee based.

    not good. rune that gives speed is too good as mobility is king now

    and you have to spec for it, having rune giving mobility is just bad

     

    i don't see how you enjoy the meta that necro is already dead for people specing speed on top of running mobility runes, 2 of 4 meta builds have mobility runes

    and shoutwar/scrapper also specced heavily in mobility.

     

    bring down general mobility and have to spec for, actually amplify necro skills effectiveness

  14. thief is fine,

     

    the problem right now is the meta builds, who have high mobility and have high aoe uptime that kills off any melee build that dares to approche, like power warrior, will get destroyed.

     

    it's not thief not playable, it's melee not playable, meta builds are anti melee with high mobility, so anti-ganking. kills any melee dps builds.

    aoe spamming with mobility is strong in this one.

     

    as long as meta become less anti melee and anti gank, thief will be back in no time as the best gank.

     

  15. rev u can facetank alot of things thats for sure

    and you have shiro teleport for fast clear if u good,

     

    warrior is pretty slow and spellbreaker is...no damage imo and berserker dies too fast for solo.

     

    rev u can pretty much run anything u want as long as u have Devastation and facetank stuff

  16. that's the thing, there's no +1 anymore, rev is running demolisher, it's a brawler with teleport (also running demo just to flush out thief, berserker rene doesnt stand against thief)

    it can "+1"

    but ganking and plusing is entirely gone, not just thief gone, just the entire role is gone from the game, thief is just representation of the role for it dominated in this role for so long.

    why ganking is gone, because everything is tanky, not worth plusing and has mobility.

    every single meta builds now has high mobility and very good against ganks. (high aoe uptime and high mobility)

    simply unplayable for any melee +1 build.

     

     

    and thief is also unhealthy for the game (why it dominated gank role for so long), i think classes with less teleport/stealth in ganking would be healthier in general

     

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