Jump to content
  • Sign Up

Aridon.8362

Members
  • Posts

    560
  • Joined

  • Last visited

Posts posted by Aridon.8362

  1. > @"Astralporing.1957" said:

    > > @"Firebeard.1746" said:

    > > > @"Ayrilana.1396" said:

    > > > There’s a difference between players offering to teach you and expecting all of them to teach you.

    > > >

    > > > Board games are also very different as players are not driven for rewards compared to those doing raids/fractals. Progress for board/card games is nonexistent in the sense that you’re simply playing the game whereas progress in fractals/raids can be slowed or even halted with having new players.

    > >

    > > I don't expect all of them to teach me. The teaching doesn't happen enough. If I'm wrong the raiding community would grow. And I'm completely fine with being wrong.

    > The raid community doesn't grow not because there's not enough players wanting to teach, or not enough opportunities to learn. It's because learning process itself is too tedious/painful for a majority of players, which results in not enough players being willing to stick with it to the end. Which is a byproduct of both content difficulty and the skill discrepancies within community. And those are a byproduct of the combat/skill/traits/gear system design Anet decided on.

    >

    > With whole game as it is, and the content being as it is, Raids being sustainable would require GW2 having way, way bigger playerbase than it has. Possibly even bigger than it ever had (, well, apart from maybe first months of the game, but _without_ content locust padding a large part of that number).

     

    I disagree with you. It's not that tedious to learn, sure you may die a lot during training runs, but it's really just people making mistakes, not that the raid is tedious. If it were tedious I'd hear people sobbing in tears on discord, but realistically most of these boss mechanics are not aggressively tedious to work with. I would add that Dhumm CM is probably the most aggressive I've seen.

     

    In contrast I AM THANKFUL, EXTREMELY THANKFUL, that it's not like wow where you need like 80 tries on a boss in mythic before you're able to kill it. I swear when I did that crap I was ready to give up at try #40; still was fun though. The challenge is always the beauty.

  2. > @"Daishi.6027" said:

    > “How to keep sanity at silver tier?”

    >

    > By accepting the fact that maybe it’s the tier you belong in.

    >

    > And that the only room for advancement is to step your game up, get carried harder, and maybe game the system by queuing at optimal times.

     

    A little harsh, but yes; ask yourself is your k/d good? If so, it's not you, or it's not your build, or your decision making process.

  3. "The Demonslayers are powerful warriors who defend Cantha from the horrors of the depths." <- wat?

     

    Also, breathing people to death sounds like something rangers do on their spare time, were combatants, meele fighters, not mouth breathers.

  4. Stop caring about the meta then. I go minstrels healbrand in strike missions, nobody notices or cares as long as I keep pushing out perma quickness. Why do I do this? Because I don't care about metas. I'm thinking of bringing a full grieving war into a raid one day because I am a savage.

  5. You're thinking too much, it's simple, think about how to continue proccing your f1 ability. The idea as berserker, if you're going power or condi, is to keep casting your f1. So I play power berserk, you do not ever need to switch from dual axe; just look at your adrenaline bar, when that bad boy is zero, use the rage heal, boom (f1), use axe 5 but do not break the channeling. You just need to keep casting f1 over and over again, axe 5, and dodge roll. Oh and don't forget to use your physical skill to get the 7% damage buff, keep that bad boy up too. That is your job. It is that simple. Use Snowcrows website for help.

  6. I used to be in your train of thought, I didn't give it any importance, I still don't. Now I just give achievements importance if they give me something in return that has value. For instance, I want the runic cape, so I need to get the achieve to be able to get it. I want the legendary armor, so I need the achieve for that. I want the mist shard armor so do the achieves for that.

     

    Occasionally if I'm doing the story a second time I'd challenge myself to not die or go down, or try to get the challenge achieve that goes away for fun.

     

    I don't care about people's AP scores because it only serves as a meter for how long you've played the game for, that's it nothing major.

  7. > @"Aaron.1294" said:

    > @"draxynnic.3719" but healbreaker IS a joke of a support. IT IS literally a meme dat shouldn't be viable but it is. Also banner warrior such wow much fun - another meme held by anet balance system.

     

    I agree with this, what the hell is a healbreaker? ;)

  8. I always hear the same things regarding warrior in versus game modes. Look, the only thing that matters is that you like your class, play it however way you want. If you're lacking competitive aspects, forget about it, take it easy and just be you.

     

    I found that in breaking the metas and playing the way I want to play instead of how others wanted me to play, life essentially became a lot better. WvW guilds don't want me? Fine I'll go it alone, don't need them. PvP metas dictate how you "have" to base your warrior to be effective? No thanks, I will play my way, and how I want to.

     

    I see this as a common trend for successful pvp players especially, you'll mostly see people who tend to run "off-meta" builds and I first saw this when I watched Arken play on twitch one day about two years ago. Remember that as a player in pvp modes, what you bring to the platter is what matters.

     

    For me my focus is damage, so naturally I would prefer Berserker. Why? Because it's how I want to play! And because I find it comfortable, I'm able to get k/d ratios of like 16-0, 17-2, 12-2, and it happens around like 80% of my matches. Of course, whatever happens, is a result of how effective I work with my team.

     

    I think at one point I was playing unranked against another berserker running sword with a power build using the arms line and rampage, and the dude not only completely wrecked me to the point where I gave up along with another teamate, but he also carried the enemy team as well. On another few occasions I've gone up against warriors running the current trendy meta, which I personally find lacking in warrior's full potential, and I've completely destroyed them on 1v1, why? Because they follow and do not lead.

     

    It's like I said, to be successful, you have to think independently, stop following metas, stop following people who say warrior is bad, stop listening to them. Heck if I had to choose a time to listen to anyone telling me what to do for war is raiding, and even then you don't need to listen to too much or do what others say.

     

    A good player simply is an independent thinker especially on the warrior class it should be imperative to focus on making your build work for you. For instance, if you have superior rune of rage on, are you proccing fury enough? Little things like that.

  9. I personally don't see a lot of snowballing going around, this actually has to be the best update to have existed in my 6 years of playing this game. If you are getting insta shotted consider changing your playstyle. Be more conservative about your positioning, don't eat all the red circles, focus on outnumbering the enemies instead of instinctively trying to make the right choice, be a team player, don't be selfish.

     

    Although I tend to lose a lot in ranked, I actually do really well in games, my motif isn't really to win anymore, I don't attribute badges with skill. Often in my matches I get a k/d of like 17-0 or 12-3. There's only been like 1-3 matches where I've done really poorly. Because the focus of my build and playstyle is to kill things quick, I usually get top kills/damage. In my eyes if you get the top stat for something you set your build to work for, you're already doing it right.

     

    Also, another thing, close matches where you have like a tie 450-500 those don't say anything about your skill either, the score and rank badges, are simply just tools to measure how good your team has worked with you if you do good in your matches. When you lose like that it's actually because someone died 7-9 times, go figure, people try crappy builds on ranked. There's also people who tend to die quick to multiple classes, if you are one of those people you need to take a long hard look at your playstyle, and really practice the muscle memory or getting the habit of making sure you have escape mechanisms, and really understand the kind of pressure your class can take. This is by no means a method of getting extra points, just make sure you are someone who is working with the team and not against it.

     

    A common problem I see is people clumping up together and eating scourge wells and breach, there's also people fighting a reaper with shroud, botting is actually a common problem in lower tier gold and it really is costing people, people telling people not to 4v1/3v1/2v1 someone, people telling others to not go far, people not knowing how to rotate, people repeatedly dying, people trying the same failing tactics. And as others have pointed out, there has never been a single update where people aren't saying the same things the OP said, not even since launch, I remember back when the game launched I was maining ranger and I couldn't defeat a warrior because they were just undefeatable 1v1; hence why they were the go-to class for pve-pvp-wvw.

     

    That being said in this patch you don't have scourges 1 shotting people the way they did at the start of PoF, you dont have glass mesmers torpedoing you with a single hit, you don't have unkillable scrappers or elementalists. It is actually more balanced than it's ever been before, just learn to be conservative. As an example, I had this ele call me nice after I outplayed him; ele's normally kill warriors easily, but they often fail to kill me. Always remember war, battles, is all just a mind game, that means wait for openings, points of entry, when to offense when to defense.

     

    If you truly want to measure skill, go into wvw, and roam. Go into pve and raid. Go into pvp and try to get a 4.0 k/d. Recognize badges, gold, treasures, and trophies none of that means anything if you're just a sacrificial lamb in any of those game modes. Go into pve metas and NOT die. Something you could try for decision making skills, go into hard map metas, for a week, and if you have more than say 5 deaths, you are not good enough for ranked pvp. Try it, see how it goes. The problem with death in this game is that we've grown too comfortable with waypoints and mounts, it's not healthy if death has no penalty I remember I criticized that about the game when I started, it doesn't put the challenge to not die there (granted there was a penalty in waypoint money, but now it's really easy to make gold). Treat your character's life like it means something and you'll play a fun game I promise.

  10. > @"Photograph.4827" said:

    > > @"Aridon.8362" said:

    > > All I see is a streamer go in headstrong into a 3v2 and lose the fight on purpose.

    >

    > this is not a fact. maybe it's skill level

     

    That's literally what he does on the stream. On the initiation you see two of his team coming from the bridges. They even downed the engi and he was rezzed back up. Also he could've dodged roll out of their aoe but he stayed on it to cast mace 3.

  11. On warrior I deal a truckload of damage wearing paladins amulet. I only use damage related traits. I use strategy to win not my build. Things are good on my end. I can't 1v1 every class, but I'm the most dangerous person in a 5v5. A buff to my class would make me happier tho.

  12. > @"ZeteCommander.4937" said:

    > PVP of this game is like an ecological park. every skills are balanced against each other.After continuous nerf. the whole ecosystem has serious problems. nerf doesn't solve anything until the whole ecosystem dies

    > This team will only use nerf to solve every problems. If it can't be solved, it will be deleted directly. I don't think this team is incompetent

     

    Well you don't exactly win with a good build the problem is the strategy. I've recently began to figure out how to win. And on the balance thing, I feel you're right that nerfs don't really do much.

  13. > @"Obtena.7952" said:

    > > @"Aridon.8362" said:

    > > > @"Obtena.7952" said:

    > > > > @"Aridon.8362" said:

    > > > > > @"Obtena.7952" said:

    > > > > > > @"Aridon.8362" said:

    > > > > > > > @"Obtena.7952" said:

    > > > > > > > > @"Aridon.8362" said:

    > > > > > > > > > @"Obtena.7952" said:

    > > > > > > > > > > @"Aridon.8362" said:

    > > > > > > > > > > > @"Obtena.7952" said:

    > > > > > > > > > > > > @"Aridon.8362" said:

    > > > > > > > > > > > > > @"Obtena.7952" said:

    > > > > > > > > > > > > > I don't get this thread or it's purpose but I do know this:

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > Whatever the attempt is to convince people (and Anet I presume) that analytics shouldn't be used to determine the direction of the game ... is a bad one and it didn't make sense from post #1. If there is something that was done 'right' in the game and it wasn't based on some metric or number to make that decision to do it ... this does NOT mean a metric or number doesn't exist that would have lead to the same decision. Given the _correct_ metrics, there is NO reason analytical assessments should not drive the direction of the game. Even metrics that indirectly measure things that are strongly correlated to what we want to know are worth knowing.

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > It's sad to see society depart from quantitative-based facts and evidence to simply conclude whatever they want to believe is correct. It hurts my Science.

    > > > > > > > > > > > >

    > > > > > > > > > > > > That's because you don't actually think like a game designer you only think about what brings in the most money.

    > > > > > > > > > > >

    > > > > > > > > > > > What I said has nothing to do with the difference between how a game designer things vs. someone that wants to make money.

    > > > > > > > > > > >

    > > > > > > > > > >

    > > > > > > > > > > In your last statement obviously not in your posts definitely proved otherwise. Your opinions are hands down from someone who would love to make profiteering a maximum as possible. You don't care about quality you only care about quantity.

    > > > > > > > > >

    > > > > > > > > > That doesn't change the truth of what I said. What you believe me to care about is irrelevant to the discussion. The only reason you would deflect to guessing what I care about is because the substance of what you are saying is weak to begin with and you can't warp your head around the things I'm telling you. I suggest you get back on track with things that are relevant to your thread.

    > > > > > > > >

    > > > > > > > > Did you literally just paint my generalization of your statements as an attack?

    > > > > > > >

    > > > > > > > No ... in fact, it's an attempt to keep you on track with the topic of your own thread. I don't care what you think about me and it has no relevance to what we are talking about here.

    > > > > > > >

    > > > > > > >

    > > > > > >

    > > > > > > If you didn't care you wouldn't respond. The same goes vice versa. Just make sure you keep yourself on track too. This thread was never about money or profits or whatever you brought into the conversation to begin with. And while you brought it up I simply decided to take it upon myself to point out the flaw in all of your arguments against the others trying to prove your **correct** but irrelevant input as being anything but useful to solving **any** of the problems people have.

    > > > > >

    > > > > > I didn't say I didn't care and nothing should have given you the indication to comment as such either. And to be clear, I'm more on track than you care to acknowledge. Analytics are important, they should be used, they don't kill 'fun' and are necessary to ensure the game can continue to provide that fun. There isn't a 'flaw' in that argument anywhere. Companies don't improve what they don't measure. If you think otherwise, your understanding about the importance of taking measures and analysis of those measures for a business is severely lacking to the point where you should probably educate yourself before continuing with the claim analytics shouldn't be used.

    > > > >

    > > > > There is a flaw and I'm saying the flaw is you don't need analytics in order to make the **game** or **any game** more fun. At all. We're human beings capable of imagination and can certainly tell what's fun to do and what's not without relying on some graph. Your logic certainly applies to general products and businesses, but we're talking about games. You know, like basketball, chess, tag, blackjack.

    > > >

    > > > Considering what is 'fun' is subjective, there isn't any evidence to that claim.

    > >

    > > And that kind of comment is why you should never be allowed to be the dungeon master in dungeons and dragons.

    >

    > No problem ... my aspirations in life are a little higher than geeking out to D&D. it didn't take you long to go back to talking about me instead of addressing my points did it?

     

    Considering you've talked about me A LOT your comment is an overreaction. Learn to take a chill pill after you realize that you're not actually an artistic human being.

×
×
  • Create New...