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Aridon.8362

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  1. Upgrade or change your graphics card. Use Game Booster.
  2. > @"Astralporing.1957" said: > > @"Firebeard.1746" said: > > > @"Ayrilana.1396" said: > > > There’s a difference between players offering to teach you and expecting all of them to teach you. > > > > > > Board games are also very different as players are not driven for rewards compared to those doing raids/fractals. Progress for board/card games is nonexistent in the sense that you’re simply playing the game whereas progress in fractals/raids can be slowed or even halted with having new players. > > > > I don't expect all of them to teach me. The teaching doesn't happen enough. If I'm wrong the raiding community would grow. And I'm completely fine with being wrong. > The raid community doesn't grow not because there's not enough players wanting to teach, or not enough opportunities to learn. It's because learning process itself is too tedious/painful for a majority of players, which results in not enough players being willing to stick with it to the end. Which is a byproduct of both content difficulty and the skill discrepancies within community. And those are a byproduct of the combat/skill/traits/gear system design Anet decided on. > > With whole game as it is, and the content being as it is, Raids being sustainable would require GW2 having way, way bigger playerbase than it has. Possibly even bigger than it ever had (, well, apart from maybe first months of the game, but _without_ content locust padding a large part of that number). I disagree with you. It's not that tedious to learn, sure you may die a lot during training runs, but it's really just people making mistakes, not that the raid is tedious. If it were tedious I'd hear people sobbing in tears on discord, but realistically most of these boss mechanics are not aggressively tedious to work with. I would add that Dhumm CM is probably the most aggressive I've seen. In contrast I AM THANKFUL, EXTREMELY THANKFUL, that it's not like wow where you need like 80 tries on a boss in mythic before you're able to kill it. I swear when I did that crap I was ready to give up at try #40; still was fun though. The challenge is always the beauty.
  3. Is this a trick question? Are we just going to pretend guardians don't exist?
  4. > @"Daishi.6027" said: > “How to keep sanity at silver tier?” > > By accepting the fact that maybe it’s the tier you belong in. > > And that the only room for advancement is to step your game up, get carried harder, and maybe game the system by queuing at optimal times. A little harsh, but yes; ask yourself is your k/d good? If so, it's not you, or it's not your build, or your decision making process.
  5. No, I would prefer everyone stay the hell of my main class! >:p
  6. "The Demonslayers are powerful warriors who defend Cantha from the horrors of the depths." <- wat? Also, breathing people to death sounds like something rangers do on their spare time, were combatants, meele fighters, not mouth breathers.
  7. Stop caring about the meta then. I go minstrels healbrand in strike missions, nobody notices or cares as long as I keep pushing out perma quickness. Why do I do this? Because I don't care about metas. I'm thinking of bringing a full grieving war into a raid one day because I am a savage.
  8. You're thinking too much, it's simple, think about how to continue proccing your f1 ability. The idea as berserker, if you're going power or condi, is to keep casting your f1. So I play power berserk, you do not ever need to switch from dual axe; just look at your adrenaline bar, when that bad boy is zero, use the rage heal, boom (f1), use axe 5 but do not break the channeling. You just need to keep casting f1 over and over again, axe 5, and dodge roll. Oh and don't forget to use your physical skill to get the 7% damage buff, keep that bad boy up too. That is your job. It is that simple. Use Snowcrows website for help.
  9. I used to be in your train of thought, I didn't give it any importance, I still don't. Now I just give achievements importance if they give me something in return that has value. For instance, I want the runic cape, so I need to get the achieve to be able to get it. I want the legendary armor, so I need the achieve for that. I want the mist shard armor so do the achieves for that. Occasionally if I'm doing the story a second time I'd challenge myself to not die or go down, or try to get the challenge achieve that goes away for fun. I don't care about people's AP scores because it only serves as a meter for how long you've played the game for, that's it nothing major.
  10. Of all the things anyone has anything to complain about, pve botting is probably the dumbest, perhaps not as dumb as afk necro minion farming complaints, but still 2nd in the dumb ladder.
  11. As a warrior I eat a lot of rangers for breakfast. Nice try though.
  12. > @"Aaron.1294" said: > @"draxynnic.3719" but healbreaker IS a joke of a support. IT IS literally a meme dat shouldn't be viable but it is. Also banner warrior such wow much fun - another meme held by anet balance system. I agree with this, what the hell is a healbreaker? ;)
  13. I did not choose warrior to be what guardians and rangers, from a literal artistic perspective were meant to do. Thanks but warriors are killers not wound lickers.
  14. I personally don't see a lot of snowballing going around, this actually has to be the best update to have existed in my 6 years of playing this game. If you are getting insta shotted consider changing your playstyle. Be more conservative about your positioning, don't eat all the red circles, focus on outnumbering the enemies instead of instinctively trying to make the right choice, be a team player, don't be selfish. Although I tend to lose a lot in ranked, I actually do really well in games, my motif isn't really to win anymore, I don't attribute badges with skill. Often in my matches I get a k/d of like 17-0 or 12-3. There's only been like 1-3 matches where I've done really poorly. Because the focus of my build and playstyle is to kill things quick, I usually get top kills/damage. In my eyes if you get the top stat for something you set your build to work for, you're already doing it right. Also, another thing, close matches where you have like a tie 450-500 those don't say anything about your skill either, the score and rank badges, are simply just tools to measure how good your team has worked with you if you do good in your matches. When you lose like that it's actually because someone died 7-9 times, go figure, people try crappy builds on ranked. There's also people who tend to die quick to multiple classes, if you are one of those people you need to take a long hard look at your playstyle, and really practice the muscle memory or getting the habit of making sure you have escape mechanisms, and really understand the kind of pressure your class can take. This is by no means a method of getting extra points, just make sure you are someone who is working with the team and not against it. A common problem I see is people clumping up together and eating scourge wells and breach, there's also people fighting a reaper with shroud, botting is actually a common problem in lower tier gold and it really is costing people, people telling people not to 4v1/3v1/2v1 someone, people telling others to not go far, people not knowing how to rotate, people repeatedly dying, people trying the same failing tactics. And as others have pointed out, there has never been a single update where people aren't saying the same things the OP said, not even since launch, I remember back when the game launched I was maining ranger and I couldn't defeat a warrior because they were just undefeatable 1v1; hence why they were the go-to class for pve-pvp-wvw. That being said in this patch you don't have scourges 1 shotting people the way they did at the start of PoF, you dont have glass mesmers torpedoing you with a single hit, you don't have unkillable scrappers or elementalists. It is actually more balanced than it's ever been before, just learn to be conservative. As an example, I had this ele call me nice after I outplayed him; ele's normally kill warriors easily, but they often fail to kill me. Always remember war, battles, is all just a mind game, that means wait for openings, points of entry, when to offense when to defense. If you truly want to measure skill, go into wvw, and roam. Go into pve and raid. Go into pvp and try to get a 4.0 k/d. Recognize badges, gold, treasures, and trophies none of that means anything if you're just a sacrificial lamb in any of those game modes. Go into pve metas and NOT die. Something you could try for decision making skills, go into hard map metas, for a week, and if you have more than say 5 deaths, you are not good enough for ranked pvp. Try it, see how it goes. The problem with death in this game is that we've grown too comfortable with waypoints and mounts, it's not healthy if death has no penalty I remember I criticized that about the game when I started, it doesn't put the challenge to not die there (granted there was a penalty in waypoint money, but now it's really easy to make gold). Treat your character's life like it means something and you'll play a fun game I promise.
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