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akcsl.8501

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Everything posted by akcsl.8501

  1. Guild Wars 2 ran perfectly well on the new M1 Macbooks, I even made a video on it Cutting off Mac users is a very disappointing move by Arenanet. I am angry that they are completely shutting down the game for OSX users when there have been no issues with playing the game on both Intel and M1 processors. > @"Veprovina.4876" said: > > @"Vangalter.5210" said: > > > They're dropping it because Apple is making it impossible to code cross platform for developers. > > I thought Universal2 was there to make it easier. > > >They're moving to proprietary chips and an entirely different architecture that current code doesn't work on well, > > The game currently runs fine under Rosetta2 > > >Apple is not known for supporting their older systems > > *Looks at 2013 Macs on macOS 11.1* > > >And they're not about to code a new client from scratch just to accomodate Apple's stuff > > Yeah, i understand that, i mentioned it in the post. Regardless, isnt it a wine wrapper anyway? And i'm not asking for them to build a new client, im asking for them to keep using it until option (1) or (2) happen. > > >Sure it kinda still works now, but one new Apple chip later andthe support for the current OS is gone. > > The option (1) of what could happen, yes, but why not maintain it until then? > > > Apple is dead set on making developer's lives harder with the decision they made > > I mean, not really? They've been building up Swift for like half a decade and it's great for coding. Open source, too. And Catalyst helps being multiplatform. > > >that means double the work for every update of GW2 > > Again, thought it was a wine wrapper so it shouldnt require much maintenance if any at all >.< (please correct me if im wrong) > > >Linux at least is bridging the gap between Windows and Linux. Apple is widening it. > > M$ has been trying for years to build ARM machines and native ARM windows. Linux has a huge technological investment in ARM as well. But this is besides the point. > > > > > > Oops sorry, didn't notice the post. > > Look, just look at my previous post and you'll see the reason. > The game might currently run fine and all, but the fact is, it's a wonder support lasted for as long as it did. > Anet, from what i read (bits and pieces), is no longer staffed like they used to be. With covid and all the kitten that's happening right now i can't imagine they would be. > > Whatever the new chip is, Universal2, etc., the fact still remains that they're doubling the work basically for a very small userbase. > > Case in point: https://en-forum.guildwars2.com/discussion/119332/m1-apple-silicon-client-where-is-it#latest > > Did Guild wars really work on M1? Cause from reading the comments, it didn't, and Apple made it clear they're moving to that type of chip going forward... > That means coding from scratch for Anet... And if that's the case, i don't see how Universal2 or whatever made it easier. > GW2 might run fine now, but even Anet said in their post (i think), that in the future it's probably not going to work, in future OS updates. > > Wine is fiddly. Just look at Linux for that. Every new update to linux can and will mess up wine. Every linux distro, every distro version, all need slightly different wine settings, wine versions, etc. to make something work. That all has been managed by Anet so far, and it's still a lot of work for "just a wine wrapper". Anyone who messed with wine on Linux will tell you it's not that simple. It's not just the same client but with wine slapped on it and it "just works". There's tons of other stuff that needs doing for something to reliably work with wine. And every new update requires that process all over again. > > Bottom line is - it's probably too much work for a company that has less staff than it used to, and they're dropping support so they can focus on what needs fixing in game. > And there's a LOT that needs fixing. Performance for instance. It runs laughably bad on laughably overpowered hardware for such an old game. > > I mean, don't get me wrong, i'd love for everyone to have everything available for every platform, but that's just not viable. > > Besides, while Anet is dropping support for GW2, that doesn't mean people can't pick it up and make the windows client work on a Mac with Wine... That's what pepople do on Linux so... Unless the new M1 chip won't allow it. Wine is a windows wrapper after all, and windows is coded for the style of chips that are in PCs now, that architecture. M1 chip is very much different from that so it's really a gamble if it'll work and when. Nonetheless, i'm sure someone will figure out a way soon enough, and Mac users will be able to play GW2 on Macs again, just not in an "official" capacity.
  2. I've just posted a YouTube video on Guild Wars 2 and the new Apple silicon devices. If you want to check it out, it's here it should clarify a number of questions regarding compatibility
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