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Bellefon.1259

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Posts posted by Bellefon.1259

  1. Not a bug.

     

    The rules to solving (so far, subject to new inf.):

    - Four symbols, ~~same order~~ (edit: different symbols, different order)

    - Four trees, different every day at reset

    - Touch once, click sound confirms you’re correct

    - Touch a tree twice, you burn

    - Touch the wrong tree even with the right symbol, you burn

    - Touch trees out of order, you burn

    - Anytime you burn, restart at first tree

    - Success at fourth tree lets you port to hidden camp/POI

    - TTF doesn’t work

     

    Try to join squads working on it, it goes faster. They may have already solved it.

     

  2. [Halloween In Tyria](

    "https://youtube.com/watch?v=wg6lYJB1oaU")

     

    And even though this tune is from 2012, just recently I found a note from the composer, Maclaine Diemer, on SoundCloud, that made me appreciate it even more: "The idea here is that the violin playing the main melody represents the Mad King (shades of Nero). The clarinet and oboe that also play the melody represent his various wives and subjects who get caught up in his madness."

     

    Runner-up: [The Bloody Prince](

    "https://youtube.com/watch?v=eT_sxkTqGPI")
  3. > @"Vhallaian.4037" said:

    > Is there a fresh 80 guide somewhere, since that would probably more like our current situation?

     

    I’ll try. Yes, so much has changed. I have to leave so much out, but I’m going to try to hone in on the aspects possibly most helpful to fresh 80s.

     

    **Purchase considerations:**

    As far as purchases, buying Path of Fire now includes Heart of Thorns free (as of 5 days ago).

     

    As mentioned, the [Living Stories are currently on sale](https://en-forum.guildwars2.com/discussion/comment/1030442/#Comment_1030442 "https://en-forum.guildwars2.com/discussion/comment/1030442/#Comment_1030442") in the gem store at a discount (one week only? not sure). You have free unlocks to episodes of living stories if you logged in while they were current, even if you aren’t eligible to play them yet. The gem store automatically pro-rates the gem price based on what you already have unlocked.

     

    So, you own the basic game, making you eligible for season 2 after unlock/purchase. Buying PoF makes you eligible for seasons 3 and 4 after unlock/purchase.

     

    You don’t have to buy everything at once, but all the pricing is at its best right now due to GW2’s 7th anniversary. And if you find you value features more than sequential story telling, owning it all will allow you to change course fluidly.

     

    **Very high-level story overview (but not actual storytelling content):**

     

    - Season 2:

    8 episodes, 2 maps, leads into events of HoT

     

    - Heart of Thorns:

    16 chapters in 4 acts, 4 major maps, gliding, elite specializations, masteries, meta-events

     

    - Season 3:

    6 episodes, 6 maps, access to recipes & equipment, leads into events of PoF

     

    - Path of Fire:

    15 chapters in 3 acts, 5 major maps, 5 mounts, more elite specializations, masteries, meta-events

     

    - Season 4:

    6 episodes, 6 maps, 2 mounts, access to recipes & equipment

     

    **Recommendations for starting over at 80:**

    I suggest playing the story, in order, to give your re-introduction 5+ years later some direction. The living stories and expansion stories are pretty good at leading you in logical progression through the maps.

     

    Starting with season 2 will allow you to re-familiarize yourselves with your core level 80s, as well as all the ways the game has changed. There have been many tweaks and re-works to traits and skills since you’ve played.

     

    Next logical step is into the Heart of Maguuma maps (HoT expansion) to begin earning hero points and leveling masteries (xp + mastery points), and onward from there. You will really want to be proficient on your characters by the time you play the expansions, since many mobs are tuned to be countered with the elites you have yet to earn. And just to tease (no spoilers), the final HoT map has arguably the best meta event in the game.

     

    Having said that, I wouldn’t be a slave to the story. Keep hopping out. If something interests you on the map, go for it. The non-instanced parts of the story will let you see what others are saying in chat. You might hear announcements for: events, metas, bosses, bounties, or commanders leading hp/mastery/wp runs. If it’s in chat, it’s likely not solo-able (or duo-able?), and you might as well be open to randomness if helping others helps you guys out, too. You can always return to the story.

     

    Also, some mastery points are on the maps (like vistas), but others are achievements or story rewards. The Hero Panel is your friend, since mastery icons indicate which activities in the Achievements panel or Story Journal award them.

     

    **Finding other players:**

    Maps aren’t dead, but they will almost be, or seem so, at certain times. Just be aware of various factors that increase or decrease population if you need help:

    - prime time for your region/time zone

    - dailies (Caledon Forest is a starting zone, yet it was busy recently for an events daily)

    - boss and meta-events (get help well before or just after an event, just not during)

    - Anet’s special events make some maps very active (boss rush, meta rush)

    - festivals (Dragon Bash made Shiverpeaks more lively recently, Four Winds occurs in two instances, so might have sucked some people out of world maps, can’t confirm)

    - LFG tool lets you right-click players to join their instance if you end up in a different instance from your party/squad

     

    In addition to the wiki in general, the [Event timers](https://wiki.guildwars2.com/wiki/Event_timers "https://wiki.guildwars2.com/wiki/Event_timers") page is extremely useful. Any event that is on a predictable schedule is listed, as opposed to Orr-style stand-around-waiting-and-maybe-events. This improves your chances of finding other players, even if you’re not there for the event itself.

     

    Welcome back.

  4. The skimmer may be “the water mount” — and good at it, since on water, its base speed is fastest of all the mounts.

     

    But the skimmer has a few extra tricks that are often overlooked when assessing its utility:

    - its natural hover makes it the safest mount to use over large stretches of dangerous ground, such as lava, quicksand, poisoned water, branded lightning, etc;

    - it has the longest sustained moving evade, when traited (springer has probably the longest stationery evade while preparing to jump); and

    - it can be mounted while on the water’s surface, speeding up a long swim to shore.

     

    My most used:

    - jackal on land

    - skimmer on water + dangerous land

    - skyscale in the air

    - warclaw in wvw

     

    I still use the other four mounts, though, depending on the situation.

     

  5. > @"Tommo Chocolate.5870" said:

    > > @"Rasimir.6239" said:

    > > > @"Tommo Chocolate.5870" said:

    > > > Thanks OP and others for all the info. Does anyone know, when you activate this, is it active just for the character, or for the whole account? Does it have a finite duration? And is there anything that can go wrong? (My guess is, at the very least, if you enter SAB while it's active it will be disabled - although obviously that's not possible right now.)

    > > It gives the character that uses it a stacking buff. Each use of the item stacks one charge, and each kill of a skritt removes one charge and gives you one box. There's no time limit on the buff.

    >

    > Thanks!

    >

    To further clarify: _looting_ a skritt, not _killing_ it, removes one stack of the Bonded Hunter effect. I was in a group in Orr killing wave after wave of Risen farmers and chickens, and I would occasionally see a skritt gang member appear and die without getting the drop (not enough dmg? too far away? exclusive single drop per skritt? just plain old drop-rng?)

     

    So if you kill it or it dies and you don't loot, it seems you don't have to stress about not getting the Recovered BL Goods drop, eventually.

     

    [wiki source](https://wiki.guildwars2.com/wiki/Bonded_Hunter—Knife_Tail_Gang "https://wiki.guildwars2.com/wiki/Bonded_Hunter—Knife_Tail_Gang") --> "Looting Knife Tail Gang members while bonded will give Recovered Black Lion Goods and remove one Bonded Hunter stack."

  6. > @"Justin Time.7054" said:

    >

    > Do you think your method may be good with this premises?

     

    I was having performance issues, not crashes, so not sure this process would help your situation.

     

    Also, if the problem is caused by the corruption of your Gw2.dat file, I believe this process preserves that exact same file.

     

    I have no idea what’s causing your crash, but it’s worth ruling out corruption of the game client by running a repair (if you haven’t already). It’s an easy low-risk troubleshooting method (compared to downloading a fresh client.) It fixed my crash problem once.

     

    Anet’s instructions —> [ https://help.guildwars2.com/hc/en-us/articles/201863008-Repairing-the-Game-Client]( https://help.guildwars2.com/hc/en-us/articles/201863008-Repairing-the-Game-Client " https://help.guildwars2.com/hc/en-us/articles/201863008-Repairing-the-Game-Client")

     

    When copying/pasting into Terminal, make sure to modify the file path if your GW2 app is not in your Application folder.

     

    Also, when running this repair on a Mac, Terminal does not give any feedback that it’s finished, so I just let it run for about two hours to make sure it does its thing.

  7. > @"Zetsuei.8942" said:

    > As I sit here and type this my server is being spawn camped and we're unable to do anything because the 15 of us can't fight their 30+ here.

     

    The Outnumbered buff is an incentive to keep fighting in a map rather than abandon it, not to give combat advantages, as others have already stated (though I think some of the score deprecations are interesting ideas.)

     

    But what about a “Spawn Camped” buff to focus on the specific issue of spawn camping?

     

    Let’s say the enemy/ally ratio in spawn territory (using current territory boundaries) is 2:1 (or whatever). If the ratio persists until the next 5m tick (mirroring how Outnumbered gets applied), everyone in map currently (but not fresh joiners) gets the buff that opens a portal in spawn leading to a random tower (excluding camps/keeps) on that enemy’s territory in the same map (similar to the non-random travel portals in Edge of the Mists, again not usable by players just joining the map.) Hitting objectives while this buff is active doesn’t cause swords to show on the map until the buff is gone.

     

    Or maybe the portal exits “inside” the random enemy tower (any tier) — you can bet spawn would clear up fast.

     

    Yes, there’s more than one path out of spawn, but it’s still a relatively tight area. This buff will likely only last one tick. It deters spawn-camping, and creates activity again, even if short-lived once the zerg hunts you down. So the spawn-campers get a slap on the wrist, the outnumbered team gets a little progress, but no combat buffs to disenfranchise any side.

     

  8. > @"Gop.4023" said:

    > I am not sure that it is only on the mac client but it is what I use :)

    >

    > 1) I play in windowed mode and if I minimize the window the game will crash about 50% of the time.

    > 2) Since the last patch (I think) I cannot close the game anymore. When I hit quit the game hangs and the mouse pointer becomes a spinner. I need to force quit every time.

    > 3) Also, the PvP lobby uses a LOT of bandwidth for some reason. The gem store takes forever to load (if it loads at all) when I am there.

     

    1. I run full-screen — can’t comment on the crash. What I will say is that if you are using windowed mode as a way to access your browser or other apps, full-screen on Mac utilizes Spaces in Mission Control, so you can use the default keybinds (control + left arrow; control + right arrow) to quickly switch in/out of the game. I found this out by accident a few months ago.

     

    2. I also force-quit every session now. It started for me on April 16th. Repairing the client (let it run the repair for two hours) had no effect.

     

    3. I get the same sluggish performance loading gem store and TP no matter where I am ;(

     

  9. > @"monkeyface.5627" said:

     

    Same. Now, if I run the game client for a brief time, about 15–20 minutes, it quits properly. Otherwise, I have to force-quit every time. This started for me in mid April. This isn’t usual, as I’d been quitting reliably for the prior seven months.

     

    I just force-quit every session now. It works, and I don’t know what else to do (having already repaired the client.)

     

  10. > @"DrMORO.4627" said:

    > Thanks for the re-post here as well!

    > Well written!

    >

    > Yet, now I have most everything GW2 on an external Thunderbolt 2 SSD drive, including both the 32-bit app and working 64-bit app.

     

    Thanks, glad to hear.

     

    On the subject of external SSD, I’m considering doing that. In your experience:

     

    - does Guild Wars 2 64-bit.app on the external SSD interact correctly with all the ancillary data files (Application Support and preference file located in ~/Library) on the primary drive?

    - is a USB 3.0 connection as good as Thunderbolt 1.0 (my current connection options)?

    - should the connection on the SSD match that on the computer (USB <-> USB, Thunderbolt <-> Thunderbolt)?

    - given Guild Wars 2 64-bit.app is currently 46gb, is there a recommended gb overhead minimum to handle I/O and any temp files?

     

    Just thought I’d ask while you’re current on the thread and have done this. At some point I might make a separate thread asking about external SSD’s on Mac.

     

  11. > @"DrMORO.4627" said:

    > Do NOT delete your 32-bit GW2 app, just yet!

    > Although your actual game stats and everything is saved online, to play on a Mac (or PC), you still need ALL the essential graphics and other basic game data that is saved locally on your Mac somewhere, which is usually within your App package. I do not remember the details, but to run the 64-bit GW2 app, it will automatically access your 32-bit data. You can also 'transplant' this data file into your 64-bit GW2 app package, but how-to details should be somewhere within this tread. Hopefully, someone here can post a refresher link about what to do with the GW2 data files on a Mac. You can re-download all your game data, but this is very time-consuming.

     

    I recently posted my how-to process on the forums for doing exactly this "transplant" of the .dat files to avoid a time-consuming bandwidth-hogging full download: [Removing multiple clients (32- and 64-bit) on Mac might solve some issues](https://en-forum.guildwars2.com/discussion/81615/removing-multiple-clients-32-and-64-bit-on-mac-might-solve-some-issues "https://en-forum.guildwars2.com/discussion/81615/removing-multiple-clients-32-and-64-bit-on-mac-might-solve-some-issues")

     

    While I deleted my 32-bit version (I really think it's way beyond support at this point, and could actually be part of the problem), I suppose you could save a 32-bit "archive" of the app, Application Support folder, prefs & cache files -- just put them all somewhere together safely outside the Application folder. Or better yet on an external HD so the 64-bit doesn't try to utilize those files in some way.

     

    I only recommend this for at least intermediate techhies that know enough to confidently poke around their computers. Hope this is some help.

  12. **Problem: Mac client unplayable**

    The 64-bit Mac client was essentially unplayable for me for various reasons, the two most important being:

    - extremely long load times for graphic elements every map change; and

    - skill usage displaying out of sync (an AoE circle would be actively on the ground, but no visual for it for 1-2 seconds.)

     

    I had never removed the 32-bit client, and thus had two GW2 applications in my applications folder. Could these problems be related to issues my system is having accessing the appropriate files, or encountering interference from outdated files?

     

    I understand why Anet created a process that allows the 64-bit Mac client to access files from the 32-bit installation. This means customers don’t have to follow directions for a more involved re-installation, or muck around in hidden directory structures. Ideally the new 64-bit client would have automated the reorganization and removal of obsolete files.

     

    I decided to completely uninstall both the 32-bit & 64-bit client, and all associated files and folders, and then do a fresh install. (I had nothing to lose, since my Boot Camp set-up had gone wonky, and GW2 in Boot Camp can run very hot.)

     

    This information isn’t new, I just couldn’t find it consolidated in one place, and in such a way as to make someone like me (with intermediate tech know-how) feel confident that I could interrupt an install and then replace a file stored “inside” an OS X application, something that was new to me, and works a little differently from Windows. So I thought I'd share my process.

     

    Overall it should take about an hour, most of that is the time it takes to copy/move a huge 45gb dat file.

     

     

    **However, PLEASE DON’T DO THIS if:**

     

    * you’re not comfortable digging into your application files; and

    * you don’t know how to find library files — Apple hides these by default, so I’m not going to talk about that in this post, and if you don’t know how to find them, then you probably shouldn’t attempt this operation.

     

     

    **How-to —> summary:**

    Basically, you’ll need to:

    1. Save two GW2 files: Gw2.dat and Local.dat

    2. Uninstall both the 32-bit & 64-bit versions completely

    3. Reinstall the 64-bit client

    4. Interrupt the install/download after 5-10 minutes

    5. Finally, place your two saved .dat files in the appropriate locations

     

    Saving the Gw2.dat file means you won’t burn time & bandwidth re-downloading 45gb of data, which could take about 6 hours or longer depending on your internet plan/connection.

     

    Saving the Local.dat file means you’ll preserve settings that are saved on the client side (most others are already saved with your account on the server side.)

     

     

    **How-to —> detail:**

    `1. Save two GW2 files: Gw2.dat and Local.dat`

     

    Save Gw2.dat from here:

    - /Applications/Guild Wars 2.app (32-bit version)

    - right-click the app and select “Show Package Contents”, then continue drilling down into the folder structure: Contents/Resources/transgaming/c_drive/GW2/Gw2.dat

    - Gw2.dat is a large file, approx. 45gb at this time

    - if it’s the 0 bytes version of Gw2.dat, you have the wrong one

    - save this file to a temporary location, such as the Desktop or a temporary folder of your choosing, though be aware that due to how application files may work on different OS versions, it may duplicate this file rather than just move it, so be ready for that if you have limited hard drive space

     

    Save Local.dat from here:

    - /Users//Library/Application Support/Guild Wars 2/Local.dat

    - this file will be smaller, approx. 100mb

     

     

    `2. Uninstall both the 32-bit & 64-bit versions completely`

     

    Anet gives pretty clear instructions: Uninstalling Guild Wars 2 (https://help.guildwars2.com/hc/en-us/articles/360001707707-Uninstalling-Guild-Wars-2)

     

    * delete both GW2 applications

    * delete the entire Guild Wars 2 folder in the Application Support folder. A fresh version will be recreated during reinstallation

    * when you’re removing preference and cache files, “guildwars2” and “transgaming” are part of the files names — I found and removed two preferences and two cache files

     

     

    `3. Reinstall the 64-bit client`

     

    Download the Gw2Setup-64.dmg installer from Anet, only available in 64-bit for Mac.

     

    Open the .dmg file, place Guild Wars 2 64-bit.app in your Applications folder, and open it to begin reinstallation.

     

     

    `4. Interrupt the install/download after 5-10 minutes`

     

    Quit the app to halt the download, and avoid re-installing the entire 45gb download. This gives the installer time to create the necessary directory structure and any necessary additional files, to make sure everything is in the right place.

     

     

    `5. Finally, place your two saved .dat files in the appropriate locations`

     

    Replace Gw2.dat here, replacing the partially downloaded .dat file:

    - /Applications/Guild Wars 2 64-bit.app

    - right-click the app and select “Show Package Contents”, then continue drilling down into the folder structure: Contents/Resources/Gw2.dat

    - you may have to copy/paste the .dat file, rather than moving/dragging the file

     

    Replace Local.dat here:

    - /Users//Library/Application Support/Guild Wars 2/Local.dat

     

     

    **Success:**

    This solved my two most important problems. I don’t know why. Is it really as simple as not having my Gw2.dat file not living within the 32-bit app? Or could an older file have been the cause, sinc approx. 25 files were deleted in this process, along with about the same number of empty placeholder folders? If anyone with more technical knowledge has any insights into why this worked, please explain or theorize.

     

    _I’d like to stress that if your Mac installation is working right now, don’t bother with this._ This did not optimize the game for me in terms of better fps. I’m still running all graphics on their lowest settings. It just made the game “playable” in terms of the problems mentioned in my first paragraph, and if you’re experiencing the same or similar, this may be worth a try.

     

    ************

  13. Try this:

    * open Activity Monitor (in Utilities folder on every Mac)

    * while in the CPU tab, type "guild" in the search box (without quotes)

    * if any processes are running for Guild Wars 2, select them, then click the X icon/button to force quit them

     

    Sometimes a process may "hang" in the background even after you've quit an app and it's icon isn't showing in the Dock. If that has happened, already running processes can prevent a fresh restart of the app because the system thinks it's already "running."

     

    May not be your issue, but it's easy to check, and it's faster than re-booting. This works for any app btw.

     

  14. Running in WvW in Discord and Teamspeak, spanning multiple re-links, I’m just not hearing arguments against this mount. Only complaints were pertaining to the the initial learning curve of having to dismount to buff and stealth before a fight, otherwise it’s been a non-issue in my experience.

     

    In fact, it’s a little annoying how often north camps on home BL’s are flipped by 1-2 players (both Alpine and Desert) now that roaming that distance is more convenient.

     

    Some classes can still do enough damage to cause warclaw dismount, so it’s not a free pass. While I’m not sure an instant dismount ability (coming soon) is the right approach, i won’t be sad to have something that puts me on par with rangers/thieves/eles that can dismount players most effectively right now. But before that, instead of being vulnerable to only direct damage, I’d have preferred they be affected by condi as well (cripple, chill, fear, etc.) More capability to deter warclaws, but still work rather than instant dismount.

  15. > @"Cyninja.2954" said:

    > Skyscale excels at:

     

    Thanks for these flight tips. I knew the Bond of Faith trick, but it didn’t occur to me to use Bond of Vigor with the skyscale. Huh, go figure.

     

    Poor skyscale got a bad rap for being slow, probably because it got evaluated based on the temporary loaners in Dragonfall. And they ARE heavier than griffons, so initial lift off drags a bit on the first wing flap up vertically.

     

    Yet, apart from that initial lift stutter, skyscale just doesn’t feel as slow to me, even before learning the figures on the wiki [https://wiki.guildwars2.com/wiki/Movement_Speed#Mounts](https://wiki.guildwars2.com/wiki/Movement_Speed#Mounts "https://wiki.guildwars2.com/wiki/Movement_Speed#Mounts"):

    * land speed: griffon = skyscale

    * airborne without movement abilities: griffon’s 624 u/s = skyscale’s 612 u/s

     

    Two more tips to improve skyscale speediness:

     

    **1. Touch-and-go altitude reset:**

    For the first couple days, I would land on a ledge and wait for the teal altitude bar to fill completely before taking off again. No need to pause, or even land, just touch “valid” ground and keep going.

     

    **2. Dash to descend:**

    Angle down and double-dash towards your ground destination, rather than helicoptering down vertically, if going for speed rather than precision landing.

     

    One more tip:

     

    **Keybind the interface that should have been:**

    I’m not sure why Anet created a distinction between a “skill” and a “mount ability”, such that there is often confusion now between skill 1 and mount ability 1 — two skills, both labeled “1”, that land/water mounts share, and a third skill labeled “2” for air mounts. And then gave mount ability 1 a default “V” key positioned to the right of mount ability 2 with the “C” key, putting them in reverse 2-1 instead of 1-2 order.

     

    But I think of them as three mount skills 1-2-3. Anet already put skill 1 on the skill bar, but it’s possible to fill in the “invisible” UI skill slots 2 and 3 by binding the two mount/movement abilities to those keys. I didn’t do this at first because I thought it would overwrite weapon skills, but it doesn’t.

  16. This problem occurs for me when using default skins.

     

    _When I use custom skins, I mount successfully, **every time**._ Even in high-population settings like WvW or meta-rush events (apart from the overall lag, of course.)

     

    Btw, I’m defining success functionally, as being able to see my character both mounted and moving accurately in the game space, independent of how long it takes the visual graphic of any particular custom skin to load.

     

    I don’t know the underlying cause, but I’m fairly convinced that default skins indicate the problem, and somehow the way that custom skins are applied to the mount transformations in the code fixes the problem. It should at least be taken seriously, because if devs try to replicate this bug using mounts with custom skins only, they’ll likely not see a problem that needs fixing.

     

    I bought skins shortly after the first mounts were introduced, and thus never noticed a problem until the roller beetle. I solved my beetle issue with a custom skin. Same with the warclaw (which was almost unusable in WvW.) Eventually, I’ll get scyscale skins as soon as they come out, rather than perhaps wait for something I’d rather have more, because I know it will fix the problem for me.

     

    Actually, I’d challenge everyone to revert all your mounts to their defaults for a day and see how it goes.

  17. If you’re having this issue, check that particular mount to make sure it’s not using the default mount skin. Apply a custom skin to eliminate this problem. The bug fix is not working for mounts using the defaults, and you can expect mount failure roughly 20% of the time.

     

    You can’t just own a custom skin, it has to be applied.

     

    If you already own any custom skins, it costs nothing to test this. Just revert any mounts with skins to their defaults to confirm if the problem now occurs on those mounts, too.

  18. This is pretty petty: Opening each Desert Crafting Material Coffers requires a total of 5 clicks + scrolling (double-click to open, scroll to the bottom of the list for the only items worth choosing after you've already gotten each of the 9 account-bound recipes, click to select, click the Accept button, finally click the Yes confirmation.)

     

    An improvement would be to place the two items that you will repeatedly select at the top of the scrolling list, and eliminate the final Yes/No choice by letting Accept act as sole confirmation.

     

    It's very minor in the overall scheme of things, but maybe the dev that sensibly re-ordered the daily achievement categories in most-recent-first order, located on the left side of the Achievements panel, will see this and take pity ;)

  19. If you think the match can still be saved, and you're in a spot without an active fight, one more option:

    * type `/stuck` and wait 30 seconds (sometimes less) -- this will port you back to spawn

     

    This only works if you don't move, don't use skills, and don't take damage. Basically just remove your hands from the keyboard after you hit return.

     

    Of course, it's more of a sure thing if someone on the enemy side is a good sport, and kills you specifically to allow you back into the game instead of leaving you in the wall or rock. Death is the more reliable way back to spawn, because even AoE dmg at long range can override the stuck command.

     

    Still, the better long-term solution is reporting as a bug _in-game and in-position_, as already suggested.

     

  20. Confirming that I was able to use all 27 of my keys to open sunken chests in a one-hour period. Acquiring a key by killing 10 kraits is a time-gated daily, but opening chests is not time-gated (or at least by so short a time that I didn't notice.)

     

    Starting after the fix officially appeared in the release notes, at about 10pm EST on Tuesday, I completed my 6 remaining previously bugged chests. Completing the 10th chest reset the Master Diver achievement immediately. I was then able to open the next set of 10 chests, twice. Nice surprise, since I thought it'd be plausible that after opening 10 chests, I might have to wait for a daily reset for a full new round of Master Diver. I did this on a single character, if that matters.

     

    What I noticed, that might help others, is that if I hung around the 10th chest that I'd opened, it didn't seem to reset. But if I went to another chest/map (I didn't need to log out), all chests were reset and ready to open. In one case I even hopped right back to the 9th chest I'd opened to see if there might be an individual chest timer, but I was able to open it. So the order of opening chests didn't matter, as long as I didn't open any chest twice in a row, even upon reset of Master Diver.

  21. > @"Ayli.1027" said:

    > I'm on my 3rd round of Master Diver achievement. I have 3 locations (Timberline Falls, Bloodtide and Snowden Drifts) where chests appear open and are not interactive. I sent a ticket and got response. ANet is aware of the problem and is working on a fix, no time frame of a fix was given though. So just waiting.

    > A few points was given by Anet customer support.

    > 1. You can open chests in any order.

    > 2. You can open as many chests as you have keys for, given only one chest per your Master Diver list. You have to complete the list before starting to open the same chest and it has to be after the reset.

    > 3. No penalty for opening more than one chest in one day.

     

    Thanks for the clarification from customer support.

     

    As with many others here, I also seem to be stuck in the third round of this achievement. Was able to complete 4 chests: Gendarran, Bloodtide, Frostgorge, & Mount Maelstrom. The remaining 6 chests never reset.

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