power damage of some of those skill staff etc needed a tuned down really. as spellofiniquity says, 12k? pls really no....
about condis, i think the issue isn't the conditions in itself, but the game mechanics in the all.
the reality is there are some classes and builds and weapons skill that applies heavy conditions damage as torment and burning. (scepter mesmer- scepter eles - mace/axe revs etc etc).
in those case auto attacks applies torment or burning with low low cds.
combined it with the game mechanics of condi removal that cleanses the first in the list so we will have:
organized groups etc will have less of an issue;
but in smaller fights, drop burning-torment that ticks heavily, covered by other conditions as weakness-imob-chill-cripple-bleeding, auto attack torment-burning (stack in intensity so 2-3-4-5-10 stacks), condi removal will remove the first in the list, still having burning and torment bringing you to death.
even in a 0 condition damage build, burning still ticks a lot.