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funghetto.1584

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  1. ty RazorClaw.9475, was fighting with the legendary runes right now XD was already "it must work with the money and time i spent on it"
  2. > @"funghetto.1584" said: > > ok. quality of life in the post title doesnt fit at all. > everything i said would make some weapons or skills worth of considering in some builds. > > pistol 1 something more than a bleeding on single target and a direct damage aoe that its kitten basically! > shortbow of rangers? get insane buffs from side-flank, as shortbow of renegade is a spam aoe of conditions lol > or even do it a chain seeing scepter skills of mesmer-necro and so on. (even dagger on soulbeast is a kitten chain! and so on) > pistol bla bla bla of anet said the range would have been based line, so i ask again anet to put it. simple. > > elixir e why not benefit with the 2-3 stacks of might? LOL its an ELIXIR and with Hgh traited gets only cd reduction! > > sword skill 3 why benefit from crystal configuration zephyr? because its a leap a movement skill. because warrior as rev as even necro has a trait that or removes imob on movements or get in death shroud removes those condi. > > hard arena why not 30s and 6+3s in wvw? because its a kitten nice skill with inventions and protection and purity of purpose would make it a choice in some holo sw-shield builds in wvw. > > bomb kit unblockable? yes. why not? seeing except in pve, in the rest of scenarios its kitten. ranger traps are unblockable from day 1. > > rocket boots is a movement skill , and has a toolbelt that well is meh. > why not put it a break stun? would make it worth for builds pistol-shield sword-shield. seeing there is no way of getting rid of imob-chill-cripple (only with rifle) > > aed f1 skill aoe stun? why not? seeing that spellbreaker has it 8s with full counter. > and 20s cd of f1 would be nice aoe 240 radius. > > this is why i suggest those changes. > > Obtena.7952 maybe you should read better hehehehe this is why im suggesting those things. and pistol auto attack that is around 1s i wrote it in the 1st thread heheheheh cheers guys!
  3. ok. quality of life in the post title doesnt fit at all. everything i said would make some weapons or skills worth of considering in some builds. pistol 1 something more than a bleeding on single target and a direct damage aoe that its crap basically! shortbow of rangers? get insane buffs from side-flank, as shortbow of renegade is a spam aoe of conditions lol or even do it a chain seeing scepter skills of mesmer-necro and so on. (even dagger on soulbeast is a damn chain! and so on) pistol bla bla bla of anet said the range would have been based line, so i ask again anet to put it. simple. elixir e why not benefit with the 2-3 stacks of might? LOL its an ELIXIR and with Hgh traited gets only cd reduction! sword skill 3 why benefit from crystal configuration zephyr? because its a leap a movement skill. because warrior as rev as even necro has a trait that or removes imob on movements or get in death shroud removes those condi. hard arena why not 30s and 6+3s in wvw? because its a damn nice skill with inventions and protection and purity of purpose would make it a choice in some holo sw-shield builds in wvw. bomb kit unblockable? yes. why not? seeing except in pve, in the rest of scenarios its crap. ranger traps are unblockable from day 1. rocket boots is a movement skill , and has a toolbelt that well is meh. why not put it a break stun? would make it worth for builds pistol-shield sword-shield. seeing there is no way of getting rid of imob-chill-cripple (only with rifle) aed f1 skill aoe stun? why not? seeing that spellbreaker has it 8s with full counter. and 20s cd of f1 would be nice aoe 240 radius. this is why i suggest those changes.
  4. you use every day rocket boots? wow if you do. or even consider it as skill to use! as hard arena in wvw, as whatever i said in there. balance? yes. i say happily and convinced that there is kits-weapons-stuff that are forgotten and or use them 2 times and for the other 50 times use something else. as things that most ppl wouldnt use here or there. why don't anyone come out you with some ideas in general? said this. lets keep everything like this. and put in the bin some skills-weapons LOL ok ok .
  5. power damage of some of those skill staff etc needed a tuned down really. as spellofiniquity says, 12k? pls really no.... about condis, i think the issue isn't the conditions in itself, but the game mechanics in the all. the reality is there are some classes and builds and weapons skill that applies heavy conditions damage as torment and burning. (scepter mesmer- scepter eles - mace/axe revs etc etc). in those case auto attacks applies torment or burning with low low cds. combined it with the game mechanics of condi removal that cleanses the first in the list so we will have: organized groups etc will have less of an issue; but in smaller fights, drop burning-torment that ticks heavily, covered by other conditions as weakness-imob-chill-cripple-bleeding, auto attack torment-burning (stack in intensity so 2-3-4-5-10 stacks), condi removal will remove the first in the list, still having burning and torment bringing you to death. even in a 0 condition damage build, burning still ticks a lot.
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