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Out Mapped.3407

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  1. > @"Kodama.6453" said: > My hope for the next engineer elite spec is the Plaguedoctor. > > Lorewise, it fits really well into Cantha. Plaguedoctors could be the descendants of the Am Fah, an organisation that tried to use the magical plague in Cantha to strengthen themselves. It seems reasonable that these people didn't just experiment with the plague, but also with different chemicals. > > It is a support elite spec, primarily focused on boonsharing as well as having a little healing here and there. With that spec, we finally become viable meta healers for raids and strike missions. > Their weapon choice is the mace, which they are able to dual wield. Plaguedoctors were always looking for ways to carry as many of their concoctions into the battlefield as possible, so they started to use maces with hollowed out heads to fill with their alchemical tinctures. Maces are applying different conditions on enemies, primarily poison and confusion, but they are also able to buff their allies with boons. > > For utility skills, the plaguedoctor could get either corruption skills or preparations. > Corruptions make alot of sense with their lore, they use dangerous chemicals to strengthen themselves, but it all comes with a price. In their case, they are not applying conditions on themselves, but using a corruption skill costs a small amount of flat health. It would also provide some synergy with Medical Dispersion Field, since some of your healing doesn't get shared if you are at full health. Now you can damage yourself slightly to improve your outgoing healing. > Preparations could be different devices placed on the battlefield to spread fumes and chemicals to hurt enemies and buff allies, but I tend more towards the corruption skills. > > The class mechanic is the fumigator, your F5 skill gets replaced with the "activate/deactivate fumigator", which will change your other F1-F4 skills. One of these skills lets the plaguedoctor spread fumes around themselves, creating a combo field with adjustable effect. You can pick one of 3 traits, they either make the fumes a water, poison or light combo field, letting you specialise into either healing, condition damage or condition cleansing and boon application. > To use this combo field you need to fill your "gas tank", you are doing so by applying conditions on enemies or boons on allies. This sounds fantastic! I am definitely on board with this one!
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