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SwankyMutt.9521

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  1. > @"Bellatrixa.3546" said: > When they designed and released scribing, they had a feature called [Resonance](https://wiki.guildwars2.com/wiki/Resonance_(resource)), which would reduce processing times. When they decided to remove Resonance, they never reduced the processing times to compensate, so now we have literally no way to speed it up. Because no one at ANet seems to care about WvW or guilds as a system, we have the current torture of siege processing. I know my guild would gladly be sinking gold for Resonance into speeding up the queue. That being said, I'd rather see the queue not be a thing at all but removing it would probably cause a black hole to open in the middle of EBG or some similar kitten because spaghetti code. Bringing back Resonance and making it buyable again would just be re-adding an existing feature. Although that might end up deleting everyone's infusions or something, idk. > Quite honestly, guilds as a whole need a rework, as does scribing to a certain extent. I am one of two scribes in my guild. We are not a large guild and use guild catas quite frequently (we call them crack catas for a reason) so we can hit objectives fast. Which means I spend quite some time at the device making and queuing siege. I have to agree with some type of rework to the system. We already got the ability to get tactics out of a box, maybe bring back a modified version of resonance. My guildies would be more than happy to do something like this if it meant I didn't complain every time I had to make siege. XD
  2. > @"Zikory.6871" said: > This post is why I prefer a closed tag. I care not for other peoples entitlement. Conform to our playstyle or follow someone else, your enjoyment takes no precedence over the guildmates and friends that have supported the group over the years. > > >As for hidden tags... guild raids don't usually want pugs to follow their tag to leech off them... > Not really "leech" but if you find good outnumbered fights, you don't want 20+ pugs showing up clouding a group you were already able to fight. Hiding the tag can give you a few fights before everyone zeros in on the OJs. > > "Why is Firebrand not that popular in WvW" - Because playing support for random pugs that "play however I want" is extremely frustrating, especially for new Firebrands that still think its there job to save everyone. ^ This. There's another post going on about paying commanders and it is literally the same issue. 'We don't have tags. Everyone is using private tags now. I want, I want I want.' > @"SwankyMutt.9521" said: > However, if you honestly want to encourage people to tag or drive then just be appreciative or helpful. I've seen an influx of posts complaining about commanders or private tags and the such. Want to change that, do these things: > > * **Don't be a jerk** in Map/Team chat. Be supportive or offer **CONSTRUCTIVE** criticism privately to the tag. That's the quickest way to discourage a tag who is having an off night or even one who is just now learning. > * **Get on Comms.** and be willing to **bring something helpful/useful** to the group if you have that option. Ask the Commander what is needed. Yeah playing a condi troll druid is fun and completely stupid, but when I look to join a group or my guild forms up, I'm rolling onto something that's helpful. We want to have fun and working together is how we have fun because it can **generally** lead to a higher rate of success. > * Be willing to **FOLLOW**. Just because you don't recognize the name, maybe go check them out. All ways that the WvW community can try and support and encourage those that do want to pop a tag. It was touched on before about commanders and their 'core' group. My guild runs small generally and there have been times attempts were made to rally defenses. We would end up with a handful of comp'd toons on discord and the rest of our group was roamy characters some of which are doing their own thing. There is no way we would be successful against a group and we weren't. > > All things you can do to help a tag be more successful and the more successful they are the more likely they will open tag again that don't straight up require payments. This is honestly however a position the WvW community has put themselves into over time. We don't work well with one another (outside of our select circles) anymore. We are judgmental and harsh to new players or players who need help learning the game mode. We are entitled and want to play what we want how we want and nobody is making me get on comms. Then we complain about not having tags or not winning fights. I've watched entire guilds/servers groups stand by and watch T3 objectives be taken just to prove a point to the other server about how server x was nothing without their group. The rest of that pairing was toxic and nothing got done. Very few open tags were seen during that pairing. > > **TLDR** Want to encourage commanders? Don't be a jerk. Be supportive. Be helpful. Be constructive. Get on comms. Work together. If the group wins or has fun, the commander will be more willing in the future to do more. If the server is toxic or uncooperative no amount of gold will make the commander continue tagging for an extended amount of time. Granted the 'We' is as a whole, not specific individuals before anyone gets super defensive. However, it is the same idea. Want to see more open tags, maybe the server should change how they look at those groups. Why should I bother having my group open tagged when we catch nothing but slack if we play differently? Maybe we don't want 15 rangers in the group and don't want to deal with people being salty over it? Or if we go to an objective that you don't agree with? Or we didn't respond to your call out for a camp while we were defending something different? Also considering the amount of match manipulation by servers as they tank or hold back so they don't fight certain servers, the huge gaps in coverage, paired server population, PPT vs PPK score percentages, etc. your server's tier isn't really something to flaunt as an end all be all. For instance SoS is dominating T2, yeah. They also have the highest population during OCX and SEA. BG is the only one close to that activity and let's be honest they have coverage at most times anyway. You have numbers and can afford to have a not entirely comp'd group and farm that score over night. There's nothing wrong with that, that's what people on that server enjoy. Take a different server like FA, they have one of the highest PPk% at 27% right now (NA that is, not sure on EU) . That's an entirely different playstyle. They focus on fighting/PPK and with potentially smaller numbers rely on their comp more. Still nothing wrong with that either, they enjoy fighting. However if they are gonna catch flak for their playstyle, have people hinder their fun well why not private/close tag/require comms? That is their choice, just as it is your choice to bring a character that doesn't offer anything to their group synergy/playstyle and not work together or support/encourage them.
  3. Donating siege itself to Commanders who open tag was a way to help them from spending their own (or their guild's) gold on those things. It was a pretty regular thing back in the day, siege then was pretty expensive and could rack up in price. Or if you forged it in the Mystic Forge it took foreveeeerrrrr. So people did this as a way to show appreciation for that individual open tagging. Granted, with the introduction of skirmish tickets and all that the cost to craft or buy siege has dropped dramatically. It's still not a bad thing to do, especially if you notice your commander throwing a ton of guild siege. You have a stack on each character? Send a stack of plebs to the Commander so they can turn around and make more guild siege. However, if you honestly want to encourage people to tag or drive then just be appreciative or helpful. I've seen an influx of posts complaining about commanders or private tags and the such. Want to change that, do these things: * **Don't be a jerk** in Map/Team chat. Be supportive or offer **CONSTRUCTIVE** criticism privately to the tag. That's the quickest way to discourage a tag who is having an off night or even one who is just now learning. * **Get on Comms.** and be willing to **bring something helpful/useful** to the group if you have that option. Ask the Commander what is needed. Yeah playing a condi troll druid is fun and completely stupid, but when I look to join a group or my guild forms up, I'm rolling onto something that's helpful. We want to have fun and working together is how we have fun because it can **generally** lead to a higher rate of success. * Be willing to **FOLLOW**. Just because you don't recognize the name, maybe go check them out. All ways that the WvW community can try and support and encourage those that do want to pop a tag. It was touched on before about commanders and their 'core' group. My guild runs small generally and there have been times attempts were made to rally defenses. We would end up with a handful of comp'd toons on discord and the rest of our group was roamy characters some of which are doing their own thing. There is no way we would be successful against a group and we weren't. All things you can do to help a tag be more successful and the more successful they are the more likely they will open tag again that don't straight up require payments. This is honestly however a position the WvW community has put themselves into over time. We don't work well with one another (outside of our select circles) anymore. We are judgmental and harsh to new players or players who need help learning the game mode. We are entitled and want to play what we want how we want and nobody is making me get on comms. Then we complain about not having tags or not winning fights. I've watched entire guilds/servers groups stand by and watch T3 objectives be taken just to prove a point to the other server about how server x was nothing without their group. The rest of that pairing was toxic and nothing got done. Very few open tags were seen during that pairing. **TLDR** Want to encourage commanders? Don't be a jerk. Be supportive. Be helpful. Be constructive. Get on comms. Work together. If the group wins or has fun, the commander will be more willing in the future to do more. If the server is toxic or uncooperative no amount of gold will make the commander continue tagging for an extended amount of time.
  4. You can check out the link at the bottom of this post (if it hasn't been provided previously). It is off of Snow Crows page and links to Discords for different raid communities that help with training and organization. They also have regular groups for more experienced raiders as well. I have learned a lot from the NA group (I primarily WvW) with mentor sessions on different professions/roles. These are great places to start for players just starting to enter the Raid scene without having to dredge through LFG. https://snowcrows.com/raids/training/
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