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evlover.6270

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  1. Just had to react to these HoT remarks but I've put it in a spoiler below since it feels like the HoT/wildstar talk isn't on topic anymore. On topic though, aside from all of the flaws I listed earlier that had nothing to do with the combat, I don't really mind the emergency response missions. You do have to look out a bit while doing them on cm cause if you don't, you can get downed pretty easily if you don't dodge. So at least it forces people to use their skills and/or dodges a bit which is a positive thing imo. >! Are we really going to put HoT content up for discussion whether it was good or not? It was and is by far the best content in the game with the most exciting maps and plenty of replayability. PoF on the contrary, I played it for 2-3 weeks to get all the achies and never set foot in there again aside from hitting a pinata for 5 secs to get some loot. Anytime I do get back to it, it doesn't last long cause there just isn't much to do aside from the bounties but we already that "content" from weekly guild missions so why they have put them as main content in the PoF maps is still a mystery to me, it was just more of the same. >! HoT just has everything, meta's that require the map to truely cooperate because all of them force people to split up, and solo content that can be somewhat challenging but doesn't push it too far either. You can do plenty of it on your own, and for the few harder hero points, just ask for help in chat if you can't solo them. That's what an mmo is about, cooperating. >! People have just become way too used to just pressing 1 with 100 people to get everything done since HoT and PoF elite specs provided a lot of extra damage output but none of the Tyria bosses ever got properly updated for it aside from a health increase. Things shouldn't be elitist but requiring people to use their brain a little and press something else than constantly spamming 1 isn't too much to ask is it? If the content is a little challenging like in HoT, at least people improve over time while easy content that doesn't challenge people will not make them improve in any way. Self-improvement provides satisfaction and connects people to the game way more than mindlessly autoattacking all the time and having no sense of achievement whatsoever. There used to be a time when bosses had variable time windows to spawn and people had to cooperate with those in the map at that time to actually get it done, or get some friends and guildies over which was what connected people to eachother, we helped eachother to get things done and we scavenged for every extra person we could get because it actually mattered and could make the difference between succeeding or failing. Sure, it failed sometimes, but isn't it fine for open world content to fail from time to time? I had way more fun doing them that way and having to play actively than just gathering with a full map at a given time and get the guaranteed kill while autoattacking and paying zero attention whatsoever. But when people get the choice to do something the easy way or the hard way, ofcourse we choose the easy way, that's human nature. Is the easiest way the most fun and longest lasting though? I don't think so.
  2. They don't care about botting. There's a guy that goes to the meta's with 5-6 accs, one mesmer portalling all the other ones that are necros. All running around in the same outfit, same guild name, basically mocking everyone else and slapping them in the face with it. Reporting him every time, even opened a ticket with all the account ID's. The reply was to answer in a forum topic with a link to where it was being discussed.. Guess what, 20 out of the 40 replies where from that botter's main account about how that kind of of playstyle should be allowed which I also replied in the ticket but I got the same response, reply on forum. Not reporting anything anymore since then cause the people who care about the game are treated as dumb monkeys anyway apparently, you just get thrown into a circle that has no end -.-' (and fyi, that guy is still around doing the same thing after 2+ years, says enough imo) edit: and yes, multiboxing should be considered botting even though it's considered to be a grey zone while it really isn't: 1. Each account must be attended at all times. -> you're not "attending" all of them at all times, you're rotating between them 2. Each account must be operated independently of each other. -> using a mesmer to portal the other ones around constantly isn't operating them independently of each other. The only ones defending multiboxing are people who actually multibox themselves, ofc those people don't want that to stop, what would you expect.. -.-'
  3. Aside from how it's related to other LS or from the fights themselves, there are just way too many issues with this episode. It feels incredibly rushed and has a lot of things that need to be (or could be) addressed. * After the events at the start are done, you don't have anything to do for 1-1:30mins, just make it progress once the 3 events are done. * In public mode: people join and just go afk once parties are locked and you can't do anything about it. You either need to do it with less people and let them leech or go out to find another instance, start over again and hope you don't get paired with afk'ers again. Just make it a party instead of a personal instance so you can kick the afk'ers. * In private mode: you can't rejoin after a dc, again, make it party content instead of instance so people can actually rejoin. * Turn the "Champions" lfg section into party instead of squad cause it's 5-man content, not squad content. Or worst case if that's not possible, move it to Central Tyria section instead of Living World Icebrood Saga cause people already lfg overthere anyway. * The daily for doing **any** of the 3 Response missions should be changed into doing the 3 **unique** ones. Now everyone just does the Metrica one 3 times cause that one's the shortest. * Vicious claws and destroyer lodestones drop way too often, decrease the droprate or make an extra sink. * Volcanic stormcaller boxes have the description of its contents being account bound, yet they are tradable. Either adjust description or make them actually account bound. * Continueing on the previous point: in case they would become account bound, add a more reliable way of getting them than just as a (very) rare drop when there's a collection behind it. Possibility: purchasable from vendor for a number of tyrian defense seals + destroyer lodestones. Other possibility: add a pity system like at dragonfall. One box guaranteed after X amount of missions and actually make it a repeatable one (like one box every 100 missions, if you do each one once/day, that means ~33 days for a guaranteed box, plenty of time invested to justify one account bound weapon I'd say). Off topic: make the one at dragonfall repeatable too while you're at it, handing out an aurene weapon box for each 1k chests a person opens instead of only the first 1k really won't hurt the game, on the contrary.. And maybe, just maybe, make a pool of people playing the game since launch or over 5 years so you can pull a number of people ahead of every release to actually pre-test stuff and voice their opinions/concerns before something releases with this many flaws. Cheers
  4. > @"Eloc Freidon.5692" said: > > @"evlover.6270" said: > > It just kinda feels like the whole patch wasn't really thought through, not just the volcanic weapons. It's an instance so you're screwed in case of a dc, lfg can only be done in squad under icebrood saga so people have to use party lfg in tyria lfg, timer doesn't finish after completing the 3 events at start so you're idling for like 2mins once those are done.. > > I suffered a dc a bit after the party lock. I was able to get back into the instance I was party locked in. The content at least has proper scaling and that going for it. My bad then, guildie said he couldn't. Maybe it was something on his end then or it's fixed, idk. Was just hoping it wouldn't happen to me at the end of a cm :p
  5. It just kinda feels like the whole patch wasn't really thought through, not just the volcanic weapons. It's an instance so you're screwed in case of a dc, lfg can only be done in squad under icebrood saga so people have to use party lfg in tyria lfg, timer doesn't finish after completing the 3 events at start so you're idling for like 2mins once those are done.. But yeah, volcanic stormcaller boxes will drop in price over time just like with the box from shiverpeaks strike that used to be 100-150g and now costs nothing. If people continue to do these response missions at least.. Because now people do them to get the achies done, but after that? Idk, feels like it's going to be dead content after that. They take way longer than the strikes did and people won't keep doing it for a minor chance at getting a volcanic box. People did the strikes because they were fast anyway so why not do them in between when you have a spare 5mins, and if you didn't get the "high-end" drop, you still had the other guaranteed loot and shards to convert to ascended armor or gold by buying the prophet crystals while these response missions don't have anything like that. Also the drop rate of vicious claws and destroyer lodes in them is just way too high. Would've made sense if they added the volcanic stormcaller boxes to the vendors for a number of tyrian defense seals + destroyer lodes to at least counter the destroyer lodestone drops a bit. Or have every response mission drop a "weapon shard" of which you'd need a certain number to buy a volcanic stormcaller weapon idk.. Though that wouldn't really be any different than tyrian seals + destroyer lodes, would just make it more visual. Atm it just feels like there's not much of an incentive to keep doing them other than for the prismaticite for the dragon slayer weapons, but if you're not an AP hoarder, I don't really see any reason at all cause it progresses towards nothing atm without any guaranteed progression towards volcanic stormcaller weapons, maybe other chapters will change that but we'll have to see.
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