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Little Howl.5231

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  1. MAC support is gone. Deal with it and move on or adapt and continue enjoying the game. It's that simple. Nothing will change Anet's decision, effectively making "i'm unhappy" remarks redundant.
  2. All these Mac users crying. Get serious and run dual boot windows or linux for your gaming needs. Time to join the big boys!
  3. > @"KrHome.1920" said: > There is not one single hint in this thread, that is technically correct. > > - Triple buffering has nothing to do with vsync being enabled or disabled. Triple buffering adds another frame buffer to the render ahead queue of the rendering pieline, which results in always being a completed frame ready to be displayed on the screen, no matter when the display refresh rate asks for it. This does of course only make sense when vsync is enabled, as this synchronizes the gpu refresh with the monitor refresh. If you enable triple buffering without vsync, then you add an additional frame buffer for no reason, which just increases input lag and vram usage (for the additionally stored frame). Btw. you can not force vsync and triple buffering in modern apis like dx12 via the gpu driver. The game engine has full control over it. > - Don't (!) limit you fps 3 frames below your monitor refrsh rate - e.g. 57 fps @ 60Hz. This will just increase the tearing and a tear will move from the top of the screen to the bottom all the time. That's super annoying. > - The best way to get rid of all the vsync issues, is buying an adaptive sync monitor and never look back. > - Since the OP plays the game on a laptop a workaround to get rid of tearing would be enabling fast sync (enhanced sync for amd users) in the driver, which displays the last rendered frame at the next refresh cycle of the sceen. But also this has its flaws: 1) fast sync does only work above 36 fps (below it is tured off) and it tends to stutter even more than vsync. But I would at least give it a try. People already covered what you've suggested except the last two points. Technically that is.
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