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Captain Kuro.8937

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  1. > @"Asum.4960" said: > > @"Captain Kuro.8937" said: > > > @"Cyninja.2954" said: > > > > @"MattDu.7123" said: > > > > > @"mindcircus.1506" said: > > > > > > @"MattDu.7123" said: > > > > > > Didn't the raid community want strikes as a way to encourage more people to raid, increase the player base so they could could justify needing more content. Seems that by making it a closed loop it will end up having the opposite effect. > > > > > The raiding community did not ask for Strikes. > > > > > They asked for more raids. > > > > > > > > I'll repeat it because obviously you must of missed it, in your haste to reply. Raids needed a bigger player base and an entry point to help it to grow, so they could could justify needing more content. If you don't have an easy way for new players to join then, your just cutting off your own nose. > > > > > > Raids needed a bigger player base because they were neglected for years at a time. In fact most players who raid disliked strikes from the get go, since those resources even in diminished form could have been used in new raids instead. You enjoy story and open world and are disheartened by the latest Icebrood Saga releases? Imagine having NO released content for over a year, regularly. That's what diminished raids. Raids were fine population wise before that. > > > > > > Some of us actively argued against this type of content (similar to the constant recurring "easy mode raids" demands), knowing that it would not work because having actually experienced the transition from baseline to challenging GW2 content and in some cases actively training the next generation of raiders gave us enough insight. Lo and behold, that turned out to be true. > > > > > > So again, no. Players who enjoy raiding did not "ask" for strikes. We hoped for the continued minimum developer resources be put into raids as in the past. The game got strikes instead. > > > > Ereyone got hurt at those 9 months, while they where making the expansion. > > I don't see raiders in Wow, having the same issue with every expansion. > > . > > The simply do other stuff, than Raids in the meanwhile > > > A quick google search tells me that WoW has about 50 Raids, with some single expansions launching with up to 9 Raids. > GW2, over it's entire life cycle of 8+ years, added 7 Raids, at a pace of a little bit over one a year, after the initial 3. > > The Raiding community was hurting since 4 years, not 9 months. Not to any fault of the content or those playing it, but because there simply weren't enough of them to sustain a healthy playerbase. > Even as highly repeatable as they are, 30 minutes of content every 9 months just isn't enough, neither for people to stick around, nor for people to see it as a healthy content avenue to get invested in, strive towards and join in alongside others (in turn keeping the community fresh and varied). > > As for doing other stuff meanwhile? > The Shattered Observatory CM released in mid 2017, the next piece of Hardcore content came with the Sunqua Peak CM in late 2020. That's well over 3 years wait for another piece of ~15 minute challenging group content. > > What else was added over that time to keep these communities of highly proficient players engaged and playing together while waiting for those sporadic Raid releases? > Any Dungeons? Tough.. or any new Guild Missions to rally around, anything? > In fact, the only thing Anet did over recent times is taking features, such as proper, unlimited, Templates, essentially out of the game, in favour of a monetization scheme. > > I get confirmation bias and all that, if you never liked or played content such as this, to want to believe it just failed, didn't have interest or simply didn't work. > But let's not bend over backwards just to not have to admit that Anet drastically mismanaged resources, siphoning talent and funding away from GW2 since years to their other (since failed) projects, while scaling GW2 down to nothing but the bare minimum, aka LW, to retain some periodic Gemstore engagement to fund their other products. > > With them now scrambling for an Expansion after revenue plummeted massively over the time they focused on LW and most of their new game projects they intended to transition to falling through. > > That's what happened to Raids, and just about any other form of content in the game, aside from LW. When casual where coming to the thread to whine , not for the dificulty/nor for the rewards of the Raids , but for the KP + damage meters , it wasnt the company telling them to suck it up , and do it the proper way . And now people are trying to wash their hands from the responsibility "Some" took them casuals as granted , as sheeps :) Try to create a thread in Reddit , so they will Release "Next Expansion - Raid Enchance" By playing 10 more dollars , you get 3+2 Raids in a year (for 1500 Raider ... if morepeople buy it ...you get more Raids)
  2. > @"Cyninja.2954" said: > > @"Captain Kuro.8937" said: > > > @"Cyninja.2954" said: > > > > @"MattDu.7123" said: > > > > > @"mindcircus.1506" said: > > > > > > @"MattDu.7123" said: > > > > > > Didn't the raid community want strikes as a way to encourage more people to raid, increase the player base so they could could justify needing more content. Seems that by making it a closed loop it will end up having the opposite effect. > > > > > The raiding community did not ask for Strikes. > > > > > They asked for more raids. > > > > > > > > I'll repeat it because obviously you must of missed it, in your haste to reply. Raids needed a bigger player base and an entry point to help it to grow, so they could could justify needing more content. If you don't have an easy way for new players to join then, your just cutting off your own nose. > > > > > > Raids needed a bigger player base because they were neglected for years at a time. In fact most players who raid disliked strikes from the get go, since those resources even in diminished form could have been used in new raids instead. You enjoy story and open world and are disheartened by the latest Icebrood Saga releases? Imagine having NO released content for over a year, regularly. That's what diminished raids. Raids were fine population wise before that. > > > > > > Some of us actively argued against this type of content (similar to the constant recurring "easy mode raids" demands), knowing that it would not work because having actually experienced the transition from baseline to challenging GW2 content and in some cases actively training the next generation of raiders gave us enough insight. Lo and behold, that turned out to be true. > > > > > > So again, no. Players who enjoy raiding did not "ask" for strikes. We hoped for the continued minimum developer resources be put into raids as in the past. The game got strikes instead. > > > > Ereyone got hurt at those 9 months, while they where making the expansion. > > I don't see raiders in Wow, having the same issue with every expansion. > > . > > The simply do other stuff, than Raids in the meanwhile > > > > > > > > Edit: Maybe we should find a way to boycott the new solo-dungeons, they might put resources back into Strike. And then repeat, with the Goal of Raids :P > > I wish it was 9 months with raids or at least a one time thing. Let's check shall we? > > After the first 3 wings, which released 3-4 months apart: > - Wing 3 released June 14, 2016, wing 4 released February 8, 2017 (**8 months**, raids were still fine given an entire set of new raids was to be relsaed) > - Wing 4 released February 8, 2017, wing 5 released November 28, 2017 (**9 months**, raids were still but the increase in release schedule has cost players) > - Wing 5 released November 28, 2017, wing 6 released September 18, 2018 (**9+months**, wing 6 was highly anticipated, the raid scene had already shrunk significantly) > - Wing 6 September 18, 2018, wing 7 released June 11, 2019 (**9 months**, again highly anticipated. By now a lot of veteran raiders have taken breaks or entirely left GW2) > > Wing 7 released June 11, 2019, that's now **20 months ago**. It's amazing there even is a remaining raid scene at all, and that is mostly thanks to dedicated raiders encouraging, mentoring and actively promoting new blood to start raiding while battling the continued loss of more and more veteran players. > > Meanwhile Strikes were added where a part of this player-base is not even able to organize or band together to clear "raids light". In a MMORPG which should encourage interaction. While players who enjoy only open world and/or story content get a heart attack because some of the recent episodes were smaller than expected due to the upcoming expansion. And casual didn't have an easy mode since HoT , just a sporadic 1x Boss with every release But yeah they didn't need an easy Mode , but gut good + collect KP+ avoid LFG + create their own Group (dificulty level wouldnt hurt them in that...) :) Can you imagine Fractals , without the 1-3 parts ? Or if we are going to create instances called "Dungeons" , where the majority of the people would do the fastest parts for the gold and if Aether..hardcore..something instance was going to be released (because surely someone will cry about hard>fun>longevity) , where only 1% of the population would do it ...once ? (I really wonder why they drop Dungeons for Fractals) Or what happens if we created Raid encounter to be managed by a few people ...lets say a single Thief , mimicking the Open World Scenarios where few should do the objectives ? Would the community still behave the same and shot themselves in the foot ? The first 3 raids , where side by side . The company had the stats , and saw something "strange" in the participation and removed also the need to do to atleast 1 Raid boss , that was blocking their lvl up track -blocking them from filling the Bar again and again for Spirit Shard
  3. > @"Cyninja.2954" said: > > @"MattDu.7123" said: > > > @"mindcircus.1506" said: > > > > @"MattDu.7123" said: > > > > Didn't the raid community want strikes as a way to encourage more people to raid, increase the player base so they could could justify needing more content. Seems that by making it a closed loop it will end up having the opposite effect. > > > The raiding community did not ask for Strikes. > > > They asked for more raids. > > > > I'll repeat it because obviously you must of missed it, in your haste to reply. Raids needed a bigger player base and an entry point to help it to grow, so they could could justify needing more content. If you don't have an easy way for new players to join then, your just cutting off your own nose. > > Raids needed a bigger player base because they were neglected for years at a time. In fact most players who raid disliked strikes from the get go, since those resources even in diminished form could have been used in new raids instead. You enjoy story and open world and are disheartened by the latest Icebrood Saga releases? Imagine having NO released content for over a year, regularly. That's what diminished raids. Raids were fine population wise before that. > > Some of us actively argued against this type of content (similar to the constant recurring "easy mode raids" demands), knowing that it would not work because having actually experienced the transition from baseline to challenging GW2 content and in some cases actively training the next generation of raiders gave us enough insight. Lo and behold, that turned out to be true. > > So again, no. Players who enjoy raiding did not "ask" for strikes. We hoped for the continued minimum developer resources be put into raids as in the past. The game got strikes instead. Ereyone got hurt at those 9 months, while they where making the expansion. I don't see raiders in Wow, having the same issue with every expansion. . The simply do other stuff, than Raids in the meanwhile Edit: Maybe we should find a way to boycott the new solo-dungeons, they might put resources back into Strike. And then repeat, with the Goal of Raids :P
  4. > @"Ragazm.6018" said: > This game is a bit controversial, from one side you start with nice "new" way how to do quests (live events/meta events) it's by most part casual but you got satisfaction , after few raids worth of people accomplish some maps meta. > On other side, you face KP/LI/whatever requirements to do some daily "quest". > I think best bet is to just ignore that game-mode as whole, also i was very disappointed when ALL my personal story consisted of these "strike missions" . True ! If you take as an example this reddit post: , you can clearly see that the 2 opposites parts of the community don't like to be in the same room . They should focus on creating 3x Raids (with the difficult of Wing 5) and an optional F1 skill (last 15 sec , 45 sec cd -something short like training pets) that when enabled "musical chairs" , a sequence of attacks of a Metabuild rotation build (and a small pseudo-timer , to give them the urgency to push as fast as possible the buttons) , for more rewards . **edit2**:The F1 sequence can be macro-ed to a mouse , for people that have problem with their fingers . Push 1>Push2>etc Using the the Switch Weapon Mechanic or Utility skill 7(just like the sea Piano) , to progress the rotation . **edit** : The F1 button can be enchanced/reset for the whole Raid , from a player with 100 KP(ahaaah) , where he wont benefit from Protection+ other defensive Boons +takes 20% more damage - 20% healing , in order the other team members to pick up the slack and use the mechanic (or he might die and will be shamed by the others , for being himself a dead weight) 1500 Raiders x 30 euros , i believe can cover the cost of 3-4 Raids (which regardless of how easy/hard they will be ,most people won't do them). And a follow up thread saying : "We are sorry we tried" , at the start of next year
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