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aceofbass.2163

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Posts posted by aceofbass.2163

  1. Sage tree from ragnarok. It was basically antimage with spellbreaker and land protector. And since it is an antimage, it doesn't have aoe damaging spells unlike counterpart wizard, instead it has aoe spells that buff elemental attacks. Can also be built to be a melee mage.

     

    Enhancement shaman from wow. It's basically an elemental melee mage.

     

    Discipline priest from wow/scholar from ffxiv. I dont know why but i really like to have shielding as healing.

     

    I wish we have more access to support with barrier to fill that shield healing, unfortunately i dont like the flavor of being a necro.

     

  2. > @"Hirosama Nadasaki.6792" said:

    > When I read that they're reverting the aura visual FX nerfs I got immediately hyped to see the old frost aura again:

    > ![](https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2015/04/e1fa3frost-aura.jpg "")

    >

    > But I log in today and I see they made it this:

    > ![](https://cdn.discordapp.com/attachments/680940833088077859/681928267250663504/gw117.jpg "")

    >

    > I'm not sure why they decided to make a new FX instead of reverting to the old one, but can we have the old one back? It's just flat out better.

     

    ooohh that old aura looks so much better

  3. > @"Lan Deathrider.5910" said:

    > > @"Sobx.1758" said:

    > > > @"Lan Deathrider.5910" said:

    > > > I want deceptions, traps, or tricks. Really want warrior with dual pistols and smoke fields...

    > >

    > > Sooo... you want a thief but with more hp and armor? :D

    >

    > More like an agent/enforcer. I can see an offhand pistol playing real well with sword, and smoke fields seem a viable option.

     

    seems like an engi could fit the bill

  4. > @"Vasdamas Anklast.1607" said:

    > > @"aceofbass.2163" said:

    > > > @"Shao.7236" said:

    > > > In contrast to all of the heal skills, Soothing Stone is pretty much Mending on a longer cooldown that doesn't really take away as many conditions as it should. 6 would have been more in line IMO, however with all the new things we've been getting. It really doesn't hold up that much, Jalis overall has been in a dire need rework which it's been slowly getting. However, there's still a few things go through.

    > > >

    > > > There has been this suggestion of barrier per condition removed going around which honestly it's surprising we don't have it yet given that Jalis "can" get barrier but only via SotM which is.. Mediocre at best even with healing power so I would agree to have it and encourage proper plays with the skill, kind of like Empowering Misery but gain more barrier for every conditions removed, because I do definitely think Soothing Stone deserves to remove "all" conditions for barrier with how weak the heal and large the CD is.

    > > >

    > > > Honestly, next to RotGD that needs to be speed up to the level of ½ PA (Energy is fine due to how the principle of the Legend is to always have stability and not be stunned, 40 is reasonable). This would actually make dwarf more attractive to a lot of players and try, but also viable to the point where the skill ceiling isn't impossibly high to work with.

    > >

    > >

    > > Firstly, soothing stone also provides retalliation on top of heal+condi cleanse, which is already more cleanse than what the skill you compared with had (mending).

    > >

    > > Secondly, revenant will always have two heals. Please take into consideration the class as a whole before asking for buffs.

    > >

    > > Don't get me wrong, I'm not saying the skill is OP/adequate, but comparing it to other classes is just....unfair.

    > >

    > > A slight cd reduction would be nice tho ?

    > UNFAIR YOU SAY???

    >

    > Okay, if 90% of those skills were really useful, I'd not argue. But more often than not those skills are only useful in niche situations that almost never happen. And to be honest some of them are useful in my imagination only. Also, how is it fair that we have no racial skills and at least one utility skill for every legend/trait line. HUH?!. Tell me.

    > I only roam 8 hours max in a week on WvW nowadays and play other games instead but pretty sure when I cared enough I knew this class had less weapons comparing to most of them too.

    >

    > And yeah laugh@ShiroPower one-trick pony being only meta build for years.

     

    Crying about racial skills.

     

    bigbrain timeee

     

    Also, dont get too fixated on the word unfair. Reread my whole reply and understand what it means.

  5. > @"Braile.3894" said:

    > OK alot of people here seems to never needed to spend gems or buy a bag slot, fine.

    > I think you people probably will be fine with the build templates as they are announced. So why are so shouting no for an OPTIONAL sub so people like me who need more build template space and other spaces if it won't change your gameplay at all?

    >

    > Stating once again only in a perfect world where anet won't kitten over their customers and change current stuff to make it worse without a sub.

     

    Because it would make most stuff strictly tied to the sub. And if you don't want to commit to a sub/limited time convenience, you're screwed.

     

    I suggest you enjoy this optional sub on other games you play them on. Leave gw2's monetization system be.

     

     

  6. > @"Shao.7236" said:

    > In contrast to all of the heal skills, Soothing Stone is pretty much Mending on a longer cooldown that doesn't really take away as many conditions as it should. 6 would have been more in line IMO, however with all the new things we've been getting. It really doesn't hold up that much, Jalis overall has been in a dire need rework which it's been slowly getting. However, there's still a few things go through.

    >

    > There has been this suggestion of barrier per condition removed going around which honestly it's surprising we don't have it yet given that Jalis "can" get barrier but only via SotM which is.. Mediocre at best even with healing power so I would agree to have it and encourage proper plays with the skill, kind of like Empowering Misery but gain more barrier for every conditions removed, because I do definitely think Soothing Stone deserves to remove "all" conditions for barrier with how weak the heal and large the CD is.

    >

    > Honestly, next to RotGD that needs to be speed up to the level of ½ PA (Energy is fine due to how the principle of the Legend is to always have stability and not be stunned, 40 is reasonable). This would actually make dwarf more attractive to a lot of players and try, but also viable to the point where the skill ceiling isn't impossibly high to work with.

     

     

    Firstly, soothing stone also provides retalliation on top of heal+condi cleanse, which is already more cleanse than what the skill you compared with had (mending).

     

    Secondly, revenant will always have two heals. Please take into consideration the class as a whole before asking for buffs.

     

    Don't get me wrong, I'm not saying the skill is OP/adequate, but comparing it to other classes is just....unfair.

     

    A slight cd reduction would be nice tho ?

  7. > @"kobredabre.7518" said:

    > If you set everything on ultra/high or whatever in graphics, you won't have this issue, it's removing glowing items at cost of better performance.

     

    I did have my settings at high. And it was fixed with the latest patch.

     

    Also, settings dont affect removing the entire backpiece. Only some effects on it.

  8. > @"Lan Deathrider.5910" said:

    > > @"aceofbass.2163" said:

    > > > @"Aeolus.3615" said:

    > > > > @"aceofbass.2163" said:

    > > > > > @"Irenio CalmonHuang.2048" said:

    > > > > > - Barrier: Updated the visual effects of this effect to be less profession specific.

    > > > > > - Alacrity: Updated the visual effects of this effect to be less profession specific.

    > > > >

    > > > > finally!

    > > > >

    > > > > Also, I like all the changes except for maybe the detection pulse change.

    > > > >

    > > > > However;

    > > > > > ### Warrior

    > > > > >

    > > > > > - Call to Arms: This skill has been renamed Call of Valor, and its functionality has changed. Removed an unnecessary unblockable skill fact. This skill now removes 3 conditions from affected allies instead of specific conditions. It also now applies barrier in addition to vigor.

    > > > >

    > > > > I really don't like that this will have barrier. I know you guys are working towards support warrior but I think barrier on it will be overkill on top of it's innate tankiness. Just my opinion.

    > > > >

    > > > > > - Master:

    > > > > > - Warrior's Cunning: This new trait increases damage by 25% against foes with health above 90%. Additionally, it increases damage by 50% against foes that have barrier. These bonuses do not stack.

    > > > >

    > > > > and lastly, this. Dwayna save us. Can this be looked at before being released? This is too much. Imagine a weaver cast a dual attunement skill and applies barrier to himself. He cannot opt out of not having barrier but he will suffer the next 5 seconds receiving 50% more damage from a warrior, not to mention that teenee tiny amount of said barrier.

    > > >

    > > > I played yesterday rev w/o barrier trait lol, need to get used to it before patch hits.

    > > >

    > > > What will happen is that players will have to focus on barrier builds if they have barriers. if there’s a small barrier that player is in trouble.

    > > >

    > > > Ventari rev can have constant small barrier generation, time to choose another trait to wvw/spvp. :)

    > > >

    > > > But imo I do t mind the change of pace, alot of players are being carried by spam and barrier output, I believe players will have to spam less and analyZe what they can do.

    > >

    > > Uhmm...what? Did I miss something? How can ventari provide barrier. Unless you are equipping rune of sanctuary

    >

    > https://wiki.guildwars2.com/wiki/Resilient_Spirit

     

    Ah salvation traitline. Not ventari itself.

  9. > @"Aeolus.3615" said:

    > > @"aceofbass.2163" said:

    > > > @"Irenio CalmonHuang.2048" said:

    > > > - Barrier: Updated the visual effects of this effect to be less profession specific.

    > > > - Alacrity: Updated the visual effects of this effect to be less profession specific.

    > >

    > > finally!

    > >

    > > Also, I like all the changes except for maybe the detection pulse change.

    > >

    > > However;

    > > > ### Warrior

    > > >

    > > > - Call to Arms: This skill has been renamed Call of Valor, and its functionality has changed. Removed an unnecessary unblockable skill fact. This skill now removes 3 conditions from affected allies instead of specific conditions. It also now applies barrier in addition to vigor.

    > >

    > > I really don't like that this will have barrier. I know you guys are working towards support warrior but I think barrier on it will be overkill on top of it's innate tankiness. Just my opinion.

    > >

    > > > - Master:

    > > > - Warrior's Cunning: This new trait increases damage by 25% against foes with health above 90%. Additionally, it increases damage by 50% against foes that have barrier. These bonuses do not stack.

    > >

    > > and lastly, this. Dwayna save us. Can this be looked at before being released? This is too much. Imagine a weaver cast a dual attunement skill and applies barrier to himself. He cannot opt out of not having barrier but he will suffer the next 5 seconds receiving 50% more damage from a warrior, not to mention that teenee tiny amount of said barrier.

    >

    > I played yesterday rev w/o barrier trait lol, need to get used to it before patch hits.

    >

    > What will happen is that players will have to focus on barrier builds if they have barriers. if there’s a small barrier that player is in trouble.

    >

    > Ventari rev can have constant small barrier generation, time to choose another trait to wvw/spvp. :)

    >

    > But imo I do t mind the change of pace, alot of players are being carried by spam and barrier output, I believe players will have to spam less and analyZe what they can do.

     

    Uhmm...what? Did I miss something? How can ventari provide barrier. Unless you are equipping rune of sanctuary

  10. > @"Irenio CalmonHuang.2048" said:

    > - Barrier: Updated the visual effects of this effect to be less profession specific.

    > - Alacrity: Updated the visual effects of this effect to be less profession specific.

     

    finally!

     

    Also, I like all the changes except for maybe the detection pulse change.

     

    However;

    > ### Warrior

    >

    > - Call to Arms: This skill has been renamed Call of Valor, and its functionality has changed. Removed an unnecessary unblockable skill fact. This skill now removes 3 conditions from affected allies instead of specific conditions. It also now applies barrier in addition to vigor.

     

    I really don't like that this will have barrier. I know you guys are working towards support warrior but I think barrier on it will be overkill on top of it's innate tankiness. Just my opinion.

     

    > - Master:

    > - Warrior's Cunning: This new trait increases damage by 25% against foes with health above 90%. Additionally, it increases damage by 50% against foes that have barrier. These bonuses do not stack.

     

    and lastly, this. Dwayna save us. Can this be looked at before being released? This is too much. Imagine a weaver cast a dual attunement skill and applies barrier to himself. He cannot opt out of not having barrier but he will suffer the next 5 seconds receiving 50% more damage from a warrior, not to mention that teenee tiny amount of said barrier.

  11. > @"Mewcifer.5198" said:

    > Demolitionist Tonn, because I want Ceera to stop guilting me every time I walk near her.

     

    Oh this. Their story was the one that pulled my heartstrings during the vanilla story.

    Tonn really loved ceera since he won't stop talking about her. Then he died, we told ceera what happened, her response:

    "the war can go on without Tonn, but I can't"

     

    damn you ceera!!!

     

    Also the way the VA delivered the lines, you can feel the sadness and anger of ceera during the whole encounter.

  12. > @"Irenio CalmonHuang.2048" said:

    > **Revenant**

    >

    > * Gaze of Darkness: This skill would reveal stealthed enemies up to 600 range away in addition to striking enemies within its 360 radius.

    > * _Coalescence of Ruin: This skill would no longer deals increased damage with successive impacts; instead it deals damage equal to what was previously the middle impact damage. Damage remains split between game modes. A red warning rectangle visible to enemies has been added to this skill._

    IMO this would lose the flavor of the skill. It would just be a generic nuke that you thoughtlessly press. I suggest bringing the numbers from near to far closer to each other rather than making it same.

     

    > **Warrior**

    >

    > * Charge: This skill would only removes movement impairing conditions and then increases the damage of affected allies' next 2 attacks by 25% in PvE and PvP and 10% in WvW in addition to its previous effects. Increase swiftness duration from 10 seconds to 15 seconds. This skill becomes a blast finisher.

    > * _Call to Arms: Removes 3 conditions from affected allies instead of specific conditions. Grants barrier in addition to vigor._

    I absolutely hate the thought of having barrier on this skill. It's really I don't know...out of place?

    > * _Sight Beyond Sight: Increase the radius of this ability to reveal hidden enemies up to 600 range away._

    > * _Quick Breathing: Thinking of kicking re-working it a bit to pair with the warhorn skill changes so they feel more cohesive. Continues to increase number of targets for warhorn skills from 5 to 10 and causes warhorn skills to grant an additional boon instead of reducing the cooldown (Fury for Charge and Resistance for Call to Arms). Grant +120 Concentration._

     

  13. > @"DrKonfusselnuss.7129" said:

    > Might and damage reduction on corona burst is a double nerf which makes this skill probably useless. 300 Range on shockwave sounds horrible because you give up your movement with this skill. Shockwave is supposed to be used as a long range cc to set up a burst or cc chain, it is easy to dodge because of it's slow animation. My recommendation would be that you should look into a special mechanic of the holo the heat mechanic.The skill could work like this: 450 Range under 50% heat and 600 Range over 50% heat. This would require you to manage your heat more probably and not just spam skills. PLS NO 300 RANGE!!!

     

    Bump

  14. > @"coro.3176" said:

    > > @"Conncept.7638" said:

    > > Disagree completely, the major reason condi engi is terrible is because everything on the base class is hybrid damage, we wouldn't have a viable power option either if it weren't for the holoforge.

    > >

    > > We need real condi options, but further ruining the scrappers theme by making it hybrid isn't the way to do it.

    >

    > If it's supposed to be hybrid damage, the power coefficients don't support it at all. Eg. see the power coefficients for all the pistol skills. I'd be happy to run a hybrid power/condi/x build and split the damage, but the skills hit like a wet noodle and aren't worth investing stats into.

    >

    > Eg. Compare:

    > * Engi pistol 1 - Fragmentation Shot - 900 range, effectively 0.8s cast time even though it says 0.5, 147x(0.4Power) damage, plus ~1500 of bleed with max condition damage/duration over 10s+

    > * Ranger longbow - Long Range Shot - 1500 range (effectively 1800+), 0.75s cast time, 347x(0.9Power) damage

    >

    > What you end up with is engi pistol barely cracking 2k damage even if the bleed ticks its full duration. Realistically, it gets cleansed within a few seconds.

    > Meanwhile Ranger is throwing around 5k+ autoattacks from twice the range and that's instant power damage. Ranger is doing well over 2x as much damage, from over 2x the range instantly. That is so much better than single long ticking stack of bleed it's ridiculous.

    >

    > The problem, as others have said, is that the game's cleanse has grown to match the power creep of Mirage and Scourge condi builds, but condi engi's condi application is stuck in 2013. Thus, the only way for it to deal damage (currently) is to land its burst over and over and over and over until the opponent's cleanse is finally exhausted minutes later (or the opponent has enough cleanse to last indefinitely and then you have to run away or die). That's why it needs so much defense right now.

    >

    > That's why it's going to be hurting so much from the Scrapper changes.

     

    Bad argument. The problem with most people is they are always looking to other profession 1:1 while disregarding the profession as a whole.

    For example, you didn't take into consideration pistol is a 1 hand weapon while LB is a 2 hander one.

     

    I am not saying your are wrong, I am just merely pointing out please refrain from dragging other professions when discussing skill balance and such.

     

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