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Mikhael.2391

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Posts posted by Mikhael.2391

  1. > @"SWI.4127" said:

    > > @"Mikhael.2391" said:

    > > I bet IF any any dev actually passes his eyes on this post they are laughing at us minions. Hopefully not for too long if NEW WORLD is going to be as good as i expect it.

    > >

    >

    > Have you seen the gameplay footage? It looks incredibly slow-paced and clunky.

     

    Play necro in gw2 and its the same. at least its balanced. It will come down to skill and best of all no stealth bull so far. ill def give it a go and see if it takes them 8 years to not resolve basic balance issues.

     

    I dont think any other company will take this long to address balance properly or at least frequently.

  2. > @"Strider Pj.2193" said:

    > > @"Mikhael.2391" said:

    > > I bet IF any any dev actually passes his eyes on this post they are laughing at us minions. Hopefully not for too long if NEW WORLD is going to be as good as i expect it.

    > >

    >

    > Man I hope it is, but the video clips of the lag fest it is even with far lower numbers than it professes to support make me..... Not optimistic.

     

    still seems much less lag than the 25FPS every time a zerg approaches on this sh... game. for years now and no matter what top gaming pc you have.

  3. We kid about this but they just ignore us and everyone keeps playing this. I try to play as litle as possible over the year only to check if anything is done every few months. Usually 3 to5 months and then only manage to play 2 to 4 weeks before everything is just unbearable.

     

    With some luck NEW WORLD is going to be every bit of good as it is looking so far. Not having sub is already good enough to give it a try since 8years of giving this one they do not care.

  4. > @"Svarty.8019" said:

    > Waaay back in the beforetimes, multiple posts appeared on the forums from people who worked for Arenanet, the developers of Guild Wars 2.

    >

    > Here is the post:

    > [https://en-forum.guildwars2.com/discussion/96750/balance-patch-preview-wvw/p1](https://en-forum.guildwars2.com/discussion/96750/balance-patch-preview-wvw/p1)

    >

    > >Future Balance Cadence

    > >This patch is unusual in that it’s more about establishing a new paradigm than it is a regular balance update, and the result is a giant set of changes. Moving forward with competitive >balance, we want to make smaller adjustments more often. The specific cadence for balance will always depend on our overall release schedule, but ideally it will be closer to every 4-6 >weeks, while still having the opportunity to make minor tweaks outside of the regular balance update. The goal here is to have better flexibility to fix problems in a timely manner.

    >

    > 4-6 weeks.

    >

    > Now, I'm not an unreasonable person. I accept that these are exceptionally trying, and thus not "ideal", times and there's good reason for not following up on the promise in the post. But I wonder, can we get an idea of where we are in this cadence? I mean... the patch happened at the beginning of February and it's Mid-June now and there hasn't been a single mini-balance patch.

    >

    > Personally, I'm not too bothered because I run from every 1v1 and hide on walls most of the time. I'm only asking because it seems NOTHING is happening for WvW and I think Anet like it that way. All we hear in the livestream are excuses and hypotheticals.

     

    They do not care. Balance is fine for them. Reason why I stop playing for months and then come back for couple of weeks and eventually play time goes from a few hours to 1 log in, jumped by 3 or 4 thiefs from stealth , insta a** raped and log of right away.

     

    CC still horrible with no ICD and playing with 3stun breaks or more and dodges still not enough against boon unblocable strip from thiefs. Not saying one should survive most outnumbered fights but dying should be by not being able to ripost and being disabled constantly but to not keeping up with heals and damage receive. (so beatten to a pulp would be more fun instead of rendered useless to counter)

  5. > @"KrHome.1920" said:

    > > 4-6 low-to-avarage skill enemies

    > Speed Rune Signet Reaper

    >

    > I am doing this at least once a week to troll people. No one expects that this is possible. Extra style points for 180 degree direction changes with spectral walk porting into their back.

    >

    > I've chased down shortbow teefs on that build. It's incredible.

    >

    > Your corruptions and strips guarantee that your encounters can't make use of their own speed rune.

    >

    > Clever resource management of your targets will ruin your day, but we are talking about "low-to-average skill" here, right?

     

    what build is that?

  6. > @"SoulSlavocracy.4902" said:

    > I am running cleanse sigil, sigil of generosity, antitoxin rune, and even with food & water signet creating a total of -65% incoming condi duration, also with weapon condi cleanses, I am unable to do anything beyond sit and die to immob rangers. They bind me, I attack and attack and attack and even though I'm running half-zerk with DPS traits and can easily 3-shot most builds it takes far too long just to kill the roots, and then I'm immobed again, cleanse it, immobed again immediately, and then the **roots are back again already** and I proceed to die stupidly to someone playing a build that is 0% risk 100% reward.

    >

    > I actually can't think of anything worse in the game that I've ever encountered, at any point in time. I would rather fight 3 condi mirages than 1 immob ranger. I would rather fight perma-stealth no-balls rifle deadeye. At least I can PLAY the game vs those builds.

     

    Isnt there a DE trait that is as equally dumb and does pretty much the same without roots but with stealth to compensate the lameliness?

  7. Crowd control abilities not having diminishing returns makes people leave the game. 0 fun being bounced around or turned to death and all you can do is watch since interrupts ignore stability and corrupt boons and so on.

     

    Being interrupted by any cc that can be replied in another 2 or 3 s and repeat until dead is something that makes me think can't does not play the game at all. Not wvw at least

  8. Wurm only needs to be instant cast in a game where necro gets screwed for interrupts constantly. Always should ve been instant cast and then instant teleport on second click.

     

    Overall all cast times should be heavily reduced for necro. It should only have big cast times for big reward abilities like gravedigger(wich is fluff damage now after nerfes, its better and faster to just auto 2 times with GS.

  9. > @"XECOR.2814" said:

    > @"Mikhael.2391"

    >

    > I didnt know you were talking about teef. Best way to kill teef is use spectral ring. Try to chain your cc while doing damage. Watch for their blink cd. If you keep jumping sometimes steal misses. Staff is great against teef but use it defensively on your position to watch for backstab.

    >

    > Against both rangers and deadeye, if they move away from you, you need to 180 and run always. Dont try to chase them because they will keep pew pewing while back-pedaling. You need to out of range them when they try to kite you. Then they have to use their cd's to get close to you or you get ooc. If ranger swaps to gs then use nightfall or put chill on him on melee. Best way to win against them is not dying.

     

    Still, a decent thief will not die to that. unfortunately.

  10. > @"Teratus.2859" said:

    > > @"Mikhael.2391" said:

    > > > @"Teratus.2859" said:

    > > > Well that's cheap as kitten.. but funny lol

    > >

    > > best way to have fun nowadays in game

    > >

    >

    > Haha true that ^^

    > I do enjoy Yeeting people off cliffs with point blank shot too XD

     

    since Anelnet can't does not balance CC properly I literally log in for about 30 m see if I get a few hoops before getting ping pong all over the map and then log off. Cant wait for a better game to come around and make them reevaluate all bad decisions in the last years for not listening to customers.

  11. > @"Nimon.7840" said:

    > > @"Mikhael.2391" said:

    > > > @"Nimon.7840" said:

    > > > > @"Mikhael.2391" said:

    > > > > > @"SlitheSlivier.1908" said:

    > > > > > > @"Mikhael.2391" said:

    > > > > > > > @"Nimon.7840" said:

    > > > > > > > I tried this again. Playing a boonheavy build. I'll share it as soon as I get home from work.

    > > > > > > > Most of the times you get 10-17seconds quickness left when leaving shroud.

    > > > > > > >

    > > > > > > > Problems:

    > > > > > > > Bad might uptime.

    > > > > > > > And it's very hard to play against other necro's, that heavily play corrupt.

    > > > > > > >

    > > > > > > > Also impossible to kill mediocre or better thiefes. You just lack the burst damage.

    > > > > > > >

    > > > > > >

    > > > > > > Well Anet does not want thiefs to be balanced. stealth access and uptime plus interrupts out of the a$$ makes it fun fights only for thiefs.

    > > > > > >

    > > > > > > Would love to get people sharing videos of their gameplay ;)

    > > > > > >

    > > > > >

    > > > > > A lot of necro builds cancel dd/pd thieves pretty well if played right. Even playing MM, i can often thwart them off, tho a well or 2 really would help more. Use your marks and aoe skills mwahaha.

    > > > > >

    > > > > > How well does it do against Guardians and rangers?

    > > > >

    > > > > Only bad thief will let you use marks. all they need is constant pressure on necro. they can interrupt and auto attack at ease. this build works perfect against guardians. rangers will eventually wear it down because again , can't idea of balance is having 1500 range damage on a class that has so much mobility and stun breaks and access to boons.

    > > > >

    > > >

    > > > well in wvw theres a lot of idiotic builds, necro is weak against Long range and lots of mobility /rifle deadeye and Sword +x thief are almost impossible to beat. but they can also just kite you on 900 range with shortbow. on a good thief you will rarely land any hit at all. and it sucks if you can land a stun on them, but dmg has gotten Pretty low, so they eat almost all your shroud 4 and still dont die. sux.

    > > >

    > > > anyways. heres the build i ran with http://gw2skills.net/editor/?PSwAEd3lVwsYcMPWJeeXnNbA-zRpYBRNAGmYQRwB5cEE4pEmCITJQvigoFCKeWqSZD-e

    > >

    > > seems nice, but I never know if it will have that much more significant difference in damage at cost of sustain. do you have any clips to show of videos?

    >

    > Nah sorry. Didnt record something yet. But if there's a chance I'll do it and share

     

    looking forward to it ;)

  12. > @"Nimon.7840" said:

    > > @"Mikhael.2391" said:

    > > > @"SlitheSlivier.1908" said:

    > > > > @"Mikhael.2391" said:

    > > > > > @"Nimon.7840" said:

    > > > > > I tried this again. Playing a boonheavy build. I'll share it as soon as I get home from work.

    > > > > > Most of the times you get 10-17seconds quickness left when leaving shroud.

    > > > > >

    > > > > > Problems:

    > > > > > Bad might uptime.

    > > > > > And it's very hard to play against other necro's, that heavily play corrupt.

    > > > > >

    > > > > > Also impossible to kill mediocre or better thiefes. You just lack the burst damage.

    > > > > >

    > > > >

    > > > > Well Anet does not want thiefs to be balanced. stealth access and uptime plus interrupts out of the a$$ makes it fun fights only for thiefs.

    > > > >

    > > > > Would love to get people sharing videos of their gameplay ;)

    > > > >

    > > >

    > > > A lot of necro builds cancel dd/pd thieves pretty well if played right. Even playing MM, i can often thwart them off, tho a well or 2 really would help more. Use your marks and aoe skills mwahaha.

    > > >

    > > > How well does it do against Guardians and rangers?

    > >

    > > Only bad thief will let you use marks. all they need is constant pressure on necro. they can interrupt and auto attack at ease. this build works perfect against guardians. rangers will eventually wear it down because again , can't idea of balance is having 1500 range damage on a class that has so much mobility and stun breaks and access to boons.

    > >

    >

    > well in wvw theres a lot of idiotic builds, necro is weak against Long range and lots of mobility /rifle deadeye and Sword +x thief are almost impossible to beat. but they can also just kite you on 900 range with shortbow. on a good thief you will rarely land any hit at all. and it sucks if you can land a stun on them, but dmg has gotten Pretty low, so they eat almost all your shroud 4 and still dont die. sux.

    >

    > anyways. heres the build i ran with http://gw2skills.net/editor/?PSwAEd3lVwsYcMPWJeeXnNbA-zRpYBRNAGmYQRwB5cEE4pEmCITJQvigoFCKeWqSZD-e

     

    seems nice, but I never know if it will have that much more significant difference in damage at cost of sustain. do you have any clips to show of videos?

  13. > @"SlitheSlivier.1908" said:

    > > @"Mikhael.2391" said:

    > > > @"SlitheSlivier.1908" said:

    > > > > @"Mikhael.2391" said:

    > > > > > @"Nimon.7840" said:

    > > > > > I tried this again. Playing a boonheavy build. I'll share it as soon as I get home from work.

    > > > > > Most of the times you get 10-17seconds quickness left when leaving shroud.

    > > > > >

    > > > > > Problems:

    > > > > > Bad might uptime.

    > > > > > And it's very hard to play against other necro's, that heavily play corrupt.

    > > > > >

    > > > > > Also impossible to kill mediocre or better thiefes. You just lack the burst damage.

    > > > > >

    > > > >

    > > > > Well Anet does not want thiefs to be balanced. stealth access and uptime plus interrupts out of the a$$ makes it fun fights only for thiefs.

    > > > >

    > > > > Would love to get people sharing videos of their gameplay ;)

    > > > >

    > > >

    > > > A lot of necro builds cancel dd/pd thieves pretty well if played right. Even playing MM, i can often thwart them off, tho a well or 2 really would help more. Use your marks and aoe skills mwahaha.

    > > >

    > > > How well does it do against Guardians and rangers?

    > >

    > > Only bad thief will let you use marks. all they need is constant pressure on necro. they can interrupt and auto attack at ease. this build works perfect against guardians. rangers will eventually wear it down because again , can't idea of balance is having 1500 range damage on a class that has so much mobility and stun breaks and access to boons.

    > >

    >

    > Good info, thanks! I'm general long ranged classes counter necros pretty well if they can maintain their distance. I'll have to try this build out just to play with something different. :-)

     

    Let me know how it went ;)

     

  14. > @"SlitheSlivier.1908" said:

    > > @"Mikhael.2391" said:

    > > > @"Nimon.7840" said:

    > > > I tried this again. Playing a boonheavy build. I'll share it as soon as I get home from work.

    > > > Most of the times you get 10-17seconds quickness left when leaving shroud.

    > > >

    > > > Problems:

    > > > Bad might uptime.

    > > > And it's very hard to play against other necro's, that heavily play corrupt.

    > > >

    > > > Also impossible to kill mediocre or better thiefes. You just lack the burst damage.

    > > >

    > >

    > > Well Anet does not want thiefs to be balanced. stealth access and uptime plus interrupts out of the a$$ makes it fun fights only for thiefs.

    > >

    > > Would love to get people sharing videos of their gameplay ;)

    > >

    >

    > A lot of necro builds cancel dd/pd thieves pretty well if played right. Even playing MM, i can often thwart them off, tho a well or 2 really would help more. Use your marks and aoe skills mwahaha.

    >

    > How well does it do against Guardians and rangers?

     

    Only bad thief will let you use marks. all they need is constant pressure on necro. they can interrupt and auto attack at ease. this build works perfect against guardians. rangers will eventually wear it down because again , can't idea of balance is having 1500 range damage on a class that has so much mobility and stun breaks and access to boons.

     

  15. > @"Nimon.7840" said:

    > I tried this again. Playing a boonheavy build. I'll share it as soon as I get home from work.

    > Most of the times you get 10-17seconds quickness left when leaving shroud.

    >

    > Problems:

    > Bad might uptime.

    > And it's very hard to play against other necro's, that heavily play corrupt.

    >

    > Also impossible to kill mediocre or better thiefes. You just lack the burst damage.

    >

     

    Well Anet does not want thiefs to be balanced. stealth access and uptime plus interrupts out of the a$$ makes it fun fights only for thiefs.

     

    Would love to get people sharing videos of their gameplay ;)

     

  16. > @"XECOR.2814" said:

    > > @"Mikhael.2391" said:

    > > > @"XECOR.2814" said:

    > > > > @"Mikhael.2391" said:

    > > > > > @"XECOR.2814" said:

    > > > > > > @"Mikhael.2391" said:

    > > > > > > > @"XECOR.2814" said:

    > > > > > > > Nice pulls!

    > > > > > > >

    > > > > > > > Some problems with your build tho. You are speccing way too much into boon duration and toughness but you know what i like that kind of thing. Going balls deep into particular stats. But the thing is, you are not getting the sustain worth the stats you input.

    > > > > > > >

    > > > > > > > If you dont mind some inputs from me -

    > > > > > > >

    > > > > > > > 1. When you use death magic with power builds, you always have to consider antitoxin runes for insane sustain against condi or movement impairing condis. Pair that with relentless pursuit and 1 cleansing sigil and you are a unstoppable force in reaper form. Btw antitoxin scales with sigil of generosity and spectral walk too which you are using.

    > > > > > > >

    > > > > > > > 2. Curses is not that great in your build. Unless you go for hybrid grieving gear or something, curses is not that impactful. I would take spite for more might and op sustain from signet trait and replace heal skill and the pull with heal signet and signet of undeath. This would fit the tanky boon monster theme of your build so well.

    > > > > > > > If you are hell bent on taking curses then give aristocracy rune a try. It gives insane might with curses.

    > > > > > > >

    > > > > > > > These are some of my suggestions and i quicky made a link by updating from your build for you to reference if you are interested in trying.

    > > > > > > >

    > > > > > > > "http://gw2skills.net/editor/?PSwAEd3lRwsYeMNWJOuOvtfA-zVJYgRN/pkpQIWRQvSgoVAS+CEQ2SRuWA-w"

    > > > > > >

    > > > > > > Actually grieving gear is on my next project with this build yes.

    > > > > > >

    > > > > > > But I find the build you linked interesting might have a go. I would keep chilling victory instead of decimate defenses because even with signet for more SE the utilities form weapons and bar don't really give much SE.

    > > > > > >

    > > > > > > But I might have a go at it tonight. just change the gear runes to antitoxin thanks ;)

    > > > > >

    > > > > > I took decimate defenses because since you dont have sr or curses your crit chance drop downs a lot but since we took spite, it gives lot of vuln specially when we chill enemies which we do a lot. It covers all your crit chance so you dont have to worry about not critting. Chilling victory is not that great. Also i dont understand what you mean by SE.

    > > > >

    > > > > Soul Essence = SE life force lol

    > > > >

    > > > > But even with decimate I have 60%crit right?

    > > >

    > > > You are on 60% just from gear and every vuln you put on enemy you get 2% crit chance. On 20 vuln on enemy you will have 40% extra crit chance thus making crit chance cap.

    > >

    > > Have tested this morning the build it has one problem. boon heavy classes wears us down eventually. I could not corrupt at all so they kept having all boons and lasted until backup came around several fights.

    > >

    > > But as we say yesterday at least for 1vs1 or even outnumbered fights against classes with less boons or survival it does well. We may need to think of a way as alternative for my original boon build. maybe grieving gear is the way.

    > >

    >

    > Always play focus against boon heavy classes. Also you need more damage on gear sometimes to fight these classes to pressure them when they are not chaining blocks, evades etc. Corrupt shout with shout trait is very good against boon heavy classes. Just because they have boons that doesnt mean they can live, even people with all boons die while having them, dont think that corrupt is the only way. You just need to watch out for stab before cc, always remove aegis before cc and prot could be annoying but doesnt matter much if you can cc chain them. Get absorption sigil on gs. Unless you are fighting condi or bunker power rev you should be fine. Power Dh can also give some trouble but you can win if played wisely with corrupt shout. Try interrupt the heal and all power builds get free farmed.

    >

    > One of the combos to kill warr/guard/holo/ when they try to kite and resustain is: pop corrupt shout -> gs5 -> nightfall -> gs3 -> weapon swap

    > *enemy will dodge once so wait a sec while aa them*

    > -> axe2 -> axe3

    >

    > If you use this combo with absorption on gs they will most likely die or be pressured enough to die to autos.

     

    Might give it another go. But beyond core necro condi build reaper cannot keep up with stupid constant interrupts from thiefs. there is just no way.

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