Linthenius.3704
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Posts posted by Linthenius.3704
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> @"LucianDK.8615" said:
> A far superior map to farm VM lines in is thunderhead peaks. Theres a lot of them all over.
I know about the skimmer line by the dredge waypoint. And the random bits inside the fortress that look like they need the skyscale for (which isn't an option since thats why i'm trying to gather all these currencies).
So i'm wondering, is there a map or something that shows the start points of all these trails?
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Well the problem with using the skyscale rifts to farm volatile magic kinda loops back into the original problem. I need that to buy karmic retribution, to use to supply buying the currency, all to get the skyscale fully unlocked. Can't learn any of its masteries until then.
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I've seen those volatile magic lines in dragonfall, guess I could grab some of those. Quick question though, do they respawn? Or is it just a once a day thing?
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> @"syllie.7981" said:
> For upkeep with the karma (and to have a plenty when you aim for legendaries one day) get yourself https://wiki.guildwars2.com/wiki/Karmic_Retribution
> Especially on the LWS4 maps with plenty of mobs to kill (Sandswept Isles, Jahai Bluffs). I racked up 4mln karma in less than 2 months. Also - there are guilds that run trains to farm karma & volatile magic on the LWS4 maps - there is one every 6 hours - just keep an eye on LFG. One starts 45min after reset in THP.
For karmic retribution, all I can really afford is tier 1 on a single map, since I need to save some of that volatile magic so I can buy the saddle parts once I get the map currencies. Can't really afford getting it up to tier 3 anywhere.
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> @"Inculpatus cedo.9234" said:
> Gather the materials from the nodes, instead?
> Use the other vendors? Example: https://wiki.guildwars2.com/wiki/Kralkatite_Ore#Sold_by
Problem with the nodes is that is painfully slow and inconsistant. Since they seem to not even have a 100% drop on each node. A full run of sandswept isles today only got me about 20. Over half the nodes didn't even have the currency in them. And combined with constantly being interupted by enemy encounters getting in the way, it seems rather inefficient.
Eternal ice is also pretty slow for me at the moment because I don't have full access to the zone. Still missing alot of the masteries, and it looks like half of the map is inaccesable until I get chapter 2.
It just seems far more efficient to do the daily hearts on each character, and while waiting for them to reset farm up a ton of karma so I can afford the currencies each day that way.
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And now i'm running into a completely different issue with this farming. Maintaining the karma levels to actually buy the currencies each day.
Have 3 seperate characters able to run the hearts in each of the zones so I can buy about 15 per heart vendor to speed up the grind. And in just 3 days of doing this I blew through the 100k stock I had of it.
So is there a way to get this stuff really fast so I can continue to buy these currencies? Outside of karmic retribution buffs, don't have enough volatile magic to upgrade any maps past level 1 since I need this for the skyscale saddle materials.
So far have Istan and dragonfall all finished for this step, which is good since dragonfall was the most expensive to buy each day, costing around 10k per day.
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A mix of that, and just not that many games coming out recently that have really drawn my attention. Not for another month and a half atleast.
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> @"mindcircus.1506" said:
> > @"Linthenius.3704" said:
> > > @"mindcircus.1506" said:
> > > 1. Farm Eternal Ice on the Bjora map via the mining nodes and Chests.... hit the vendors and convert the Ice into S4 Currency. A single run just opening chests can get you about 40-50 S4 currencies in about 20 mins depending on your efficiency just opening the chests.
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> > Sounds like something i'll try.
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> > Which icebrood saga chapter is that in? I've been grabbing the free ones being rerun this past week, but the final free one isn't for another few days. And how repeatable is this method? Is it a once per day, per character thing. Or do the chests respawn?
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> The chests are once per day per account resetting at daily reset(8pm eastern).
> You need Icebrood Saga Ep 1 and 2 to do it effectively. Having only ep1 would cut down the amount drastically. You also need to have the Essence Masteries maxed to get the most out of the run.
In that case, i'll probably just stick to farming each zone and the volatile magic purchases. Don't have episode 2 yet since it hasn't had its free rerun yet. Not for another few days atleast.
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> @"mindcircus.1506" said:
> 1. Farm Eternal Ice on the Bjora map via the mining nodes and Chests.... hit the vendors and convert the Ice into S4 Currency. A single run just opening chests can get you about 40-50 S4 currencies in about 20 mins depending on your efficiency just opening the chests.
Sounds like something i'll try.
Which icebrood saga chapter is that in? I've been grabbing the free ones being rerun this past week, but the final free one isn't for another few days. And how repeatable is this method? Is it a once per day, per character thing. Or do the chests respawn?
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Kinda just blew through the story of the zones to reach the start of the skyscale quest beggining. And apparently I need a ton of each maps special currency. About 250 of each. I have about 30-40 of each and wondering what the best way of getting them in a reasonable amount of time would be.
Guessing its just run events in each zone until I reach the 250 mark for each. I don't need to hit this number in one day, i'm fine with grinding it out over a few days or a week. Gold and volatile magic I have tons of, so its just the special map specific currency.
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Have enough to max it out on a single map at the moment, and wondering which map would give the best return on investment in this regard.
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I don't see how something like this would be possible. Not really a hardware issue, but more of a core gameplay problem.
How in the world would you get certain classes to be even remotely playable with the limited number of buttons a controller has? I imagine a class like Engineer and elementalist would just flat out be a mess trying to get working with the limited button layout with their different stances and such.
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> @"thepenmonster.3621" said:
> And then they bug and you have to leave the instance and do it all over again.
I know the feeling... Internet died out for 10 seconds during the final encounter for one of these chapters a few days ago. Just long enough to disconnect me from the game. I was absolutely pissed.
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> @"Paradoxoglanis.1904" said:
> > @"Linthenius.3704" said:
> > Not trying to complain about difficulty. But the bosses typically end up being more of a bullet hell simulator then actual boss fights at times. Also damage sponges when solo. Is that just how they are designed to encourage bringing groups?
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> A lot of the bosses in living world have unique mechanics to them. Sometimes you need to weaken/damage them with special action skills or other non traditional combat mechanics. If you ignore these mechanics and only use regular combat skills, the fights will take forever and bosses might not progress to different phases. Additionally, if you arent using dps gear the fights will go pretty slowly.
Its not that i'm having trouble with the mechanics. Its mostly that the bosses tend to just have to much health for one person at times. Just finished season 4 chapter 2, and the one end boss I understood what must be done perfectly fine. Break the fire rocks and take those drops and blast the glowing marks when they pop up. But combined with the boss being a big damage sponge and there being a million other things to avoid it just got a bit annoying.
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Not trying to complain about difficulty. But the bosses typically end up being more of a bullet hell simulator then actual boss fights at times. Also damage sponges when solo. Is that just how they are designed to encourage bringing groups?
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> @"Davros.9823" said:
> Dungeons are best looked at in two ways, story and explorable.
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> The story mode is to compliment the core personal story, so the interactions of the characters and the lore makes a bit more sence.
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> The exploarable paths where ment to be the original end game content of the game, the story of each path deals with what happened after the story mission. each path will award you 20 tokens with a bonus 80 tokens the first time you compleate it for the day. They also award a little bit of gold, the other thing is each time you complete 8 different paths you get 5g and 150 tokens of your choice.
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> There is a bit of a grind per armour set or rune set.
Sounds reasonable for me, as long as the dungeons don't last like a full hour or so with those currency rates I should be fine. And its not really that i'll be picking out entire armor sets. But more so picking individual pieces to suit the look i'm working on.
Also how do the split paths work? Is it a simple matter of the party voting over which route to take?
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From what I read, dungeons in this game are split into 3 wings, and each run just needs to clear 1 of them. Is this right?
How long on average are dungeons? And how is the currency payout per run? Mostly thinking of giving them a go for some of the unique armor appearances, which is kinda my favorite thing in this game, gathering cool armor appearances. But if its insanely grindy and takes 10 or so runs to get one armor appearance i'll probably pass.
Also I read somewhere about 2 seperate modes, story and explore mode. What are the differences between them? Guessing story mode is just a tour of the dungeon following a set path.
I'm more then familiar with how dungeons work on a basic level, been playing WoW for years before moving here so I have a general feel for how they operate on a basic level.
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Honestly I prefer the endgame to GW2 over others like WoW simply because I don't have to constantly get a new set of gear every month or so due to new drops simply having higher stats. While here its all about optimizing what pieces you do get and after that its all just cosmetics.
Fashion Wars 2 FTW
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Not asking which one is better, just looking for a brief overview of both that will help me figure out which one i'll enjoy more.
I'm guessing deadeye is all about range combat, but I know next to nothing on daredevil.
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Thanks for the suggestions. Just went ahead and got the infinite use salvage tool. Going to save the last 400 for when its needed.
Might grab another shared inventory slot since I only have the 2 free ones from the expansions. Don't really need character slots, have 10 which is enough for 1 of each class and 1 for throwaway stuff like weekly key farming. Not sure I need any more.
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Have about that much leftover after buying the remaining LW season 3 and 4 chapters, so i'm wondering, besides cosmetics. Is there any utility items that you would consider a must have for around that price? If there aren't any, i'll probably just get another costume or 2.
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Thanks for the responses. Just went ahead and got the rest of season 4 so I can start working for the other mounts. I will plan on getting the rest of the chapters once I get more gold together though.
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> @"Jojo.6140" said:
> Its a bit hard to recommend specific episodes as i dont know what is fun to you, so i just try to give some details for some of them:
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> - ls3e1 introduced combat skills while gliding, unique to its map Bloodstone Fen
> - ls3e3 has the easiest to get ascended trinkets (winterberry farm)
> - ls3e4 map feels very close to core Tyria maps.
> - ls3e5 map feels very close to HoT maps (very vertical)
> - ls4e4 has a new armor set + suns refuge
> - ls4e6 map has a dragon stand style meta event that is not on a timer though, similar to SW
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> If you cant get all episodes, I'd go for the remaining ls4 maps. You get suns refuge, a big meta map and access to the skyscale.
I do plan on getting them all at some point. Just at this moment I only have enough gold that I can convert to buy about 4 chapters.
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> @"Ayrilana.1396" said:
> You need all of LS4 for the skyscale mount. Episode 3 has the beetle.
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> LS3 maps are good for ascended trinkets.
Guessing that mount is a reward for completing the whole story then? Or is it like the griffon where its just tied to a long and elaborate scavenger hunt that can't be started unless you have the full story?
Season 4 map currency help?
in Guild Wars 2 Discussion
Posted
One final question, not really directly related to any of this currency. But one of the saddle pieces says "Sold by someone somewhere in the desert" does this just mean a vendor who changes location every day? Or some kind of hidden vendor in some obscure corner of one of the maps?