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Veryl.7861

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Everything posted by Veryl.7861

  1. after I bought a RTX nvidia card that works like a charm on many games supporting raytracing, I know the reflections of GW2 are good enough, better than most mmorpgs, still with all the fog and slight ambient occlusion and depth of field already ingame a map feels kinda empty with barely volumetric lightning but just faced textures of fog at campfires made with particle systems. Anet is extremely creative and brings very potent content but it took me 8 years to slowly build a desktop that can run an AB meta without gfx lag killing me softly when I want to loot AB. so DX12? are there expensive licences to be made? people say the game is playable with a 7fps and I have ran gw2 like that on a crappy computer but it doesn't motivate the player to priortize things they want ingame and most people quit because they refuse lower gfx settings. Early (like 10 years ago) GFX wasn't an issue at all. people used their own imagination to bring life to a story or RP. I guess people (well me) got a little eyelazy. but we live in modern times. I'm aware remastering the whole game is not gonna happen. hopefully dx12 and raytracing will become a thing eventually. I have a little modeling and texturing experience and I wouldn't mind to work on 4k textures in Vanilla for free. I can't stand looking at a rock with a 512x512 texture that's bigger than my toon. also I see alot of improvement in how the developers make a map. You see this in drizzlewood, the new fractal and PoF. but the difference between quality from content made years ago and content that released this year made a huge leep in how things look/act/behave. OK. so maybe not a remaster... But increasing FPS and raytracing for the big gamers out there would be a nice asset to see Tyria in full glory
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