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blp.3489

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  1. If what we have got so far is all we were getting I would be a little disappointed, but that's not my expectation. I'll wait for a few weeks to see the rest of the content in this chapter before coming to a conclusion. Potentially, having something new every week might be better than a single drop that's played through in a few hours and then another two month wait. We'll see.
  2. If you are playing with strangers anyway, why not use the public mode, there isn't any time limit before close on those, or at least I have hung around for fairly long periods after the fight was over.
  3. Perhaps they drag on a little now so that later, when you have help from the factions, and maybe more powerful masteries, they won't be too short/easy? It would be a let down if the new masteries and factions didn't make it easier to kill them faster.
  4. My theory is that after the six days are up there will be crystal bloom npcs that you can take on missions. I assume that they'll bring some new feature or mechanic. It also looks like, depending on the amount of participation in the six day event, you will be able to get some sort of bonus rewards from a new vendor NPC that will appear with the crystal bloom contingent. So, I think you just need to do enough missions to earn five of the crystal bloom support crystals and spend them at the vendors. It's not clear to me whether obtaining and spending more crystals will give you higher tiers of rewards, or if those come with more participants. Based on the image on the announcement page I'm guessing that a similar process will happen with an Ebonhawke contingent and an Awakened contingent. If so, the missions will evolve over the coming weeks to include new npcs. I would guess that there may be new missions as well, the graphic that showed outbreak locations had locations that weren't the current mission locations. That's all my conjecture but it seems to fit with what we've seen and heard so far.
  5. > @"kharmin.7683" said: > > @"blp.3489" said: > > > @"kharmin.7683" said: > > > > @"blp.3489" said: > > > > Although I only read two pages of the linked thread my thought is that it would be great if they brought the area of effect speed boost to PVE so that someone with the warclaw could help people without mounts move at a common faster speed, making it easier to play with others. For the short period of time I hadn't got the warclaw yet in wvw I thought that was one of the best features ever, now I just wish there were more players without warclaws in wvw that I could share speed with. :) > > > This would dis-incentivize people in PvE from purchasing mounts. Not sure that would be in Anet's best interests. > > > > I think the number of people who would say "I don't need/want a mount because I can sometimes hitch a ride with someone on a warclaw" is vanishingly small. > > You might be right. I might be right. Neither of us has any stats to prove one way or the other. I was basing my premise on the many threads here on the forum of players complaining how others with mounts shoot across the maps and finish events before non-mount players even arrive. If players are able to "hitch" with someone and get to these events, why then would they spend anything to get their own mounts? /shrug You are quite optimistic if you think that there will be enough players riding warclaws to events to make hitching a ride even a little bit reliable. But you are right, neither of us can say for sure. I would be pleased if they tested it out. If it turns out that there are *a lot* of players that want to give others a ride to events it wouldn't be a wholly bad thing to indulge them. It depends on the event of course but many of the meta events require a mount with some vertical ability to keep up, so warclaws wouldn't be a complete solution in any case.
  6. > @"kharmin.7683" said: > > @"blp.3489" said: > > Although I only read two pages of the linked thread my thought is that it would be great if they brought the area of effect speed boost to PVE so that someone with the warclaw could help people without mounts move at a common faster speed, making it easier to play with others. For the short period of time I hadn't got the warclaw yet in wvw I thought that was one of the best features ever, now I just wish there were more players without warclaws in wvw that I could share speed with. :) > This would dis-incentivize people in PvE from purchasing mounts. Not sure that would be in Anet's best interests. I think the number of people who would say "I don't need/want a mount because I can sometimes hitch a ride with someone on a warclaw" is vanishingly small.
  7. I think the one on the left has better synergy with the outfit, especially the eyes.
  8. Although I only read two pages of the linked thread my thought is that it would be great if they brought the area of effect speed boost to PVE so that someone with the warclaw could help people without mounts move at a common faster speed, making it easier to play with others. For the short period of time I hadn't got the warclaw yet in wvw I thought that was one of the best features ever, now I just wish there were more players without warclaws in wvw that I could share speed with. :) I disagree with people that say the post-nerf warclass has no utility in wvw, I find that the most important feature the warclaw provides is a common movement speed so that a group of players who have different base move speeds can travel together without the faster players having to continually pause or loop back. This makes playing with others easier and therefore more attractive, imho. When I started wvw the warclaw was already in use so I don't know if there was some other way to deal with this issue prior to warclaws. So, that would provide a unique ability for the warclaw in PVE that wouldn't infringe on the capabilities of the other mounts.
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