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Gumbolia.5381

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Posts posted by Gumbolia.5381

  1. I wrote the PlayOnMac description - this is a small update FWIW.

     

    I had better luck with it when I updated WINE to version 6.0.

     

    Because the latest version of PlayOnMac (4.4.2) won't run on my machine (macOS 10.14.6), I stuck with 4.4.1. Unfortunately this means that it can't download anything (such as the other WINE versions). To get around it, I went [here](https://www.playonmac.com/wine/binaries/phoenicis/upstream-darwin-amd64/), downloaded the most recent WINE (version 6.0 called _PlayOnLinux-wine-6.0-upstream-darwin-amd64.tar_), and decompressed it into _/Users/[account name]/Library/PlayOnMac/wine/darwin-amd64/_. (Aside: I don't know why the tar files are called PlayOnLinux-* - they actually contain macOS dylibs.)

     

    WINE 6.0 then shows up as an option in PlayOnMac. Using this seems to help a bit, but performance is still not awesome.

  2. @"raaahbin.7405 " :

    > the current version of PlayOnMac requires MacOS 10.15.x or greater

     

    I don't believe this is the case. I am running **PlayOnMac 4.4.1** on **macOS 10.14.6**.

     

    FWIW - I just ran AB meta and it was... playable-ish at lowest settings (set with the auto-detect thing).

     

    PlayOnMac v4.4.1

    macOS 10.14.6

    iMac (Retina 5K, 27-inch, 2019)

    3.6 GHz Intel Core i9

    32 GB 2667 MHz DDR4

    Radeon Pro 580X 8 GB

     

    * Ran with 2560x1440 resolution. Tried lower, but no real difference in FPS. Higher than that looks better but then the UI gets too small (even when adjusted with the setting).

    * Mount kept getting stuck in the ground when mounting up (mentioned above). This used to be a bug in the official client which they sorted out at some point. It would queue up events and then zap me halfway across the map. This is super-annoying since I mount every 5 seconds. Then it takes 5-10 seconds to pop me out of the ground...

    * The standard problem - "30-40 FPS until I look around, then it drops to 2"

    * Opening bags was kind of slow - as if input was dropped and not being queued properly.

     

    All-in-all it's borderline whether I will continue with GW2 if this is the best I can get out of it. I will continue to explore.

  3. Here are instructions for PlayOnMac:

     

    1. download [PlayOnMac](https://www.playonmac.com/en/)

    2. download the [GW2 64 bit Windows installer](https://account.arena.net/welcome)

    3. run PlayOnMac and click **Install a program** on the left side of the window

    4. down at the bottom-left of the window that pops up, click **Install a non-listed program**

    5. read All The Stuff and keep clicking **Next**

    6. _What would you like to do_? select **Install a new program in a new virtual drive**

    7. name it something - "_GuildWars2_"

    8. _What would you like to do before installation?_ - leave all unselected and click **Next**

    9. _What kind of virtual drive do you want to create?_ - select 64 bit

    10. wait while it creates "stuff"...

    11. _Please select file to run_ - click **Browse** and select the GW2 Windows installer from step 2 (_Gw2Setup-64.exe_)

    12. click **Next**

    13. GW2 installer will start - click **Install**

    14. wait a couple of hours for the download to complete and then play the game...

    15. when you quit GW2 the first time, PlayOnMac will ask _Please choose a file for PlayOnMac to make a shortcut_ - choose **Gw2.exe**

    16. name it ("_Guild Wars 2_")

    17. it will ask again _Please choose a file for PlayOnMac to make a shortcut_ - click **Cancel**

    18. now it shows up in the main PlayOnMac window - to run it just click it and select **Run** on the left side of the window

  4. I tried PlayOnMac. I installed GW2 manually without a script using the defaults for everything. It runs, doesn't look awesome by default, and the framerate is very "bursty". Drops when looking around. I would see this in the official client as well, but it seems to be worse.

     

    I haven't started messing with any settings yet since it took so long to download the entire game again :-)

     

    I looked at the Linux script posted above and don't see that it does much other than provide a nicer interface to select some options, check some minimums, and handle a cursor issue. Ultimately it would be great to produce a script, but it is runnable without one right now.

     

    So if anyone else tries it and has some success - and can offer solutions for performance - please let us know...

  5. FWIW - I just downloaded [PlayOnMac](https://www.playonmac.com/en), downloaded the Windows GW2 installer, and ran through PlayOnMac.

     

    Once it reached the "playable" point in the download, I went into the game and ran around. So it seems to work at some level. Fonts look a bit wonky, but that could be a not-yet-downloaded thing, a setting, or just the way they look on Windows. Still totally readable and usable.

     

    This will be a better solution than virtualization since PlayOnMac uses [WINE](https://www.winehq.org/) which is more like a Windows compatibility layer, so it won't affect speed as much.

  6. The one near Highjump Ranch Waypoint in Desert Highlands won't trigger the counter for me. I can complete it, but it doesn't count, so I cannot complete the achievement.

     

    (It's also the most annoying starting point with the all the archers - 3-4 hits and you're dead.)

     

    So with this and the Sandswept Isles one mentioned above, I cannot complete the"Ruler of the Skies" meta-achievement.

  7. I recently updated from macOS 10.12 to macOS 10.14 Mojave on an iMac.

     

    Since then I've been having problems with GW2. It feels like a networking issue: sometimes fails to connect to login server the first time, hitching when running/looking around, slow loading of maps, slow access to the store, etc..

     

    * I don't seem to be having problems with other applications.

    * I turned my graphics settings all the way down and it's still a problem.

    * I've checked my network speeds and they are all good.

     

    Anyone have any ideas on how to troubleshoot this?

  8. @"Yseron.8613" I too come from a background where UX is critical. I moved from that to a game company at one point and unfortunately the prevailing attitude was "good enough". I'm now back in a field where lives depend on it, so I'm in the headspace that I call out problems as I see them regardless of the software or size of the problem :-)

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