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Fumigene.5076

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Posts posted by Fumigene.5076

  1. It's extremely annoying.

    It made me stop using different templates in WvW. But I can't even ignore the problem. Just joining WvW may move my skills (and I'm using the same template that I use everywhere else).

    Template=QoL? Rather the opposite.

  2. > @"Madara.7435" said:

    > Rune Interaction

    > - Rune of Resistance (PVP): Soulcleave's Summit (Renegade elite) does not trigger 6th tier Resistance.

    >

    It has been fixed. It even works for the rune of the citadel, so hopefully with all trigger runes.

    Not sure when, since I couldn't find mention of it in any patch notes. I tried it out of principle before going to bump the bug thread, but lo and behold, no need to.

     

  3. > @"Cyninja.2954" said:

    > > @"Fumigene.5076" said:

    > > How did they 'dynamically scale' Spatial surge? Does it now require to be at range 1200 to do the same damage you would do at range 901 before?

    >

    > Probably with an added variable which divides target range by max range and multiplies the resulting damage or something similar.

    >

    > Spatial surge max range is 1,200 thus a target at 1,200 would result in a 1 damage modifier (1,200/1,200 = 1).

    >

    > A target at 600 range would thus receive a damage modifier of .5 (600/1,200 = 0.5).

    >

    > Very likely with some maximum and minimum values thrown in.

     

    That's what I'm afraid of, since that would be a nerf. Assuming the wiki is correct and the max damage hasn't changed.

     

  4. > @"Linken.6345" said:

    > > @"Fumigene.5076" said:

    > > I've crafted the whole set and yet I can't buy the Vision thing from Forge master Hilina so it certainly feels bugged for me. The "All or Nothing: Journeyman of the Forge" achievement was successfully completed in the process though.

    >

    > Did you craft the ascended or exotic?

     

    I crafted the exotic (Dragonsblood) set, which seems to be the one required based on the vision unlock hint and the wiki.

    If it's somehow the ascended (Heroic dragonsblood) set that is required, it's absolutely not clear. But it would be normal to still be locked for me.

  5. > @"Lexi.1398" said:

    > The big reward isn't that much lower than HoT (40s~ on insta sell price, i believe), though it does lack the extra chests each HoT event gets. That said, the only hard PoF meta is serpents ire, the rest are easier than even AB.

    >

    > Last week i committed to realm portal spiker achievement - meaning i did the maws of tormet meta 25 times~ over 2 days - of those, only 4 or 5 got through to the legendary. Why? Well, there was enough people at the event for sure, but next to no one joined squad for organisation, and no one spread out even when i did suggest it.... that meta requires about 4 people in each lane minimum, 12 people spread across 3 lanes, actually even less per lane but to duo or solo a lane requires a fair amount of skill that I don't expect from open world. For maws of torment, there is no timing kills required, no special mechanics (really, the portal spikes only take pressing f -> run to a spot and press f again -> run to another spot and press f, and the places you run to aren't exactly obscure or difficult to reach), you don't need to switch out skills like AB south and DS (swiftness), you don't need to target x and y special enemy, no enemy has particularly specific mechanics except the legendary itself, you just....clear mobs.

     

    Did they actually fix the NPCs getting stuck during escort? I don't remember reading it in the patch notes and it was one of the reason I stopped trying to do that meta.

    Did you manage to get peoples to switch target from the boss to the additional champions (when the zerg is big enough)? They give forged champion bags but disappear when the boss dies if they haven't received some significant amount of damage. And yet, most people would ignore them, even with target called.

    Also, splitting is not mandatory. With enough fire-power, you can do a lane after the other. Which has the added benefit of spawning a few champions on the way.

     

    > The balthy's wardogs meta is even easier and less time consuming, but is exceedingly annoying to predict the time it starts for. There's barely even splitting of people here, it just takes people actually....doing the event.

    Agreed. A visible timer or a trigger that requires player interaction to start would be great. As it is, it starts and fails silently. I've only ever managed to see it start once (at least it was a success, getting people to join was not a problem).

    I don't have the slightest clue what the loot is though.

     

    > I frankly forget if this one even gives a raiders chest, though even if doesn't, IMO the only change i'd ever make is with the first event to make it quicker/require less crystals per person.

    No raiders chest, but there is a chance at some rare mini. And yes, that pre-event is the reason I skip this meta. Boring.

     

     

  6. I had fun with my Stomposaurus Rex.

     

    Rush in the middle of the fight when there is a bunch of downed and watch all your allies rally - unless someone from the other side was faster. Then GTFO and do it again. The blob vs blob fights certainly felt less like an attrition war.

     

    Without the stomp ability, the mount feels mandatory for its speed, but not particularly fun.

  7. > @"The Ace.9105" said:

    > > @"Fumigene.5076" said:

    > > I play a similar build (I use a defensive rune and if I expect to spend most of my time against mesmers/thieves I use Spirit Boon instead of Rapid Flow) and have a couple of questions.

    > >

    > > 1) How do you survive the inevitable focus fire, especially when your team does not care? And especially when there's a lot of CC flying at you?

    > >

    > > 2) In higher divisions, are there still regularly people who give up as soon as they see a renegade in their team?

    > > While some are just shifting the blame to cover for their own shortcomings (I had no trouble fighting them in the next game), a number of them really seem to be resigned to a loss and play poorly due to that.

    > >

    > >

    > > > @"Kain Francois.4328" said:

    > > > > @"The Ace.9105" said:

    > > > >Also the lifesteal elite on kalla triggers once when the short bow auto hits the target and once when the auto applies bleeding so you receive double lifesteal (~800) in 1/2 seconds aoe which gives you more sustain.

    > > >

    > > >

    > > > Uhhhhhh????

    > > >

    > > > Someone verify this?

    > > I can confirm it. And besides the sustain, the double-lifesteal from SB AA helps a lot in some matchups, since lifesteal damage is not affected by protection and stuff like that.

    > >

    >

    > 1. Kiting a lot/leaving the point etc. The shiro dodge stunbreak is very useful with the extra 25 energy. When getting focused hard I try to ignore the damage and focus on surviving. Sometimes nothing can save you tho.

    >

    > 2. On higher divisions no not really. I haven't really gotten ppl going afk but sometimes some ppl blame the renegade. It was worse when I first started playing renegade but pretty soon ppl got used when they noticed that renegade wasn't that bad.

     

    Thanks.

     

    1) That's what I (try to) do, so I guess I just need to get better.

    2) So there's hope. That's a good news.

  8. > @"Alik.9651" said:

    > For me, the most important setting has to change of Sevenshot (and Scorchrazor), is set the arrow free from the ground.

    >

    > Sevenshot and Scorchrazor's arrow goes like

    > ![](https://i.imgur.com/DQ3mETm.png "")

    > Please forgive my desperation drawing skill ......

    >

    > So if the gap is an abyss (like Uncategorized Fractal), the arrow will never hit you target.

    >

    It's even worse than that. It requires LoS on impact.

    If your target is at the bottom of the gap, Scorchrazor won't hit it. You'll get some 'obstructed ' or 'no LoS' message even though the flamewave goes right through it.

     

     

  9. I play a similar build (I use a defensive rune and if I expect to spend most of my time against mesmers/thieves I use Spirit Boon instead of Rapid Flow) and have a couple of questions.

     

    1) How do you survive the inevitable focus fire, especially when your team does not care? And especially when there's a lot of CC flying at you?

     

    2) In higher divisions, are there still regularly people who give up as soon as they see a renegade in their team?

    While some are just shifting the blame to cover for their own shortcomings (I had no trouble fighting them in the next game), a number of them really seem to be resigned to a loss and play poorly due to that.

     

     

    > @"Kain Francois.4328" said:

    > > @"The Ace.9105" said:

    > >Also the lifesteal elite on kalla triggers once when the short bow auto hits the target and once when the auto applies bleeding so you receive double lifesteal (~800) in 1/2 seconds aoe which gives you more sustain.

    >

    >

    > Uhhhhhh????

    >

    > Someone verify this?

    I can confirm it. And besides the sustain, the double-lifesteal from SB AA helps a lot in some matchups, since lifesteal damage is not affected by protection and stuff like that.

     

  10. Actually, what is the correct/best category to report this bug using the in-game system?

     

    > @"Fumigene.5076" said:

    > Tonn won't move at all after blowing the second tower, even after clearing up to the third tower.

    To be more specific:

    Since he didn't want to move with me after the 2nd tower I went ahead to clear the 3rd, then came back to talk to him, and he still wouldn't follow me, or even move at all.

     

     

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