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Fumigene.5076

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Posts posted by Fumigene.5076

  1. After reading

    > @"Game Update Notes: August 28, 2018" :

    > Tower Down: Fixed a bug that could cause Demolitionist Tonn to become unresponsive at the end of the chapter.

    > @"Game Update Notes: October 30, 2018" :

    > Tower Down: Fixed a bug in which the marmox could refuse to progress through the cave.

    > Tower Down: Tonn will now move to destroy the towers, even if he's out of position.

    I naively thought I could play and complete this mission. My mistake, I still can't. Tonn won't move at all after blowing the second tower, even after clearing up to the third tower.

  2. 1) Please add an icon in the team-window near the name of the players on your block list. Even if they use offline mode; I mean, they are supposed to be playing right now in my team.

     

    2) At the end of a game, please leave the profession icons on the result screen even after the players have left. It would make it much easier to check things.

     

     

    > @"witcher.3197" said:

    > > @"Chilli.2976" said:

    > > An emote to BM your opponent after you defeat them.

    >

    > I'm sure this would help PvP's toxicity levels.

    >

    > BM emotes after game ends isn't enough?

    I'm still baffled as to why they added all that.

     

  3. The various exotic trinkets need for the PoF specializations can now be looted by other characters.

     

    For those that are bought from an NPC, you can see you're buying something soul-bound.

     

    However, for those dropping off bounties, it's quite annoying. You either need to carefully avoid some bounties with some characters or you end up with all the rings/amulets/accessories on one character.

     

    Making them account-bound on pick-up instead of soul-bound would solve that.

  4. Isn't there a consumable that makes you automatically spawn a merchant when your inventory is full - the kind of thing you'd get for your character anniversary? If there is, I'd expect those merchants to spawn where the loot is most abundant: while looting after a meta.

     

    > @"ShadowGryphon.6257" said:

    > I guess I'm just weird but I find it highly amusing that someone using the name "MoarChaos" is complaining about... chaos.

    >

    Maybe it's supposed to be read "moa r chaos". And considering how annoying those running and dazing beasts are, I'd tend to agree.

     

  5. > @"AliamRationem.5172" said:

    > Dps meters are not usable in PvP as far as I know. Also, dps is a useless metric in PvP.

     

    Thanks, I was going to ask whether it was allowed there or not. But it's not about DPS, it's more about full access to all real-time combat data, which could lead to other functionalities, like enemy build detection or audio alerts when enemy skills cooldowns are ready. Not something you want to see in sPvP.

     

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