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Koen.1327

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Posts posted by Koen.1327

  1. > @"anduriell.6280" said:

    > > @"Odik.4587" said:

    > > > @"zoopop.5630" said:

    > > > Just give it a longer cd :)

    > > LR is insanely good. I'd love to have that one on mesmer/mirage even w/o a trait that ranger have.

    > > In fact, when most of classes got CD increase on stunbreaks, ranger stunbreaks werent touched (kek) and QZ cd was decreased, h e h.

    >

    > that's because all ranger stunbreaks have a hefty CD already that's why. Ranger does not have anything like [Power Break](https://wiki.guildwars2.com/wiki/Power_Break) although i have to say Mantra of Concentration increased CD in WvW seems a little bit unfair.

     

    protect me such high cooldown on 24 sec, stunbreak giving protection and 4k barrier rofl

     

  2. > @"Swagg.9236" said:

    > > @"Solaerin.8635" said:

    > > Idk man, I feel like, 'when you use Lightning Reflexes right next to someone with shocking aura you get stunned again' is just such a clear-cut example of a L2P issue. Competitive ranger builds usually run three incredibly strong stunbreaks, and an elite skill that grants stab. You need to know what the enemy team has and play around it.

    > > > @"Eurantien.4632" said:

    > > > Alternatively, scale the damage back to what it used to be! (But no dmg would be better)

    > > >

    > > > BEST would be to give it 0.5s of stab (enough that you can still CC someone at the end of it) but this way the ranger won't get stuck in like Mud Slide, or Slick Shoes, or other weird stuff that interrupts ranger at the start of the cast like engi electro shield 5 thing

    > > >

    > > >

    > > Slapping stability on lightning reflexes so that you can evade through aoe cc's like fear walls, static fields, lines of warding, etc. would make it such a ridiculously bloated and overpowered skill. It would be a literal get out of jail free card on a 24s cd lol

    >

    > This is NOT a L2P issue by virtue of the fact that there is no counterplay to an opponent pressing the "Shocking Aura" button: this isn't referring to "just don't attack the shocking aura guy, bro," excuses; the crux is that, if an opponent has a "shocking aura" button, tell me which in-game mechanic is going to prevent that opponent from activating it? Considering how shocking auras are often generated either instantly or in the midst of a rapidly striking, titanic AoE field which people generally attempt to outright avoid, shocking auras are things that are generally going to appear on the field with total impunity. There are no dodges, interrupts or other niche mechanics which are consistently going to stop a player from *gaining* a shocking aura.

    >

    > What this means is that if a player uses Lightning Reflexes and gets stunned from Shocking Aura, it's probably because of a coincidence rather than a misplay. In fact, I'd argue that it's more difficult to *deliberately* stun oneself via PBAoE on an opponent's Shocking Aura; and any real certainty within this sort of stun-loop interaction between Lightning Reflexes and Shocking Aura is probably more because the Elementalist builds which employ Shocking Aura are *generally* (unless the player is *entirely* hapless) going to just walk up to their targets and hang very close nearby through a combination of scripted movements, extra dodges and stability. Also, good luck trying to contest a point and not proccing Shocking Aura's passive.

    >

    > Honestly, Shocking Aura is a super braindead, passive buff which is mostly just anti-fun. It could use a more proactive re-work to its effect. Stun breaks in general, considering how they are designed to be free-fire skills, shouldn't inflict damage anyway.

     

    how is it not a l2p issue when you have 2 other non triggering stunbreaks and stab elite, but you decided to lr into shocking aura which had a big tell

    not like ranger has many pulsing dmg fields to trigger shocking aura

  3. > @"Fantasylife.7981" said:

    > > @"Koen.1327" said:

    > > power is much more dominant

    > >

    > mayority of the classes their condition build/specifilization seems to be dominant and some classes are only viable with condition. Aside from Deadeye, Soulbeast, and power revenant which has ofc Mallix condi rev has a very strong or even stronger option. why do you believe power to be the primarily problem? Dragon hunter traps is easily shut down so I don't find that a viable option unless we are speaking of Silver rating low Gold Rating newly reached perhaps. Most balance I suggest should be scale and determined by high Gold and Plat elo which I believe most players are or want to be part off.

    >

     

    not saying its a problem just stating that power is more dominant

    rev, war, guard, engi, thief, ele, ranger are power dominant

    only nec and mes are condi

  4. > @"Clyan.1593" said:

    > > @"Dark Red Killian.3946" said:

    > > I would have to say after playing pvp for about a month, I have been able to get into some tournaments through lfg. I got 5 matches won already. This one won’t be too bad as long as you can set aside some time to play 3 consecutive games. The 120 ranked games aren’t bad either, but will take some time, especially playing from the beginning (if you aren’t level 20 yet). I am just playing what I can pvp wise in-between working on conflux in wvw and pve strike missions.

    >

    > So there are tournaments which you can enroll for in the PVP menu. Can you just enroll and you will get into the match?

    > For example if I am playing in Silver and try to get into a tournament - will everyone be in silver or how exactly does this work ?

     

    In lfg there is plenty, rank is mostly in description

    you play 3-4 matches, if you lose you will face a team that also lost, so you will get wins eventually

     

  5. > @"Armen.1483" said:

    > Yet again nope guys, if your clones survive long enough to die to aoes, you aren't doing that right I suppose. I have never had big problems with aoe damage as a mesmer player. I mean specifically mesmer, if I play mesmer or elementalist or whatever getting hit by aoe on node is not very pleasing. Anyway there is no any bunker mesmer build now, that aoe skills on long fights in nodes be relevant. You don't want to get into long fights with mesmers anyway and it has nothing to do with clones or phantasms. Clones are very squishy and die fast, but are replentished fast too, and normally they are shattered as soon as they are born. Phantasms aren't squishy but they don't like cc.. So what is kinda annoying are aoe CC skills. A good placed AOE CC can screw up any mesmer, but probably not worth spending that on mesmers + clones, I'd rather use it in a teamfight. The thing with cc is that it interrupts the phantasms and makes them become clones before doing their skill, apart from that AOE skills are better saved to be used in teamfights rather than wasted on mesmers clones.

    > If I see that someone wants to "counter my mesmer" by aoeing my clones, it will be actually me countering them because my opponent will be using strong long cd aoe skills on uselss clones. What about shattering, if I play the power shatter build, and want to do my usual combo, clones would hardly survive long enough to die to aoes, they are shattered as soon as they are born. Even then if supposidly the mesmer player is very slow and his clones die to aoes, it shouldn't be a big problem, because if it is a clone based build, it means that build must have some good clone generation, while strong aoe skills normally have long cooldowns.

    > There are many ways to counter mesmers, but using AOE skills on clones (actually anything based on focusing clones) is worse than anything else. This is how people are still getting destroyed by this dead class in low ranks.

     

    nobody here says attack clones with aoe

    you aoe so you hit both mes and clones hence topic starter asked if it always countered mes which it pretty much did

     

  6. yep things like nec's fear mark or ring, dh trap and your clones won't even reach target if you shatter

    mostly you wanna create clones to shatter them right away otherwise they indeed suffer from aoe and just die

    mes doesn't have a lot of node control nowadays anyway, better as roamer

     

  7. > @"Lincolnbeard.1735" said:

    > IH - clones don't do ambush anymore, they just have evade frames.

    > Its a popular request, ANerf shall fulfill it.

    >

    > IH is getting nerfed, sooner or later.

     

    they can also do it the other way around

    clones get ambush but not the evade frame

     

    this would be a buff though since you get synergy with desert distortion and blurred inscription - would make some interesting build

    at the same time you can counter it with aoe dmg, although dmg kinda too low to quickly kill clones

  8. > @"bravan.3876" said:

    > > @"Koen.1327" said:

    > > > @"bravan.3876" said:

    > > > > @"JorKadeen.3846" said:

    > > > > > @"bravan.3876" said:

    > > > > > Btw LR or Shock Aura also triggers when not attacking, there must be a bug or something, i got stunned and LR application by it several times without even attacking. I also see no reason for Shock Aura to be undodgeable, it interrupts and completely neutralize Lightning Reflexes on Ranger (because of the useless dmg application on that skill but because of the bug maybe even without that). But a stunbreak and dodge skill should not be neutralized by such braindead spammable hard cc stuff that procs such a big reward without even the need to interrupt anything. When good visible lines on the ground with decent casttime like Guardians staff cc skill (Line of Warding) or Ele staff skill on air (Static Field) are undodgeable is ok but not on instant applied Shock Aura.

    > > > >

    > > > > Please stop complaining when you dont even know how the Mechanics work... Read Patchnotes. (For all classes)

    > > > > Or when dont and you want complain. Read the wiki ...

    > > > > (Btw when u get hit by shoking aura, you can't get hit by it for 1 s (Pretty long) use your stunbreak there ;) )

    > > > >

    > > > > [https://wiki.guildwars2.com/wiki/Aura](https://wiki.guildwars2.com/wiki/Aura) -> look @ transmute

    > > > > And yeah, aurashare is pretty OP. But only thing what makes support tempest viable. Or any ele Build in teamfight.

    > > > > (Make shoking aura that it can stun only once per target)

    > > > >

    > > > > And get your "Facts" straight. -> on which weapon sets ele/weaver/tempest has 5 cc's+ Shocking aura? (You count Earth Shield or Light. Hammer? Only there you get the perma cc)

    > > > >

    > > > > Only thing what really needs a nerv is Tornado itself. Cooldown is way to low. With cantrips traited its kitten low. make it 120 s (Douple the coold.)(All 48 s nado call is fun but kinda broken :D )

    > > > > To clarivy: Not all of the tornado is unblockable. But should be removed.

    > > > >

    > > > > Even though i think it is OP, a punch of players who arnt kitten know if a ele has nado ready. And there are so many ways to deal with it. From a single immob to just kite and burst it with condi or Power (2 revs = dead nado ele) and corrupt/strip &cc &&&&&&....

    > > > >

    > > > > (With increased cooldown you bunker bois who want to hold Point endlessly against all classes can to it again -> Fun meta. Afk on point until game is over lel)

    > > > >

    > > > >

    > > > >

    > > > >

    > > >

    > > > > @"Widmo.3186" said:

    > > > > > @"bravan.3876" said:

    > > > > > Btw LR or Shock Aura also triggers when not attacking, there must be a bug or something, i got stunned and LR application by it several times without even attacking.

    > > > >

    > > > > https://wiki.guildwars2.com/wiki/Transmute_Lightning

    > > > >

    > > > > L2P issue

    > > >

    > > > Did i say i was hit by Transmute? No. I was not even in range of Transmute most of the time when it happened. I was hit by Shocking Aura without attacking. The only reason i could imagine was my pet triggering it but that is not how it should work. It only should affect my pet then and not me. Lol 1s icd pretty long he says (actually its 2 s what still is pretty short) xD Also what does a stunbreak help vs the dmg?

    > > >

    > > > But maybe you Ele pros can help me, i got hit during gs block from something. The Ele was not rly doing anything, no weaponskill cast, no Tornado, no Earth Shield. It looked like he just switched to air and i got hit by a lighting flash. As far as i know there is no unblockable lightning flash skill or trait on Ele and when I checked Wiki i also could not find any. I am also not aware of any possibility for Eles to make skills unblockable (like Rev can do with his teleport for example). Can any of you tell me what was this instant unblockable lighting flash dmg? I checked combat log after but forgot the name of the skill sadly. But when i checked that skill in Wiki after it happened there was no unblockable feature listed for that. Maybe i missed a balance change and Wiki is still not updated about it?

    > >

    > > the lightning flash is elektric discharge and gale is unblockable

    >

    > I know the minor trait Electric Discharge has a lighting flash animation and comes from attunement swap to air (it was the first i had in mind but it was not fitting because that one is not unblockable by itself). When Electric Discharge is not unblockable it means, even when the Ele did use Gale (what was not animated then, as said from my PoV the Ele did not cast anything) the interrupt of my block with Gale would have happened after the lighting flash dmg from attunement swap to air or not? Even when Ele is pressing Gale fast after attunement swap, the cc from Gale will come after the flash dmg. Also i just got dmg during my block was still running. No interrupt no cc, just the instant dmg with the flash animation. The only thing i could imagine is a lucky aftercast hit, i was still in block animation but maybe with server delay or something i was not rly blocking anymore. Never happened to me before though, maybe just an unlucky aftercast hit.

     

    basilisk venom otherwise i dunno right now

     

  9. > @"bravan.3876" said:

    > > @"JorKadeen.3846" said:

    > > > @"bravan.3876" said:

    > > > Btw LR or Shock Aura also triggers when not attacking, there must be a bug or something, i got stunned and LR application by it several times without even attacking. I also see no reason for Shock Aura to be undodgeable, it interrupts and completely neutralize Lightning Reflexes on Ranger (because of the useless dmg application on that skill but because of the bug maybe even without that). But a stunbreak and dodge skill should not be neutralized by such braindead spammable hard cc stuff that procs such a big reward without even the need to interrupt anything. When good visible lines on the ground with decent casttime like Guardians staff cc skill (Line of Warding) or Ele staff skill on air (Static Field) are undodgeable is ok but not on instant applied Shock Aura.

    > >

    > > Please stop complaining when you dont even know how the Mechanics work... Read Patchnotes. (For all classes)

    > > Or when dont and you want complain. Read the wiki ...

    > > (Btw when u get hit by shoking aura, you can't get hit by it for 1 s (Pretty long) use your stunbreak there ;) )

    > >

    > > [https://wiki.guildwars2.com/wiki/Aura](https://wiki.guildwars2.com/wiki/Aura) -> look @ transmute

    > > And yeah, aurashare is pretty OP. But only thing what makes support tempest viable. Or any ele Build in teamfight.

    > > (Make shoking aura that it can stun only once per target)

    > >

    > > And get your "Facts" straight. -> on which weapon sets ele/weaver/tempest has 5 cc's+ Shocking aura? (You count Earth Shield or Light. Hammer? Only there you get the perma cc)

    > >

    > > Only thing what really needs a nerv is Tornado itself. Cooldown is way to low. With cantrips traited its kitten low. make it 120 s (Douple the coold.)(All 48 s nado call is fun but kinda broken :D )

    > > To clarivy: Not all of the tornado is unblockable. But should be removed.

    > >

    > > Even though i think it is OP, a punch of players who arnt kitten know if a ele has nado ready. And there are so many ways to deal with it. From a single immob to just kite and burst it with condi or Power (2 revs = dead nado ele) and corrupt/strip &cc &&&&&&....

    > >

    > > (With increased cooldown you bunker bois who want to hold Point endlessly against all classes can to it again -> Fun meta. Afk on point until game is over lel)

    > >

    > >

    > >

    > >

    >

    > > @"Widmo.3186" said:

    > > > @"bravan.3876" said:

    > > > Btw LR or Shock Aura also triggers when not attacking, there must be a bug or something, i got stunned and LR application by it several times without even attacking.

    > >

    > > https://wiki.guildwars2.com/wiki/Transmute_Lightning

    > >

    > > L2P issue

    >

    > Did i say i was hit by Transmute? No. I was not even in range of Transmute most of the time when it happened. I was hit by Shocking Aura without attacking. The only reason i could imagine was my pet triggering it but that is not how it should work. It only should affect my pet then and not me. Lol 1s icd pretty long he says (actually its 2 s what still is pretty short) xD Also what does a stunbreak help vs the dmg?

    >

    > But maybe you Ele pros can help me, i got hit during gs block from something. The Ele was not rly doing anything, no weaponskill cast, no Tornado, no Earth Shield. It looked like he just switched to air and i got hit by a lighting flash. As far as i know there is no unblockable lightning flash skill or trait on Ele and when I checked Wiki i also could not find any. I am also not aware of any possibility for Eles to make skills unblockable (like Rev can do with his teleport for example). Can any of you tell me what was this instant unblockable lighting flash dmg? I checked combat log after but forgot the name of the skill sadly. But when i checked that skill in Wiki after it happened there was no unblockable feature listed for that. Maybe i missed a balance change and Wiki is still not updated about it?

     

    the lightning flash is elektric discharge and gale is unblockable

  10. > @"Master Ketsu.4569" said:

    > The TL;DR reasoning of it is because player population.

    >

    > No matter how good a matchmaking algorithm may be, the lower the population the lower its accuracy in creating "fair" games. If you are playing at off-hours, this gets even worse.

    >

    > There is a significantly higher population of players in Gold I~III than in Plat I~III, therefore the algorithm has a harder time matching for that level than it does with say ~1200 rated players who are a dime a dozen.

    >

    > If you are queuing at 2:00am in the morning the matchmaker can legit run into a situation where there are only 9 players in queue that are rated above platinum. So it's going to have to basically find a random gold player for one team to have to carry. Or the opposite can happen and it will make the super fun match of "1 plat II and 4 gold players vs 2 plat I and 3 gold players" GG.

    >

    >

     

    2am 9 plat players?

    considering queues go in waves with people playing too

    lucky if you even find this in the afternoon

  11. > @"Zoser.7245" said:

    > > @"Koen.1327" said:

    > > > @"Heika.5403" said:

    > > > > @"Koen.1327" said:

    > > > > soi doesn't really add survivability tbh, after activating soi clone production is very poor - it better be to end the current skirmish by killing the enemy or not dying, otherwise you're very weak in your upcoming 60 sec

    > > > >

    > > > > the hardest mesmer builds to play involve soi, it's potential is indeed very high with 8 aoe dazes, 8 sec invul or mass damage but wasting it makes you absolutely useless - i guess that's where most mesmer players are struggling with

    > > > >

    > > > > imo mirage is quite strong right now, and plainly giving back the 2nd dodge would be too much - considering main offenders rev, nec will be nerfed so the bar will be lowered anyway

    > > > >

    > > > > chronomancer need severe adjustments though

    > > > >

    > > >

    > > > It's not. When those offenders are tunned down maybe. But you don't know if Mirage sustain will be nerfed. SO those potential clones could soon be a thing of the past together with other nerf and added to the one dodge man list. So suppose things means nothing until the next big change to sustain is done. And no one is talking about giving back the second dodge without balance other aspects and traits, skills or ambush.

    > > >

    > > > The claims are that, we lost play with dodges as a fun mechanics and a effective one to make combos, so now, Mirage is a lot more boring to play despite if it is more or less viable or usable. We are not playing here as a work, there is no professional league in GW2, we are here to have fun playing. And balance making things more boring and undesirable like they did with Chronomancer or Mirage is not or should not be the way to go. Make customers be upset and remove the fun from how they can play is not a solution. There is always several ways to do and solve the things when you balance. Sadly they seems to do it without think in all aspect of the game involved and the consequencies are less people playing what they ruin or even quitting to play other games.

    > >

    > > ye and i think otherwise, that current meta mesmer build is more fun than the previous one

    > > i find mirage, relatively speaking, just as strong as before the balance patch - my rating is also the same as previous seasons

    >

    > Then, why didn't you play the new meta build before? Sorry but something doesn't fit. If your rating is the same and it is assumed that the previous build was OP when we had two dodges ... Something does not fit your statement. You should have lost rank or previously had a better one since it was an OP build. The new one is not as strong, in that case people will be here complaining and it's not the case. But ok, each one has its own opinion. Glad to watch that a single mesmer consider more fun the lose of one dodge when the same utilities and elite are used with small variation and after they ruined chaos trait line. Those mus be funny things. Well, then lets see what more they can change and ruin to make the next single build usable more fun.

    >

    >

     

    with relatively speaking, i mean its position in the current meta, so compared to other classes

    the amount of mesmers on the leaderboard is the same as previous seasons, same mesmers in plat2, 3 or legend - so its not just me

     

    the previous meta mesmer build was mostly just running around spamming dodges, for this i have to say it's almost a fact and not an opinion the current shatter builds are more fun to play

    it's not just the same utilities with small variations, it's completely different role and playstyle. Previously dueling and chaos were used, now mostly illusions and domination, how is this the same?

  12. > @"Heika.5403" said:

    > > @"Koen.1327" said:

    > > soi doesn't really add survivability tbh, after activating soi clone production is very poor - it better be to end the current skirmish by killing the enemy or not dying, otherwise you're very weak in your upcoming 60 sec

    > >

    > > the hardest mesmer builds to play involve soi, it's potential is indeed very high with 8 aoe dazes, 8 sec invul or mass damage but wasting it makes you absolutely useless - i guess that's where most mesmer players are struggling with

    > >

    > > imo mirage is quite strong right now, and plainly giving back the 2nd dodge would be too much - considering main offenders rev, nec will be nerfed so the bar will be lowered anyway

    > >

    > > chronomancer need severe adjustments though

    > >

    >

    > It's not. When those offenders are tunned down maybe. But you don't know if Mirage sustain will be nerfed. SO those potential clones could soon be a thing of the past together with other nerf and added to the one dodge man list. So suppose things means nothing until the next big change to sustain is done. And no one is talking about giving back the second dodge without balance other aspects and traits, skills or ambush.

    >

    > The claims are that, we lost play with dodges as a fun mechanics and a effective one to make combos, so now, Mirage is a lot more boring to play despite if it is more or less viable or usable. We are not playing here as a work, there is no professional league in GW2, we are here to have fun playing. And balance making things more boring and undesirable like they did with Chronomancer or Mirage is not or should not be the way to go. Make customers be upset and remove the fun from how they can play is not a solution. There is always several ways to do and solve the things when you balance. Sadly they seems to do it without think in all aspect of the game involved and the consequencies are less people playing what they ruin or even quitting to play other games.

     

    ye and i think otherwise, that current meta mesmer build is more fun than the previous one

    i find mirage, relatively speaking, just as strong as before the balance patch - my rating is also the same as previous seasons

  13. soi doesn't really add survivability tbh, after activating soi clone production is very poor - it better be to end the current skirmish by killing the enemy or not dying, otherwise you're very weak in your upcoming 60 sec

     

    the hardest mesmer builds to play involve soi, it's potential is indeed very high with 8 aoe dazes, 8 sec invul or mass damage but wasting it makes you absolutely useless - i guess that's where most mesmer players are struggling with

     

    imo mirage is quite strong right now, and plainly giving back the 2nd dodge would be too much - considering main offenders rev, nec will be nerfed so the bar will be lowered anyway

     

    chronomancer need severe adjustments though

     

  14. 3 dodges on mirage thats a good one

    rly if anything its ok for wvw since u got 50 on energy and endurance food - and the ih build you mention already has perm vigor

     

    would just use shatter build also pretty immortal still you shouldnt really die on it

     

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