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Seera.5916

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Everything posted by Seera.5916

  1. > @"Cuks.8241" said: > > @"Hesione.9412" said: > > When those of us with disabilities write about accessibility, we are talking about accessibility from our perspective. For example, a business may be open from 8am to 4pm and so it is accessible during those hours. But there are only stairs outside, so the business is not accessible for people who cannot use stairs (e.g. those who are in a wheelchair). You have moved away from our definition of the word "accessible", which has the meaning specific to disabilities, and are using the word in a trivial way. This is shifting the goalposts. > > This is a game, not an essential commodity. Games in their nature should have goals that are hard to reach and can require specific abnormal physical characteristics. Yeah it sucks if a disability limits your abilities in the game and it is not fair to those players. But that is the nature of games, they are not meant to be fair and accessible to everyone, a certain physical prowess is required to be able to compete and that is why games are interesting. > Luckily this game offers a variety of goals you can set to yourself with various difficulty so anyone can find something for themselves. > > If this was something that was in game all the time 365 days a year, I'd be agreeing. But this is a holiday festival. There should be an alternate in order to get the achievement for Winter's Presence. @"Wolf.2596" Do you have someone you know that could literally sit at your computer after you've logged in that could do the puzzle for you? Like maybe someone who you know is good at platform games in general.
  2. > @"sorudo.9054" said: > > @"Seera.5916" said: > > > @"sorudo.9054" said: > > > > @"Sigmoid.7082" said: > > > > > @"sorudo.9054" said: > > > > > nothing here.... > > > > > > > > had to go buy it for 0 gems > > > > > > again, nothing.... > > > > It was a one day only sale on Christmas. If you didn't log into the game on Christmas Day, you missed out. > > > > Or is that nothing here relating to something else? If so, maybe be a bit more descriptive in what you're trying to convey. > > the 26th is second christmas day, a horrible time to do such things. And the sale was on Christmas Day, which is the 25th. Not on the non-existent second Christmas Day. And it's not a horrible thing to give out a freebie on Christmas. The world does not revolve around those who travel for Christmas and aren't by their computer to log in for the short time it would take to log in and get the freebie.
  3. > @"sorudo.9054" said: > > @"Sigmoid.7082" said: > > > @"sorudo.9054" said: > > > nothing here.... > > > > had to go buy it for 0 gems > > again, nothing.... It was a one day only sale on Christmas. If you didn't log into the game on Christmas Day, you missed out. Or is that nothing here relating to something else? If so, maybe be a bit more descriptive in what you're trying to convey.
  4. You could convert gold to gems to by keys. You can do map completion outside of cities as there is a chance you'll get a key instead of a transmutation charge (transmutation charge is the more likely of the two) Once per week you can do the level 10 personal story quests and get a key from it. Level 60 personal story also has a key from it, it's not gated weekly since it takes a decent amount of time to actually get there from creating your character. Those are the ones I can think of off the top of my head.
  5. > @"hugo.4705" said: > Points 1 - 2 yes, it is surely too late, but point 3 and 4 can still be done. But not exactely like how it described here. > > For point 4, it is totally possible today, to add event in cities, and make the areas that were forgotten like polymock arena or nina stand in DR or the bane in black citadel living again by adding something. A map, take 3 month, but it has events, stories, quests, npcs ton of events and maybe mastery with it. How long will it take to add 6 events, one for each main city? I answer you: 1 week or 2. > > For point 3, they are currently adding racial armors, see bear/raven ceremonial armor, vision of khan ur, runic armor.... they can simply continue and add some for sylvari, asura and norn. > > For point 5, it is possible to add a mastery line, or an achiev like chair of the world, but that instead of chairs, ask you to document the main races around. It takes time, but see, why dis they add that chair achiev? A lot of coding, but it proves it can be done. Imagine you have a scanner you carry with you, and have to target an npc to register it inside, at the end you gain a lore book with fluff about all race? Would be a nice little thing. GW2 isn't just about farm but also the little things around an funny ambient dialogues. > > To answer Seera above, the reputation system would only happens in quests, each player have its own quest bar, it isn't because your friend near you is sabotaging everything that you lose quest progress. But for both of you it affects differently the reputation bar of the map. But I do agree, it is too late maybe to add such a system, but it cost nothing to at least bring back the personnality system that is already here, just hidden. > > DeanBB, this is just an opinion, no where I said they have to do it. Surely, sharing this post before at launch would have been better, but even so, it shouldn't be an issue about when you post something. A healthy game can realease big releases even later after launch, do you think they don't have the force, strength, manpower to do it anymore? I still believe in them. But, see it more as a list, you aren't forced to pick everything on the list, you can pick only some. But point 3 is already here, but not in the same form. Point 4? they already proven it with grothmar and bar and shooting stand events. Point 5? We have norn masteries with icebrood saga, why not a core one implying your race? It doesn't take that much to devellop a mastery. Really. Not everything take 3 months to develop. So if an event is active and I'm a good player trying to succeed the event, I will not be hampered by an evil player coming up and trying to fail the event? I'm sure ANet would love to know your idea for an event can both fail and succeed. Would solve all the issues with several achievements where failing an event seems to be how you get the achievement or an item for it.
  6. What I do is keep a stack. Sell any that exceed that stack. You rarely need more than a stack at a single time. Anything that needs a large number are long term goals that you could work towards getting those coins that would exceed 250 as you work towards other goals. Basically, if I can't deposit it via deposit materials, I sell it.
  7. They won't put in anything that will drive players to fear other players comingg up to them. This means an alliance system like you posted wouldn't work. Players trying to succeed or fail am event would fear the other player coming up would be from the other side. Not to mention there's already enough complaints about tying achievements to failing events. Add this to it and the complaints will be worse. Imagine someone on the food side needing to fail an event for an item they want. Not only do they have to participate in something that goes against their alliance but it's a lot harder to get players to fail an event because not many are hard to succeed at.
  8. > @"Touchme.1097" said: > > @"Sobx.1758" said: > > > @"Touchme.1097" said: > > > > @"Sobx.1758" said: > > > > > @"Touchme.1097" said: > > > > > > @"Linken.6345" said: > > > > > > > @"Touchme.1097" said: > > > > > > > Dear ArenaNet, I am a Mac OSX user and it's currently impossible for me to install third party programs using the GW2 API since they use the .dll extension. > > > > > > > It would be a quality improvement if Mac users could get some of the most popular Addons built in the Mac client because Addons are all built around the Windows client. > > > > > > > Since Mac users are a minority of your customers and my idea wouldn't be a huge impact on the whole community, could you please release a built in dps meter for the Mac client? > > > > > > > I want to constantly improve my dps but without a meter I am not able to progress any further. > > > > > > > Regards. > > > > > > > > > > > > Good news you can improve your dps useing the raid training golem area. > > > > > > It gives the dps meter you want. > > > > > > Then use that muscle memory to replicate it were ever you like. > > > > > > > > > > I have to disagree with you because the training Golem doesn't behave like a raid boss, it just stands still and takes all the damage, it doesn't have combat mechanics and it won't be effective in improving my raid damage. It's a way to calculate the damage output but not an accurate way to improve raid performances. > > > > > > > > Ok, so you get your dps meter, you see your dps is lower than on a golem or whatever and then... How exactly do you use that information to improve your raid performance? > > > > > > That's not exactly how things work, it's more complicated than that. You have to set a certain standard to your DPS in burst phases that can surely help a lot. > > > > Notice how you didn't answer my question at all. > > > > You don't really need a seperate dps meter as a tool to improve your dps. You might as well just perfect your dps rotations on an immobile golem and then while raiding you'll know when you messed up your rotation, when you've failed at a mechanic or when you missed a phase, so despite not knowing your dps during the raid, you'll know it's not optimal and why it's not optimal. Dps meter during the raids themselves don't change that much about it. > > No, it won't help because raid bosses don't stand still taking up the beating like good golems do. Your argument is nonsense, sorry It doesn't help with execution in reality. But it's a lot better than a plan on paper. At least using the raid golem helps commit the rotation to muscle memory rather than ok, this skill is #1, that skill is #8, this other skill is #3, all while in the middle of the raid while your DPS is greatly diminished because you haven't quite got the rotation down at all. It helps players build confidence in their build and that confidence can mean the difference in them choking after a mistake or picking back up where they left off.
  9. > @"mindcircus.1506" said: > > @"Coelho Nat.4697" said: > > > @"kharmin.7683" said: > > > > @"ArchonWing.9480" said: > > > > Personally, I wait for people to get their daily and then attack them. > > > I've had this happen, too. I usually just sit there and don't counter-attack. Gets it over faster. > > > > > I also don´t attack if I notice the player is only completing daily (mainly the veteran kill, caravan disrupt, and land claimer). Fortunately, in most cases, players respect some 'neutral spots' on the map. It won´t affect the wvw match if you allow someone to kill a veteran mob. > This whole idea that players should be "respecting" the opposing side to let them get free/easy loot is antithetical to the game mode. > This false idea that we should be "respecting neutral spots" that functionally do not exist to help players get free loot/rewards is part of the imaginary ettiquette that players who do not posses the ability to fight like to spread. I do the PvE type dailies in WvW. I appreciate those who wait until I've claimed the objective before jumping in and those who ignore me entirely. I do not expect them to do so. Do I get annoyed at it? Yes, I've got to run back to try again, but it's just the same annoyed I get when an NPC champion by a hero challenge in PvE kills me.
  10. > @"Linken.6345" said: > > @"Vavume.8065" said: > > > @"Linken.6345" said: > > > > @"Vaga.5174" said: > > > > Again - i said only a few players would be affected by this. I agree its very niche, and yes, my scenario isnt common - but IF this situation does happen, you now have a very expensive item collecting dust. > > > > > > > > The point is, if it can be made salvageable it would be nice for these niche situations. I don't claim that Anet has done anything wrong, nor do i believe this is anyone elses fault but mine. But! Its just a request. > > > > > > Why dont you just finish the legendary on alt account and mail it to main account? > > > > Account bound... > > No the finished legendary aint account bound, the gift is sure but thats not what my post said. Mystic Tribute is used for the second generation legendary weapons. The second generation legendary weapons are account bound on acquire
  11. > @"Rauderi.8706" said: > Still waiting for a solution to this problem. > Oh wait, I have one: Make GoB sellable on the trading post. > Low-reward WvW players (they complain about it all the time, really) get big chunks of cash for their fun time and PvE players don't have to bother with a lackluster game mode. Win-Win, QED, Boom Done. > The other toxic-mode marks are already on the market, so do the same with GoB and let us play how we want. > > Though, to be fair, Gift of Exploration isn't a great one either, so I've also recommended an exchange, much like a Gold|Gem market, but for Gifts. > That way, PvE players can hammer out Gifts of Exploration to trade in for GoB, and WvW players can skip the Gift of Exploration fuss while working in their game mode. > Again, Win-Win. Gift of Battle is used to create legendary weapons. It's not a problem for ANet to require players to play multiple aspects of the game in order to get a legendary weapon. Also, it's not hard to get through the Gift of Battle Reward track by doing the PvE style dailies. It will take you longer, but that's the trade off. It takes about 8 hours to get the track done if you actually play the game mode. 1 hour for 8 weeks and you've got it. Likely well before you've finished the other parts of the legendary. Just be glad you no longer have to do WvW maps for the Gift of Exploration. It used to be required. And I am someone who does not like WvW. The mode gives me anxiety. I've used reward tracks to get the Gift of Battle and the Dungeon tokens for one of the other Gifts because I'd rather slowly progress a reward track than deal with PUGing a dungeon.
  12. > @"Obtena.7952" said: > > @"Seera.5916" said: > > > @"Obtena.7952" said: > > > > @"Seera.5916" said: > > > > > @"Obtena.7952" said: > > > > > > @"Seera.5916" said: > > > > > > > @"Obtena.7952" said: > > > > > > > > @"Seera.5916" said: > > > > > > > > I don't know the reasons the others have but to me those unlocks go against the whole core of playing video games in the first place. What's the point of buying a game that you're only going to pay more to bypass the actual playing of it. > > > > > > > > > > > > > > Seems to me the point is to give people choice on playing the parts of the game they **want** to play and not being subjected to the parts they don't for a fee. > > > > > > > > > > > > Opening one's real life wallet should not be an option. > > > > > > > > > > OK ... but it already is an option ... Anet has ALREADY opened that Pandora's Box ... so sure express your opinion but it's hard to see how that opinion is relevant to the game when Anet has already moved past the 'shouldn't be an option to buy progression' issue. > > > > > > > > Again answer this: why should people who do not want that stuff in the shop stop voicing their displeasure in such feats in an attempt to get ANet to stop adding such items? > > > > > > No one said they shouldn't. > > > > > > >I might as well just stop playing, uninstall, and never give ANet another dime. Because it's going to end up that way, might as well save my money and put my money and time towards other games that do not turn into a huge pay to win game. Because I don't support pay to win games. > > > > > > Clearly you don't define buying level 80 and waypoint unlocks and full endgame gear P2W because you are still here ... so then you shouldn't have a problem with MP's either. > > > > > > > Because it's not quite egregious pay to win levels yet. > > Exactly ... when it suits you or doesn't impact you, it's not a problem. Therefore, it shouldn't be a problem to sell MP's because the fear you won't be able to get them if people can buy them is based on a misunderstanding you have about how people play the game. The barrier to getting MP's isn't people, it's organizing. If the game ever has so few people that MP's can't be obtained, it will have shut down LONG before that point. > > What is egregious to you is not a objective metric for a gamewide consideration of what is OK as P2W and what isn't. Clearly, you need that differentiation because it must be hard to know you say you won't support games that have P2W ... all the while logging in and playing GW2 like it doesn't do it. I never said everyone had to have the same cut off for whether or not they support a game or not with regards to pay to win. I do not support pay to win decisions. With it being so few items right now, me actually playing the game still and not buying anything I feel crosses the line actually helps my cause by lowering the percentage of players who buy the items and use the items. Which lowers the chances of them adding more. But your posts have been all like if someone suggests adding some buy to progress thing to the store we should be silent on it because of precedent so that ANet will put it in because "it doesn't affect me" will eventually lead to everything you have to unlock being buyable. Which is egregious pay to win. Which does affect me in the long run. The players who buy those unlocks will on average be the first to leave because they've "done everything" and have nothing else left to do. Which is odd because they bypassed most/all of it in the first place. Those people go around and then claim that there's not much to do in the game. Which turns off potential new players because who wants to join an MMO that's been around for a while that doesn't have much to do. The reduction of new players would then hurt the game as current players drop off due to the fact that there are very few games that people typically play for long periods of their life. Meaning that players who do not want to purchase those unlocks will be hurt when there's not enough players willing to actually do the content. Meaning they either have to buy the bypass or just do without. Which then hurts the game as those players go around and state that the game is dying and doesn't have many players further hurting the game's new player acquisition and making the problem worse. Another poster above went over what it would do to the actual content that ANet would put out at that point to account for those players who bypass everything. So excuse me for looking at the big picture and what letting suggestions like this go uncontested would very highly likely do to the game if ANet took silence as at least approval of adding it to the game if not out right support.
  13. > @"Obtena.7952" said: > > @"Seera.5916" said: > > > @"Obtena.7952" said: > > > > @"Seera.5916" said: > > > > > @"Obtena.7952" said: > > > > > > @"Seera.5916" said: > > > > > > I don't know the reasons the others have but to me those unlocks go against the whole core of playing video games in the first place. What's the point of buying a game that you're only going to pay more to bypass the actual playing of it. > > > > > > > > > > Seems to me the point is to give people choice on playing the parts of the game they **want** to play and not being subjected to the parts they don't for a fee. > > > > > > > > Opening one's real life wallet should not be an option. > > > > > > OK ... but it already is an option ... Anet has ALREADY opened that Pandora's Box ... so sure express your opinion but it's hard to see how that opinion is relevant to the game when Anet has already moved past the 'shouldn't be an option to buy progression' issue. > > > > Again answer this: why should people who do not want that stuff in the shop stop voicing their displeasure in such feats in an attempt to get ANet to stop adding such items? > > No one said they shouldn't. > > >I might as well just stop playing, uninstall, and never give ANet another dime. Because it's going to end up that way, might as well save my money and put my money and time towards other games that do not turn into a huge pay to win game. Because I don't support pay to win games. > > Clearly you don't define buying level 80 and waypoint unlocks and full endgame gear P2W because you are still here ... so then you shouldn't have a problem with MP's either. > Because it's not quite egregious pay to win levels yet. But you keep insinuating that we should just sit back and let them add more buy to progress things, because they've added a handful in the past. And if we keep doing that, we'll end up at egregious pay to win. So if that's the way we're supposed to view things, then we might as well hold the opinion that pay to win is where ANet plans to take the cash shop and there's nothing we can do to stop it so we might as well stop supporting now. As for the two items you mentioned: Since very little end game is really locked behind being level 80 (things may be on a different scale on sub-80 maps, though) and very little locked behind that content that's relevant for other content, I don't view level 80 boosts as pay to win. I do however feel that they should be locked behind a vendor on a higher level map such that new players aren't able to buy one on day 1 and then have issues due to them not knowing how to play the game and trying to play level 80 content. Not necessarily on a level 80 map, though. It should never have been on the gem store. I do not think ANet should have added Waypoint unlocks to the gem store and never bought one and never will (posted as such on threads asking for it on the old forums). Never will gift one either. But as with ANet adding ascended gear after saying no gear treadmill, one step is not a treadmill. One buy to bypass item does not make a game pay to win. And the effect of the waypoint purchase does not give a huge benefit that's not easily obtainable by others so the push to buy those items is truly just by those who don't want to run around a map and not those just trying to keep up with everyone else. It's a slippery slope that I'd rather ANet progress too far down. It's light stuff like this to start. But where does it stop? I don't have a problem with alternate methods to obtain things by playing the game. I have a problem when it becomes "don't like this content but want the rewards behind it: open up your wallet and buy it." Mastery Points - There are currently more points than needed to fully unlock things so most players should be able to pick and choose what to do based on the content they like to do. It's account bound as well. However, I'd be just fine with them adding more mastery points to the game since masteries can block game progress. That way players have more options for the mastery points but still have to play the game to obtain them. It's why I'd have no problem with a Gift of Battle reward track being added to PvP. It would be another option that players could do for the Gift of Battle that gets players to play multiple game modes for their Legendary.
  14. > @"Obtena.7952" said: > > @"Seera.5916" said: > > > @"Obtena.7952" said: > > > > @"Seera.5916" said: > > > > I don't know the reasons the others have but to me those unlocks go against the whole core of playing video games in the first place. What's the point of buying a game that you're only going to pay more to bypass the actual playing of it. > > > > > > Seems to me the point is to give people choice on playing the parts of the game they **want** to play and not being subjected to the parts they don't for a fee. > > > > Opening one's real life wallet should not be an option. > > OK ... but it already is an option ... Anet has ALREADY opened that Pandora's Box ... so sure express your opinion but it's hard to see how that opinion is relevant to the game when Anet has already moved past the 'shouldn't be an option to buy progression' issue. Again answer this: why should people who do not want that stuff in the shop stop voicing their displeasure in such feats in an attempt to get ANet to stop adding such items? We know we can't get them to remove what they've already put in there. But we don't want them to put anything else like that in. Why do you feel that people who do not want pay to bypass items in the shop should just give up and let ANet go down the slippery slope just because ANet took the first few steps? Because if that's the case, I might as well just stop playing, uninstall, and never give ANet another dime. Because it's going to end up that way, might as well save my money and put my money and time towards other games that do not turn into a huge pay to win game. Because I don't support pay to win games.
  15. > @"Obtena.7952" said: > > @"Seera.5916" said: > > I don't know the reasons the others have but to me those unlocks go against the whole core of playing video games in the first place. What's the point of buying a game that you're only going to pay more to bypass the actual playing of it. > > Seems to me the point is to give people choice on playing the parts of the game they **want** to play and not being subjected to the parts they don't for a fee. Opening one's real life wallet should not be an option. As for mastery points, they've already done this in game. They put in more mastery points than are needed to fully unlock everything and by making the mastery system account based and not character based.
  16. > @"Obtena.7952" said: > > @"Veprovina.4876" said: > > > @"Obtena.7952" said: > > > > @"Veprovina.4876" said: > > > > > @"Obtena.7952" said: > > > > > > @"Veprovina.4876" said: > > > > > > > @"Obtena.7952" said: > > > > > > > > @"Veprovina.4876" said: > > > > > > > > > @"Obtena.7952" said: > > > > > > > > > > @"Veprovina.4876" said: > > > > > > > > > > > @"Obtena.7952" said: > > > > > > > > > > > > @"Ultramex.1506" said: > > > > > > > > > > > > > @"Obtena.7952" said: > > > > > > > > > > > > > > @"Ultramex.1506" said: > > > > > > > > > > > > > > My god.....have you been playing Ubisoft games?! Is this what the generation of gaming will be like? People just throw money at the screen without caring so they can skip? Imagine as a game developer, creating a content only to have some guy want to skip bu giving you money! > > > > > > > > > > > > > > I'm sure you are T2, Ubisoft, EA and Activision favorite! But for developer with dignity that is just ....wish i could say the "word" without getting warning from Mod > > > > > > > > > > > > > > Compare this to ESO, ton of skill shards to buy but MP on gw2 are limited and mostly tied to achievements. > > > > > > > > > > > > > > > > > > > > > > > > > > Not be like ... it already is. It's safe to say your typical gamer has money to throw at gaming. It's not a teenager thing anymore. 'Old people' game too ... and they got more money than they have time. Face it, this is the new face of gaming. > > > > > > > > > > > > > > > > > > > > > > > > Nah, just because it's "new" doesn't mean Anet should drop on their knee and follow, ... > > > > > > > > > > > > > > > > > > > > > > OK ... but Anet isn't doing it because it's a 'new' fad to follow ... they are doing it because they are serving their customers. If customers didn't want to buy progression, companies like Anet wouldn't waste their time to make and offer it. Everyone can disagree all they like and frankly, all the 'nope' in this thread is rather meaningless because these are typical, emotionally based opinions. This isn't a debate about if they should do it ... they are **_ALREADY_** doing it. The question is what progression elements they should do it to. > > > > > > > > > > > > > > > > > > > > > > The truth is that what a player buys in the GS as a progression element doesn't affect other people play the game, so being triggered by the sale of progression elements doesn't make sense. Offending people's sense of how the game should be played isn't a reason for Anet to not offer these kinds of products ... and clearly they agree because they do ... and clearly there is no reason to be offended because you will never know if someone bought those products. > > > > > > > > > > > > > > > > > > > > The problem with your argument is that the same people who anet is supposed to serve by selling progression to them, are the same ones that will soon complain that they have nothing to do in the game and bother anet for more content - that they can again just skip. That content is then rushed to meet the demand of people who competed previous content by buying to skip it, and **that** affects everyone. > > > > > > > > > > > > > > > > > > > > Also you're not helping your side by telling that only your opinion matters and that others are meaningless. Yours is just as emotional as anyone elses and based on opinion. > > > > > > > > > > > > > > > > > > People do that EVEN if Anet doesn't sell progression ... so no, that's not a problem with my argument. > > > > > > > > > > > > > > > > No, not really, you're just now desperately trying to salvage your argument after others proved your argument wrong. > > > > > > > > > > > > > > No proof has been presented that shows Anet selling progression eliminates people complaining that they don't have enough content. In fact, people have been complaining about a lack of content even BEFORE Anet started selling progression elements, so whatever 'proof' you say exists to your point, it's false. > > > > > > > > > > > > > > People going out of their way to buy progression elements most certainly are not complaining they don't have to do the progression they are purchasing ... such a thing would be absurd and any idea this would happen is easily dismissed as nonsensical. If they wanted to do that content, they **would** do it. If anything ... they are HAPPY they don't have to do content they aren't interested in to progress and participate in the game. > > > > > > > > > > > > > > My argument can't be 'disproven' to begin with ... it's based on the fact that Anet _ALREADY_ sells progression elements. > > > > > > > > > > > > > > > > > > > And how can you prove your claim? > > > > > > > > > > The fact that Anet already progression elements. REALITY proves my claim that they can sell Mastery points FOR THE SAME REASONS they sell other progression elements. > > > > > > > > Those elements are not endgame progressions ... > > > > > > No where in this thread did we EVER limit our discussion to ENDGAME progression, nor would you be able to say the currently elements Anet sells for progression are NOT endgame-specific either. > > > > > > > The thread is about mastery points isn't it? > > Masteries and their points **are** endgame progression. > > Again, this discussion has NEVER been limited to **just** endgame progression elements nor have you shown the currently sold progression elements can't also be considered endgame progression ... HOWEVER you want to define that term. > > I'm bringing you back to the point that's relevant here ... Anet already sells progression elements, so there isn't some way you can 'disprove' that Anet can't sell other ones, EVEN if you want to label them 'endgame'. > > > @"Trinnitty.8256" said: > > I didn’t read the thread much. I do find the idea similar as anet selling waypoint unlock packs. > > Exactly ... any argument that someone wants to present based on 'Anet can't sell progression' is really far behind ... it's already happening. The challenge for people who don't want to argue Mastery points shouldn't be sold is to show why they are different than the currently sold progression elements and how that difference makes them unsellable. Otherwise, it's no different. Just because they've done it before does not mean that those of us who do not want that stuff in the gem store should remain silent in our opinions that unlocks like that should not be in the gem store. None of us are saying that they can't do it. Just that we do not want them to sell any more things like that on the gem store. I don't know the reasons the others have but to me those unlocks go against the whole core of playing video games in the first place. What's the point of buying a game that you're only going to pay more to bypass the actual playing of it.
  17. > @"Obtena.7952" said: > > @"Seera.5916" said: > > > @"Obtena.7952" said: > > > > @"Veprovina.4876" said: > > > > > @"Obtena.7952" said: > > > > > > @"Veprovina.4876" said: > > > > > > > @"Obtena.7952" said: > > > > > > > > @"Ultramex.1506" said: > > > > > > > > > @"Obtena.7952" said: > > > > > > > > > > @"Ultramex.1506" said: > > > > > > > > > > My god.....have you been playing Ubisoft games?! Is this what the generation of gaming will be like? People just throw money at the screen without caring so they can skip? Imagine as a game developer, creating a content only to have some guy want to skip bu giving you money! > > > > > > > > > > I'm sure you are T2, Ubisoft, EA and Activision favorite! But for developer with dignity that is just ....wish i could say the "word" without getting warning from Mod > > > > > > > > > > Compare this to ESO, ton of skill shards to buy but MP on gw2 are limited and mostly tied to achievements. > > > > > > > > > > > > > > > > > > Not be like ... it already is. It's safe to say your typical gamer has money to throw at gaming. It's not a teenager thing anymore. 'Old people' game too ... and they got more money than they have time. Face it, this is the new face of gaming. > > > > > > > > > > > > > > > > Nah, just because it's "new" doesn't mean Anet should drop on their knee and follow, ... > > > > > > > > > > > > > > OK ... but Anet isn't doing it because it's a 'new' fad to follow ... they are doing it because they are serving their customers. If customers didn't want to buy progression, companies like Anet wouldn't waste their time to make and offer it. Everyone can disagree all they like and frankly, all the 'nope' in this thread is rather meaningless because these are typical, emotionally based opinions. This isn't a debate about if they should do it ... they are **_ALREADY_** doing it. The question is what progression elements they should do it to. > > > > > > > > > > > > > > The truth is that what a player buys in the GS as a progression element doesn't affect other people play the game, so being triggered by the sale of progression elements doesn't make sense. Offending people's sense of how the game should be played isn't a reason for Anet to not offer these kinds of products ... and clearly they agree because they do ... and clearly there is no reason to be offended because you will never know if someone bought those products. > > > > > > > > > > > > The problem with your argument is that the same people who anet is supposed to serve by selling progression to them, are the same ones that will soon complain that they have nothing to do in the game and bother anet for more content - that they can again just skip. That content is then rushed to meet the demand of people who competed previous content by buying to skip it, and **that** affects everyone. > > > > > > > > > > > > Also you're not helping your side by telling that only your opinion matters and that others are meaningless. Yours is just as emotional as anyone elses and based on opinion. > > > > > > > > > > People do that EVEN if Anet doesn't sell progression ... so no, that's not a problem with my argument. > > > > > > > > No, not really, you're just now desperately trying to salvage your argument after others proved your argument wrong. > > > > > > That's untrue ... Anet selling progression does not eliminate people complaining that they don't have enough content. People have been complaining about a lack of content even BEFORE Anet started selling progression elements. People going out of their way to buy progression elements most certainly are not complaining they don't have to do the progression they are purchasing ... that's absurd. If they wanted to do that content, they would. If anything ... they are HAPPY they don't have to do content they aren't interested in. > > > > It reduces the average total time it takes to complete new content. > > OK ... but that doesn't change what I said ... Anet selling progression elements does NOT eliminate people complaining they don't have enough content. I'm being told my 'argument' is wrong because players that buy progression will complain they dont' have enough content ... but that doesn't make sense because this was ALREADY happening before Anet started selling progression. > But that reduction in time if it becomes great enough would likely reduce the time frame between content is released or cause more content to be released in the same amount of time. This would cause a reduction in quality. Yes, this one addition wouldn't do it all by itself, but it's an additive thing. I'd rather we not get close to that point. I'm against any content skips that can be basically purchased with real life money - this does include just in game gold as that can be obtained via buying gems and then converting them. Even moreso for things that are a one and done for the entire account.
  18. > @"Obtena.7952" said: > > @"Veprovina.4876" said: > > > @"Obtena.7952" said: > > > > @"Veprovina.4876" said: > > > > > @"Obtena.7952" said: > > > > > > @"Ultramex.1506" said: > > > > > > > @"Obtena.7952" said: > > > > > > > > @"Ultramex.1506" said: > > > > > > > > My god.....have you been playing Ubisoft games?! Is this what the generation of gaming will be like? People just throw money at the screen without caring so they can skip? Imagine as a game developer, creating a content only to have some guy want to skip bu giving you money! > > > > > > > > I'm sure you are T2, Ubisoft, EA and Activision favorite! But for developer with dignity that is just ....wish i could say the "word" without getting warning from Mod > > > > > > > > Compare this to ESO, ton of skill shards to buy but MP on gw2 are limited and mostly tied to achievements. > > > > > > > > > > > > > > Not be like ... it already is. It's safe to say your typical gamer has money to throw at gaming. It's not a teenager thing anymore. 'Old people' game too ... and they got more money than they have time. Face it, this is the new face of gaming. > > > > > > > > > > > > Nah, just because it's "new" doesn't mean Anet should drop on their knee and follow, ... > > > > > > > > > > OK ... but Anet isn't doing it because it's a 'new' fad to follow ... they are doing it because they are serving their customers. If customers didn't want to buy progression, companies like Anet wouldn't waste their time to make and offer it. Everyone can disagree all they like and frankly, all the 'nope' in this thread is rather meaningless because these are typical, emotionally based opinions. This isn't a debate about if they should do it ... they are **_ALREADY_** doing it. The question is what progression elements they should do it to. > > > > > > > > > > The truth is that what a player buys in the GS as a progression element doesn't affect other people play the game, so being triggered by the sale of progression elements doesn't make sense. Offending people's sense of how the game should be played isn't a reason for Anet to not offer these kinds of products ... and clearly they agree because they do ... and clearly there is no reason to be offended because you will never know if someone bought those products. > > > > > > > > The problem with your argument is that the same people who anet is supposed to serve by selling progression to them, are the same ones that will soon complain that they have nothing to do in the game and bother anet for more content - that they can again just skip. That content is then rushed to meet the demand of people who competed previous content by buying to skip it, and **that** affects everyone. > > > > > > > > Also you're not helping your side by telling that only your opinion matters and that others are meaningless. Yours is just as emotional as anyone elses and based on opinion. > > > > > > People do that EVEN if Anet doesn't sell progression ... so no, that's not a problem with my argument. > > > > No, not really, you're just now desperately trying to salvage your argument after others proved your argument wrong. > > That's untrue ... Anet selling progression does not eliminate people complaining that they don't have enough content. People have been complaining about a lack of content even BEFORE Anet started selling progression elements. People going out of their way to buy progression elements most certainly are not complaining they don't have to do the progression they are purchasing ... that's absurd. If they wanted to do that content, they would. If anything ... they are HAPPY they don't have to do content they aren't interested in. It reduces the average total time it takes to complete new content. This reduction in time makes the calls for new content because bored with content in game happen quicker on average. This means ANet has less time to develop new content before places get flooded with people demanding more content - even if they are just a minority who consume content quickly or buy their way past the content. I was against them adding in the waypoints on the gem store - it should be something that requires players to map complete at least one character if added at all. I would have been fine if it was something bought with in game currency if you had the "Been There, Done That" title. That way it would mean that players have done it at least once. Would have preferred it not added at all, it's not that hard to run around and unlock waypoints. There are plenty of mastery points for players to have some say in what they do to get the mastery points. The mastery points are account based so it's not like altaholic players have to do something they hate doing multiple times to unlock things for all of their characters. It's a one and done thing.
  19. > @"Veprovina.4876" said: > > @"Nilkemia.8507" said: > > There should be an option to get a Gift of Battle from SPvP as well, but that probably makes too much sense to be implemented. > > In before "why do i have to do sPvP for my legendary?" threads. > > Those are PvE people, and have misconceptions about competitive modes, so nothing anet does except hands the item to them will make them stop complaining. > If anyone would actually try playing, they'd see that it's not so bad. > > "Alternative paths for everything!!!" > How about no, and if you want to do the hard thing to craft - you do the hard content that's not in your comfort zone and how anet intended it. > We don't need to have everything obtainable in every mode. Honestly, if the Gift of Battle should get an alternative method, it should be through PvP. Like you can get it through either WvW or PvP. I don't think there should be a PvE equivalent as there is basically already a way to turn the WvW method into a PvE method.
  20. The gems come within 72 hours of purchase and are not given instantly. Basically, once your bank/credit card fully releases the funds to ANet, you'll get your gems. Too many gold sellers were using stolen credit card information to buy ultimate packages to send the gold to buyers so in order to reduce the number that get through, ANet imposed the up to 72 hour wait on delivery to help catch some of those gold sellers. It's unfortunate, but if ANet lets them run rampant, we'll have crazy inflation and tons of gold selling spam.
  21. The more people convert gold to gems the more gold it takes to buy 1 gem. The gold to gem and the gem to gold conversion rates are dependent on which is more prevelant. If more people are converting gold to gems, the amount of gold it takes to buy gems will increase. If more people are converting gems to gold, the amount of gold it takes to buy gems will decrease. The sales on the gem store are the reason for it. More people are converting their gold to gems to buy the items that are on sale on the gem store. It will likely go down once the sales are over.
  22. Just be glad you no longer have to map the WvW maps for the Gift of Exploration. That required you to actually go out and go into camps and towers and castles. If you really didn't want to fight to do it, it was a lot of patience running around to stuff your server owned or suicide running into a camp if player enemies were around camps. And if your server was never a particular color for ages, you were locked out of completing until it changed to all of the colors as there's a POI in all of the starting points that you can't get to unless your on that color. As for the Gift of Battle, I do not find WvW fun. I've earned the Gift of Battle through the WvW track. I earned most of CoF tokens for the Gift of Baelfire through the appropriate WvW reward track. I've yet to kill a single players in WvW. You go in when the dailies are more PvE oriented. Big Spender, Master of Monuments, Land Claimer are the three I would go into WvW for. The others risk other players coming in to stop you too much or involve waiting near enemy territory which is dangerous. There are also days where I go in and the enemy servers seem to busy on all maps and I go, well, there's always tomorrow.
  23. > @"Mungo Zen.9364" said: > > @"Chyanne Waters.8719" said: > > I took a look at a couple requirements for one mastery point each of course seen more but these stuck out. Two different weapon sets with 16 weapons each have to be acquired to get one mastery point each. I don't need 32 weapons I'm never gonna use anyway to get those points. Again I am not saying you can purchase them and use them without playing for the xp you need to use them you do. I am saying you should not have to complete some of the stupid requirement to get mastery points. If you want to that's fine if not you should have the option to buy them for gems if you want they could also be available in BL chests or in game as a drop here n there. Buying the points will not break the game or be pay to win just be an option to people. > > I won't ever complete these Achievements and get the associated Mastery (The collections of weapons). I tend to think of these not as a Mastery point that I _need_ to get, but rather a way for a different type of player to get a Mastery point. What type of player? The one who does engage with the crafting system in the game and does want to complete a full set of weapons. Those crafter/collector types have a way of being rewarded for doing something they like to do. > > Similar to the Run 50 Strikes MP/Achievement. Those players running strikes have a reward for playing through them a huge number of times. It isn't for everyone, and that is okay. > > I don't think it would be fair to diminish the effort of other players by making the same MP/Achievement they worked hard on available for purchase. > > However, there could be an alternative. An MP pack that you could buy that isn't tied to the achievements or MP in game. Something as simple as 100 gems for a generic MP that can be used in any Mastery. It doesn't complete an achievement, doesn't take anything away from the game or content, it simply speeds up the process for those wanting to get a Mastery line unlocked. > > > There are plenty of mastery points in the game for players to not do a few mastery achievements and unlock all masteries to their fullest. It would be different if these unlocks were per character and not per account. But it's a once per account type thing. This isn't something that is even remotely needed in the game.
  24. > @"Tazer.2157" said: > Stat interchangeable legendary weapons: These are okay to purchase with real money > Mastery points: We can't have that! > > Besides don't we need to buy living world stories to unlock the mastery points in the first place? So essentially we are already paying to unlock mastery points. The OP is actually very reasonable. You should be able to buy mastery points just as we buy the living story episodes. > But you can pretty cheaply change the stats on ascended weapons. And you can purchase that gold with real money as well. Not that one should need to do that given how cheap it is. It does require 10 spirit shards which you technically can't buy, but 10 spirit shards doesn't take that long to get. So legendaries are really just a QoL. And I've only had to buy 1 living story episode. The rest have been free for me. Remember, ANet only charges for living story episodes if you do not log in while the episode is the most recently released episode. The mastery points and the experience required to unlock the masteries is one way Anet has put in ways to get players to not chew through new content in a short period of time. OP's suggestion removes part of that. And very rarely do you need the final tier of a mastery in order to complete the content on the map or the living story/personal story.
  25. I voted no. 1. WvW and PvE share gear and it would likely be too cost prohibitive to change that at this point. 2. PvE players would be angry about a spec locked behind a PvP mode. Given PvE players outnumber the PvP modes, whether the anger is justified or not is not relevant. 3. Content updates for those modes have been so sparse compared to the number of free updates PvE has received that the content for those modes needs to be updated for free. 4. It would be hard to separate those who bought from those who didn't without making it punishing to players who don't. And this is coming from a PvE player.
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