Jump to content
  • Sign Up

Flee.5602

Members
  • Posts

    177
  • Joined

  • Last visited

Posts posted by Flee.5602

  1. My point of view: Sometimes the DPS shown is not true. Exaggerated and underestimated.

     

    *The DPS for attacking dying enemies should be reduced by half.

     

    *Even this work is important: to eliminate the dying enemy. To prevent the resurrection of the enemy.

     

    If you endlessly attack dying people. It's like hitting a fixed target. Your DPS will surge! ! !

    *So my opinion is: [Arcdps] A WvW patch should be added. Attack the damage of a dying person. The statistics are reduced by at least half.

     

    (I reorganized the article. Now it looks easy to understand)

  2. I hate Zerg servers. Specifically: a server where similar people get together. (Zerg server. It can be understood as a bunch of players with poor skills or a bunch of players with good skills. In my eyes, they are Zerg servers. My ideal WvW. * Strength balance, balance is very important!

  3. Overview: After being invisible, there will be footprints on the ground (this footprint will be displayed after a delay of 1 second or 2 seconds)

    -----------------------------------------------------------------

    ①edit:

    In some professions, stealth is their core skill. They may not like this topic :)

    -----------------------------------------------------------------

    ②edit:

    I have a better inspiration !! This version will limit the distance you can move behind stealth, beyond which it will break the stealth. Replaces stealth stack duration (adapts to all) combo skills (smoke + explosion)

     

    * sorry I sometimes use Google Translate

  4. > @"Turkeyspit.3965" said:

    > > @"Flee.5602" said:

    > > A few days ago, I saw Arenanet's official customer service posted a post on the forum saying that receiving the player's feedback Dragon Banner would be changed or weakened

    >

    > They said they would address it, not that it was being addressed in this patch. Probably in the 'laying the ground work' phase of development.

     

    Haha, look forward to it! I have been playing Dragon Banner in WvW for several years. I am looking forward to redoing Dragon Banner ~

  5. The Dragon Banner has not been weakened. The trailer version mentioned the need to weaken the Dragon Banner. When I picked up the Dragon Banner, the skills of Dragon Banner 1-5 were not changed. (Although I often play Long Banner and upload videos to YouTube), but I still look forward to what Long Banner will change.

  6. > @"Fish.2769" said:

    > > @"Flee.5602" said:

    > > > @"Fish.2769" said:

    > > > > @"Flee.5602" said:

    > > > > > @"Fish.2769" said:

    > > > > > The problem would be that whenever someone disconnects, they wouldn't be immediately replaced or more a large number leave would have a bigger effect on said 'team' - also FPS games are designed in that way and that's what sPvP is for...

    > > > >

    > > > > I understand your doubts. When this system enters WvW with guild as a unit, it will be much better.

    > > >

    > > > It's not a doubt, it's another way of saying - it simply wouldn't work and would create more imbalance with populations.

    > >

    > > Arenanet The "alliance system" mentioned has a huge influence on the guild

    > > Now known WvW guilds, no guild can achieve 50 guild members to enter WvW at the same time, the rest of the fill by some free agents or another guild to piece together a complete 50 complete team.

    >

    > I know you said your English isn't great but what you've written originally is a completely different concept and idea to what you're now saying. I'm not picking at your lack of knowledge for the language, just not sure you made the point you were trying to with your opening post.

     

    Don't restrict yourself, just say what you think, the alliance system needs everyone's attention, no matter what, look forward to WvW changes.

  7. > @"Virdo.1540" said:

    > > @"Flee.5602" said:

    > > > @"RedShark.9548" said:

    > > > Uh, no thanks.

    > > > I dont rly want to play with randoms everytime. I still like having some sort of community.

    > >

    > > Oh, this will reduce the cost of the conversion server. Consider Arenanet will not give up this benefit.

    >

    > idk if u noticed, but anet doesnt really care about their benefits or profit

     

    lol. I will replace a server on average every month. Over time, this is a lot of wealth (I may have lost several legendary weapons) lol

  8. > @"Yasai.3549" said:

    > I just want WvW to swap links more regularly.

    >

    > I hate being stuck with the same team chat troll or incompetent server for an entire month.

    >

    > They could also make EotM count to warscore, removing Keeps from EotM and making more Towers and Camps so it becomes THE Roamer map, and has additional combat penalties like no Downstate and special terrain interacts like Bouncing Mushrooms and stuff instead of Gliding and Mounting.

    >

    >

     

    I don't think this is the core issue, it cannot solve your problems. Because player switching server costs are not high. Take me as an example, I will replace one server every month on average (OK, I will pay 500gem for the satellite server xD)

  9. > @"Fish.2769" said:

    > > @"Flee.5602" said:

    > > > @"Fish.2769" said:

    > > > The problem would be that whenever someone disconnects, they wouldn't be immediately replaced or more a large number leave would have a bigger effect on said 'team' - also FPS games are designed in that way and that's what sPvP is for...

    > >

    > > I understand your doubts. When this system enters WvW with guild as a unit, it will be much better.

    >

    > It's not a doubt, it's another way of saying - it simply wouldn't work and would create more imbalance with populations.

     

    Arenanet The "alliance system" mentioned has a huge influence on the guild

    Now known WvW guilds, no guild can achieve 50 guild members to enter WvW at the same time, the rest of the fill by some free agents or another guild to piece together a complete 50 complete team.

  10. > @"Fish.2769" said:

    > The problem would be that whenever someone disconnects, they wouldn't be immediately replaced or more a large number leave would have a bigger effect on said 'team' - also FPS games are designed in that way and that's what sPvP is for...

     

    I understand your doubts. When this system enters WvW with guild as a unit, it will be much better.

  11. > @"RedShark.9548" said:

    > > @"Flee.5602" said:

    > > > @"RedShark.9548" said:

    > > > Uh, no thanks.

    > > > I dont rly want to play with randoms everytime. I still like having some sort of community.

    > >

    > > Oh, this will reduce the cost of the conversion server. Consider Arenanet will not give up this benefit.

    >

    > Hu? Sorry, i dont get what exactly you mean with that, if i get onto a random group everytime i log into wvw, i wont be able to play with the same ppl again and again

     

    (English is not my first language. I sometimes use translation software.)

    This is only part of my inspiration: Of course this is based on the alliance. It will enter WvW with the guild as a unit. You can still play with your guild friends.

  12. [First of all. Please tolerate my poor English level]

     

    WvW change concept: Each player will not belong to any server, and the server name will be stored in WvW like a landmark building in the future. Players entering WvW are like PVE shunts, and the number of players is fair (just like FPS games, entering the game). This system will optimize the 3 party camp Lag war

     

     

×
×
  • Create New...