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Red Haired Savage.5430

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Posts posted by Red Haired Savage.5430

  1. Most of these complaints could be fixed if they split Pvp, WvW and PvE game modes up. Also from a non damage perspective my biggest complaint is the Asuran sized leaps they give us they're not much of a gap closer. Which we can't spam our "leaps" like thief, so to me that means they're a gap closer.

     

    Edit:

    Just looked at Heartseeker and noticed the range on that on a **SPAMMABLE** dagger 2 is 450.

  2. > @Sarnax.8357 said:

    > > @Oglaf.1074 said:

    > > Eh. Nuts to Daggers, I say. Hammer makes a glorious return with Spellbreaker, IMO. Attacker's Insight is simply amazing with Hammer.

    >

    > I hear you on Daggers. Its just I really, really want them to work. I'm holding out hope that some of the dmg gets buffed because it does feel like I'm hitting mobs with a wet noodle. Mind you a very fast noodle, but still a noodle. I think I might try Axe MH, dagger OH and see where that takes me.

    >

    > I hear you on Hammer though. There are some nice synergies there and I can always pull Jugg out of storage and see how that works.

     

    Hooray for the chrome undies once again!!!

  3. > @Rangerdeity.5847 said:

    > > @Henry.5713 said:

    > > > @Rangerdeity.5847 said:

    > > > again warriors get the bonus love from anet first class in game to actually get a two piece weapon set with an elite spec. Did necros get sword with their torch? nah, Did guardians get daggers with their axe? nah, Did ele get dual swords? of course not. but warriors sure as kitten got dual daggers.

    > >

    > > Did either guardians or necros only get one kitten offhand weapon last time? No.

    >

    > no but every other class in the game got only one, one handed weapon. kitten engi got only a shield last time this time they got only a sword.

     

    Umm...Engi got hammer. If you're complaining about why we got 2 weapons, its because we also still have the least amount of skills even with the addition of 2 additional skills from our dagger offhand. Also because Anet said it just felt weird to give warrior access to main hand dagger without giving it offhand dagger when it can literally offhand any weapon it can use in it's main hand.

  4. > @Banzie.5248 said:

    > > @"Red Haired Savage.5430" said:

    > > And for WvW I still mainly see it only played on small scale things, you give up too much survivability just so you can bring Winds of Disenchantment.

    >

    > This, The choice for WvW so far has been Hammer & Sword/Shield. S/Sh can be swapped or GS play as well.

     

    As a spellbreaker?

     

    Edit:

    What trait lines are you taking?

  5. After playing with it it seems like I've seen my biggest damage spikes on Spellbreaker (not counting core warrior) with full counter, which is gimmicky. If you want to let it hit somewhat consistent (because PoF LOVES its blinds) you have to put resistance on yourself first or trait revenge counter. Then you have to make sure you time the enemies skills properly which is going to be a learning curve. And if you're fighting a boss with a breakbar you can't even use your biggest damage dealer when the bar is broken unless another enemy is hitting you. I did start out PoF trying to use magebane tether but ended up using revenge counter because it didn't feel like I was getting enough value out of magebane tether (PvP it might be another story). The daggers have been fun to play but yes definitely need a damage boost...I swear my mace auto attack does more DPS.

  6. > @Cerby.1069 said:

    > Better question is why do you and anet think every single class in the game needs a pull? You have bulls rush, thats like the inverse opposite of a pull. So instead of pushing the enemy your pushing yourself.

     

    Because people kite and outrun us...I mean we can't even outrun a centaur.

  7. > @ugrakarma.9416 said:

    > > @Lighter.5631 said:

    > > > @ugrakarma.9416 said:

    > > > is there a window to physical skills shine with spellbreaker, but need test the teory.

    > > > look with 3 kicks, can stack this easily.

    > > > https://wiki.guildwars2.com/wiki/Attacker%27s_Insight

    > >

    > > ..f2+dagger alone allows you to stack full insights easily..really don't need to slot kick to cripple yourself to stack insights..

    >

    > Im in the Dagger hate team. Will try it a Greatsword + SpellBreaker with Strengt+physical skills.

     

    With a few minor tweaks dagger could be really good, main hand dagger seems to have synergy with offhand dagger. It just needs a little love and it'll be all right. Although I'm still going to have to get over my big Norn warrior with Warbringer on her back (the thing is massive) wielding little daggers and hopping about.

  8. > @Zeghart.9841 said:

    > PvE? Wut? Why would someone use Bull's Rush in PvE? I'm just going to assume your main concern is with WvW.

    >

    > Even then, it's a single target utility skill that does negligible damage if untraited, and already has a pretty obvious tell that makes it quite easy to dodge. Against a decent player the only way to land it is to bait dodges beforehand, and even then they'll probably block it or something. Not to mention that when it does land, it can always be negated with a stun break, meaning at the end of the day you and your target basically trade the use of a utility skill.

    >

    > The only reason it's popular is because Warrior lacks mobility and the ability to stick to targets to begin with. On its own it's not really an amazing skill, there are many more that are far, far more powerful, both in the Warrior kit and in other classes. But it's incredibly handy if you don't want literally everyone to be able to disengage you whenever they want.

    >

    > Also, do people still play Berserker in pvp/wvw? Pretty sure right now Core Warrior is better nine times out of ten.

     

    I switched off Berserker pretty much after the nerf to HB,SB, and Arc Divider. I knew it was only going to go down hill from there. We'll have a bunch of SB's for a month until they realize the burst is crap.

  9. > @"Valik Shin.9027" said:

    > > @"Red Haired Savage.5430" said:

    > > > @Sartharina.3542 said:

    > > > Throw Bolas should have a knockdown and longer immob time if they hit a moving target.

    > >

    > > That would be hilarious, if throw bolas got a knockdown if target is moving, and its probably pretty close to what would happen in real life.

    >

    > Just add a pull to it

     

    That's true, it is one thing that warrior lacks on land is a pull.

  10. > @Sartharina.3542 said:

    > Throw Bolas should have a knockdown and longer immob time if they hit a moving target.

     

    That would be hilarious, if throw bolas got a knockdown if target is moving, and its probably pretty close to what would happen in real life.

  11. > @Oglaf.1074 said:

    > It won't teach you much about actually playing a Warrior once you hit 80 or anything, but it is stupidly simple to use.

    >

    > Signet of Healing, Signet of Fury, Signet of Might, Signet of Stamina & Signet of Rage.

     

    ^This^ With GS/Rifle if you're new to the game again as far as traits go, Strength, Discipline, Defense.

     

    Strength take peak performance in case you fall from somewhere high, forceful greatsword because might, and might makes right because might heals you and give you more dodges.

     

    Discipline take warrior's sprint because movement removes immob and you go faster, then brawler's recovery because remove condi on weapon swap, and lastly burst mastery because more adrenaline is better(AH in defense line).

     

    Defense take dogged march because reduced duration on chills, cripple, immob and get regen, defy pain because auto endure pain is nice if you get in over your head, and lastly I like last stand because auto stability when you're CC'ed(you can swap it out for cleansing ire if you're getting too many conditions).

     

    Run everything as glassy as you can and that should give you one of the most passive builds in the game that you can have. I mainly added rifle for the small times when you need range to do something, you could also take LB in it's place since it's more aoe friendly. As you learn the game a little more you can start ditching your signets, but as far as solo leveling a warrior the 5 signet warrior is very easy. You can also ditch defense for arms and be even more glassy if you wish, probably wouldn't take tactics until you're playing with other people (it's our only trait line that isn't selfish).

  12. > @Noopleh.1829 said:

    > Power Berserker is in pretty bad shape overall. It's straight up trash in PvE.

    > Ever since they have nerfed Berserker's F1 to only count as Level 1 adrenaline, it killed the elite in GvG+WvW. I am talking about Berserker here.

    > However it opened the spot for Core warrior again which still brings a crap tons of Dmg and some CC.

    > IMO for WvW and roaming, core is the way to go from now on. Greatsword + Axe(sword)/Shield. Definitely not as kitten as Power zerk was but hey, at least it's a viable power build.

     

    Exactly, with might makes right for WvW (I'm lazy I run my build everywhere in WvW and still survive) we're pretty much sticking to 3 traits that just work together, and if you roll Berserker you're missing out on one of them, so you're either giving up your might makes right/reckless dodge/forceful greatsword, shield master/AH/(last stand, cleansing ire, or rousing resilience all 3 good but only have one) or fast hands/warrior sprint/(axe mastery or burst mastery). All 3 of those makes you give up allot if you remove just one.

  13. > @kiranslee.4829 said:

    > I believe i forgot to add, using ___/shield as warrior in wvw became quite less useful, due to so many unblockables on other classes.

     

    It's not as useful as it once was but damn I still get TONS of blocks from it in a larger fight.

  14. > @Oglaf.1074 said:

    > Honestly, I have a feeling that the biggest reason why WvW roaming is about Power is because weapons like the Greatsword which has the most moblity are Power-based as opposed to Condition-based - not because Power is better or on par with Condition.

     

    I agree with this. WvW roaming power warrior just has easier access to sustain and defensive abilities. With the addition of might makes right we can while in combat dodge roll into a group, GS whirlwind through the group again, and then dodge again and still have endurance left over for another dodge which if we dodged again we'd probably have enough endurance for another dodge. Then we could switch to ____/shield, do a bunch of blocks with shield master and refill endurance again. Hopefully by that time our GS whirlwind is off cooldown. TBH might makes right is the rise of the dodgy warrior.

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