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Corax.7692

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Posts posted by Corax.7692

  1. > @"starlinvf.1358" said:

    > > @"Corax.7692" said:

    > > Yeah, I've been surprised that a game that places so much emphasis on collecting skins would have such poor variety in them (and such a heavy skew toward the comically grandiose/glowing/sparkling/on-fire, but I suppose that, I shouldn't be surprised about). I saw more varied armor pieces in vanilla WoW! Of course that may have just been different colorations of similar models, it's been a while and you couldn't choose your colors back then.

    >

    > Its a relic of the their design requirements from Gw1 and early GW2 doctrine. Armor needs to be read at a glance in PvP modes to understand your enemy before an opening attack. But given how outfits broke this doctrine, the purpose it serves is deprecated, yet the design doctrines are apparently still in place.

     

    One of the heavy armor chest pieces is literally a couple leather straps. So I guess part of those guidelines must be that if you can see a guy's upper torso, he's in heavy armor. =)

     

    Reminds me of a character trait in Macho Women with Guns, where the less actual armor you wore, the more protection you had. Except for guys.

  2. Yeah, I've been surprised that a game that places so much emphasis on collecting skins would have such poor variety in them (and such a heavy skew toward the comically grandiose/glowing/sparkling/on-fire, but I suppose that, I shouldn't be surprised about). I saw more varied armor pieces in vanilla WoW! Of course that may have just been different colorations of similar models, it's been a while and you couldn't choose your colors back then.

  3. I noticed this when I started a heavy-armor character and got a skin that is basically a couple leather straps that leave the whole torso bare. I never saw anything like that on my main, a medium-armor wearing character (norn ranger). All he ever got was greatcoats with long ballooning skirts and swashbuckler jackets with long sleeves. I went through the whole wardrobe for medium-armor chest skins, and the best I could find for a Viking look was the Wolfborn vest with one sleeve missing, but it's a greatcoat with a big billowing skirt. Anyhow, when I saw that harness I thought it would look so cool on my medium-armor character, but there's no getting it. Have you seen similar oddities or gaps in wardrobe choice for you character's armor grade?

     

     

  4. > @"artemis.6781" said:

    > And if you haven't expanded your material storage, I'm guessing that it might be on sale for the anniversary. Regardless, it's nice to have if you ever get the chance to expand it.

     

    I'll keep an eye out for it! I have been buying many of the utility things that have come up on the anniversary sale, and this would count.

  5. > @"Nidome.1365" said:

    > I like playing the story. I am playing it with all of my characters, including the new ones I recently created.

    > The only bit I have any issue with is the PoF episode where Balthazar kills you. The first time through it was fine from a story perspective, but after that first time it has lost it's value because it is an unwinnable fight regardless of class/build played and just becomes a chore in a fight which becomes progressively harder by stages to whittle him down to 10% health so he kills you. There should be a "Fast forward" option once you have played that episode a few times - especially as if you DC at any point, including the bit afterwards before you become alive again you have to start from the beginning and fight him again.

     

    I nearly rage-quit the game after doing that fight and then getting ejected from the instance following for putting a toe outside the invisible border, so I had to start the blasted thing all over again.

  6. > @"Vayne.8563" said:

    > > @"Corax.7692" said:

    > > > @"Vayne.8563" said:

    > > > > @"Corax.7692" said:

    > > > > > @"Turkeyspit.3965" said:

    > > > > > > @"Vayne.8563" said:

    > > > > > > I do enjoy the stories. Not all of them equally but there are very few of the stories I actively dislike. At the end of the day, it breaks up the other stuff. But plenty of people I know like the story.

    > > > > > >

    > > > > > > As an example, I've done Season 2 on 18 different characters all the way through. Same for the personal story. I've done Season 3 and 4 on far more characters. So yep, I guess you could say I enjoy it.

    > > > > >

    > > > > > Good heavens, I can't imagine doing the Zhaitan fight 18 times...having done it 3 times, that's 2 times too many imo =(

    > > > >

    > > > > Wait for it...wait for it...press 1! Wait for it...wait for it...press 1! (This, after not even being able to target the bloody thing and wondering why nothing was working. Oh, right, the game arbitrary makes that unavailable until you kill all the waves mobs on deck, without telling you that. Yeah that was fun.)

    > > > >

    > > > > There's a renown heart in Queensdale that prepares you well for this. It also sucks.

    > > >

    > > > Nothing at all to do with what I said, but sure, have it your way.

    > > >

    > > > As I said, the fight with Zhaitan started at level 70. You're talking about killing Zhaitan after you've done all this other stuff to it, and after a giant mega laser antidragon magic weapon was employed that broke it apart and shot off it's wings. If you want to think that that 1-2 minutes of the entire instance was a boss fight, feel free. But it doesn't change the fact that it wasn't meant to be a boss fight and you wanting it to be doesn't change the intention. It's like you know, going to see the Tombraider movie, and complaining it doesn't have a deep plot. Well, you know, it wasn't supposed to. This wasn't supposed to be a boss fight.

    > >

    > > My point was simply that it was boring. It wasn't even a regular fight.

    >

    > No it wasn't a fight AT ALL. It was an interactive cut scene, as I said earlier. It didn't last long enough to be boring. I mean what is it, a minute? Two? It simply wasn't a fight.

     

    Ah, got it. Yeah, that's pretty much on the target.

  7. > @"Vayne.8563" said:

    > > @"Corax.7692" said:

    > > > @"Turkeyspit.3965" said:

    > > > > @"Vayne.8563" said:

    > > > > I do enjoy the stories. Not all of them equally but there are very few of the stories I actively dislike. At the end of the day, it breaks up the other stuff. But plenty of people I know like the story.

    > > > >

    > > > > As an example, I've done Season 2 on 18 different characters all the way through. Same for the personal story. I've done Season 3 and 4 on far more characters. So yep, I guess you could say I enjoy it.

    > > >

    > > > Good heavens, I can't imagine doing the Zhaitan fight 18 times...having done it 3 times, that's 2 times too many imo =(

    > >

    > > Wait for it...wait for it...press 1! Wait for it...wait for it...press 1! (This, after not even being able to target the bloody thing and wondering why nothing was working. Oh, right, the game arbitrary makes that unavailable until you kill all the waves mobs on deck, without telling you that. Yeah that was fun.)

    > >

    > > There's a renown heart in Queensdale that prepares you well for this. It also sucks.

    >

    > Nothing at all to do with what I said, but sure, have it your way.

    >

    > As I said, the fight with Zhaitan started at level 70. You're talking about killing Zhaitan after you've done all this other stuff to it, and after a giant mega laser antidragon magic weapon was employed that broke it apart and shot off it's wings. If you want to think that that 1-2 minutes of the entire instance was a boss fight, feel free. But it doesn't change the fact that it wasn't meant to be a boss fight and you wanting it to be doesn't change the intention. It's like you know, going to see the Tombraider movie, and complaining it doesn't have a deep plot. Well, you know, it wasn't supposed to. This wasn't supposed to be a boss fight.

     

    My point was simply that it was boring. It wasn't even a regular fight.

  8. > @"Turkeyspit.3965" said:

    > > @"Vayne.8563" said:

    > > I do enjoy the stories. Not all of them equally but there are very few of the stories I actively dislike. At the end of the day, it breaks up the other stuff. But plenty of people I know like the story.

    > >

    > > As an example, I've done Season 2 on 18 different characters all the way through. Same for the personal story. I've done Season 3 and 4 on far more characters. So yep, I guess you could say I enjoy it.

    >

    > Good heavens, I can't imagine doing the Zhaitan fight 18 times...having done it 3 times, that's 2 times too many imo =(

     

    Wait for it...wait for it...press 1! Wait for it...wait for it...press 1! (This, after not even being able to target the bloody thing and wondering why nothing was working. Oh, right, the game arbitrary makes that unavailable until you kill all the waves mobs on deck, without telling you that. Yeah that was fun.)

     

    There's a renown heart in Queensdale that prepares you well for this. It also sucks.

  9. > @"Danikat.8537" said:

    > > @"Algreg.3629" said:

    > > > @"Corax.7692" said:

    > > > > @"Ashantara.8731" said:

    > > > > @"Corax.7692":

    > > > >

    > > > > It's just one storyline in Season 2 and has zero to do with a character's initial personal story nor with Living World as a whole, so I don't see why your title is implying otherwise.

    > > >

    > > > It's just one example, I could give many others. Leaving my friend behind with the krait when I got the orb (personal story), destroying the Kralkatorrik spear (Path of Fire), I could go on and on about choices I would have made but didn't have the option, and poor motivation in the story. If I have no control over what happens, why go through the whole pretense? Just show me one long movie instead of making me do stuff I don't even want to do.

    > > >

    > > > Well I think we've established that there are people out there who like this stuff, it's just definitely not my cuppa.

    > >

    > > then get some friends and play p&p rpgs. this is a video game story which will always put a leash on you. Some hide it better, some worse. Frankly, I am puzzled anyone who ever played video games is surprised by that.

    >

    > Agreed.

    >

    > Even in games which get praised for their story and the choice offered to players I often find myself unable to do what I want to, or unable to say "that's obviously a bad idea, here's how it's going to go wrong and here's what we should do instead" even when I think it should be obvious. In some ways I find it more frustrating when that happens in a game which offers a lot of choice than in ones which don't.

    >

    > This is one reason I always insist that my characters are not me. They have to do things I would never do for the game to happen, so therefore they have to be a different person. Then it doesn't bother me as much that I don't have total control over their actions, because they're doing what they would choose, not what I would choose. (There's other reasons too - like wanting to play different races and genders, or even when I am playing human female wanting to make them look different...trying to make myself in a game is weird, it always falls into the 'uncanny valley' issue.)

     

    There's a difference between having limited choices, and having those limited choices be well-motivated. The Geneforge series of games, for example, was excellent at offering a variety of options for solving problems and real decision points that affected the outcome of the game. Now, of course, each of those games ended with some outcome, and so as the sequels came out, each assumed a particular one of the outcomes from the previous games and you started with a new character in the world so created. That isn't really an option in an MMO (yet). In any case, it's possible to present things in a way that gives reason for the limitations. If I'd actually been attacked when trying to save my friend after retrieving the krait orb, rather than told "hey we gotta go" without even an option to protest.... If I'd been given the ability to just use force from the outset in the thing with Caithe and Faolain, which I had to do anyway when stealth failed.... And to diverge from story stuff a bit, If I would be told when crafting ascended components something like "things need to soak in a vat for a day and there's only one available", rather than baldly denied with "you can only make 1 of these a day". Such walls are highly arbitrary and highly visible, in a way that breaks the fantasy. I'm learning to just take these flaws as they come (and it's a valuable thing to be learning), but I definitely regard them as flaws in the game's design.

  10. > @"Ashantara.8731" said:

    > @"Corax.7692":

    >

    > It's just one storyline in Season 2 and has zero to do with a character's initial personal story nor with Living World as a whole, so I don't see why your title is implying otherwise.

     

    It's just one example, I could give many others. Leaving my friend behind with the krait when I got the orb (personal story), destroying the Kralkatorrik spear (Path of Fire), I could go on and on about choices I would have made but didn't have the option, and poor motivation in the story. If I have no control over what happens, why go through the whole pretense? Just show me one long movie instead of making me do stuff I don't even want to do.

     

    Well I think we've established that there are people out there who like this stuff, it's just definitely not my cuppa.

  11. Because really, the pileon of arbitrary restrictions, railroading, and gameplay changes has got me in conniption fits. I just tried the bit in season 2 where you have to be a rogue (Caithe) all of a sudden, even if you never play a rogue because you hate playing rogue, well tough luck, you're playing a rogue, and you have to stealth and knock everybody out, and we're disabling all your combat skills, and oh, for some of the mobs you arbitrarily can't knock them out, have fun.

     

    THIS IS NOT FUN.

     

    I just don't understand the mentality behind this part of the game. It's like watching a bad movie that you not only can't fast forward, but you have to manually crank the reel/spin the disc until it's over and no, we won't let you leave until it's over. Even when it's done (and see below), there's no sense of accomplishment because the setup is so arbitrary and obnoxious.

     

    I can count on one hand the scenarios that actually had some element of fun rather than unremitting frustration.

     

    Oh, and the scene where you have to be a rogue? I finished it, and then when I went to do the next scene, the same one started over so now I have to do it again! AAAARGH.

     

    Seriously is this actually fun for anybody?

  12. Yeah, I agree that this is simply a bug. The game client should display everything there, period. Minis, I can understand, those are purely cosmetic, but everything I should be able to interact with should be displayed.

     

    I really should just be able to upload an image directly to the forums, and not have to go to all the extra bother of setting up an account with some other side, uploading it there, getting a link to it, and then pasting the link here.

  13. > @"Eekthecat.4386" said:

    > when I press the keyboard key to turn, it moves very slow, it looks like a turtle, I already set the camera's speed movement to the maximum, but nothing has changed, is buged?

    >

    > I've been playing MMORPG for many years , in games like WoW, AA, WS, EQ and many others, and I've never seen anything like it before, surely this is not normal.

    >

    > Someone know How increase the speed If turning to make the game more like any mmorpg?

    >

    > Thanks.

     

    Get on your springer or skimmer mount, and you'll turn faster via the keyboard than you believed was possible in the laws of physics.

     

    But seriously, one alternative I use is to bind the turn-180° action to a convenient key, so that I can at least spin around fast (again, not while mounted, when mounted the key just spins the **camera**).

  14. In busy maps (Auric Basin, Silverwastes during metas), I regularly see NPCs displayed as names & health bars only, without the model. If I select such an NPC, its model is displayed, but deselecting causes the model to disappear yet again. This is on the Mac client.

     

    I was going to post a screenshot here, because the Mac client also can't capture screenshots in its bug-reporting facility, but the forums also don't seem to have that. :-/ Anyhow I figured I would post here to see if anybody else is experiencing this.

  15. Well, the new mount skins came out and I wrote them off as a frivolous vanity purchase, but when I commented that I preferred a subscription model several guild members stood up strongly for the current model, so to support the game I am playing I went and bought the mount skins. :-P

     

    The sad thing is I found only a couple of them to my taste. There are some skins from the earlier 30 that I like, but they aren't even on the gem store right now. Now **that**, I don't understand. If they want to make money selling skins, why are the skins unavailable? Finally, the RNG for mount skins is just crass taking advantage of people. At least you have the option of paying much more up front for what you want.

     

    I think I would still prefer a model where I pay a modest subscription and everything in game is purchased only with in-game currency. There **are** functional things you can only buy with gems (storage expansion, permanent harvesting tools, etc.)

  16. > @"Cyninja.2954" said:

    > > @"Khisanth.2948" said:

    > > The scoop is that your guildmate's information is very much out of date. Right now the only real benefit to taking that route is avoiding the need for Fulgurite.

    >

    > This is accurate. Some times the price is not the biggest issue, tedious to get materials can be a factor too.

     

    Having begun work on my first piece, I have hit this tedium hard. Considering that, are there armor/weapons that have lower materials cost in terms of being hard to farm or time-gated?

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