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Algreg.3629

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Posts posted by Algreg.3629

  1. > @"Wisely.4819" said:

    > Well, I made the suggestion for anet to see, some folks agreed, that's really all I wanted from this. I would like it, think it would be cool and would buy it. Unless you're an anet employee, you really can't tell whether they will or will not introduce it and how much it would affect their revenue. I have to say some folks are strangely adamant about opposing QoL gimmicks.

    >

    > I hope anet will consider this item/idea!

     

    I doubt many would oppose it really, but you think the idea did not cross their mind? Anet probably believes they will get more money out of you and likeminded people with their current model. Whether that is correct, I have no idea. A company will usually act with its own best interest in mind, not yours.

  2. > @"battledrone.8315" said:

    > > @"AliamRationem.5172" said:

    > > > @"battledrone.8315" said:

    > > > > @"AliamRationem.5172" said:

    > > > > > @"battledrone.8315" said:

    > > > > > > @"Steve The Cynic.3217" said:

    > > > > > > > @"Shikaru.7618" said:

    > > > > > > > Here is something that a lot of the mmos youve mentioned have in common. They all have an easily identifiable gear score or damage score, so when you get a new piece of gear, you can make informed decisions at a glance and know if you're getting an upgrade or downgrade. Gw2 does not really present any of that information to you easily. It is very easy to gear and build your character incorrectly and be completely oblivious that you did so. The difference between the average player and top tier raiders is 10x according to a dev despite having the same tier of gear. Imagine if you magically dealt 10x damage right now. Would you still be struggling with open world? Thats the reality that a lot of us veterans are trying to tell you. Anything thats not a champion or bounty will basically melt in open world. You just need proper builds and proper stat combos on your gear.

    > > > > > >

    > > > > > > OK, but how would you construct such a gear score (SWTOR calls it "Item Rating", for reference) in GW2? Would it have to show bias toward certain stats? If so, why? (I have a Reaper build that's based on *Valkyrie* gear, kitten. With all that Vitality, a stat-biased gear score would probably mark it down, but it's almost indestructible and still delivers substantial damage.) Then again, in most games, the gear score (whatever it's called) is some way short of the full answer, since it almost never identifies gearsets that are weak because of an improper stat mix.

    > > > > > >

    > > > > > > And in general, this thread reminds me of something I said in [another thread](https://en-forum.guildwars2.com/discussion/comment/1340112#Comment_1340112) ...

    > > > > > >

    > > > > > > > Game difficulty should not be set up for the wilfully obtuse.

    > > > > > >

    > > > > > > There is a very wide range of player-skill in any MMORPG, but while general content must take into account the less-skilled players, the players who will not learn how to play (not talking learning disabilities here, but wilful obtuseness) should not be part of that analysis.

    > > > > >

    > > > > > if i have to go to another website to find a build, then the game has failed. if they let me get to max level with "wrong "build, then the game has failed

    > > > > > if they dont let me play my own build, then there is no point in playing an RPG at all

    > > > >

    > > > > I would say that if you can throw darts at the skill tree with a blindfold on and still succeed, then the game has failed. GW2's system provides players the freedom to build however they like. This as opposed to a game like WoW, where you simply pick a class and a role and every choice you make falls within those parameters and only the latest content presents a challenge if you keep your gear current. GW2 lets you choose stats and traits with anti-synergy and your item level can't save you if you play like a potato. Pick your poison. I think both systems have their pros and cons.

    > > > >

    > > > >

    > > >

    > > > so its like a buffet, but you are only supposed to mix it like they intended? yea, that went well, didnt it? they either need to revamp the whole system,

    > > > or at least make some tutorials on buildcrafting. the steam crowd is gonna rip it apart in reviews, if they dont. oddly enough, EVE was about the same age before they made a proper tutorial too.

    > >

    > > You can quite literally build however you like. The system has no hard limits to prevent you from, for example, designing a hybrid DPS/healer that deals low damage while providing more healing than is necessary in solo play but also not enough healing/support to be useful in group play. You'll probably find yourself complaining about "HP sponges", failing DPS check mechanics, and getting into arguments with other players in groups if you use such a build, though.

    > >

    > > I'm not opposed to having better information, but I think the system is too complex for an effective tutorial. Resources like the forums, the wiki, and various fan sites do the deep diving required to really refine your understanding of buildcraft. If that's too much for some players to handle, perhaps an MMO where players typically play for years is not the best format for them?

    >

    > lol, 10 years of STO, 8 years dcuo, wow, FF ARR, CoH, SWTOR, wildstar, EVE, BDO, LOTRO, RIFT, AION, warframe, TERA, and the list goes on and on

    > if its a big mmo, theres a good chance, that i have played it at some point. still subbed to dcuo, but not playing as much anymore, due to burnout

     

    and, have you been good in any of those? God, even EVE, man, I would love to see how you fared there, especially in that particular forum environment (for people unfamiliar with EVE: In their forums, actual admins tell you basically to kitten off when you whine about difficulty)

  3. > @"Pockethole.5031" said:

     

    > Yes, probably. But it's not that simple for me. I don't play the MMORPG genre for the sake of combat... and **I'm going to be a hypocrite and say I don't entirely despise combat.** After one-shotting mobs for a while in old content WoW, yeah, I want to go back to current content and face some difficulty. Same I could do in GW2, crawl back to core Tyria (and I actually did, started a new character).

    > Let's go back a few years. Like 15 or so. My first MMORPG was RuneScape(2). The repetitive grinding was of course boring but chatting with other people made it tolerable. Quests were fun and still are. But my peanut brain couldn't crack some puzzles so I often ended up following a quest guide. I found a friend who introduced me to Maplestory. That game is a grindfest. However at that time leveling was mostly dependant on party quests, doing a mission with other people. It got me hooked anyway and I wasted time and money on it. Surprisingly the fun part for me of the game became the combos that I do when I grind mobs. Yes. However if I were to play it again (and I kitten hope not) I would watch My Little Pony from Netflix because grinding is very repetitive.

    > On the internet I eventually came across WoW memes. The first image consisted of a person with acne and something negative about the person playing it. Not a great introduction to the game but I enjoyed it. I had fun chatting with other people in guild... just not always. I still remember I heard from another member the guild master said I'm annoying.

    > Anyway again I heard from internet friend about this new game that is GW2. When it came out I bought a copy to myself and to a person I never met before... who later became my close friend. I don't really remember much from the beginning but I stopped playing, came back, stopped playing. Sometimes played seriously. My GW2 playing history is not very consistent. I did play alot this year though, and surpassed myself and started doing the story and maxed out HoT masteries even.

    >

    > I loved Wildstar and Maplestory 2, both games with lovely housing systems, but they were shut down.

    >

    > So to my point... I've played MMORPGS for majority of my life and... I'm in a point of life where I don't know what to do. Everything is technically fine but I don't have dreams or purpose or anything. I probably have the possibility of getting the education I want, but I don't know what I want. WoW and GW2 (well, I guess Maplestory is as well, and Runescape that I haven't played in the longest time) I'm most familiar with. Maybe the apartment I live in doesn't feel like home, it's still so new and I sometimes wonder how did I end up here even though it's been 2 years already, but **there is a soothing effect from playing games with familiar virtual realities.**

    >

    > I don't want to quit, I can do combat, but I just get quickly tired of fighting for life all the time, every minute, every hour, every day. Maybe I got burnt out on GW2, when I switched to WoW everything seemed very chill in comparison - and that's probably because I am doing old content right now, but also leveling up in it. I tried the new expansion, well depending on the place it can be aggro happy or peaceful. It's not, however, aggro happy absolutely everywhere, like in PoF. It's possible to mine a node in peace sometimes. And I don't have to kill a battallion of mobs, just one mob. Makes it seem friendlier for sure.

    > I know I will return to GW2 and I still login for my daily reward, I might do a heart, but that's that right now for me.

    >

    > I can't drop these games I've played for so long. Not all of them anyway. I enjoy character customization the most and of course wish GW2 would recieve more of that as well. The combat... I can live with it, I just don't want it to be so extreme all the time. The way it is, I can live with that too, but then I can't play GW2 as the only game endlessly. Well... maybe nobody can, if that's all they do in a day. I guess it's normal.

    > I enjoy the story, assuming it's good. I used to enjoy chatting with other people but now I'm anxious about it and try to not invest my personal feelings anywhere. It's nice to see others getting along though. There are things I like about both games.

    > Hope this helped you to understand why I keep playing. Maybe I could try to explain more but I think I've spent at least half an hour writing this it will have to do.

    >

    > TL:DR;

    > In any case I can live with combat but if it's harder I burn out faster, and if it's too easy it can become boring. (So it can be hard to determine what is the good difficulty, and perhaps it would be better to let people select their own difficulty at any given time.)

     

    Ok, your post really... I'd even say spoke to me. So let's drop that "casual vs. hardcore" BS, droni's et. al. perpetual agenda and my obnoxious forum personality for a moment. Not too long ago, I faced similar uncertain times. Naturally, I turned to the things that used to bring me enjoyment and excitement, forgetting about the daily struggles for a while, namely MMORPG.

     

    But it did not work, not at all. Every quest, every encounter felt like slowing me down, holding me back, from... what exactly? I did not really understand. And I do not mean in terms of difficulty (guess I would call myself a somewhat above average gamer overall). I don't know, I always felt in a rush, like there must be some release somewhere ahead. Also, I barely had my mind and senses focused on the game, it seems like some peculiar form of dissociation looking back now. Always driven, half-numb, not really knowing why I was playing anyway, this was my gaming experience then. Maybe I was projecting the uncertainty of my then life into the game.

     

    Anyway, it did not help and I certainly did not enjoy playing. I needed to take a step back. Whenever I sat down in front of my PC and was about to click that desktop shortcut, I asked myself, do I REALLY want to play just now? Turned out, most of the time the answer was no. I did not stop playing games completely, but browsed steam for very different ones, tried various indie games, a lot of them real crap, with some real gems among them. Those games did not give me the feeling of having to get ahead anywhere. And I certainly did play a lot less.

     

    You know what I often did instead? NOTHING (not in a slothful kinda way, my life wasn't without opportunities or paid work then, just without certainty in general) - really nothing! Most of us never take the time to just shut down for a few hours, not even thinking and pondering. Stopping MMORPG really gave me the opportunity to calm my mind that in retrospect had been in perpetual turmoil for months. So I do not know if your situation is similar to the one I was in, but maybe you recognize a few similar aspects.

     

    But enough of that... yeah, casuals, you know... :)

  4. > @"Pockethole.5031" said:

    > > @"SunTzu.4513" said:

    > >For me personaly would be a down tuning of HP or DPS deald by the mobs result in maybe quitting the game.

    >

    > And of course, I'm the opposite. I effortlessly hopped to WoW after experiencing PoF (and of course because new expansion launched). I still play but not as much. If open world mobs were to be made harder like many repliers seem to dream of (which means 1/2 playerbase dying most of the time to the mob, not just downing, outright dying), I wouldn't be able to enjoy open world anymore. Don't you get tired of whacking mobs all the time? Might as well put a target dummy or combat simulation that gives loot after it dies in middle of LA. **Don't you get enough combat satisfaction in fractals or raids?** I just don't get you people. To me whacking mobs becomes boring quickly, especially when I'm not there to whack anything. In personal stories, combat is (to me) just a way to gate my progression. What is so fun wasting time on AI? Even punching a bag irl is more understandable because it affects your body in positive ways. Maybe I just wouldn't be able to understand. Either way... what you said goes both ways.

    >

     

    This is not meant to be sarcastic at all, but this statement really makes me wonder. Do you think this here is the right genre for you? There are loads of enjoyable games that center around exploration and similar concepts without any combat. Maybe you should play those instead of a fantasy MMORPG with a focus on conflict?

  5. > @"Makuragee.3058" said:

     

    > Yeah sorry it was kind if arrogant, was in a bad mood when I write this, nothing personal, again sorry. But I do think, that raiding will join the dungeon club in the long run, they are kind of expensif to make, if my memory serve me well a dev speak about it during season 4. And seeing the already thin content release, spreading it more would just hurt the game bottom. Sadly I do think raider are not where the money is. And for personal opinion instance content does not belong in a mmo. But thats my taste.

     

    arrogance would imply a position of superiority which is hard to imagine here.

     

    Strange, I cannot think of a single MMORPG in all these years and barely of any other MMO that does not feature instanced content.

     

  6. so you are "leaving" again, I thought you also had a super job now paying all the stuff easily on the side? Man (yeah, I don't buy into the girl narrative, that is a man's thing unfortunately :) ), you gotta be more consistent with your narratives, that forum teasing/trolling of yours really suffers.

  7. > @"Avatar.3568" said:

    > > @"jokke.6239" said:

    > > You can already do this, just buy gems. If you would rather have nothing, just don't spent the gems?

    >

    > i would only do it if they invest into the game not into something else

     

    And how would they guarantee you just that? As opposed to gem store income?

  8. > @"uberkingkong.8041" said:

    > > @"lokh.2695" said:

    > > Please check the forum's search option before posting, topic has been discussed many times in the past.

    >

    > Just because its discussed 2 years ago, doesn't mean it applies to today, different thinking, other things have arised.

    > Balance has been discussed for years, yet people make new threads about them.

    >

    > I don't see people telling others who make threads like "Guardian needs a nerf", that its been said many times in the past, search the forums and necro the thread from 6 years ago.

     

    reason could be those others are not notorious BS talkers who just want to start a fuzz every few days around here.

  9. > @"battledrone.8315" said:

    > > @"Algreg.3629" said:

    > > git...

    > >

    > > May I humbly suggest you take into consideration improving yourself, like a lot of fine gentlefolk do? =)

    >

    > so, its not a product for the person, who actually PAID for it, its for the person they WANT you to be...got it

    > this is a brilliant way to do business, there is NO way it can go wrong

     

    Players who enjoyed HOT also payed. Discussions about "what ifs" are completely pointless without deep data insights. I could argue as well POF maps are completely empty, just from anecdotal observation, could well be wrong about that. You keep arguing GW2 lost players, yeah, no kitten, I could argue that is the normal bleeding effect as saas-games age. The essence is, the game is not to your liking, and others, another part of the population enjoys HOT. Simple enough observation, why you keep turning these threads into personal crusades every time eludes me, but hey, I guess that counts as a casual endeavour. Also, your capslock seems randomly broken, maybe that is the reason you have such a hard time in game?

  10. > @"DataLore.3916" said:

    > PVP is weird to me since you can make a level 1 toon and compete against level 80 removing any need to "work" at that toon aka so a new class comes out and its skills are much better than any other......So all you need to do is make that toon go to PVP and you are done.

    > No need to level it up, no need to gear it up the PVP system will make everyone the same, so now you have everyone playing that new toon. Now I do PVP for the daily but as I said I do not have the speed to be a great button masher but what is the point of a new class if you can make it level 80 in PVE in 1 minute with tomes of knowledge or PVP with it right away other than to say "It keeps everyone the same"?

    >

    > I love to disagree with people but I will agree that there is something good about everyone using the same things I personally just see that as dull. Can you imagine if everyone in real life was exactly the same?

    > On one hand, you have all the gear the same and making the people who have good reflexes better than people with slow reflexes or to put it another way you have young people better than old people or healthy people better than people with disabilities.

    > So while you have all the gear the same you are in fact making the game bias against older people and disabled people.

    > I agree that having random gear stats etc is basically "dangling a carrot" but for a time all that work you put into the game makes you feel you have actually done something and its not as people seem to think that you get good gear finally and then its kitten...That's just not true IF you got the really good gear and something new comes out you are already at an advantage because you have something good to farm that new stuff + you have something to do.

    >

    > What have you got to do in this game?

    > Farm for a shiny looking coat?

    > Farm to make your mount go underwater?

    > The only things you have to do in this game amount to nothing.....it will not improve your class or the damage you do it will only change the way it LOOKS.Look at me I just farmed 60 hours for this new coat don't I look pretty?

    > So people are basically saying that they love this game because they don't have to farm for gear and they are farming for looks instead aka no gear war but a fashion war?

    >

    > New content is supposed to be coming out and it will have ......new fashion and new things to do to get that fashion OR just a different currency to get the same things you get right now, just like(as far as I can tell) the living seasons they are content which has nothing new to add other than a different way to get the same kitten you can get in the other maps and maybe some new ..........................FASHION.

    >

     

    not sure why you are repeating yourself now over and over again. Yes, it is exactly this way. No, it is not the game for you. Bye.

  11. > @"Eddbopkins.2630" said:

    > > @"Linken.6345" said:

    > > > @"Eddbopkins.2630" said:

    > > > > @"Astyrah.4015" said:

    > > > > > @"Eddbopkins.2630" said:

    > > > >

    > > > > **what you seem** to basically want is to be overgeared and/or overleveled for all the content in the game so that your level or your equipment will carry you instead of actually learning how to play better/improve your gameplay.

    > > > >

    > > >

    > > > This is where you are so dead af wrong, its not even worth having a further convo with u...u assume that i pve......i wouldnt even care if i get a flying pile of gold flown right to my front door. I would never put my energy into there childish story of dragons and gods. Like i said befor iv had the same gear stats for 4 years. That should of told u how little i care about there stat system, equipment, how pve.

    > > >

    > > > The only thing this gw2 has going for it is the 1 threw 0 skill system, tab targeting, free to dodge system. If the core mechanic of gw2 that i mentioned wasnt there i wouldn't have played gw2 from year 1. So please do t assume uv been playing longer and kbow more then me cuz u probably dont.

    > > > All i do is pvp i dout u can hold a candle in my shadow.

    > > >

    > > > What i want is for lvling to be meaningfull as it is right now its really not in the grand sceme of things They might as well just make every new toon lvl 80 from the start. There ia no reason to atart up a new toon to juat lvl it at least in my eye not in the wake of all the tomes and acrolls.

    > >

    > > If you mainly pvp wouldent you be happy you dont have to grind for new gears every few months and that everyone is on equal footing gearwise?

    >

    > On the pvp side of things yes.....but gw2 lacks the real mmo itch for me, where each lvl is meaningful either by getting new skill points or getting the elite peice of gear from a mob. Gw2 juat doeant have that....if u want new gear in gw2 u go grind a raid or in genral juat have to grind tokens for like everything. That just isn't my kind of mmo.

    >

    > The devs have done pvp and the combat system so good but they have abandoned support for it.

    >

    > Iv gone back to playing diablo 2lod for my mmo itch lmao. How funny is that.

     

    Have you tried Black Lion Chests? I heard they sometimes offer gear upgrades. In case you are unaware of this, you can buy keys for those items in the store.

  12. > @"Yggranya.5201" said:

    > I can already tell what is going to happen, sooner or later. The world devouring elder dragons are going to stop being elder dragons (or at least one or two of them) and work together with meaningless mortals to do something, and as a result, become their allies/friends and not do what their nature is. Some feel good, goody two shoes "chosen hero" moral and naive decisions are all the proper choices idiocy.

    >

    > Funny when someone talked about the elder dragon genders, anet said storms don't have genders. Since when do natural disasters have feelings? Since when do natural disasters care about the meaningless mortals dying? Why are natural disasters sentient? UGH. Despicable.

    >

    > It COULD go differently, but i doubt it.

     

    the Kralki-"Mother" incident marks the point where GW2´s story finally turned to the young adult fiction genre. For better or worse, not for me to decide :#

  13. I get where you are coming from and like those kinds of games also, but I guess you yourself understand that what you want pretty much goes against (at least the current) core values of the game. Only thing one can tell you is really play something else. How what you propose is supposed to be "insulting to the entire playerbase" eludes me though, I suspect alcoholic beverages involved.

  14. > @"waxx.3619" said:

    > Going back reading all those denier post now is just funny hahaha. Good for Anet loving this. It revived SWTOR and Keeps ESO and FFXIV on top. I hope GW2 can get a boost too.

     

    Deniers? Most people were telling you the pros and cons of publishing on Steam and that these discussions were pointless as only Anet can weigh them according to their business projections. So they now came to the conclusion it is a good idea, probably because of decreasing player numbers/income vs. more market exposure (and having to share earnings with Valve). Do you really believe yourself so important they actually did this because there were some super smart guys in here proposing that - because they need some super smart armchair economists as they are too stupid to check the Steam option themselves? Mindboggling.

  15. > @"Mindbender.9632" said:

    > What I don't get, and there may be a logical explanation for this, is the following 2 things:

    >

    > * Why do PvE dailies include activity participation? This is something you battle other players in, not structured PvP, but still PvP. I truely hate those dailies and will skip them everytime I have the chance. Besides that, the combination of things might be up to reconsideration, one day it takes 5 minutes to get Daily Completionist, where on other days it takes hours because you have to wait for some world boss to spawn, or for daytime to do an adventure.

    >

    > * Why do we have to venture into WvW if we want to build a legendary weapon? WvW is, in my experience, a very toxic environment that I don't want to wonder around in too much if at all. Still I have to complete the rewardtrack to get the Gift of Battle for my upcoming legendary weapon because there simply is no other way to get the Gift of Battle.

    >

    > Any thoughts on this?

     

    The logical explanation is: because. It is as arbitrary as any other combination you may like better or worse.

  16. > @"naiasonod.9265" said:

    > > @"AliamRationem.5172" said:

    > > > @"naiasonod.9265" said:

    > > > > @"AliamRationem.5172" said:

    > > > > > @"naiasonod.9265" said:

    > > > > > > @"Hannelore.8153" said:

    > > > > > > > @"naiasonod.9265" said:

    > > > > > > > > @"Hannelore.8153" said:

    > > > > > > > > You can equip all NPC Berserker whites from the merchant and it still won't be a challenge. Its not even a challenge to newbies, people are getting confused because they leveled their chars before all the nerfs to Central Tyria during the NPEs.

    > > > > > > > >

    > > > > > > > > Run around Queensdale for a few hours and count how many downs you see.

    > > > > > > >

    > > > > > > > I think I'll count how many people dancing on fenceposts I see. Or will be an equally valid benchmark for whether or not core Tyria has any challenge.

    > > > > > > >

    > > > > > > > Nobody ever told you that Queensdale is the human newbie area, I suspect. Maybe, just maybe, it isn't supposed to be littered with dying newbies?

    > > > > > > >

    > > > > > > > Maybe, just maybe, that's probably a good thing?

    > > > > > > >

    > > > > > > > Why in all existence are you or anyone looking for challenge in bloody Queensdale anyway?

    > > > > > > >

    > > > > > > > You want challenge? I will walk with you on foot across all the HoT maps, and you're going to kill everything we come across while I watch.

    > > > > > > >

    > > > > > > > You get downed, we start over at the beginning of the map.

    > > > > > > >

    > > > > > > > How long do you suppose it'll take us to get to DS?

    > > > > > >

    > > > > > > First of all, I've been playing the game for many years and have over 22 Gifts of Exploration. I've been through all the core maps many different types on all kinds of different characters, classes, and builds, including just random items I looted.

    > > > > > >

    > > > > > > I've done everything both easy mode and "hard mode" to keep it fresh while getting GoE, so I have a good understanding of it all.

    > > > > > >

    > > > > > > One of the number one complaints about the game from new players is that its boring because the core maps are very generic in difficulty. This is partially justified by the fact that part of the game is F2P, but people who buy the game they have a slow time getting to HoT/PoF and often just boost and jump straight to the expansions because while Central Tyria is full of wonderful amounts of lore, secrets and other gems, no one wants to spend 80 levels facing basically no challenge. Its also why people are so easily overwhelmed the first time they go to dungeons or Fractals because they mentally go "Wait, the game's actually like this? Then what've I been playing all this time?"

    > > > > > >

    > > > > > > Same for expansion areas, adventures, etc. There's a huge difficulty gap between it all.

    > > > > > >

    > > > > > > I understand the starter zones are supposed to be easy. But the entire game from 1-80 is a tutorial-not-tutorial. It suceeeds at being so easy for players that it doesn't actually teach them anything, either. Just how to autoattack to win.

    > > > > > >

    > > > > > > Add in high-level players with bad downscaling and the "difficulty" becomes even worse, with newbies unable to even touch a mob and get credit before some downscaled player annihilates it in 1-2 hits with their mount and autoattack. This is one of the reasons why people avoid Event Completer dailies at all costs, unless there's no other daily to do to complete the set of three.

    > > > > > >

    > > > > > > And if you think I'm alone on this, use forum search to find very long threads about NPE nerfs and other related issues.

    > > > > > >

    > > > > > > And I spend most of my free time either running T3/T4 Fractals with only two people (often soloing the bosses myself), or commanding squads in WvW, so I'd advice you not to challenge me to anything. Besides, the things I'm saying here aren't just my personal experiences but those of guildmates and friends I invited to the game but left for these same reasons.

    > > > > >

    > > > > > Queensdale 2 ez, needs moar tuff. I can eat six burritos at once, so you know I'm a credible source of information on this subject.

    > > > > >

    > > > > >

    > > > >

    > > > > You're the one challenging people to things that aren't challenging. Just be glad you didn't embarrass yourself by going through with it. LoL

    > > >

    > > > Queensdale 2 ez, needs more tuff.

    > >

    > > Hurr durr HoT hard. I challenge you to walk through it!

    > >

    > > Am I speaking your language now, champ?

    >

    > You died trying to do it, didn't you. Don't be bitter.

     

    Strange, did I miss the part where this thread turned towards general animosity? Wow, you are even less likeable than my own forum persona - and that says a lot. Grats on that I guess.

  17. > @"Einlanzer.1627" said:

    > The skins are overpriced, and anyone who says otherwise simply isn't thinking all the way through it.

    >

    > Yes, other MMOs occasionally charge $25 for skins that are intended to be exclusive. They do not charge $25 for skins they're releasing at a rapid rate with no comparable rewards in-game as that is clearly excessive by any sound reasoning.

    >

    > Anet made a mistake when they first introduced this IMO and hurt their own revenue streams. Yes, GW2 is ftp, but overloading the gem store has the opposite of the desired effect. The buy rate for this would almost certainly be far higher if a.) some were obtainable in-game, and b.) most were introduced at 1200 or fewer gems, with only the occasional super-deluxe one being 1500 or more.

    >

     

    I am not sure about this. I do not know how the market has shifted, but last time I read up on those things a very low percentage of players (low single digits even) were responsible for more than a third of microtransactions revenue. There will very probably a more than negligible portion of players buying each and every expensive mount skin, or least enough of them to justify them being pumped into the market. I do not know too much about the GW2 details, but I know at least one MMORPG that does feature less than 300 players per server in prime time that solely survives on feeding a handful of whales who put ridiculous amounts of money into the game every month. To clarify: I do not criticize this or whales or whatever, just trying to explain these things to myself.

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