Jump to content
  • Sign Up

Algreg.3629

Members
  • Posts

    450
  • Joined

  • Last visited

Everything posted by Algreg.3629

  1. > @"sorudo.9054" said: > give it a month ;) yeah, let's not have a moment of happyness and fun stay untarnished here, right. Guess you feel really great and superedgy now, thumbs up.
  2. > @"Wisely.4819" said: > Well, I made the suggestion for anet to see, some folks agreed, that's really all I wanted from this. I would like it, think it would be cool and would buy it. Unless you're an anet employee, you really can't tell whether they will or will not introduce it and how much it would affect their revenue. I have to say some folks are strangely adamant about opposing QoL gimmicks. > > I hope anet will consider this item/idea! I doubt many would oppose it really, but you think the idea did not cross their mind? Anet probably believes they will get more money out of you and likeminded people with their current model. Whether that is correct, I have no idea. A company will usually act with its own best interest in mind, not yours.
  3. > @"Galphar.3901" said: > ... instead of my Gamepad... hmmm, okay...
  4. > @"battledrone.8315" said: > > @"AliamRationem.5172" said: > > > @"battledrone.8315" said: > > > > @"AliamRationem.5172" said: > > > > > @"battledrone.8315" said: > > > > > > @"Steve The Cynic.3217" said: > > > > > > > @"Shikaru.7618" said: > > > > > > > Here is something that a lot of the mmos youve mentioned have in common. They all have an easily identifiable gear score or damage score, so when you get a new piece of gear, you can make informed decisions at a glance and know if you're getting an upgrade or downgrade. Gw2 does not really present any of that information to you easily. It is very easy to gear and build your character incorrectly and be completely oblivious that you did so. The difference between the average player and top tier raiders is 10x according to a dev despite having the same tier of gear. Imagine if you magically dealt 10x damage right now. Would you still be struggling with open world? Thats the reality that a lot of us veterans are trying to tell you. Anything thats not a champion or bounty will basically melt in open world. You just need proper builds and proper stat combos on your gear. > > > > > > > > > > > > OK, but how would you construct such a gear score (SWTOR calls it "Item Rating", for reference) in GW2? Would it have to show bias toward certain stats? If so, why? (I have a Reaper build that's based on *Valkyrie* gear, kitten. With all that Vitality, a stat-biased gear score would probably mark it down, but it's almost indestructible and still delivers substantial damage.) Then again, in most games, the gear score (whatever it's called) is some way short of the full answer, since it almost never identifies gearsets that are weak because of an improper stat mix. > > > > > > > > > > > > And in general, this thread reminds me of something I said in [another thread](https://en-forum.guildwars2.com/discussion/comment/1340112#Comment_1340112) ... > > > > > > > > > > > > > Game difficulty should not be set up for the wilfully obtuse. > > > > > > > > > > > > There is a very wide range of player-skill in any MMORPG, but while general content must take into account the less-skilled players, the players who will not learn how to play (not talking learning disabilities here, but wilful obtuseness) should not be part of that analysis. > > > > > > > > > > if i have to go to another website to find a build, then the game has failed. if they let me get to max level with "wrong "build, then the game has failed > > > > > if they dont let me play my own build, then there is no point in playing an RPG at all > > > > > > > > I would say that if you can throw darts at the skill tree with a blindfold on and still succeed, then the game has failed. GW2's system provides players the freedom to build however they like. This as opposed to a game like WoW, where you simply pick a class and a role and every choice you make falls within those parameters and only the latest content presents a challenge if you keep your gear current. GW2 lets you choose stats and traits with anti-synergy and your item level can't save you if you play like a potato. Pick your poison. I think both systems have their pros and cons. > > > > > > > > > > > > > > so its like a buffet, but you are only supposed to mix it like they intended? yea, that went well, didnt it? they either need to revamp the whole system, > > > or at least make some tutorials on buildcrafting. the steam crowd is gonna rip it apart in reviews, if they dont. oddly enough, EVE was about the same age before they made a proper tutorial too. > > > > You can quite literally build however you like. The system has no hard limits to prevent you from, for example, designing a hybrid DPS/healer that deals low damage while providing more healing than is necessary in solo play but also not enough healing/support to be useful in group play. You'll probably find yourself complaining about "HP sponges", failing DPS check mechanics, and getting into arguments with other players in groups if you use such a build, though. > > > > I'm not opposed to having better information, but I think the system is too complex for an effective tutorial. Resources like the forums, the wiki, and various fan sites do the deep diving required to really refine your understanding of buildcraft. If that's too much for some players to handle, perhaps an MMO where players typically play for years is not the best format for them? > > lol, 10 years of STO, 8 years dcuo, wow, FF ARR, CoH, SWTOR, wildstar, EVE, BDO, LOTRO, RIFT, AION, warframe, TERA, and the list goes on and on > if its a big mmo, theres a good chance, that i have played it at some point. still subbed to dcuo, but not playing as much anymore, due to burnout and, have you been good in any of those? God, even EVE, man, I would love to see how you fared there, especially in that particular forum environment (for people unfamiliar with EVE: In their forums, actual admins tell you basically to kitten off when you whine about difficulty)
  5. > @"Pockethole.5031" said: > Yes, probably. But it's not that simple for me. I don't play the MMORPG genre for the sake of combat... and **I'm going to be a hypocrite and say I don't entirely despise combat.** After one-shotting mobs for a while in old content WoW, yeah, I want to go back to current content and face some difficulty. Same I could do in GW2, crawl back to core Tyria (and I actually did, started a new character). > Let's go back a few years. Like 15 or so. My first MMORPG was RuneScape(2). The repetitive grinding was of course boring but chatting with other people made it tolerable. Quests were fun and still are. But my peanut brain couldn't crack some puzzles so I often ended up following a quest guide. I found a friend who introduced me to Maplestory. That game is a grindfest. However at that time leveling was mostly dependant on party quests, doing a mission with other people. It got me hooked anyway and I wasted time and money on it. Surprisingly the fun part for me of the game became the combos that I do when I grind mobs. Yes. However if I were to play it again (and I kitten hope not) I would watch My Little Pony from Netflix because grinding is very repetitive. > On the internet I eventually came across WoW memes. The first image consisted of a person with acne and something negative about the person playing it. Not a great introduction to the game but I enjoyed it. I had fun chatting with other people in guild... just not always. I still remember I heard from another member the guild master said I'm annoying. > Anyway again I heard from internet friend about this new game that is GW2. When it came out I bought a copy to myself and to a person I never met before... who later became my close friend. I don't really remember much from the beginning but I stopped playing, came back, stopped playing. Sometimes played seriously. My GW2 playing history is not very consistent. I did play alot this year though, and surpassed myself and started doing the story and maxed out HoT masteries even. > > I loved Wildstar and Maplestory 2, both games with lovely housing systems, but they were shut down. > > So to my point... I've played MMORPGS for majority of my life and... I'm in a point of life where I don't know what to do. Everything is technically fine but I don't have dreams or purpose or anything. I probably have the possibility of getting the education I want, but I don't know what I want. WoW and GW2 (well, I guess Maplestory is as well, and Runescape that I haven't played in the longest time) I'm most familiar with. Maybe the apartment I live in doesn't feel like home, it's still so new and I sometimes wonder how did I end up here even though it's been 2 years already, but **there is a soothing effect from playing games with familiar virtual realities.** > > I don't want to quit, I can do combat, but I just get quickly tired of fighting for life all the time, every minute, every hour, every day. Maybe I got burnt out on GW2, when I switched to WoW everything seemed very chill in comparison - and that's probably because I am doing old content right now, but also leveling up in it. I tried the new expansion, well depending on the place it can be aggro happy or peaceful. It's not, however, aggro happy absolutely everywhere, like in PoF. It's possible to mine a node in peace sometimes. And I don't have to kill a battallion of mobs, just one mob. Makes it seem friendlier for sure. > I know I will return to GW2 and I still login for my daily reward, I might do a heart, but that's that right now for me. > > I can't drop these games I've played for so long. Not all of them anyway. I enjoy character customization the most and of course wish GW2 would recieve more of that as well. The combat... I can live with it, I just don't want it to be so extreme all the time. The way it is, I can live with that too, but then I can't play GW2 as the only game endlessly. Well... maybe nobody can, if that's all they do in a day. I guess it's normal. > I enjoy the story, assuming it's good. I used to enjoy chatting with other people but now I'm anxious about it and try to not invest my personal feelings anywhere. It's nice to see others getting along though. There are things I like about both games. > Hope this helped you to understand why I keep playing. Maybe I could try to explain more but I think I've spent at least half an hour writing this it will have to do. > > TL:DR; > In any case I can live with combat but if it's harder I burn out faster, and if it's too easy it can become boring. (So it can be hard to determine what is the good difficulty, and perhaps it would be better to let people select their own difficulty at any given time.) Ok, your post really... I'd even say spoke to me. So let's drop that "casual vs. hardcore" BS, droni's et. al. perpetual agenda and my obnoxious forum personality for a moment. Not too long ago, I faced similar uncertain times. Naturally, I turned to the things that used to bring me enjoyment and excitement, forgetting about the daily struggles for a while, namely MMORPG. But it did not work, not at all. Every quest, every encounter felt like slowing me down, holding me back, from... what exactly? I did not really understand. And I do not mean in terms of difficulty (guess I would call myself a somewhat above average gamer overall). I don't know, I always felt in a rush, like there must be some release somewhere ahead. Also, I barely had my mind and senses focused on the game, it seems like some peculiar form of dissociation looking back now. Always driven, half-numb, not really knowing why I was playing anyway, this was my gaming experience then. Maybe I was projecting the uncertainty of my then life into the game. Anyway, it did not help and I certainly did not enjoy playing. I needed to take a step back. Whenever I sat down in front of my PC and was about to click that desktop shortcut, I asked myself, do I REALLY want to play just now? Turned out, most of the time the answer was no. I did not stop playing games completely, but browsed steam for very different ones, tried various indie games, a lot of them real crap, with some real gems among them. Those games did not give me the feeling of having to get ahead anywhere. And I certainly did play a lot less. You know what I often did instead? NOTHING (not in a slothful kinda way, my life wasn't without opportunities or paid work then, just without certainty in general) - really nothing! Most of us never take the time to just shut down for a few hours, not even thinking and pondering. Stopping MMORPG really gave me the opportunity to calm my mind that in retrospect had been in perpetual turmoil for months. So I do not know if your situation is similar to the one I was in, but maybe you recognize a few similar aspects. But enough of that... yeah, casuals, you know... :)
  6. > @"Pockethole.5031" said: > > @"SunTzu.4513" said: > >For me personaly would be a down tuning of HP or DPS deald by the mobs result in maybe quitting the game. > > And of course, I'm the opposite. I effortlessly hopped to WoW after experiencing PoF (and of course because new expansion launched). I still play but not as much. If open world mobs were to be made harder like many repliers seem to dream of (which means 1/2 playerbase dying most of the time to the mob, not just downing, outright dying), I wouldn't be able to enjoy open world anymore. Don't you get tired of whacking mobs all the time? Might as well put a target dummy or combat simulation that gives loot after it dies in middle of LA. **Don't you get enough combat satisfaction in fractals or raids?** I just don't get you people. To me whacking mobs becomes boring quickly, especially when I'm not there to whack anything. In personal stories, combat is (to me) just a way to gate my progression. What is so fun wasting time on AI? Even punching a bag irl is more understandable because it affects your body in positive ways. Maybe I just wouldn't be able to understand. Either way... what you said goes both ways. > This is not meant to be sarcastic at all, but this statement really makes me wonder. Do you think this here is the right genre for you? There are loads of enjoyable games that center around exploration and similar concepts without any combat. Maybe you should play those instead of a fantasy MMORPG with a focus on conflict?
  7. just one point: game is too hard unless you are a "fully geared veteran" and endgame gear is acquired very early so you never have to change it do not go together well.
  8. > @"Makuragee.3058" said: > Yeah sorry it was kind if arrogant, was in a bad mood when I write this, nothing personal, again sorry. But I do think, that raiding will join the dungeon club in the long run, they are kind of expensif to make, if my memory serve me well a dev speak about it during season 4. And seeing the already thin content release, spreading it more would just hurt the game bottom. Sadly I do think raider are not where the money is. And for personal opinion instance content does not belong in a mmo. But thats my taste. arrogance would imply a position of superiority which is hard to imagine here. Strange, I cannot think of a single MMORPG in all these years and barely of any other MMO that does not feature instanced content.
×
×
  • Create New...