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Cerioth.7062

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Posts posted by Cerioth.7062

  1. > @"zealex.9410" said:

    > > @"Cerioth.7062" said:

    > > > @"Dante.1508" said:

    > > > Hot is not "easy to solo" gliders and mounts help a lot.. try soloing without them.. New customers have to.. Classes are so unbalanced a Engi, Necro and a Guardian can storm through the maps while Warrior, Ele and Mesmer get killed every second.. Even Rangers and Revenants have some issues..

    > > >

    > > > No you aren't right op.. sorry but you are very wrong.. you are a niche in this game.

    > > > > @"Cerioth.7062" said:

    > > > > > @"kharmin.7683" said:

    > > > > > > @"Cerioth.7062" said:

    > > > > > > Honestly most of the issues described here would be fixed by introducing better core game tutorialization that forces you to learn your abilities and counter mobs.

    > > > > > Perhaps, so, but I don't really like things that are 'forced'. /shrug

    > > > >

    > > > > Why even bother playing the game if you do not want to learn its mechanics? How is the game going to make you learn gameplay if you can indefinitely avoid it?

    > > > >

    > > > > Obviously it does not have to be a per character thing, can just be once per account thing that you can repeat as needed.

    > > >

    > > > Its not the mechanics to learn i'm on 250ping as an Aussie and hot is inundated with cheap shot mechanics designed to bully customers to death.. not fun in the slightest to play.. Even as an 8 year vet i try to avoid Hot and i've only ever completed pof once.. its just not a fun aspect to deal with daily..

    > > > > @"zealex.9410" said:

    > > > > > @"Croc.1978" said:

    > > > > > Yes, difficulty in HoT is fine as it is.

    > > > > >

    > > > > > That said, there's really nothing that prepares players for what awaits them in the green hell before they enter it. They probably intended Silverwastes to be that preparation, but it doesn't work. And nerfing Orr post-release was a mistake.

    > > > > >

    > > > > > I guess the best advise you could give new players now is:

    > > > > > - play Orr

    > > > > > - play Silverwastes (not RIBA) for a while

    > > > > > - start PoF and get at least Raptor with canyon jump

    > > > > > - enter Verdant Brink

    > > > >

    > > > > I think the best advice is toncomplete pof and play hot as a prequel.

    > > >

    > > > That wont help you need minimum Glider, Bunny and a Flying mount to avoid a good chunk of deaths..

    > >

    > > I have played through that same content with high ping as well, and do not feel bullied in the slightest. I also have a plenty of 300 ping AUS and asian friends who do not struggle with the content.

    >

    > You dont need flying mount or glider in pof.

     

    Eh? Confused as to how this is relevant to anything. You indeed do not need those for PoF. Nor mounts for HoT.

     

    > @"Dante.1508" said:

    > > @"Cerioth.7062" said:

    > > > @"Dante.1508" said:

    > > > Hot is not "easy to solo" gliders and mounts help a lot.. try soloing without them.. New customers have to.. Classes are so unbalanced a Engi, Necro and a Guardian can storm through the maps while Warrior, Ele and Mesmer get killed every second.. Even Rangers and Revenants have some issues..

    > > >

    > > > No you aren't right op.. sorry but you are very wrong.. you are a niche in this game.

    > > > > @"Cerioth.7062" said:

    > > > > > @"kharmin.7683" said:

    > > > > > > @"Cerioth.7062" said:

    > > > > > > Honestly most of the issues described here would be fixed by introducing better core game tutorialization that forces you to learn your abilities and counter mobs.

    > > > > > Perhaps, so, but I don't really like things that are 'forced'. /shrug

    > > > >

    > > > > Why even bother playing the game if you do not want to learn its mechanics? How is the game going to make you learn gameplay if you can indefinitely avoid it?

    > > > >

    > > > > Obviously it does not have to be a per character thing, can just be once per account thing that you can repeat as needed.

    > > >

    > > > Its not the mechanics to learn i'm on 250ping as an Aussie and hot is inundated with cheap shot mechanics designed to bully customers to death.. not fun in the slightest to play.. Even as an 8 year vet i try to avoid Hot and i've only ever completed pof once.. its just not a fun aspect to deal with daily..

    > > > > @"zealex.9410" said:

    > > > > > @"Croc.1978" said:

    > > > > > Yes, difficulty in HoT is fine as it is.

    > > > > >

    > > > > > That said, there's really nothing that prepares players for what awaits them in the green hell before they enter it. They probably intended Silverwastes to be that preparation, but it doesn't work. And nerfing Orr post-release was a mistake.

    > > > > >

    > > > > > I guess the best advise you could give new players now is:

    > > > > > - play Orr

    > > > > > - play Silverwastes (not RIBA) for a while

    > > > > > - start PoF and get at least Raptor with canyon jump

    > > > > > - enter Verdant Brink

    > > > >

    > > > > I think the best advice is toncomplete pof and play hot as a prequel.

    > > >

    > > > That wont help you need minimum Glider, Bunny and a Flying mount to avoid a good chunk of deaths..

    > >

    > > I have played through that same content with high ping as well, and do not feel bullied in the slightest. I also have a plenty of 300 ping AUS and asian friends who do not struggle with the content.

    >

    > Great and i have a lot that say otherwise. we go round and around.. even yesterday i saw customers angry an frustrated in hot.. that isn't good gaming imo. Also i don't know if it was my time zone but for me Tangled Depths was beyond empty mostly.. not even events.

     

    Then perhaps it is time for all these individuals to look into what they can do in order to improve their own gameplay, instead of demanding for content to be nerfed.

  2. > @"Dante.1508" said:

    > Hot is not "easy to solo" gliders and mounts help a lot.. try soloing without them.. New customers have to.. Classes are so unbalanced a Engi, Necro and a Guardian can storm through the maps while Warrior, Ele and Mesmer get killed every second.. Even Rangers and Revenants have some issues..

    >

    > No you aren't right op.. sorry but you are very wrong.. you are a niche in this game.

    > > @"Cerioth.7062" said:

    > > > @"kharmin.7683" said:

    > > > > @"Cerioth.7062" said:

    > > > > Honestly most of the issues described here would be fixed by introducing better core game tutorialization that forces you to learn your abilities and counter mobs.

    > > > Perhaps, so, but I don't really like things that are 'forced'. /shrug

    > >

    > > Why even bother playing the game if you do not want to learn its mechanics? How is the game going to make you learn gameplay if you can indefinitely avoid it?

    > >

    > > Obviously it does not have to be a per character thing, can just be once per account thing that you can repeat as needed.

    >

    > Its not the mechanics to learn i'm on 250ping as an Aussie and hot is inundated with cheap shot mechanics designed to bully customers to death.. not fun in the slightest to play.. Even as an 8 year vet i try to avoid Hot and i've only ever completed pof once.. its just not a fun aspect to deal with daily..

    > > @"zealex.9410" said:

    > > > @"Croc.1978" said:

    > > > Yes, difficulty in HoT is fine as it is.

    > > >

    > > > That said, there's really nothing that prepares players for what awaits them in the green hell before they enter it. They probably intended Silverwastes to be that preparation, but it doesn't work. And nerfing Orr post-release was a mistake.

    > > >

    > > > I guess the best advise you could give new players now is:

    > > > - play Orr

    > > > - play Silverwastes (not RIBA) for a while

    > > > - start PoF and get at least Raptor with canyon jump

    > > > - enter Verdant Brink

    > >

    > > I think the best advice is toncomplete pof and play hot as a prequel.

    >

    > That wont help you need minimum Glider, Bunny and a Flying mount to avoid a good chunk of deaths..

     

    I have played through that same content with high ping as well, and do not feel bullied in the slightest. I also have a plenty of 300 ping AUS and asian friends who do not struggle with the content.

  3. > @"kharmin.7683" said:

    > > @"Cerioth.7062" said:

    > > > @"kharmin.7683" said:

    > > > > @"Cerioth.7062" said:

    > > > > Honestly most of the issues described here would be fixed by introducing better core game tutorialization that forces you to learn your abilities and counter mobs.

    > > > Perhaps, so, but I don't really like things that are 'forced'. /shrug

    > >

    > > Why even bother playing the game if you do not want to learn its mechanics? How is the game going to make you learn gameplay if you can indefinitely avoid it?

    > >

    > > Obviously it does not have to be a per character thing, can just be once per account thing that you can repeat as needed.

    > If I were to struggle with content, then I would be forced to learn on my own. Having something in place that forces that on me when the game decides to is not something that I would prefer.

     

    Clearly this is not the case, because posts about "x content is too hard" keep popping up all over the place, instead of players actually learning what their mechanics do.

     

    Lack of proper tutorialization is also the reason why people struggle to get into raids.

  4. > @"kharmin.7683" said:

    > > @"Cerioth.7062" said:

    > > Honestly most of the issues described here would be fixed by introducing better core game tutorialization that forces you to learn your abilities and counter mobs.

    > Perhaps, so, but I don't really like things that are 'forced'. /shrug

     

    Why even bother playing the game if you do not want to learn its mechanics? How is the game going to make you learn gameplay if you can indefinitely avoid it?

     

    Obviously it does not have to be a per character thing, can just be once per account thing that you can repeat as needed.

  5. > @"Ashantara.8731" said:

    > > @"Cerioth.7062" said:

    > > What mount grind?

    >

    > Yeah, I did not perceive the Griffon or Skyscale collection as a grind, either (except for the time-gated feeding part in the latter, but that was corrected after two weeks). I actually enjoy traveling across Tyria, seeking out spots etc.

     

    Yeah, same. I loved both mount collections!

  6. I probably have the unpopular opinion here - so be it.

     

    In my opinion a more difficult to obtain MPs are better. PoF, central and HoT MPs all felt way too easy to obtain especially in retrospect where now we have tons of overloaded MPs with no use for them whatsoever.

    Of course having enough alternatives for MPs is good , but IMO the current system is fine. I still manage to get excess points while avoiding some achievements I wish to do later.

  7. I have so many!!!

     

    1. Plains of Ashford. It's where I started as a low level charr ranger. All the nostalgia <3 I love the envrionment, the NPC chatter, the events...

    2. Diessa Plateau. Ascalon map, good lore, THREE JPs, a nice hidden strawberry patch, FLYING COWS, meatoberfest, my favourite mini dungeon

    3. Fireheart Rise. Ascalon map, fire, ash, tar. Flame Legion. Fun events. My favourite dungeon is present in this map. Just wish it had more built up lore.

    4. Frostgorge Sound. I love the kodan sanctuaries, the general aesthetic, the ice floes, the metas. Running champ train here was fun.

    5. Malchor's Leap. I have a lot of love for this map's lore and all the mysteries it holds - like the pyrite orb,. I love both JPs and the temple metas. Fun to explore. You can feel the melancholy. The sense of loss.

    6. Tangled Depths. You all can hate it, I love it. I am GOOD at navigating this map, it has my favourite HoT meta, great MP/strongbox spots, pretty, SCAR camp events are some of my favourite in the entire game, cool hidden JP...

    7. Ember Bay. Fire = me like it. Also has the best JP in the game.

    8. Draconis Mons had the most fun achieves ever, so pretty map, love the concept and the lore. Good JP too! And mastery.

    9. Sirens Landing just becauise it has the second best JP in the game.

    10. PVP lobby. I actually really like it now.

    11. Desert Highlands. Love the music, atmosphere, finding buried treasure, dwarven ruins, big waterfall, many secrets! Glint's Lair. <3 And... Vlast.

    12. Sandswept Isles. The mood of the map is awesome, and it has many fun little details like the dolphins, the sea turtles, Olmakhan living their lives, a storm, inquest shenanigans.

    13. Jahai Bluffs. It is a fun map witha fun meta event.

    14. Dragonfall. My fav meta event in the game with a lot of cool lore and design.

    15. Grothmar Valley is just breathtaking. I love the slow pace of the map, the sense of... calm. It is not a constant warzone. Exploring and spending time there is so much fun.

  8. Here we go.

     

    1. The Desolation - Tar pits, spiderwebs (I have a phobia towards webs, not spiders), canyon spiders that shoot web, annoying to traverse around, frustrating achievements (realm-portal spiker <.<), not much anything interesting going on. It does have a few good things, but... eh.

    2. Dry Top - Before mounts this map was a pain for me because I couldnt traverse through the spider cave. I also loathe geode farming, and dislike the boring environment in general. I am not all that into Zephyrites or Scarlet's history. The diving goggles achievement in this map is also brutal.

    3. Dredgehaunt Cliffs & Harathi Hinterlands - two very bland and meh maps for me. Other is full of centaurs, other full of... dredge.

  9. > @"Xion.5694" said:

    > In my opinion the story is boring and delivered in very slow pace.

    > I wish there is a 'skip, skip skip!' button over those lenthny, meaningless conversations that NPCs force us to 'listen' to.

    > I know that it is there to cover that there is only a little action, but I'm fine with that.

    >

    > The north meta is fun, but the requirement of doing the previosu one is meh.

    > Maybe a small redesing of the '15 mins of looting after first meta'? It could be added at the very end, when we actually done with all activites.

    >

    >

     

    Slow pace? I think they could go even slower and add more flesh to it.

  10. > @"A R W E N.6895" said:

    > Update : Today I waited 3 hours watching 3 different discord and in game LFG. Still not into a raid. Even tried putting a group on LFG. Did not work. What is the barrier to raid again?

     

    You.... are trying to get into a raid on a release day of a new living world episode. Wonder what went wrong there.

  11. I am quite enjoying this story. It is fun for us charr main! There are a lot of subtle details that can get lost for people if they are not very observant, though. Having no VA is unfortunate, but understandable.

     

    Either way I am loving it and can see the devs have put a lot of work in the cinematics and other fun stuff in the map!

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