> @"Fuchslein.8639" said:
> > @"Tanek.5983" said:
> > To be clear, I am not asking for anything in the jumping puzzle itself to change. It is hard, it was designed to be hard, that is fine.
> >
> > But. Something _has_ changed that affects how punishing the puzzle can be. It has been years since I ran it with any regularity. Back then, I would always use the trait for reduced falling damage which, while some falls were still way too far for it to help, could be the difference between starting over a little way down, and needing to pay for a wayshrine outside. The fall damage reduction traits were removed. That still stings a bit and was not the best holiday gift, but ok, done is done. Moving on. :'(
> >
> > Maybe something can still be done to make the puzzle just as hard, but not as punishing. How about a free rez back at the start when you fall and die? There is precedent for this with Griffonrook Run. I'm sure it would not matter much for someone who makes lots of gold in game, but that someone is not me, so even this small thing would be a great reduction in frustration.
> >
> > And, you know, some compensation for stealing those traits. ;)
>
> Wait. They have removed the reduction of fall damage from traits? Why?
> I can remember where years ago I did this jump-puzzle with friends and I and a friend used to port friends and strangers to the goggles and vice versa. How do you do that nowadays without these traits? One wrong jump and you can do it all over again ... to help others.
>
> There is this other thread here that denounces waypoints and other stuff put's social actions down, but isn't it exactly this kind of decisions by Anet that make people think about helping or not helping?
> Together with this Pad-Bug that already existed where I started at HOT GW2, I wish all newcomers good luck getting their achievements there. I hope there will be jumpers in the future who wast- ... want to spend their time to help others, no matter how many stones anet puts in their way.
Yeah, the fall damage traits were all changed last year. Here is the post announcing it. I was not a fan of the change since I used the trait on my mesmer all the time, but at this point done is done.
https://en-forum.guildwars2.com/discussion/91782/upcoming-changes-to-fall-damage-and-revival/p1
Given that I have seen people trying to help out in the jumping puzzle all the time and the players who were there this morning actually told me how to get around the bug (or mechanics change, depending on how generous you want to be with phrasing), I think we can count on some members of the community to help fill in the gaps where the game comes up short. :) (Not that this should be necessary, but it is nice to know players care about others in the game.)