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Tanek.5983

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  1. > @"Jilora.9524" said: > > @"Tanek.5983" said: > > Hello, all. I logged in yesterday to get the update and unlock the new episode, but probably won't have lots of time to play until the weekend. (Also, I am a couple of episodes behind at this point and need to catch up.) When logged on, I saw there is a 6-day timer on an event to assist the factions. > > > > In general I lag behind the crowd when getting the story completed, but the game has been very good about not time-gating content (with the obvious exception of LW season 1 and events around that time. I am hoping that is the case here, too. > > > > Without getting into spoilery bits, if I don't get to the content covered by the event in the 6 days, what, if anything, am I missing out on? If I _am_ missing something, is it worth me jumping ahead and trying to rush through for it? > > > > Thanks! > > No, just rewards maybe from t1 which aren't even much. You can basically trade mats for 5 crystals in eotn vender and if you spend 5 you are eligible for tiered rewards. I did that on my alts Thanks. I'll have to check out what these rewards are. Anything like armor, weapons, cosmetics, account unlocks, etc?
  2. > @"Carnius Magius.8091" said: > > @"Tanek.5983" said: > > Maybe something can still be done to make the puzzle just as hard, but not as punishing. How about a free rez back at the start when you fall and die? There is precedent for this with Griffonrook Run. I'm sure it would not matter much for someone who makes lots of gold in game, but that someone is not me, so even this small thing would be a great reduction in frustration. > > > > And, you know, some compensation for stealing those traits. ;) > > Have you tried using the Prototype Position Rewinder? If you are fast enough, you can break a fall by rewinding. Use Mark location often and you may never have to start the puzzle from the beginning again. I have not tried that, but I will check it out. Thanks!
  3. > @"Fuchslein.8639" said: > > @"Tanek.5983" said: > > To be clear, I am not asking for anything in the jumping puzzle itself to change. It is hard, it was designed to be hard, that is fine. > > > > But. Something _has_ changed that affects how punishing the puzzle can be. It has been years since I ran it with any regularity. Back then, I would always use the trait for reduced falling damage which, while some falls were still way too far for it to help, could be the difference between starting over a little way down, and needing to pay for a wayshrine outside. The fall damage reduction traits were removed. That still stings a bit and was not the best holiday gift, but ok, done is done. Moving on. :'( > > > > Maybe something can still be done to make the puzzle just as hard, but not as punishing. How about a free rez back at the start when you fall and die? There is precedent for this with Griffonrook Run. I'm sure it would not matter much for someone who makes lots of gold in game, but that someone is not me, so even this small thing would be a great reduction in frustration. > > > > And, you know, some compensation for stealing those traits. ;) > > Wait. They have removed the reduction of fall damage from traits? Why? > I can remember where years ago I did this jump-puzzle with friends and I and a friend used to port friends and strangers to the goggles and vice versa. How do you do that nowadays without these traits? One wrong jump and you can do it all over again ... to help others. > > There is this other thread here that denounces waypoints and other stuff put's social actions down, but isn't it exactly this kind of decisions by Anet that make people think about helping or not helping? > Together with this Pad-Bug that already existed where I started at HOT GW2, I wish all newcomers good luck getting their achievements there. I hope there will be jumpers in the future who wast- ... want to spend their time to help others, no matter how many stones anet puts in their way. Yeah, the fall damage traits were all changed last year. Here is the post announcing it. I was not a fan of the change since I used the trait on my mesmer all the time, but at this point done is done. https://en-forum.guildwars2.com/discussion/91782/upcoming-changes-to-fall-damage-and-revival/p1 Given that I have seen people trying to help out in the jumping puzzle all the time and the players who were there this morning actually told me how to get around the bug (or mechanics change, depending on how generous you want to be with phrasing), I think we can count on some members of the community to help fill in the gaps where the game comes up short. :) (Not that this should be necessary, but it is nice to know players care about others in the game.)
  4. > @"lokh.2695" said: > ANet has moved on, sorry, can't go back and fix things when there are 3693372165 new things to put into the game. Even if true, I find it unhelpful to think that way. I'd rather put the suggestion for improvement out there just in case. :) Also, speaking of helpfulness, I had a couple people in game help me figure out the gears to get over to the diving goggles. It really does seem like the operation of the gears changed at some point. All the videos I've found show the player stepping onto the 1st gear, getting shot over to the 2nd, having a brief moment to reorient, then continuing on to the platform. If you try that now?...death. They told me to _jump_ onto the 1st gear just as it starts spinning. Don't just walk onto it. Apparently, this shortens the distance you travel, allowing for a landing just short of the 2nd gear, so you don't automatically go shooting off. Worked perfectly. I still don't think you should have to waypoint when you die, though.
  5. > @"WorldofBay.8160" said: > > @"Tanek.5983" said: > > > @"Astralporing.1957" said: > > > They might also go and fix the gear shooter pads. Although there's no hurry, they have only been bugged for years now. > > > > Are they? That might explain why I can't get to the diving goggles. I thought my asura just didn't weigh enough. :) > > on the double shooter try aiming at the engine on the right side to avoid the double dash. there's a chance you get bumped too far and fall over but most times it works. > > for all other shooters i didn't encounter problems. That is what I have been doing, but no matter where I aim it rockets me right past the 2nd shooter and I fall. When I'm lucky and aiming to the right side, I sometimes catch the very edge of the airship on the way down and can try again from there. Otherwise...SPLAT.
  6. > @"Astralporing.1957" said: > > @"Tanek.5983" said: > > > @"Astralporing.1957" said: > > > They might also go and fix the gear shooter pads. Although there's no hurry, they have only been bugged for years now. > > > > Are they? That might explain why I can't get to the diving goggles. I thought my asura just didn't weigh enough. :) > Yes. They work inconsistently now - among other reasons it is because they are now affected by any speed bonuses you might have (which, for example, makes attempting this JP on any build with passive speed bonus - so, for example, any chronomancer - way, way harder than it's supposed to be). They also seem to have some other quirks, but i am not quite sure where they come from. > If that is the case, my overshooting might be from switching to air attunement? I had been doing that on the section just before because it seemed to help with the awful jump up the rocks to that gear. Hmm. Will check that next time. thanks.
  7. > @"Astralporing.1957" said: > They might also go and fix the gear shooter pads. Although there's no hurry, they have only been bugged for years now. Are they? That might explain why I can't get to the diving goggles. I thought my asura just didn't weigh enough. :)
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