Jump to content
  • Sign Up

Solori.6025

Members
  • Posts

    1,386
  • Joined

  • Last visited

Posts posted by Solori.6025

  1. > @"otto.5684" said:

    > > @"praqtos.9035" said:

    > > > @"Tayga.3192" said:

    > > > Elusive Mind idea:

    > > >

    > > > "Mirage Mirrors grant an increased evade time (1 second in total, like before nerf), gaining mirage mirrors break stun and remove one condition. After breaking stun or removing immobilize in this manner, you are exhausted.

    > > > Stunbreak exhaustion: 4 seconds

    > > > Removing immobilize exhaustion: 1 second"

    > > >

    > > > As a hidden feature, it should always remove immobilize first.

    > > > Numbers can change but that's the main idea.

    > > >

    > > > Edit: This idea makes thief counter mesmer even more because if you dodge just after steal, you will break the daze and get 4 seconds debuff.

    > > Exhaust doesnt fit mesmer as its not a thief that can restore endurance even when he has exhaust debuff. Its simply doesnt fit the mesmer

    >

    > I agree. It was handicap band-aid Anet threw in there to ensure no one uses this trait.

    >

    > I have a suggestion that many would not agree with, but I think it is better overall balance and design.

    >

    > First, unnerf axe and Jaunt.

    >

    > Second, infinite horizon becomes baseline.

    >

    > Third, you know cannot dodge while CCed. Elusive Mind, now you can dodge while CCed + condi removal. No CC break and no exhaustion. Dune cloak remains the same. Condi mirage needs a slight buff in PvE anyway, so this should solve it. New major GM increases your power damage by 20% (10% PvP) for 5 sec after using an ambush skill.

    >

     

    I was with you until dune cloak. That trait released as hot garbage and still is. It needs to be redesigned.

  2. It's done poorly. If any thought is given for balance it comes from the temp interns. Who read complaints from the forums to even have some semblance of a clue. Even then they have a rep. For balancing the wrong things.

    If they had data, metrics, forethought, the desire to see the game succeed, and the ability to play the game we might have had better balance from the launch of HoT and PoF.

  3. > @"GaijinGuy.8476" said:

    > > @"Faaris.8013" said:

    > > > @"GaijinGuy.8476" said:

    > > > Yep, sucks to be new to WvW **now**, who would have predicted that eh?

    > >

    > > Tell me, which player ever felt like he doesn't suck when joining competitive mode for the first time? That goes for every game out there. As @"Queen Anastasia.7103" said, when you start, do the easy things to get some ranks, then get the mount. You can cap a keep by leeching from a group as a newbie.

    >

    > You're right, you can do all that.

    > The only difference now is everyone is racing away from you or racing up to you running around on foot. Big difference from before when you could jump in and keep up with zergs or run away from (well not every profession) enemies on foot. Unless you have perma swiftness and Runes of Speed you are never going to escape anyone and you will always be left in the dust by your own server's zergs.

    > Before, you could suck but still keep with your zerg and have some fun. Now, you just suck and have to continue sucking solo until you get your mount. My guess is many would just give up due to such a bad first experience.

     

    But this is what people wanted right?

    Mounts in WvW make everything better

    /s

  4. > @"Vancho.8750" said:

    > I think ranged burst damaged should come from skill shots like in League of Legends so you have to aim carefully your big burst. Most ranged burst doesn't feel fair, cause you just point at the target and press the button. Skills like Rapid fire and Judgement might have animation but its not really good at giving information for the hit and you just point and hit no Sniping involved from the supposed sniper classes.

    > Mesmer has better animation for the big chunk of damage from the rune under your feet but with all that cc in a quick succession on top of that bug with Diversion when the clones daze one after another from invisibility no less kinda ruins the point. Also it has such low CD on the burst so if the mesmererer messes up he just resets and does it again, though low CD is almost on everything now and everything is big hit skill.

    > So if those skills were skill shots instead of guided missiles it would help the game feel more skillful. To tell you the truth you have to aim better with melee skills to hit anything then hitting anyone from range Executioner's Scythe, Death spiral, Gravedigger, Hundred blade, Maul all these skills have wind up and big animation for their damage output but there isn't any good one for ranged bursts. Even the Rock from Rampage is point and click magic homing missile with terribly small animation.

     

    So a couple of things from this post.

    - Standard GS burst happens from melee. stealth with prestige-gs2-blink. That is the start of it. With a small semblence of map awareness you could dodge what happens next. Diversion-GS2 lands to MW +gs3+mantra of pain.

    If any bit of that combo is disrupted the mantra mes has literally nothing to use except to run.

    If this combo happens from range every GS skill's have a very very obvious tell.

    Mantra mes has no way to generate clones from range unless they dodge while in combat (meaning they would have alerted you to their presence before hand) or a phantasm turned into a clone. In which case you would be alerted.

    Everything about a mantra mirage burst or even double mantra chrono burst ( which is also a meme build) from range is completely counterable, and you have to be willfully afk to not notice it.

    We then come to the point. If a mirage using doublemantra meme goes into melee and misses. They have 2 dodge leaps they can escape with.

    That's it. they can leap for 1200 range if they blow all their endurance. Otherwise. they die.

    Their is no more stealth for 30s

    No blink.

    It's hope the person is scared enough to not fight. Or is terrible at chasing.

    This is why it's not a real competitive build. BEcause thief,Rev,Holo, rampage war exist.

    Kinda like how people say fresh airweaver is a meme build but can KD and kill you, but if they miss or are interrupted they die...

  5. > @"Regon Phoenix.8215" said:

    > > @"Solori.6025" said:

    > > Yea this entire post pretty much confirms my suspicions.

    > > We are playing at to vastly different skill levels

    >

    > Really? And you assumed that because of your imaginary superior abilities?

    >

     

    No..it's because I'm at a level where I don't have issues contending with mesmer

    Then we have you..

    Still complaining about things you should have learned to deal with in 2012. Like finding the real mesmer.

    It's not imaginary, it's common sense.

    You might wanna try it.

    > > @"Solori.6025" said:

    > > Where I am playing with and against people of plat rank

    >

    > Firstly, that matter as much as you hair color. Secondly, it must be fun to live in imaginary world.

    >

    > Is t quite fascinating top observe how people like you think. Firstly, your only argument why mesmer isn't broken anymore was "L2P", which isn't an argument in any way, shape or form in this or any other planet ever. Secondly, now you shifted to "buuuh your bronze, i pley byyter then your". I can't wait to see what other "arguments" you will present.

    >

     

    Sorry I am not going into detail about how to play against a class. Especially when it's been nerfed to the point where people who decide to get good with something in game wont have problems with it. Do you need someone to hold your hand and tell you when to dodge? Do you need someone to show you how to zoom your camera out so you can see things on the screen? Do you need someone to tell you what abilities you have that can help you heal? If you honestly wanted to get better at the game you wouldn't be here complaining about everything mesmer. You would be learning, actually trying to get better.

    Cleanses are their for a reason- use them when you get condi's

    Their is an option that makes targetting the real mesmer as simple as a button click.

    You can find the real mesmer every time after stealth from the buffs they have- health lost-signets AND the way they move and attack. This is stuff people learned when they started the game? Did you just start the game? No? Then this should be something you learned how to do. Why havent you?

    Bunker mes isn't a thing because Scrapper exist. You wouldn't understand this because you still have problems with FINDING THE REAL MESMER

    So yes.

    Play better.

    Or do you need someone to hold your hand to even do that?

  6. I> @"DigiQWill.6378" said:

    > So if I read this right, one should not be allowed to play the build he wants, because it's a one shot build that others do not know how to counter because they don't want to invest time learning how to counter it? That in itself is just ridiculous. > @"Solori.6025" said:

    > > > @"Sampson.2403" said:

    > > > One shot builds like mantra mes are balanced by the fact that they're not remotely viable in any competitive environment. Take away the ability to make all in builds like this then you're just removing build flexibility from the game.

    > > >

    > > Oh no apparently as I was told in another thread you can 1v3 with a build like one shot mantra and it's super competitive. And anyone who cant do a 1v3 and win needs to L2P cause it can even oneshot full health holo's, warriors, and necro's so that makes it viable in every competitive environment

    >

    > I sure do hope you're trolling. A mantra mesmer right now does not have the capacity to 3v1 3 at the same time - gradually, yes- but not at the same time.

    >

    > It's not fun, but when do you actually see a one-shot mesmer in plat+ that actually impacts the game? Very rarely. Very.

    >

    >

     

    I pm'd you but yes..that is real..and you'll see where it's from

     

    Oh and I forgot. Mesmer can bunker forever. It's better than scrapper apparently

  7. > @"Sampson.2403" said:

    > One shot builds like mantra mes are balanced by the fact that they're not remotely viable in any competitive environment. Take away the ability to make all in builds like this then you're just removing build flexibility from the game.

    >

    Oh no apparently as I was told in another thread you can 1v3 with a build like one shot mantra and it's super competitive. And anyone who cant do a 1v3 and win needs to L2P cause it can even oneshot full health holo's, warriors, and necro's so that makes it viable in every competitive environment

  8. > @"Regon Phoenix.8215" said:

    > > @"Solori.6025" said:

    > > It can 1shot when playing full glass vs a full glass low health target.

    >

    > Since when +20 HP War/Herald/Necro/Ranger counts as glass?

    >

    > > @"Solori.6025" said:

    > > It's condition build has already been severely nerfed. If you still have issues with this, this is also a L2P issue.

    >

    > Nah. Mesmer is brokenly OP. If you can't perform, then it is L2P issue. If you can't 1v3 and kill all 3 of them, then you should L2P. If anyhting, then mesmer should be nerfed heavily. If you disagree, then you should L2P mesmer, because it is obviously over-tuned if you know how to play it.

    >

    > > @"Solori.6025" said:

    > > It cant bunker forever vs any other class. Spellbreaker, Holo, scrapper, and FB can sustain points much longer. Herald and good Sw/D thieves have advantage.

    >

    > Nah, you can't bunker forever. You should L2P how to bunker with mesmer forever.

     

    Yea this entire post pretty much confirms my suspicions.

    We are playing at to vastly different skill levels

    Where I am playing with and against people of plat rank and higher you are stuck in a loop of silver and bronze.

    So it's actually pointless to debate the ranking of classes when at your level everything is powerful. I'm betting you are having problems with fresh air base ele down their too.> @"Zawn.9647" said:

    > > @"Solori.6025" said:

    > > > @"Regon Phoenix.8215" said:

    > > > > @"Solori.6025" said:

    > > > > Like....if making grandmaster traits useless

    > > > > Nerfing trait lines and removing choices

    > > > > Nerfing weapon skills repeatedly.

    > > > > Nerfing utilities and elite skills repeatedly

    > > > > is a tiny tiny tiny nerf then I would love to see what the other classes are getting.

    > > >

    > > > And yet, mesmer still can 1shot people from stealth. It still can dance around creating tons of clones, applying tons of conditions and heal itself more than most of other classes. It can still bunker a point forever against any other class.

    > > >

    > > > So, because it is still as broken as it was bore, i call any nerf to it as a "tiny tiny tiny tiny tiny" one. If something is just as much broken after nerf as it was before it, then is that nerf was actually a nerf?

    > > >

    > > >

    > >

    > > In terms of Spvp. Since that is where most things are balanced around.

    > >

    > > It can 1shot when playing full glass vs a full glass low health target.

    > > It's always been able to create clones. This simply becomes a L2P situation.

    > > It's condition build has already been severely nerfed. If you still have issues with this, this is also a L2P issue. Like their is a reason this build is only effective in silver tiers cause people don't know what a cleanse is apparently.

    > > It cant bunker forever vs any other class. Spellbreaker, Holo, scrapper, and FB can sustain points much longer. Herald and good Sw/D thieves have advantage.

    > > If a mesmer bunker is stalling you out that is a severe L2P issue. Especially since the things that allowed it to bunker were nerfed. Hard.

    > > Like what tier of Pvp are you stuck in?

    > > Or are you talking about WvW? Where literally nothing is balanced because it's a mix of PvE?

    > > Edit: and because you keep saying mesmer and not mentioning any elite spec I am assuming you are talking about core. If you are talking about a specific elite spec please specify.

    >

    > wrong. it can 1shot a holosmith that's not glass.

    In a 1 v1 scenario Holo has a straight advantage vs power mesmer. It is no contest what so ever. The varient of holo that I run and is popular can eat burst then re heal itself to full health. So if someone is getting losing as a holosmith to a power mes then the holo smith needs to re-evaluate themselves.

     

    > no classes can clear the sheer amount of condis a mirage can deliver. torment, burning, bleeding and confusion through the roof... i can clear my condis and get them all back in less than 3s later (that's if im playing warrior who can cleanses everything with Shake it off)

     

    We had this discussion a while back. I believe it was @"mortrialus.3062" who made the note. A spellbreaker has had the tools to stall out condimirage when it was at it's prime. Those tools have not been touched.

    >

    > the main thing that allows mesmer to unpunished is the core mechanic. i mean, yeah its a L2P issue. but it still confuses anyone having like 576 mesmers on your screen that also dodges like the real one and uses the ambush attack afterwards... the clones should be something to help mesmer deal damage/conditions, not fill my screen until i dont even know who am i

     

    The game gives you and option to make getting lost in clones literally impossible. This speaks volumes about your level of play if you havent learned or figured out who the real mesmer is.

     

  9. > @"Regon Phoenix.8215" said:

    > > @"Solori.6025" said:

    > > Like....if making grandmaster traits useless

    > > Nerfing trait lines and removing choices

    > > Nerfing weapon skills repeatedly.

    > > Nerfing utilities and elite skills repeatedly

    > > is a tiny tiny tiny nerf then I would love to see what the other classes are getting.

    >

    > And yet, mesmer still can 1shot people from stealth. It still can dance around creating tons of clones, applying tons of conditions and heal itself more than most of other classes. It can still bunker a point forever against any other class.

    >

    > So, because it is still as broken as it was bore, i call any nerf to it as a "tiny tiny tiny tiny tiny" one. If something is just as much broken after nerf as it was before it, then is that nerf was actually a nerf?

    >

    >

     

    In terms of Spvp. Since that is where most things are balanced around.

     

    It can 1shot when playing full glass vs a full glass low health target.

    It's always been able to create clones. This simply becomes a L2P situation.

    It's condition build has already been severely nerfed. If you still have issues with this, this is also a L2P issue. Like their is a reason this build is only effective in silver tiers cause people don't know what a cleanse is apparently.

    It cant bunker forever vs any other class. Spellbreaker, Holo, scrapper, and FB can sustain points much longer. Herald and good Sw/D thieves have advantage.

    If a mesmer bunker is stalling you out that is a severe L2P issue. Especially since the things that allowed it to bunker were nerfed. Hard.

    Like what tier of Pvp are you stuck in?

    Or are you talking about WvW? Where literally nothing is balanced because it's a mix of PvE?

    Edit: and because you keep saying mesmer and not mentioning any elite spec I am assuming you are talking about core. If you are talking about a specific elite spec please specify.

  10. > @"DaShi.1368" said:

    > I also agree that the unblockables are really what put soulbeasts over the top. Even without them, soulbeasts are still very strong and can compete with some of the other strongest builds in the game.

     

    I think it's the combination of both the damage modifiers and the unblockables.

    an Unblockable RF or AA 's damage is not to terrible capping out on most builds at like 9 or 10k ( at least from what i have seen)

    And just sic'em alone with no unblockable for either a melee or range strike is opening it up for counterplay when visible ( for the melee as long as it doesn't come from stealth)

    When the two are married though.

    It's death and the only way to avoid that death is to be fortunate enough to not be near the ranger's field of view when the combo starts, or near something you can run behind.

  11. > @"Regon Phoenix.8215" said:

     

    > **However, a little bit ago is seems one of them dropped mesmer, so it got a tiny tiny tiny tiny tiny nerf.**

    > Yet, is it seems like they aren't gonna drop playing other three, so they will still remain brokenly OP. And even if some might drop one class and start playing other class, then that new class will become brokenly OP, because developers suck at playing their own game, so they need to "rebalance" their own classes.

     

    .............

    Like....if making grandmaster traits useless

    Nerfing trait lines and removing choices

    Nerfing weapon skills repeatedly.

    Nerfing utilities and elite skills repeatedly

    is a tiny tiny tiny nerf then I would love to see what the other classes are getting.

     

    The dev team doesn't know what they are doing. They see complaints and they play whack-a-mole until they hit the right thing. That's how it's been done for some time now. They implement things in game that " sound cool" without actually thinking " Is this going to cause issues later" or " How will this effect the game at large?"

    Examples of this is

    - The implementation of Elusive Mind ( even when the mesmer community told them it was a really bad idea)

    - The Nerfing of Elusive Mind

    - The changes to phantasms with the trait interaction of Chronophantasma

    - The changes to berserker

    - The implementation of Sand Shades before the nerf

    - Deadeye's implementation and changes to how frequently they stealth.

    - Deaths Judgement being unblockable

    - Nerfs to druid sustain when the entire spec is about healing and group support.

    -Over nerfs to ele

    -Swipe

    etc.

     

     

     

  12. > @"Noha.3749" said:

    > IMO

    > Boonfarting is the issue on both holo and soulbeast.

    > Without the massive boonoutput their damage and sustain would probably be on par with most.

    >

    > Also this is probably more of an issue on Soulbeast than Holo due to Holo animations being INCREDIBLY telegraphed and relatively slow.

    > I mean you can see a Photonsayan miles away due to all sparkling effects and animations? You know the moment he goes supersayan he will slam the head on the keyboard so as long as you are expecting the combo you should be able to evade it (unless you getting +1 by holo..)

     

     

    Holo forge skills are very short CD skills and have a very large impact. Just like with the warrior. These skills are very telegraphed, but the CD ( especially for an AoE CC that has vertical properties AND can also go through walls) is a little short, and the significance of the majority of these skills means you MUST dodge, or waste DCD's.

    In a prolonged fight. Engineer has very little contest.

    It is the perfect example of giving people the illusion that they are having a fair fight. When in reality it was in favor of the holosmith from the initial engagement.

  13. > @"borgs.6103" said:

    > You show dignity and respect to your opponent/s by giving everything you've got against them, not underestimating them. You should also expect them to do the same.

     

    ^This.

    And if people don't want to be killed by other players or need a safe zone to feel powerful and not have any challenge what so ever.

    Open world PvE is a thing that exist

  14. > @"mortrialus.3062" said:

    > > @"AngelLovesFredrik.6741" said:

    > > [https://clips.twitch.tv/PluckyImportantSandstormArsonNoSexy](https://clips.twitch.tv/PluckyImportantSandstormArsonNoSexy "https://clips.twitch.tv/PluckyImportantSandstormArsonNoSexy") Just going to share this here from last nights stream.

    >

    > But i was told no holo worth their salt would press the attack after using their healing skill.

    >

    > Also tWeNtTy PeRcEnT tO nInEtY pErCeNt IsN't A fUlL hEaL.

     

    He wouldn't have healed if he woulda just killed the turrent

    Right?

     

  15. > @"Curunen.8729" said:

    > Yes.

    >

    > - Merge Speed of Sand with baseline Mirage Cloak.

    > - Move IH to Grandmaster Minor, rebalance all ambushes where necessary.

    > - Make new Grandmaster Major and redesign Elusive Mind.

     

    ^ This..

    But you are asking Anet to be smart and do some work. So it will never ever happen

     

  16. Point of the poll is to determine what people find acceptable for burst. Is it ok for a class do have burst? Is it only ok for certain classes to burst?

    Are potatoes an acceptable vegetable to binge on?

    Find out more in todays episode of Forum PVP

     

    Edit: Oh goodie it works :D

  17. > @"Daishi.6027" said:

    > > @"zoopop.5630" said:

    > > I can name 5 Good mesmer main that can show you exactly why power mirage is still really strong regardless of how kitten most of the players that attempt to play it suck on it.

    >

    > The problem isn't about lining up a one shot.

    > The problem is the double standard of how much easier, more frequent, or safer big burst is on other classes; yet then claim Mesmer is somehow OP by comparison.

    >

    > People being good or terrible at it doesn't change the disparity and the bias.

     

    And also. Anyone can go find some pro streamers doing well on X class. Does that mean any class they touch is fine and viable? That's like saying one shot melee Ele is good and viable because I watched a streamer do well.

×
×
  • Create New...