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lightstalker.1498

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  1. I have seen many comments in these forums where it is said that most players don't know how to play thief, up to 99%. They must have known how to play thief if we can't ever get these same players off the forums asking for thief nerfs. Maybe the real issue is that with what we have left in the community, and specifically outside of MATs because those don't really matter, is that probably a great portion of the population doesn't know how to play with and utilize their thief. I believe that is because no one deep down believes in the idea of a class solely being a plus one and decapper. You can see your dying and dead allies pinging like mad men on the mini map for you to go ahead and rush into the pit of death that is mid, where they failed.
  2. dont lower side node sustain, lower their damage
  3. > @"Terrorhuz.4695" said: > > @"Crab Fear.1624" said: > > > @"Terrorhuz.4695" said: > > > Tried thief a couple of times. > > > Hated how everything was so incredibly easy, any mistake went unpunished (no matter how hard you kitten up, you can always just dodge away, or stealth away -and shadow rejuvenation will bring you back to 100%-, or teleport away, or steal+unblockable daze that bypasses stab at the last second, or blind at the last second). > > > Didn't touch it again, I was disgusted. Not gonna touch it just to prove a point on the forum. > > > > > > Let's play a different game: you try another class and then you come back here to tell us how it feels to play a game where people can actually punish you when you make a mistake, instead of having a hundred thousand save-my-butt buttons. Deal? > > > > My experience is holo is good at resets. > > > > You can chain defenses to get away enough to single out a thief on a shiro. > > > > Weavers are good and dodging and running away. > > > > Mirages, well mesmers in general are pretty hard to pin down. > > > > I mean if we play full glass, zero defense on anything we probably cant run away. > > > > Thief has one initiative pool, so after any "good" skill use they have maybe one more, and everything else goes "on cooldown". > > > > The escape buttons lol..... > > > > Just curious, what are the full hundred thousand save-my-butt buttons? (for thief) > > Three dodges with a very long travelled distance+ half a dodge from the signet, teleport which acts as a double stunbreak and also a cleanse, some more evade on dagger storm, one more evade on the healing skill (that, or some 5-6s of stealth, your choice), then even more stealth if you're running d\p (I'm assuming you do) + unblockable blindness here and there 'cause why tf shouldn't we add some more defensive options to thief they don't have anything, + swipe being an unblockable instacast ranged CC that bypasses stab and with the traits has a fairly low recharge time as well. > > Forgot anything? > > INB4 you're talking about daredevil not core thief. Yes I am. oh, you mean you have problems chasing them down if they want to disengage. This is not wvw. If you stand ground, mesmer boy, you can take out a thief. When a thief beats you, he is a better player. When you lose, you are the lesser player.
  4. Oh, and no burnfall videos from the past. The video must be made from the time this was posted.
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