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lightstalker.1498

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Posts posted by lightstalker.1498

  1. I have seen many comments in these forums where it is said that most players don't know how to play thief, up to 99%. They must have known how to play thief if we can't ever get these same players off the forums asking for thief nerfs. Maybe the real issue is that with what we have left in the community, and specifically outside of MATs because those don't really matter, is that probably a great portion of the population doesn't know how to play with and utilize their thief. I believe that is because no one deep down believes in the idea of a class solely being a plus one and decapper. You can see your dying and dead allies pinging like mad men on the mini map for you to go ahead and rush into the pit of death that is mid, where they failed.

  2. > @"Terrorhuz.4695" said:

    > > @"Crab Fear.1624" said:

    > > > @"Terrorhuz.4695" said:

    > > > Tried thief a couple of times.

    > > > Hated how everything was so incredibly easy, any mistake went unpunished (no matter how hard you kitten up, you can always just dodge away, or stealth away -and shadow rejuvenation will bring you back to 100%-, or teleport away, or steal+unblockable daze that bypasses stab at the last second, or blind at the last second).

    > > > Didn't touch it again, I was disgusted. Not gonna touch it just to prove a point on the forum.

    > > >

    > > > Let's play a different game: you try another class and then you come back here to tell us how it feels to play a game where people can actually punish you when you make a mistake, instead of having a hundred thousand save-my-butt buttons. Deal?

    > >

    > > My experience is holo is good at resets.

    > >

    > > You can chain defenses to get away enough to single out a thief on a shiro.

    > >

    > > Weavers are good and dodging and running away.

    > >

    > > Mirages, well mesmers in general are pretty hard to pin down.

    > >

    > > I mean if we play full glass, zero defense on anything we probably cant run away.

    > >

    > > Thief has one initiative pool, so after any "good" skill use they have maybe one more, and everything else goes "on cooldown".

    > >

    > > The escape buttons lol.....

    > >

    > > Just curious, what are the full hundred thousand save-my-butt buttons? (for thief)

    >

    > Three dodges with a very long travelled distance+ half a dodge from the signet, teleport which acts as a double stunbreak and also a cleanse, some more evade on dagger storm, one more evade on the healing skill (that, or some 5-6s of stealth, your choice), then even more stealth if you're running d\p (I'm assuming you do) + unblockable blindness here and there 'cause why tf shouldn't we add some more defensive options to thief they don't have anything, + swipe being an unblockable instacast ranged CC that bypasses stab and with the traits has a fairly low recharge time as well.

    >

    > Forgot anything?

    >

    > INB4 you're talking about daredevil not core thief. Yes I am.

     

    oh, you mean you have problems chasing them down if they want to disengage. This is not wvw. If you stand ground, mesmer boy, you can take out a thief. When a thief beats you, he is a better player. When you lose, you are the lesser player.

     

     

  3. So I have seen scourge bots in the game and this particular user has accounts numbered First, Second,-----Seventeenth---Nth All of them using scourge minion master with movement hack, possible a 40% speed boost. Cripple, chill, ect does not impede movement. They are idle when you go stealth, but as soon as you reappear even out los, they track to you like AI, instantly.

     

     

  4. > @"Arheundel.6451" said:

    > > @"lightstalker.1498" said:

    > > > @"Arheundel.6451" said:

    > > > > @"lightstalker.1498" said:

    > > > > Chop sustain or damage for weaver. Chop self support, control, or damage for firebrand. Weaver has endless evades and does tons of quickly applied damage, sounds like a condi thief. Firebrand can carry themselves through outnumbered situations, and even if specs for sides, dueling they can still provide better support than the other options. I see 3-4 weavers in most of my games. No one is not playing guardian, but firebrands are the most prevalent. A game without and ele or a guard x 2 across teams does not exist in today's pvp. Pistol whip thief is super prevalent in thief, but these are just as frequently in games and come with the same damage output and sustain. Weavers are quite mobile too.

    > > >

    > > > > @"lightstalker.1498" said:

    > > > > Deep down. It is not really even deep down. Everyone is on here trying to get nerfs for their counters and buffs for their beloved. Classes are generally balance, but there are root issues that everyone lets fade out into obscurity because that is part of their strength. Unfortunately it is also part of their enemy's strength. So, hit the enemy in general and their skills and traits versus what really needs to happen. Notice how boon spam, boon application, and boon sharing dont hang around on the first page for long. Neither do class roles and identity justifications. This forum has always been, but got even worse now, a place for rock paper scissor nerf wars. You must realise that it is a circle, and if your cries succeed, you will get the same treatment shortly. Your excuses as to why a class shouldn't be able to do this, and the logic and reasoning you use to fortify that argument, can be flipped and used on you just as easily. For example if you are very mobile, you should not be a duelist. On the flip, if you are support, you should not be a duelist. If you tank, you should not be a duelist. Doesn't make sense unless it doesn't apply to you, but applies to your enemy. The REAL problems are simply extreme boons powercreeping, and a lack of a real hard line defining class identity. People are stuck in this limbo of trying to be who they want and the original vision. Classes should not be able to excel at everything if every class can not excel at everything. Define who is meant for what in conquest, make it so, and ignore the cries elsewise. People will join their hard counters and playing against that and failing can only be blamed on one at that point. But since we are here can you nerf them and buff me?

    > > >

    > > > Ha the irony....

    > >

    > > Everyone includes me, otherwise I would say everyone else. Irony would be if I was saying I don't do that, and here I am. Jeez.... I feel like the only thing people read nowadays is video game scrolling text.

    >

    > **Deep Down** you know that the rest of the ele kit cannot compete with the rest of the game in terms of dmg and sustain, core ele get outshined by basically everything..even core engi and if not a core ele would struggle to defeat a core engi at equal level. All the nerf cries are towards weaver, which anet has powercrept to keep ele relevant in the game...and ele being relevant is not something this community wants as you really well put it.

    >

    > But do not fret, anet will surely nerf weaver and with it ..**the rest of your powercrepts specs**, for years all of you have enjoyed powercrept builds confusing the change with an increase in your own skill level.

    >

    > I guess that anet has decided to nerf all of you down to core ele level rather than buff ele to your powercrept level, ofc once everything get nerfed considerably there would be no reason to keep weaver as it is now.

    >

    > So...**what the kitten point of your thread?** Once your powercrept class get nerfed in a month...there won't be need to keep weaver as it now and it will be nerfed accordingly...are you maybe asking to keep your powercrept spec and nerf weaver?....lol sorry buddy

     

    What is my spec? The point of the thread is these two classes are not to be overlooked or fly under the radar. NERF EVERYONE.

  5. > @"Arheundel.6451" said:

    > > @"lightstalker.1498" said:

    > > Chop sustain or damage for weaver. Chop self support, control, or damage for firebrand. Weaver has endless evades and does tons of quickly applied damage, sounds like a condi thief. Firebrand can carry themselves through outnumbered situations, and even if specs for sides, dueling they can still provide better support than the other options. I see 3-4 weavers in most of my games. No one is not playing guardian, but firebrands are the most prevalent. A game without and ele or a guard x 2 across teams does not exist in today's pvp. Pistol whip thief is super prevalent in thief, but these are just as frequently in games and come with the same damage output and sustain. Weavers are quite mobile too.

    >

    > > @"lightstalker.1498" said:

    > > Deep down. It is not really even deep down. Everyone is on here trying to get nerfs for their counters and buffs for their beloved. Classes are generally balance, but there are root issues that everyone lets fade out into obscurity because that is part of their strength. Unfortunately it is also part of their enemy's strength. So, hit the enemy in general and their skills and traits versus what really needs to happen. Notice how boon spam, boon application, and boon sharing dont hang around on the first page for long. Neither do class roles and identity justifications. This forum has always been, but got even worse now, a place for rock paper scissor nerf wars. You must realise that it is a circle, and if your cries succeed, you will get the same treatment shortly. Your excuses as to why a class shouldn't be able to do this, and the logic and reasoning you use to fortify that argument, can be flipped and used on you just as easily. For example if you are very mobile, you should not be a duelist. On the flip, if you are support, you should not be a duelist. If you tank, you should not be a duelist. Doesn't make sense unless it doesn't apply to you, but applies to your enemy. The REAL problems are simply extreme boons powercreeping, and a lack of a real hard line defining class identity. People are stuck in this limbo of trying to be who they want and the original vision. Classes should not be able to excel at everything if every class can not excel at everything. Define who is meant for what in conquest, make it so, and ignore the cries elsewise. People will join their hard counters and playing against that and failing can only be blamed on one at that point. But since we are here can you nerf them and buff me?

    >

    > Ha the irony....

     

    Everyone includes me, otherwise I would say everyone else. Irony would be if I was saying I don't do that, and here I am. Jeez.... I feel like the only thing people read nowadays is video game scrolling text.

  6. > @"Jayden Reese.9542" said:

    > Theres always a problem. Wasn't it just holo and scourge. Next batch of nerfs the players will find the current op class. The problem is more a lot of players see that op class and swap to it everytime then it's all you see we cry for nerf it gets nerfed new problem rises everyone rolls that endless loop.

     

    They need to stop handing out buffs when the hammer. No compensation is necessary.

  7. Chop sustain or damage for weaver. Chop self support, control, or damage for firebrand. Weaver has endless evades and does tons of quickly applied damage, sounds like a condi thief. Firebrand can carry themselves through outnumbered situations, and even if specs for sides, dueling they can still provide better support than the other options. I see 3-4 weavers in most of my games. No one is not playing guardian, but firebrands are the most prevalent. A game without and ele or a guard x 2 across teams does not exist in today's pvp. Pistol whip thief is super prevalent in thief, but these are just as frequently in games and come with the same damage output and sustain. Weavers are quite mobile too.

  8. > @"Atronach.8520" said:

    > Are you sure ranger didn't maybe used smoke field and then pet swapped in it, blasting the field for aoe stealth? I have never seen pet not render, strange

     

    Yeah, positive. GS/LB ranger for example not druid. It happens as often as when guards teleport to you and do their combo but they look like they are still where they started.

  9. > @"L A T I O N.8923" said:

    > I mean yeah IT should NOT happen and be fixed. But in the meantime you capable of moving your character right.

     

    I can't know I need to move if I don't know there is a reason to. It's even worse when it's a soulbeast and I think they must of merged when really they just swap pets. I know there is an animation, but even when I am on worse graphics for speed it is still not always easy to tell.

  10. > @"Trevor Boyer.6524" said:

    > Pistol Whip needs to be a 1/4th daze, not a 3/4th stun.

    >

    > The thing with power creep is that, the more dps there is, the more powerful CC duration becomes. 4+ years ago, a 2s Knockdown wasn't a big deal to get hit with once during a 1v1 right, but nowadays a 2s Knockdown is more than enough time for any build in play right now to downstate you from full health, if you have no stun break to get out of it.

    >

    > ^ This effect is happening game wide, and this is largely why 1HKO bursting is a thing, CCs are too powerful now for how high the damage is.

    >

    > Either damage needs to be brought down a good 25% game wide, or these old CC durations need to be halved in pvp, all of them on every class.

     

    Then it should not root the thief.

  11. Like with stealth sometimes a player doesnt render for a few hundred milliseconds to a full second, sometimes when ranger swaps pets, the pet does not show up. It's bad when its gazelle and it blows you up with zero tell for like 11k. **So there is no confusion, I mean when the player swaps pets, the pet model does not render sometimes for up to a second or two.** This is lol territory.

  12. > @"BadMed.3846" said:

    > > @"Ovark.2514" said:

    > > > @"BadMed.3846" said:

    > > > > @"lightstalker.1498" said:

    > > > > Deep down. It is not really even deep down. Everyone is on here trying to get nerfs for their counters and buffs for their beloved. Classes are generally balance

    > > > Reading the title and these few lines was enough to stop reading further. You're just making pointless assumptions and implying that you know what everyone wants. Pretty useless wall of text.

    > > >

    > >

    > > Careful. I contributed to a thread with that kind of sentiment and almost got banned for it. Don't anger the fascist regime.

    >

    > I get your point. It's just that talking on behalf of "everyone" shouldn't be permitted on the forums to begin with. Players should talk about their opinions and possibly their friends'. There's no way anyone knows what everyone is doing. Even polls are false indicators as a vast majority of the playerbase doesn't even bother to look at the forums.

    >

    > If players are calling for nerfs then that's what they'd like to see. It's ok if others disagree. Let's just leave it there.

     

    Yeah, but deep down, I know you read every single word. :)

  13. > @"Bazsi.2734" said:

    > > @"lightstalker.1498" said:

    > > Deep down. It is not really even deep down. Everyone is on here trying to get nerfs for their counters and buffs for their beloved.

    >

    > Yeah you got me... I don't want the 9 classes I play nerfed, only the rest. Guess I'm G U I L T Y !

     

    Feel free to show off your pvp pizza pie, I am curious to see if it's got that papa johns cut.

  14. Deep down. It is not really even deep down. Everyone is on here trying to get nerfs for their counters and buffs for their beloved. Classes are generally balance, but there are root issues that everyone lets fade out into obscurity because that is part of their strength. Unfortunately it is also part of their enemy's strength. So, hit the enemy in general and their skills and traits versus what really needs to happen. Notice how boon spam, boon application, and boon sharing dont hang around on the first page for long. Neither do class roles and identity justifications. This forum has always been, but got even worse now, a place for rock paper scissor nerf wars. You must realise that it is a circle, and if your cries succeed, you will get the same treatment shortly. Your excuses as to why a class shouldn't be able to do this, and the logic and reasoning you use to fortify that argument, can be flipped and used on you just as easily. For example if you are very mobile, you should not be a duelist. On the flip, if you are support, you should not be a duelist. If you tank, you should not be a duelist. Doesn't make sense unless it doesn't apply to you, but applies to your enemy. The REAL problems are simply extreme boons powercreeping, and a lack of a real hard line defining class identity. People are stuck in this limbo of trying to be who they want and the original vision. Classes should not be able to excel at everything if every class can not excel at everything. Define who is meant for what in conquest, make it so, and ignore the cries elsewise. People will join their hard counters and playing against that and failing can only be blamed on one at that point. But since we are here can you nerf them and buff me?

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